• Title/Summary/Keyword: naval combat system

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A Study on the Standardization of On-Board Training System Software for Naval Ship Engineering Control System

  • Kwak, Seung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.97-104
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    • 2021
  • Since 1993, Successfully localized naval combat System has made steady development on various domestic and foreign ships. On the other hand, Engineering Control System(ECS) is dependent on foreign companies. Therefore, there is a lot of interest and research in the localization of ECS in the navy defense industry. As one of various studies, a preliminary study of domestic ECS software that can be commonly applied to naval ships is in progress. This paper propose Ecs Obts Scalable Platform(EOSPA) as the standard architecture of ECS On-Board Training System(OBTS) software by applying object-oriented programming and standardization. And this introduces EOSPA's structure, function, and features of each component. Furthermore, high reusability and maintainability are expected in the development of ECS OBTS software applying EOSPA in various naval ships.

A Study of Survivability Improvement Method for Naval Ships′Design I - Design Method Considering Box Girder - (함정 설계의 생존성 향상 방안에 관한 연구 I - Box Girder를 고려한 설계 방법 -)

  • Kim, Jae-Hyun;Park, Myeong-Gyu
    • Journal of Navigation and Port Research
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    • v.27 no.2
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    • pp.199-207
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    • 2003
  • In the combat environments at the sea, the naval ships should have enough structural integrity to perform the task under the enemy's attack and possible damages. Although the naval ships can be damaged from the enemy's attack, those damages should be minimized and the naval ships must maintain their combat capabilities continuously after recoveries from the damages. Therefore, it is ve교 important for modem naval ships, especially combat naval ships, to ensure the survivability. This paper reviewed the developing procedure for the technique of the naval ships structures and described method, especially box girder system considering survivability. The efficiency of box girder is examined by numerical simulation, and it is found that the establishment of box girder is a good design method to improve the survivability.

Design and Realization of Distributed Real-time Message Management Scheme for Naval Combat System Development Tool (함정 전투 시스템 개발 툴을 위한 분산 실시간 메시지 관리 기법 설계 및 구현)

  • Im, Jin Yong;Kim, Dong Seong;Song, Kyung Sub;Choi, Yoon Suk
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.7
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    • pp.570-577
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    • 2016
  • This paper proposes the design of a novel distributed message management scheme using a message-oriented management and analysis tool (MOMAT) for naval combat system (NCS) middle-ware. If a message is not guaranteed real-time of the NCS with each node, it causes the loss of data and decreases the reliability of systems. To solve these problems, improved message management schemes are proposed. Message management schemes are considering a real-time user management scheme and a real-time traffic management scheme. The proposed schemes are simulated with a developed simulation tool, data publisher, and subscriber connected through nodes in middle-ware. The simulation results show improved results in terms of message round-trip time (RTT), End-to-End delay, and throughput.

A Study on Real Time Asynchronous Data Duplication Method for the Combat System (전투체계 시스템을 위한 실시간 환경에서의 비동기 이중화 기법 연구)

  • Lee, Jae-Sung;Ryu, Jon-Ha
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.2
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    • pp.61-68
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    • 2007
  • In a naval combat system, the information processing node is a key functional equipment and performs major combat management functions including control sensor and weapon systems. Therefore, a failure of one of the node causes fatal impacts on overall combat system capability. There were many methodologies to enhance system availability by reducing the impact of system failure like a fault tolerant method. This paper proposes a fault tolerant mechanism for information processing node using a replication algorithm with hardware duplication. The mechanism is designed as a generic algorithm and does not require any special hardware. Therefore all applications in combat system can use this functionality. The asynchronous characteristic of this mechanism provides the capability to adapt this algorithm to the module which has low performance hardware.

A Study on Super Resolution Image Reconstruction for Acquired Images from Naval Combat System using Generative Adversarial Networks (생성적 적대 신경망을 이용한 함정전투체계 획득 영상의 초고해상도 영상 복원 연구)

  • Kim, Dongyoung
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1197-1205
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    • 2018
  • In this paper, we perform Single Image Super Resolution(SISR) for acquired images of EOTS or IRST from naval combat system. In order to conduct super resolution, we use Generative Adversarial Networks(GANs), which consists of a generative model to create a super-resolution image from the given low-resolution image and a discriminative model to determine whether the generated super-resolution image is qualified as a high-resolution image by adjusting various learning parameters. The learning parameters consist of a crop size of input image, the depth of sub-pixel layer, and the types of training images. Regarding evaluation method, we apply not only general image quality metrics, but feature descriptor methods. As a result, a larger crop size, a deeper sub-pixel layer, and high-resolution training images yield good performance.

