• Title/Summary/Keyword: multiplier reuse

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16×16 HEVC Inverse Core Transform Architecture Using Multiplier Reuse (곱셈기를 재사용하는 16×16 HEVC 코어 역변환기 설계)

  • Lee, Jong-Bae;Lee, Seongsoo
    • Journal of IKEEE
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    • v.19 no.3
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    • pp.378-384
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    • 2015
  • In conventional HEVC inverse core transform architectures, extra $n{\times}n$ inverse transform block is added to $2n{\times}2n$ inverse transform block, and it operates as one $2n{\times}2n$ inverse transform block or two $n{\times}n$ inverse transform blocks. Thus, same number of pixels are processed in the same time, but it suffers from increased hardware size due to extra $n{\times}n$ inverse transform block. To avoid this problem, a novel $8{\times}8$ HEVC inverse core transform architecture was proposed to eliminate extra $4{\times}4$ inverse transform block based on multiplier reuse. This paper extends this approach and proposes a novel HEVC $16{\times}16$ inverse core transform architecture. Its frame processing time is same in $4{\times}4$, $8{\times}8$, and $16{\times}16$ inverse core transforms, and reduces gate counts by 13%.

8×8 HEVC Inverse Core Transform Architecture Using Multiplier Reuse (곱셈기를 재사용하는 8×8 HEVC 코어 역변환기 설계)

  • Lee, Jong-Bae;Lee, Seongsoo
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.570-578
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    • 2013
  • This paper proposed an $8{\times}8$ HEVC inverse core transform architecture reusing multipliers. In HEVC core transform, processing of lower size block is identical with even part of upper size block. So an $8{\times}8$ core transform architecture can process both $8{\times}8$ and $4{\times}4$ core transforms. However, when $8{\times}8$ core transform architecture is exploited, frame processing time doubles in $4{\times}4$ core transform, since $8{\times}8$ and $4{\times}4$ core transforms concurrently process 8 and 4 pixels, respectively. In this paper, a novel inverse core transform architecture is proposed based on multiplier reuse. It runs as an $8{\times}8$ inverse core transformer or two $4{\times}4$ inverse core transformer. Its frame processing time is same in $8{\times}8$ and $4{\times}4$ core transforms, and reduces gate counts by 12%.

2-D Large Inverse Transform (16×16, 32×32) for HEVC (High Efficiency Video Coding)

  • Park, Jong-Sik;Nam, Woo-Jin;Han, Seung-Mok;Lee, Seong-Soo
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.12 no.2
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    • pp.203-211
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    • 2012
  • This paper proposes a $16{\times}16$ and $32{\times}32$ inverse transform architecture for HEVC (High Efficiency Video Coding). HEVC large transform of $16{\times}16$ and $32{\times}32$ suffers from huge computational complexity. To resolve this problem, we proposed a new large inverse transform architecture based on hardware reuse. The processing element is optimized by exploiting fully recursive and regular butterfly structure. To achieve low area, the processing element is implemented by shifters and adders without multiplier. Implementation of the proposed 2-D inverse transform architecture in 0.18 ${\mu}m$ technology shows about 300 MHz frequency and 287 Kgates area, which can process 4K ($3840{\times}2160$)@ 30 fps image.