• Title/Summary/Keyword: needs-reality collision

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The Role of Relational Agency in a Need-reality Colliding Situation (욕구-현실 충돌 상황에서의 주체성의 역할)

  • Seheon Kim ;Taekyun Hur
    • Korean Journal of Culture and Social Issue
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    • v.29 no.4
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    • pp.617-636
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    • 2023
  • The goal of this study was to explain the phenomenon of making efforts to overcome the need-reality collision as a cultural characteristic of Koreans. Specifically, we examined whether the behavior varies depending on the degree of relational agency in the situation where conflicts between one's needs and reality have occurred. To this end, a total of 217 participants participated in the online experiment, and the data of 156 participants were finally analyzed. After responding to the relational agency scale, the participants were exposed to a decision-making scenario in which conflicting factors existed. The scenario were about buying a house and making a wedding hall contract, and in each scenario, two important values were set to conflict with each other in the market. Participants read the scenario and entered the level they wanted for each value. After that, they encounter a situation in which he or she has not found the candidate site corresponding to the level he or she wants. Then, the participants responded to their willingness to make additional efforts themselves. As a result of the study, the degree of relational agency of the participants showed a positive relationship with the degree of additional effort. In addition, the degree of the desired level beyond the reality (expectancy discrepancy) showed a nonlinear (reverse U-shape) influence on the additional effort while controlling for individual difference. Furthermore, the interaction effect between relational agency and expectancy discrepancy was significant. Specifically, individuals with low agency did not have a significant relationship between the degree of expectancy discrepancy and the dependent variable, but individuals with high relational agency had a significant non-linear relationship between the degree of expectancy discrepancy and the dependent variable. Based on the results of the study, the role and function of Koreans' psychological characteristics (relational agency) in the scene of managing needs-reality collision were discussed.

Interactive Simulation between Rigid body and Fluid using Simplified Fluid-Surface Model (간략화된 유체 표면모델을 이용한 강체와 유체의 상호작용 시뮬레이션)

  • Kim, Eun-Ju
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.323-328
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    • 2009
  • Natural Phenomena are simulated to make computer users feel verisimilitude and be immersed in games or virtual reality. The important factor in simulating fluid such as water or sea using 3D rendering technology in games or virtual reality is real-time interaction and reality. There are many difficulties in simulating fluid models because it is controlled by many equations of each specific situation and many parameter values. In addition, it needs a lot of time in processing physically-based simulation. In this paper, I suggest simplified fluid-surface model in order to represent interaction between rigid body and fluid, and it can make faster simulation by improved processing. Also, I show movement of fluid surface which is come from collision of rigid body caused by reaction of fluid in representing interaction between rigid body and fluid surface. This natural fluid-surface model suggested in this paper is represented realistically in real-time using fluid dynamics veri similarly. And the fluid-surface model will be applicable in games or animation by realizing it for PC environment to interact with this.

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Vessel and Navigation Modeling and Simulation based on DEVS Formalism : Design for Navigation Simulation Architecture with Modeling for Critical Systems and Agents of Vessel (DEVS 형식론 기반의 선박 항해 모델링 및 시뮬레이션 (I) : 항해 시뮬레이션 아키텍처 설계와 선박 핵심 장비 및 에이전트 모델링)

  • Woo, Sang-Min;Lee, Jang-Se;Hwang, Hun-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1038-1048
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    • 2019
  • Recently, various systems have been developed to support ship navigation safety. In order to verify the usefulness of such a system, it is most ideal to try it on a real vessel, but there are many difficulties. As an alternative, usability verification methods applied with modelling and simulation (M&S) techniques are required such as FMSS, which is closest to reality, is very expansive to construct, and there needs the specialized operator. For this reason, this paper proposes a method to verify the navigation safety support system by modeling and simulation techniques based on the Discrete Event System Specification (DEVS) formalism. As a first step, we designed the navigation simulation architecture based on the SES/MB framework, and details on modelling ship core equipment and navigator agents based on the DEVS. Through this, we are able to implement the navigation simulation system for vessels, and evaluate the effectiveness of navigation safety support elements such as collision avoidance, etc. using developed scenarios.