• Title/Summary/Keyword: multimedia synchronization algorithm

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Realtime Clock Skew Estimator for Time Synchronization in Wireless Sensor Networks of WUSB and WBAN (무선 센서네트워크에서의 시각동기를 위한 실시간 클럭 스큐 추정)

  • Hur, Kyeong
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1391-1398
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    • 2012
  • Time synchronization is crucial in wireless sensor networks such as Wireless USB and WBAN for diverse purposes from the MAC to the application layer. This paper proposes online clock skew estimators to achieve energy-efficient time synchronization for wireless sensor networks. By using recursive least squares estimators, we not only reduce the amount of data which should be stored locally in a table at each sensor node, but also allow offset and skew compensations to be processed simultaneously. Our skew estimators can be easily integrated with traditional offset compensation schemes. The results of simulation and experiment show that the accuracy of time synchronization can be greatly improved through our skew compensation algorithm.

A Real-Time Synchronization Mechanism for Distributed Multimedia Applications (분산 멀티미디어 응용을 위한 실시간 동기화 메카니즘)

  • Park, Young-Sook;Lee, Syung-Won;Chung, Gi-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3785-3793
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    • 2000
  • Effective synchronization specification model which can specify temrxlral relationship among media resolving asynchronous problem due to variable network delay is necessary in a distributed multimedia system. Therefore in this paper, we propose RTPN(Real- Time Petri Net) synchronization specification model based on Petri Net for multimedia application in a distributed real time environment. The proposed RTPN model supplies a tlexible decsription of the temporal relationship among various media objects by defining primary key media and relative key media according to delay and importance among media. Firing rule is instantly executed by firing function based on QoS values which supports intra-media and inter-media syncbronization. And asynchronous control algorithm for resynchronization of presentation level is possible more effective supporting of QoS.

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The Design of Intramedia Synchronization based QoS (QoS 기반의 미디어내 동기화 설계)

  • Park, Hong-Jin;Lee, Jun-Yeon;Kim, Chang-Min
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2042-2049
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    • 1999
  • In contrast to traditional data communication, the multimedia communication must support variable requirements to multimedia application service. Specially, it is a critical issue that the synchronization supports a continuous and temporal relationship media playout in a distributed environment. But the continuously generated media in source can't guarantee the constant interval on playout for the destination due to the inconsistent network transmission delay and transmission error. In this paper, we introduce a intramedia synchronization mechanism for the continuous and synchronous playout of multimedia stream such as audio and video across a communication network. The proposed mechanism is based on the user defined QoS(Quality of Service) and the playout correction algorithm to guarantee the continuous media playout at the receiver.

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Signal Synchronization Using a Flicker Reduction and Denoising Algorithm for Video-Signal Optical Interconnect

  • Sangirov, Jamshid;Ukaegbu, Ikechi Augustine;Lee, Tae-Woo;Cho, Mu-Hee;Park, Hyo-Hoon
    • ETRI Journal
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    • v.34 no.1
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    • pp.122-125
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    • 2012
  • A video signal through a high-density optical link has been demonstrated to show the reliability of optical link for high-data-rate transmission. To reduce optical point-to-point links, an electrical link has been utilized for control and clock signaling. The latency and flicker with background noise occurred during the transferring of data across the optical link due to electrical-to-optical with optical-to-electrical conversions. The proposed synchronization technology combined with a flicker and denoising algorithm has given good results and can be applied in high-definition serial data interface (HD-SDI), ultra-HD-SDI, and HD multimedia interface transmission system applications.

TRSG 모델을 기반으로 한 멀티미디어 프리젠테이션 및 저작 도구 개발

  • Na, In-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.1
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    • pp.36-44
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    • 2000
  • In this paper, we describe the developing of a tool which supports both multimedia presentation with user's participation through a high speed network and authoring of various media using a single authoring tool. To support real-time synchronous multimedia presentation, we adopt dynamic synchronization method and adaptive transmission algorithm for synchronizing data transfer rate between sender and receiver using buffer management algorithm based on QoS parameters. And we also allow user's participation in the presentation using TRSG(Temporal Relationship Specification Graph) model. Finally, the proposed tool supports the minimal level of QoS and its continuous play-out using event auditing threads which control the current state of a multimedia presentation continuously by monitoring of negative factors effecting on QoS, and synchronization.

