• Title/Summary/Keyword: navigation environment generation

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Real-time Roadmap Generation and Updating Method between Heterogeneous Navigation Systems for Unknown Roads in Cloud Computing Environment (클라우드 환경에서 이기종 네비게이션간 새로운 지도 정보 추출 및 업데이트 방법)

  • Lee, Seung-Gwan;Choi, Jin-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.4
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    • pp.179-187
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    • 2011
  • Multiple roadmap DB providers are already available in these days, and try to reduce unknown roads in their own roadmaps. However, cooperation models or Win-Win approaches between roadmap providers are not considered yet. Thus, In this paper, We proposed a cloud-oriented real-time roadmap generation and update method between heterogeneous navigation systems for unknown roads. With the proposed method, the roadmap DB providers update the own roadmap DB for navigation systems in real time. Also, they can provide the complete roadmap without unknown roads to users instantly. Therefore, the proposed method can reduce the costs of an actual traveling test and the maintenance for the roadmap DB provides. Thus, the cloud-oriented roadmap generation method can more efficiently update the unknown road information.

An Efficient Key Distribution for Broadcast Encryption at Embedded Computing Environment (임베디드 컴퓨팅 환경에서 브로드캐스트 암호화를 위한 효율적인 키 분배)

  • Lee, Deok-Gyu;Kim, Tai-Hoon;Yeo, Sang-Soo;Kim, Seok-Soo;Park, Gil-Cheol;Cho, Seong-Eon
    • Journal of Advanced Navigation Technology
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    • v.12 no.1
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    • pp.34-45
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    • 2008
  • Broadcast encryption schemes are applied to transmit digital informations of multimedia, software, Pay-TV etc. in public network. User acquires message or session key to use key that broadcaster transmits, broadcaster need process that generation and distribution key in these process. Also, user secession new when join efficient key renewal need. In this paper, introduce about efficient key generation and distribution, key renewal method. The temporary conference environment base structure against an each mobile device wild gap. Without the transmission possible, it follows infrequent location change and with the quality where the key information change flow. Thus, in this paper, in order to apply to the embedded computing environment and the key generation and the efficient key renewal are done when the mobile device is used of the specify space it proposes.

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Multipath Error Analysis and Scenario Generation for Verifying KRS Environment

  • Cho, Sunglyong;Choi, Heonho;Lee, Byungseok;Nam, Giwook
    • Journal of Positioning, Navigation, and Timing
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    • v.9 no.2
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    • pp.71-77
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    • 2020
  • KRS which is subsystem of Korea Augmentation Satellite System (KASS) performs a role of collecting and monitoring GPS signals. In order to generate the accurate correction message, the site which meets the requirements should be selected and verification to meet each requirement should be accompanied. When the sites are selected, the environmental considerations are EMI, clear horizon (CH) and multipath. Of these, EMI and CH can be checked for satisfaction by instrumentation, but multipath error is difficult to predict. Therefore, multipath error analysis for the installation position of actual antenna at each KRS site should be preceded, and multipath scenario should be generated for each location to analyze the effects of the resulting system performance. In this paper, based on satellite signals collected from each KRS sites, the method for analyzing multipath error in each KRS sites is described, and the multipath error is analyzed. Also to perform an analysis of the effects on system performance due to multipath error, multipath error modeling is performed for the generation of simulation scenarios.

Semantic Virtual Environment Generation and Navigation Control for 3D Games (3차원 게임을 위한 시맨틱 가상환경 생성과 네비게이션 제어)

  • Jang, Hyun-Duk;Lee, Jae-Moon;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.209-214
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    • 2007
  • In conventional game systems, virtual environments usually have just the role of a background without the direct relationships for game characters. nev do not consider the semantics about virtual environments. In this paper, we develop a game navigation system that provides semantic information about virtual environments including geographical, historical or my other location-dependent information. Then, the game character obtains the geographical location and its related information when it navigates through a virtual environment. It can be an implementation method for a semantic virtual environment because it can have the environment maintain its semantics depending on the specific location. In addition, we describe a method that can control a character's motion in the semantic virtual environment interactively, and that can input specific information according to the location of the character.

Study on Development of Hospital Service Robot SmartHelper (병원용 서비스 로봇 SmartHelper 개발에 관한 연구)

  • Choi, Kyung-Hyun;Lee, Seok-Hee;Park, Tae-Ho
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.325-329
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    • 2001
  • This paper addresses a control architecture for the hospital service robot, SmartHelper. With a sensing-reasoning-acting paradigm, the deliberation takes place at planning layer while the reaction is dealt through the parallel execution of operations. Hence, the system presents both a hierarchical and an heterarchical decomposition, being able to show a predictable response while keeping rapid reactivity to the dynamic environment. The deliberative controller accomplishes four functions which are path generation, selection of navigation way, command and monitoring. The reactive controller uses fuzzy and potential field method for robot navigation. Through simulation under a virtual environment IGRIP, the effectiveness of the control architecture is verified.

