• Title/Summary/Keyword: naval combat system

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A Study on Bottom-Up Update of TPR-Tree for Target Indexing in Naval Combat Systems (함정전투체계 표적 색인을 위한 TPR-Tree 상향식 갱신 기법)

  • Go, Youngkeun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.2
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    • pp.266-277
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    • 2019
  • In modern warfare, securing time for preemptive response is recognized as an important factor of victory. The naval combat system, the core of naval forces, also strives to increase the effectiveness of engagement by improving its real-time information processing capabilities. As part of that, it is considered to use the TPR-tree in the naval combat system's target indexing because spatio-temporal searches can be performed quickly even as the number of target information increases. However, because the TPR-tree is slow to process updates, there is a limitation to handling frequent updates. In this paper, we present a method for improving the update performance of TPR-tree by applying the bottom-up update scheme, previously proposed for R-tree, to the TPR-tree. In particular, we analyze the causes of overlaps occurring when applying the bottom-up updates and propose ways to limit the MBR expansion to solve it. Our experimental results show that the proposed technique improves the update performance of TPR-tree from 3.5 times to 12 times while maintaining search performance.

Ergonomic Analysis on 3-Screen Multi-function Console Design of the Naval Combat System (함정 전투체계의 3화면 다기능콘솔 설계를 위한 인간공학적 분석 기법 연구)

  • Lee, Jaeho;Yoon, Sangyoung;Kim, Hyunsil
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.2
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    • pp.185-193
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    • 2020
  • This paper proposes a 3-screen multi-function console development method using ergonomic design approach. Ergonomically designed console has the advantage of decreasing operator fatigue and increasing concentration by providing better readability, operability and convenience. For this, thirty subjects participated in the experiment for 3-screen multi-function console design. Ergonomic standards of console design were used to establish experiment design and to eliminate incompatible results with ergonomic standards. Subjects evaluated the nine predefined placements of displays and asked to place the display and controllers in order to use comfortably. As a results, total 18 design criteria including displays and controllers placement were determined.

Virtualization based high efficiency naval combat management system design and performance analysis

  • Kwon, Sang-Min;Jung, Seung-Mo
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.11
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    • pp.9-15
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    • 2018
  • The Ministry of National Defense announced 'Defense Reform 2.0' that aims to strengthen the country's security for decrease of regional uncertainties, growing requirements for advanced technologies, and a need for more efficiency in the Republic of Korea(RoK) Armed Forces this year. It said RoK Armed Forces have to change efficiently in preparation for rapid decline in military service resources as demographic cliff turning into reality, and the rapid evolution of the "battlefield environment" caused by developments in military science and technologies. RoK Navy combat Management System(CMS) made by domestic proprietary technology since 2000s and development centered on Agency for Defense Development require design changes for added requirements. So in this paper, I propose method of design a low cost and high efficiency navy CMS architecture based on high performance server and virtualization technology. And I create a test environment for analysis performance and compare the performance of proposed navy CMS and existing navy CMS.

A Study on Performance Improvement of Target Motion Analysis using Target Elevation Tracking and Fusion in Conformal Array Sonar (컨포멀 소나에서의 표적고각 추적 및 융합을 이용한 표적기동분석 성능향상 연구)

  • Lee, HaeHo;Park, GyuTae;Shin, KeeCheol;Cho, SungIl
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.3
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    • pp.320-331
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    • 2019
  • In this paper, we propose a method of TMA(Target Motion Analysis) performance improvement using target elevation tracking and fusion in conformal array sonar. One of the most important characteristics of conformal array sonar is to detect a target elevation by a vertical beam. It is possible to get a target range to maximize advantages of the proposed TMA technology using this characteristic. And the proposed techniques include target tracking, target fusion, calculation of target range by multipath as well as TMA. A simulation study demonstrates the outstanding performance of proposed techniques.

Naval Gun Fire Control System Simulation for Verification Depending on Development Phase (함포 사격통제시스템 검증을 위한 시뮬레이션 환경 구축 및 개발진행단계에 따른 적용 방안 연구)

  • Kim, Eui-Jin
    • Journal of the Korea Society for Simulation
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    • v.20 no.2
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    • pp.41-48
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    • 2011
  • Naval Gun FCS(Fire Control System) is the most fundamental weapon system in Naval Combat System. Simulationbased verification of FCS is mandatory before sea trial since ballistic solution needs complicated process and uses almost all information produced by own ship sensors. The FCS simulation method is proposed for verification of naval gun FCS and applicable to the FCS design depending on combat system development phase based on available data in each design phase. Verified FCS through proposed simulation method is adapted in real naval combat system and the performance has been proven by sea trial.