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Clock Synchronization for Periodic Wakeup in Wireless Sensor Networks (무선 센서 망에서 주기적인 송수신 모듈 활성화를 위한 클락 동기)

  • Kim, Seung-Mok;Park, Tae-Keun
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.348-357
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    • 2007
  • One of the major issues in recent researches on wireless sensor networks is to reduce energy consumption of sensor nodes operating with limited battery power, in order to lengthen their lifespan. Among the researches, we are interested in the schemes in which a sensor node periodically turns on and off its radio and requires information on the time when its neighbors will wake up (or turn on). Clock synchronization is essential for wakeup scheduling in such schemes. This paper proposes three methods based on the asynchronous averaging algorithm for clock synchronization in sensor nodes which periodically wake up: (1) a fast clock synchronization method during an initial network construction period, (2) a periodic clock synchronization method for saving energy consumption, and (3) a decision method for switching the operation mode of sensor nodes between the two clock synchronization methods. Through simulation, we analyze maximum clock difference and the number of messages required for clock synchronization.

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Design of MHEG Engine for Distributed Multimedia/Hypermedia Applications (분산 멀티미디어/하이퍼미디어 응용을 위한 MHEG 엔진 설계)

  • Lee, Se-Hun;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.2
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    • pp.251-266
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    • 1996
  • In this paper, we design MHEG engine that can generate MHEG objects and present It to the users in Multimedia/Hypermedia Applications In the MHEG engine, the transmitted MHEG objects decoded into internal format. For the easy interpretation of MHEG objects, we define internal format as to be matched for each MHEG object. We easily processobjectinformation using the tree data structure because object inheritance and possession can be represented in tree structure. Object inheritance and possession must be represented in the internal format because they used in resolving the reference to external objector data file. The presentation synchronization extracts the synchronization information from MHEG composite objects, representing and controlling heterogencous media associated to spatio- temporal relation. In order to exactly represent the spatio-temporal synchronization included into MHEG composite object, we propose the algorithm that processes synchronization using the message of the synchronization module and the internal objects. MHEG engine proposed in this paper may be basic technology fro multimedia application area using Korea New Net.

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Time-Efficient Voltage Scheduling Algorithms for Embedded Real-Time Systems with Task Synchronization (태스크 동기화가 필요한 임베디드 실기간 시스템에서 시간-효율적인 전압 스케쥴링 알고리즘)

  • Lee, Jae-Dong;Kim, Jung-Jong
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.30-37
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    • 2010
  • Many embedded real - lime systems have adopted processors supported with dynamic voltage scal-ing(DVS) recently. Power is one of the important metrics for Optimization in the design and operation of embedded real-time systems. We can save considerable energy by using slowdown of processor sup-ported with DVS. In this paper, we improved the previous algorithm at a point of view of time complexity to calculate task slowdown factors for an efficient energy consumption in embedded real-time systems with task synchronization. We grasped the properties of the previous algorithm having $O(n^{2})$ time complexity through mathematical analysis and s simulation. Using its properties we proposed the improved algorithms with O(nlogn) and O(n) time complexity which have the same performance as the previous algorithm has.

Implementation of Real-time Monitoring and Remote Control System Testbed based on Digital Twin (디지털 트윈을 활용한 실시간 모니터링 및 원격제어 시스템의 테스트베드 구현)

  • Yoon, Jung-Eun;Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.325-334
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    • 2022
  • Digital twin has the advantages of quality improvement and cost reduction, so it is widely applied to various industries. In this paper, a method to implement the major technologies of digital twin easily and quickly is presented. These include data management and relay servers, real-time monitoring applications including remote control interfaces, and direct connection protocols for video streaming. In addition, an algorithm for controlling a two-wheeled vehicle with a 2D interface is also proposed. The implemented system performs near real-time synchronization between the real environment and the virtual space. The delay time that occurs in remote control of the vehicle in the real environment was compared with the results of applying the proposed delay time reduction method. In addition, in the case of 2D interface-based control, an algorithm that can guarantee the user experience was implemented and applied to the actual environment and verified through experiments.

The Synchronization Method of System Time Clock between Encoder and Decoder on MPEG-2 System Layer (MPEG-2 시스템계층의 엔코더와 디코더 간 System Time Clock 동기화 기법)

  • Seo Hee-Don;Kie Jae-Hoon
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1403-1410
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    • 2005
  • The synchronization problem is directly related to the quality of service in multimedia communication and especially in real-time communication. In this study, we found the cause of clock fluctuation between encoder and decoder in MPEG-2 system layer was that the standard decoder design only considered a fixed time delay component. To solve it, we proposed Extended-SRTS algorithm, which uses STC as service clock by synchronizing transport stream. As the result, we can improve the effect of frequency-drift, time-varying-network-jitter and packing-jitter and so on And by virtue of this algorithm, we can make low the dependency of network clock, which makes easy to synchronize and connect transparently at the ends point, we expect the proposed algorithm can be widely applied to the field of real -time multimedia communications.

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