• Title/Summary/Keyword: natural user interface

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A Semantic Similarity Decision Using Ontology Model Base On New N-ary Relation Design (새로운 N-ary 관계 디자인 기반의 온톨로지 모델을 이용한 문장의미결정)

  • Kim, Su-Kyoung;Ahn, Kee-Hong;Choi, Ho-Jin
    • Journal of the Korean Society for information Management
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    • v.25 no.4
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    • pp.43-66
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    • 2008
  • Currently be proceeded a lot of researchers for 'user information demand description' for interface of an information retrieval system or Web search engines, but user information demand description for a natural language form is a difficult situation. These reasons are as they cannot provide the semantic similarity that an information retrieval model can be completely satisfied with variety regarding an information demand expression and semantic relevance for user information description. Therefore, this study using the description logic that is a knowledge representation base of OWL and a vector model-based weight between concept, and to be able to satisfy variety regarding an information demand expression and semantic relevance proposes a decision way for perfect assistances of user information demand description. The experiment results by proposed method, semantic similarity of a polyseme and a synonym showed with excellent performance in decision.

Using Interaction for an Experiential Story 'The Three Little Pigs and Wolf' - for ipad - (인터랙션을 활용한 체험형 동화 '아기 돼지 삼형제와 늑대' - ipad를 중심으로 -)

  • Kim, Hyunhee
    • Design Convergence Study
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    • v.14 no.3
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    • pp.1-15
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    • 2015
  • Storytelling which is part of human nature, has changed over millions of years. The development of technology and media has shaped Storytelling into various forms and shapes, and due to the recent spread of smart devices, the influence of interactive storytelling has grown significantly. The technology which allows diverse and natural input of users, have transformed the listener to user and has allowed the user to 'experience' the story rather than 'hear' it. In line with the trend in the development of these technologies, this study seeks to design and implement an interactive tale for children on an ipad platform. Focusing on the interaction aspect, this story is designed mainly for 3-7 years olds, which contains various multimedia elements and interaction elements that use built in technology such as multi-touch technology and microphone technology to allow user input that aline with the context of story. Focusing on children's experience and empathy with the characters of the story, 'Three Little Pigs and the Wolf' contains 22 steps and was published in the itunes Store.

Association Based Reasoning Method Using Rescorla-Wagner Model and Galton Free Association Test for Augmented Reality E-Commerce (증강현실 전자상거래 위한 Rescorla-Wagner 모형과 Galton 자유연상 실험을 활용한 연상 기반 추론 방법)

  • Kwon, Oh-Byung;Jung, Dong-Young
    • The Journal of Society for e-Business Studies
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    • v.14 no.3
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    • pp.131-151
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    • 2009
  • Natural interface is important to select and provide the services in ubiquitous smart space such as u-plant, u-distribution. Augmented Reality(AR) has recently begun to receive attention as a realization tool for natural interface. AR provides virtual object on real environment and it differs from virtual reality. When AR is used, it has advantage to provide information intuitively and collaboratively. However AR is rarely used in e-commerce domain of ubiquitous smart space, and it has limitation which predefined information and services provide in a static manner. Hence, the purpose of this paper is to propose a methodology of AR based e-commerce which provides personalized association service by considering user's dynamic context. To do so, association algorithm is developed based on Rescorla-Wagner model and Galton's free association test.

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Development of Thermal Design Program for an Electronic Telecommunication System Using Heat Sink (히트싱크를 이용한 전자통신 시스템의 방열설계 프로그램 개발)

  • Lee, Jung-Hwan;Kim, Jong-Man;Chun, Ji-Hwan;Bae, Chul-Ho;Suh, Myung-Won
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.31 no.3 s.258
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    • pp.256-263
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    • 2007
  • The purpose of this study is to investigate the cooling performance of heat sinks for an electronic telecommunication system by adequate natural convection. Heat generation rates of electronic components and the temperature distributions of heat sinks and surrounding air are analyzed experimentally and numerically. In order to perform the heat transfer analysis for the thermal design of telecommunication system a program is developed. The program used the graphic user interface environment to determine the arrangement of heat sources, interior fan capacity, and heat sink configuration. The simulation results showed that the heat sinks were able to achieve a cooling capacity of up to 230W at the maximum temperature difference of $19^{\circ}C$. To verify the results from the numerical simulation, an experiment was conducted under the same condition as the numerical simulation, and their results were compared. The design program gave good prediction of the effects of various parameters involved in the design of a heat sinks for an electronic telecommunication system.

Study of Hydraulic Modeling in South Han River by HEC-RAS (HEC-RAS를 이용한 남한강 수계의 수리모델링에 관한 연구)

  • Chang, In-Soo;Park, Ki-Bum
    • Journal of the Korean Society of Industry Convergence
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    • v.8 no.4
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    • pp.213-220
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    • 2005
  • The Youngwal 1, Youngwal 2 and Youngchun gaging stations are observed flood flow and low flow during Mar. 2004~Oct. 2004. They are observed water stages and flow velocities for flood and low flow. The observed data are used to derived rating curve and equations. The HEC-RAS model is applied for hydraulic modeling in gauging stations. The model is designed to perform one-dimensional hydraulic calculations for an river improvement plan in a full network of natural and constructed channels, and is comprised of a graphical user interface(GUI), separate hydraulic analysis components, data storage and management capabilities, graphics and reporting facilities.