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Map-Building and Position Estimation based on Multi-Sensor Fusion for Mobile Robot Navigation in an Unknown Environment (이동로봇의 자율주행을 위한 다중센서융합기반의 지도작성 및 위치추정)

  • Jin, Tae-Seok;Lee, Min-Jung;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.5
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    • pp.434-443
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    • 2007
  • Presently, the exploration of an unknown environment is an important task for thee new generation of mobile service robots and mobile robots are navigated by means of a number of methods, using navigating systems such as the sonar-sensing system or the visual-sensing system. To fully utilize the strengths of both the sonar and visual sensing systems. This paper presents a technique for localization of a mobile robot using fusion data of multi-ultrasonic sensors and vision system. The mobile robot is designed for operating in a well-structured environment that can be represented by planes, edges, comers and cylinders in the view of structural features. In the case of ultrasonic sensors, these features have the range information in the form of the arc of a circle that is generally named as RCD(Region of Constant Depth). Localization is the continual provision of a knowledge of position which is deduced from it's a priori position estimation. The environment of a robot is modeled into a two dimensional grid map. we defines a vision-based environment recognition, phisically-based sonar sensor model and employs an extended Kalman filter to estimate position of the robot. The performance and simplicity of the approach is demonstrated with the results produced by sets of experiments using a mobile robot.

A Study on the Generation of Fouling Organism Information Based Aids to Navigation (항로표지 기반의 부착생물 정보 생성에 관한 연구)

  • Shin-Girl Lee;Chae-Uk Song;Yun-Ja Yoo;Min Jung
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.29 no.5
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    • pp.456-461
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    • 2023
  • The Korea Maritime Environment Corporation is conducting a comprehensive survey of the national marine ecosystem under the commission of the Ministry of Oceans and Fisheries (MOF) to ensure continuous use of the ocean, preserve and manage the marine ecosystem. The survey has set major peaks to investigate changes in the marine ecosystem around the Korean Peninsula. However as the peak has been set around the coast, it is necessary to expand the scope of investigation to encompass offshore areas. Meanwhile, the Aids to Navigation Division of the MOF supports a comprehensive national marine ecosystem survey providing photographs of fouling organisms during the Aids to Navigation lifting inspection, however, the photographs are provided only in consultation with the Korea Maritime Environment Corporation. Therefore, a study was conducted to generate information on fouling organisms using deep learning-based image processing algorithms by the lifting Aids to Navigation and dorsal buoys so that Aids to Navigation could be used as the major component of a comprehensive national marine ecosystem. If the Aids to Navigation are used as the peak of the survey, they could serve as fundamental data to enhance their own value as well as analyze abnormal marine conditions and ecosystem changes in Korea.

3D Map Generation System for Indoor Autonomous Navigation (실내 자율 주행을 위한 3D Map 생성 시스템)

  • Moon, SungTae;Han, Sang-Hyuck;Eom, Wesub;Kim, Youn-Kyu
    • Aerospace Engineering and Technology
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    • v.11 no.2
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    • pp.140-148
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    • 2012
  • For autonomous navigation, map, pose tracking, and finding the shortest path are required. Because there is no GPS signal in indoor environment, the current position should be recognized in the 3D map by using image processing or something. In this paper, we explain 3D map creation technology by using depth camera like Kinect and pose tracking in 3D map by using 2D image taking from camera. In addition, the mechanism of avoiding obstacles is discussed.

Development of a Simulation Tool to Evaluate GNSS Positioning Performance in Urban Area

  • Wu, Falin;Liu, Gang-Jun;Zhang, Kefei;Densley, Liam
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.2
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    • pp.71-76
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    • 2006
  • With the rapid development of spatial infrastructure in US, Europe, Japan, China and India, there is no doubt that the next generation Global Navigation Satellite System (GNSS) will improve the integrity, accuracy, reliability and availability of the position solution. GNSS is becoming an essential element of personal, commercial and public infrastructure and consequently part of our daily lives. However, the applicability of GPS in supporting a range of location-sensitive applications such as location based services in an urban environment is severely curtailed by the interference of the 3D urban settings. To characterize and gain in-depth understanding of such interferences and to be able to provide location-based optimization alternatives, a high-fidelity 3D urban model of Melbourne CBD built with ArcGIS and large scale high-resolution spatial data sets is used in this study to support a comprehensive simulation of current and future GNSS signal performance, in terms of signal continuity, availability, strength, geometry, positioning accuracy and reliability based on a number of scenarios. The design, structure and major components of the simulator are outlined. Useful time-stamped spatial patterns of the signal performance over the experimental urban area have been revealed which are valuable for supporting location based services applications, such as emergency responses, the optimization of wireless communication infrastructures and vehicle navigation services.

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Performance Evaluation of WAVE Communication System for the Next-Generation ITS (차세대 ITS를 위한 WAVE 통신 시스템 성능 평가)

  • Lee, Se-Yeun;Jeong, Han-Gyun;Shin, Dae-Kyo;Lim, Ki-Taeg;Lee, Myung-Ho
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1059-1067
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    • 2011
  • Next-Generation ITS environment requires high-speed data packet transmission, security, authentication, and hand-over supportable for driving vehicle on road by installing RSEs and OBUs. Therefore, wireless communication technology for next-generation ITS services are advancing to 200km/h maximum speed supportable, 1km communication radius, minimum 10Mbps hish-speed datarate for multimedia data(such as text, images, movie clips and so on) supportable, high reliability. In this paper, we implemented WAVE communication system which based on IEEE 802.11p PHY/MAC and evaluated that the system meets next-generation ITS environments.