• Title/Summary/Keyword: natural user interface

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NUI/NUX framework based on intuitive hand motion (직관적인 핸드 모션에 기반한 NUI/NUX 프레임워크)

  • Lee, Gwanghyung;Shin, Dongkyoo;Shin, Dongil
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.11-19
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    • 2014
  • The natural user interface/experience (NUI/NUX) is used for the natural motion interface without using device or tool such as mice, keyboards, pens and markers. Up to now, typical motion recognition methods used markers to receive coordinate input values of each marker as relative data and to store each coordinate value into the database. But, to recognize accurate motion, more markers are needed and much time is taken in attaching makers and processing the data. Also, as NUI/NUX framework being developed except for the most important intuition, problems for use arise and are forced for users to learn many NUI/NUX framework usages. To compensate for this problem in this paper, we didn't use markers and implemented for anyone to handle it. Also, we designed multi-modal NUI/NUX framework controlling voice, body motion, and facial expression simultaneously, and proposed a new algorithm of mouse operation by recognizing intuitive hand gesture and mapping it on the monitor. We implement it for user to handle the "hand mouse" operation easily and intuitively.

A Study on the Creation of Interactive Text Collage using Viewer Narratives (관람자 내러티브를 활용한 인터랙티브 텍스트 콜라주 창작 연구)

  • Lim, Sooyeon
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.297-302
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    • 2022
  • Contemporary viewers familiar with the digital space show their desire for self-expression and use voice, text and gestures as tools for expression. The purpose of this study is to create interactive art that expresses the narrative uttered by the viewer in the form of a collage using the viewer's figure, and reproduces and expands the story by the viewer's movement. The proposed interactive art visualizes audio and video information acquired from the viewer in a text collage, and uses gesture information and a natural user interface to easily and conveniently interact in real time and express personalized emotions. The three pieces of information obtained from the viewer are connected to each other to express the viewer's current temporary emotions. The rigid narrative of the text has some degree of freedom through the viewer's portrait images and gestures, and at the same time produces and expands the structure of the story close to reality. The artwork space created in this way is an experience space where the viewer's narrative is reflected, updated, and created in real time, and it is a reflection of oneself. It also induces active appreciation through the active intervention and action of the viewer.

Touch-based Gaming System using Augmented Reality Technology (증강현실 기술을 이용한 터치기반 게임 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.69-76
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    • 2014
  • In this study, by using the control technique of the user using augmented reality technology, to provide a game system touch-based. The augmented reality technology, can be advantageously used vehicle is easily recognized as a technique for synthesizing (images, video, text) object of the virtual image of the real world. Augmented reality technology has been studied to make the application in various fields. Studies of natural marker-based marker and base are underway, but there is no sense of incongruity in reality research natural marker-based and has been studied much. By using the augmented reality technology natural marker-based In this paper, we implemented a game system. The system also has the advantage that can be absorbed in the game by using the techniques of the interaction through a user's touch. Touch interface-based, are available as well as user environments, even in mobile devices such as smart-phone and touch pad.

An Emotion-based Image Retrieval System by Using Fuzzy Integral with Relevance Feedback

  • Lee, Joon-Whoan;Zhang, Lei;Park, Eun-Jong
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.683-688
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    • 2008
  • The emotional information processing is to simulate and recognize human sensibility, sensuality or emotion, to realize natural and harmonious human-machine interface. This paper proposes an emotion-based image retrieval method. In this method, user can choose a linguistic query among some emotional adjectives. Then the system shows some corresponding representative images that are pre-evaluated by experts. Again the user can select a representative one among the representative images to initiate traditional content-based image retrieval (CBIR). By this proposed method any CBIR can be easily expanded as emotion-based image retrieval. In CBIR of our system, we use several color and texture visual descriptors recommended by MPEG-7. We also propose a fuzzy similarity measure based on Choquet integral in the CBIR system. For the communication between system and user, a relevance feedback mechanism is used to represent human subjectivity in image retrieval. This can improve the performance of image retrieval, and also satisfy the user's individual preference.

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Classification between Intentional and Natural Blinks in Infrared Vision Based Eye Tracking System

  • Kim, Song-Yi;Noh, Sue-Jin;Kim, Jin-Man;Whang, Min-Cheol;Lee, Eui-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.601-607
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    • 2012
  • Objective: The aim of this study is to classify between intentional and natural blinks in vision based eye tracking system. Through implementing the classification method, we expect that the great eye tracking method will be designed which will perform well both navigation and selection interactions. Background: Currently, eye tracking is widely used in order to increase immersion and interest of user by supporting natural user interface. Even though conventional eye tracking system is well focused on navigation interaction by tracking pupil movement, there is no breakthrough selection interaction method. Method: To determine classification threshold between intentional and natural blinks, we performed experiment by capturing eye images including intentional and natural blinks from 12 subjects. By analyzing successive eye images, two features such as eye closed duration and pupil size variation after eye open were collected. Then, the classification threshold was determined by performing SVM(Support Vector Machine) training. Results: Experimental results showed that the average detection accuracy of intentional blinks was 97.4% in wearable eye tracking system environments. Also, the detecting accuracy in non-wearable camera environment was 92.9% on the basis of the above used SVM classifier. Conclusion: By combining two features using SVM, we could implement the accurate selection interaction method in vision based eye tracking system. Application: The results of this research might help to improve efficiency and usability of vision based eye tracking method by supporting reliable selection interaction scheme.