A Study on HCI Design based on Tactical Data Link integrated in KDDX Combat Management System for Korean-Type Mobile Fleet Control (차기구축함 전투관리체계에 통합된 전술데이터링크 기반의 한국형 기동함대 통제 HCI 설계에 관한 연구)

  • Song, Ha-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.5
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    • pp.482-492
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    • 2019
  • The naval ship consists of a variety of classes, including patrol, frigate, destroyer and landing ship. There are various means of communication between combat ships belonging to the mobile fleet, including voice network, text message network and tactical data link. The operation at the existing mobile fleet level was conducted mainly on voice and text message, and tactical data link were used mainly to share tactical information between combat ships. This study intended to design HCI for commander like as KDDX of fleet level based on tactical data link, a means of communication between ships, to secure operational control of the mobile fleet. Recently, naval ships have been developed in the organization of various sensors, weapons and tactical data links integrated into the combat management system, and this study also designed the HCI based on the tactical data links integrated in the combat management system. The purpose of this study was to secure the operational efficiency of the tactical data link based on the combat management system in operation of the mobile fleet, and to improve the capability of the fleet commander to recognize the battlefield situation awareness.

Improvement of Naval Combat System UPS under Abnormal Transients (비정상 과도상태에서의 해군 전투체계 UPS 개선)

  • Kim, Sung-Who;Choi, Han-Go
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.3
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    • pp.97-103
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    • 2018
  • This paper addresses an improved naval combat UPS(Uninterruptable Power Supply) system under abnormal transients. Previously, thermistor and varistor elements were used to cope with transient overvoltage and overcurrent, however the UPS was frequently unavailable because it was vulnerable to abnormal transient voltage generated during system operation. In order to overcome this problem and protect UPS system, this paper proposes an input power cut-off circuit that detects the initial input power and abnormal transient voltage generated during operation, improvement of power control sequence, and a method to prevent malfunction of an inverter and CPU. The UPS system implementing the proposed method was simulated by input power variable test using programmable AC/DC generator, and finally validated its reliability and stability through field tests by mounting on multifunctional console of naval combat system.

A Study on Hybrid Discovery Mechanism for Large-Scale Realtime Distributed Systems (대형실시간분산시스템을 위한 하이브리드 경로탐색기법에 관한 연구)

  • Jung, Yong-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.4
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    • pp.46-58
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    • 2008
  • Naval combat management system is a kind of complex weapon systems performing naval ship's warfare mission by integrating various types of system including sensor systems, weapon systems and many kinds of communication system. Recently, there are many studies to apply commercial high-level communication middleware to naval combat system development to integrate and interoperate various kinds of heterogeneous on-board systems efficiently. An initial discovery mechanism is required for application modules to start communication with their relevant modules to apply middlware technology in developing naval combat system, which is characterized by large-scale, complex and real-time system. This paper suggests a fast hybrid discovery mechanism which combines static and dynamic discovery mechanism and confirms its adaptability by an experiment on testing environment.

A Study on Interface Design Tools for Naval Combat System (해군 전투체계 환경에서의 인터페이스 설계도구에 관한 연구)

  • Kim, Keon-Hyung;Yim, Kook-Hyun;Yoon, Kwan-Seob
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.540-542
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    • 2014
  • 본 논문에서는 해군 전투체계 시스템과 같이 다중 노드 네트워크 환경에서의 인터페이스 설계도구에 대한 연구를 진행하였다. 이를 위해 해군 전투체계 시스템에서 사용되는 Real-time Middleware protocol인 DDS(Data Distribution System)에 대해 설명하였고 이를 이용하여 데이터 통신을 할 경우, 메시지를 정의하고 송수신할 수 있는 노드를 정의하는 설계도구의 요구사항을 정리하였다. 이러한 요구사항을 바탕으로 개발한 인터페이스 설계 도구인 ATHENA(Advanced Topic management Host for ENterprise Application)를 소개하고 마지막으로는 향후 발전 방향에 대하여 논의하였다.

A Study on the Standard Architecture of Weapon Control Software on Naval Combat System

  • Lee, Jae-Geun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.101-110
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    • 2021
  • The Weapon Control Software performs the function of supporting weapon operation within the Naval Combat System in connection with the Weapon System. As Weapon Control Software depends on an Weapon System, it has the characteristic that software modification is unavoidable with the change in Interface information. Modification of software causes an increase in development costs since it must take verification step such as software reliability test. In this paper, We design the standard architecture of weapon control software to minimize the modification elements of existing weapon control software. For Interface information management, Feature Model were applied to make a division between common factor and variable factor. In addition, Strategy Pattern were applied to improve the software design. Software evaluation test results show that new architecture provides better modifiability and reuse than existing software as well as the cost of development decrease.