A Study on Efficient Design of Surveillance RADAR Interface Control Unit in Naval Combat System

  • Dong-Kwan Kim;Dong-Han Jung;Won-Seok Jang;Young-San Kim;Hyo-Jo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.125-134
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    • 2023
  • In this paper, we propose an efficient surveillance RADAR(RAdio Detection And Ranging) interface control unit(ICU) design in the naval combat system. The proposed design applied a standardized architecture for modules that can be shared in ship combat system software. An error detection function for each link was implemented to increase the recognition speed of disconnection. Messages that used to be sent periodically for human-computer interaction(HCI) are now only transmitted when there is a change in the datagram. This can reduce the processing load of the console. The proposed design supplements the radar with the waterfall scope and time-limited splash recognition in relation to the hit check and zeroing of the shot when the radar processing ability is low due to the adoption of a low-cost commercial radar in the ship. Therefore, it is easy for the operator to determine whether the shot is hit or not, the probability of wrong recognition can be reduced, and the radar's resources can be obtained more effectively.

A Study on the Verification of Integrity of Message Structure in Naval Combat Management System

  • Jung, Yong-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.209-217
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    • 2022
  • Naval CMS(Combat Management System) is linked to various sensors and weapon equipment and use DDS(Data Distribution Service) for efficient data communication between ICU(Interface Control Unit) Node and IPN(Information Processing Node). In order to use DDS, software in the system communicates in an PUB/SUB(Publication/Subscribe) based on DDS topic. If the DDS messages structure in this PUB/SUB method does not match, problems such as incorrect command processing and wrong information delivery occur in sending and receiving application software. To improve this, this paper proposes a DDS message structure integrity verification method. To improve this, this paper proposes a DDS message structure integrity verification method using a hash tree. To verify the applicability of the proposed method to Naval CMS, the message integrity verification rate of the proposed method was measured, and the integrity verification method was applied to CMS and the initialization time of the existing combat management system was compared and the hash tree generation time of the message structures was measured to understand the effect on the operation and development process of CMS. Through this test, It was confirmed that the message structure verification method for system stability proposed in this paper can be applied to the Naval CMS.

A Study on the Model-Based Systems Engineering Process for Developing the Naval Combat System (함정 전투체계 개발을 위한 모델기반 시스템 엔지니어링 프로세스 연구)

  • Cho, Myeong Seob;Song, Ha Seok;Yoon, Tae Hun;Oh, Sung Gyun;Park, Young Won
    • Journal of the Korean Society of Systems Engineering
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    • v.8 no.1
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    • pp.29-39
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    • 2012
  • The conventional systems engineering has been performed mainly based on documentation artifacts. Although the Document-Based Systems Engineering has played a very important role in developing and deploying systems, it is difficult for systems engineers to build, to clarify, and to reuse the operational, functional and physical views of the System of Interest (SOI) efficiently. An information-age approach to this problem is the Model-Based Systems Engineering which has been emerging as a very productive solution for stakeholders to define, and understand the desired systems easily, to communicate and collaborate efficiently among each other, and also to verify and validate the systems solutions effectively. This paper proposes a set of MBSE process, methods, and models for use during the systems analysis and design phase of the naval combat system development. An example application of the proposed approach was exercised and a set of artifacts was generated for an export combat system project to demonstrate its effectiveness.

A Study on the Improved Post-Analysis Development System in the Naval Combat System

  • Seo, Chang-Won
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.197-207
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    • 2022
  • The Naval Combat System operates in multiple software components for efficient functional processing. Data transmission and reception between components is performed in real time using DDS(Data Distribution Service). Reliable Post-Analysis requires the collection of all DDS messages. However, Software workload and development costs increase because common functions for all messages must be developed directly. In the paper, We propose an improved Post-Analysis based on the Feature Model and a new development system using it. Functions for the modified message were applied as variable domains of the Feature Model. When Build Center updates Post-Analysis, it automatically processes all software tasks associated with Post-Analysis. The proposed development system simplified the overall work procedure, and work time was significantly reduced compared to the existing development system.

Development of Message Define & Management System based on Distributed Processing Environment for Naval Combat Systems (함정 전투체계를 위한 분산처리 환경 기반 메시지 정의 및 관리 시스템의 개발)

  • Lee, Juwon
    • KIISE Transactions on Computing Practices
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    • v.23 no.12
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    • pp.670-676
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    • 2017
  • Naval combat systems use real-time processing and compositing of collected information to provide the optimal combat capabilities that maximize survival and ensure mission effectiveness. The software for a combat system has dozens to thousands of components depending on the size of the system, and the communication between the components is achieved via DDS. Although the message interface of the combat system is managed through MDMS, an increase in the system size can result in problems such as the deterioration of the development efficiency. In this paper, we implement XMDMS to operate a distributed processing environment and then solve the problem of the reduction in the development efficiency caused by a load at the server. The experimental results shows that XMDMS improves the processing delay and network performance compared to MDMS.