Determining UAV Flight Direction Control Method for Shooting the images of Multiple Users based on NUI/NUX (NUI/NUX 기반 복수의 사용자를 촬영하기 위한 UAV 비행방향 제어방법)

  • Kwak, Jeonghoon;Sung, Yunsick
    • Annual Conference of KIPS
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    • 2018.05a
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    • pp.445-446
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    • 2018
  • 최근 무인항공기 (Unmanned Aerial Vehicle, UAV)에 장착한 카메라를 활용하여 사용자의 눈높이가 아닌 새로운 시각에서 사용자를 촬영한 영상을 제공한다. 사용자를 추적하며 촬영하기 위해 저전력 블루투스 (Bluetooth Low Energy, BLE) 신호, 영상, 그리고 Natural User Interface/Natual User Experience(NUI/NUX) 기술을 활용한다. BLE 신호로 사용자를 추적하는 경우 사용자의 후방에서 추적하며 사용자만을 추적하며 촬영 가능한 문제가 있다. 하지만 복수의 사용자를 전방에서 추적하며 촬영하는 방법이 필요하다. 본 논문에서는 복수의 사용자를 추적하며 전방에서 촬영하기 위해 UAV의 비행방향을 결정하는 방법을 설명한다. 복수의 사용자로부터 측정 가능한 BLE 신호들을 UAV에서 측정한다. 복수개의 BLE 신호의 변화를 활용하여 UAV의 비행방향을 결정한다.

Automatic analysis of Heart Rate Variability of a tangible game user on NUI space (NUI 공간에서 체감형 게임을 통한 사용자의 심박변이도 자동분석)

  • Lee, Hyun-Ju;Shin, Dong-Il;Shin, Dong-Kyoo
    • Annual Conference of KIPS
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    • 2013.11a
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    • pp.1689-1692
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    • 2013
  • NUI(Natural User Interface)는 사용자가 신체부위를 사용하여 인터페이스 할 수 있는 기술이다. 본 연구에서는 NUI 공간에서 체감형 게임을 시행하였다. 게임은 태권도게임으로 사용자와 컴퓨터간의 대련이며, 게임 시 사용자의 심전도 신호를 측정하였다. 사용자는 심전도데이터를 게임 시에 사용자 프로파일로 전송한다. 전송받은 심전도신호로 사용자의 심박변이도를 분류하여 분류기 실험을 시행하고 정확도를 측정하였다. 실험은 체감형 게임 시행 전과 시행 후의 상태로 나누어 실험하였으며, 분류기는 Decision Tree를 사용하였다. 실험결과 심박변이율은 게임 시행 후 정확도가 4.16% 높게 도출되었다.

Development of Change Detection Technique Using Time Seriate Remotely Sensed Satellite Images with User Friendly GIS Interface (사용자 중심적 GIS 인터페이스를 이용한 시계열적 원격탐사 영상의 변화탐지 기법의 개발)

  • 양인태;한성만;윤희천;김흥규
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.22 no.2
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    • pp.151-159
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    • 2004
  • The diversity, expansion of human activity and rapid urbanization make modem society to faced with problems like damage of nature and drain of natural resources. Under these circumstances rapid and accurate change detection techniques, which can detect wide range utilization changes, are needed for efficient management and utilization plan of national territory. In this study to perform change detection from remote sensing images, space analysis technique contained in Geographic Information System is applied. And from this technique, the software. that can execute new change detection algorithm, query, inquiry and analysis, is produced. This software is on the basis of graphic user interface and has many functions such as format conversion, grid calculation, statistical processing, display and reference. In this study, simultaneously change detection for multi-temporal satellite images can be performed and integrated one change image about four different periods was produced. Further more software user can acquire land cover change information for an specific area through querying and questioning about yearly changes. Finally making of every application module for change detection into one window based visual basic program, can be produced user convenience and automatic performances.

HOG-HOD Algorithm for Recognition of Multi-cultural Hand Gestures (다문화 손동작 인식을 위한 HOG-HOD 알고리즘)

  • Kim, Jiye;Park, Jong-Il
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1187-1199
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    • 2017
  • In recent years, research about Natural User Interface (NUI) has become focused because NUI system can give natural feelings for users in virtual reality. Most important thing in NUI system is how to communicate with the computer system. There are many things to interact with users such as speech, hand gestures, body actions. Among them, hand gesture is suitable for the purpose of NUI because people often use a relatively high frequency in daily life and hand gesture have meaning only by itself. This hand gestures called multi-cultural hand gesture and we proposed the method to recognize this kind of hand gestures. Proposed method is composed of Histogram of Oriented Gradients (HOG) used for hand shape recognition and Histogram of Oriented Displacements (HOD) used for hand center point trajectory recognition.

Voice Driven Sound Sketch for Animation Authoring Tools (애니메이션 저작도구를 위한 음성 기반 음향 스케치)

  • Kwon, Soon-Il
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.1-9
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    • 2010
  • Authoring tools for sketching the motion of characters to be animated have been studied. However the natural interface for sound editing has not been sufficiently studied. In this paper, I present a novel method that sound sample is selected by speaking sound-imitation words(onomatopoeia). Experiment with the method based on statistical models, which is generally used for pattern recognition, showed up to 97% in the accuracy of recognition. In addition, to address the difficulty of data collection for newly enrolled sound samples, the GLR Test based on only one sample of each sound-imitation word showed almost the same accuracy as the previous method.