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Detection of Hand Gesture and its Description for Wearable Applications in IoMTW (IoMTW 에서의 웨어러블 응용을 위한 손 제스처 검출 및 서술)

  • Yang, Anna;Park, Do-Hyun;Chun, Sungmoon;Kim, Jae-Gon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.338-339
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    • 2016
  • 손 제스처는 스마트 글래스 등 웨어러블 기기의 NUI(Natural User Interface)로 부각되고 있으며 이를 위해서는 손 제스처 검출 및 인식 기능이 요구된다. 또한, 최근 MPEG 에서는 IoT(Internet of Thing) 환경에서의 미디어 소비를 위한 표준으로 IoMTW(Media-centric IoT and Wearable) 사전 탐색이 진행되고 있으며, 손 제스처를 표현하기 위한 메타데이터도 하나의 표준 기술요소로 논의되고 있다. 본 논문에서는 스마트 글래스 환경에서의 손 제스처 인식을 위한 과정으로 스테레오 영상을 통한 손 윤곽선 검출과 이를 메타데이터로 서술하기 위하여 베지에(Bezier) 곡선으로 표현하는 기법을 제시한다.

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Repetitive hand gesture recognition based on frequency analysis (주파수 분석을 이용한 반복적인 손동작 인식)

  • Kim, Jiye;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.166-167
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    • 2017
  • 가상 현실에 대한 관심이 높아지면서, 가상 물체와 사람 사이의 보다 자연스러운 상호작용이 중요하게 되었다. 그 중 가장 많이 사용되는 방식 중 하나가 바로 손동작이다. 사람들은 손동작을 통해 자신의 감정을 전달하거나 자신의 의견을 표현할 수 있기 때문에 손동작은 Natural User Interface(NUI)의 중요한 위치를 차지하고 있다. 본 논문에서는 사람들의 손동작 중 비교적 큰 비중을 차지하는 반복적인 궤적을 그리는 손동작 인식을 위한 방법을 제안한다. 손이 움직이는 방향과 거리의 3 차원 좌표 값을 이용하여 벡터화를 한 후, 이 데이터를 Fast Fourier transform(FFT)와 Support Vector Machine(SVM)을 통해 반복적인 손동작을 인식함으로써 자연스러운 손동작을 비교적 정확히 인식할 수 있다.

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Development of Multivariate Analysis System by Using SAS/AF and SCL

  • Han, Sang-Tae;Kang, Hyuncheol;Lee, Seong-Keon;Jang, Myung-Seok;Lee, Duck-Ki;Ryu, Dong-Kyun
    • Communications for Statistical Applications and Methods
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    • v.8 no.2
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    • pp.507-514
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    • 2001
  • In recent years, the development and the embodiment of information analysis system has been sprightly carried out in several fields of study. In this study, as and extension of these studies, we develop a system for multivariate analysis which might be widely used in social and natural sciences. This multivariate analysis system is developed by using multivariate analysis procedures in SAS/STAT software. Also, the system supply users with he environment of GUI(Graphical User Interface), which is constructed with AF(application frame) and SCL(screen control language) of SAS software, in order to help users to use the system with easy.

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Design of a Korean Intelligent Information Retrieval System (우리말 정보 자료를 처리하는 지능형 정보 검색 시스템의 설계)

  • 정영미
    • Journal of the Korean Society for information Management
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    • v.8 no.2
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    • pp.3-31
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    • 1991
  • A prototype model of intelligent information retrieval system is presented with the definition of intelligent information retrieval. An intelligent information retrieval system for Korean documents was designed, and the system was implemented with Turbo Prolog 2.0 and Turbo Pascal 5.5. The characteristics of the system include natural language interface, user modeling, automatic indexing by case relationship, and multiple retrieval techniques.

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A design method of interface base on user's face recognition for natural interaction (내츄럴 인터랙션을 위한 사용자 얼굴 인식 기반 인터페이스 구현 방법)

  • Uhm, Taeyoung;Jin, Mun-Seop;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.432-434
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    • 2011
  • 얼굴을 인식하는 방법은 많은 연구가 이루어져 왔으며, 이를 통해 다양한 형태의 어플리케이션으로 보급되어 왔다. 특히, 사용자의 인식은 사용자와 시스템 간의 한 차원 높은 인터랙션을 제공하는 것이 가능하다. 본 논문에서는 사용자에게 내츄럴한 인터랙션을 제공하기 위해 적외선 영상과 컬러영상을 동시에 입력 받아 추출된 휴먼 영역을 이용하여 사용자의 얼굴 인식을 수행하고 특정 사용자에게만 인터랙션을 제공하는 인터페이스 구현 방법을 제안한다. 이를 위해, 간단하게 제작된 시스템을 통해 같은 시점의 적외선과 컬러 영상을 추출하여 조명 변화에 강인하게 얼굴과 손 영역을 인식한다. 이는 얼굴 인식을 기반으로 사용자를 분별하여 서비스 하는 것이 가능하여, 다양한 어플리케이션으로 향상된 서비스를 제공할 것으로 기대한다.

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