• Title/Summary/Keyword: multimedia server

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Design and Implementation of a Content Manager in the Multimedia Steaming Framework (멀티미디어 스트리밍 프레임워크에서 컨텐츠 관리자의 설계 및 구현)

  • Hong, Yeong-Rae;Kim, Hyeong-Il;Lee, Seung-Ryong;Jeong, Byeong-Su;Yun, Seok-Hwan;Jeong, Chan-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.733-743
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    • 2000
  • This paper describes design and implementation of a content manager in the Integrated Steaming Framework Architecture (ISSA) that is proposed by the authors. The ISSA can provide an environment to develop multimedia streaming applications under heterogeneous distributed systems. The goal of ISSA is to extend the limitations of existing streaming systems. It can support diverse media formats and high level programming environment for streaming application developers. Moreover, it is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system(BeeHive) so that streaming media is efficiently retrieved, stored, and serviced. The role of a content manager is important in the ISSA environment since it manages an information of media that are provided by the server, and allow users to access media more easily by means of conveying that information to the streaming server, Web server, and client efficiently. The proposed content manager is not only to meed these requirements, but also to provide streaming information to media source and transport manager in order to be an efficient streaming. Furthermore, it supports database transaction processing by using the database connector.

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A Study on the Reliable Transport Mechanism for delivering realtime video and audio data in Internet Broadcasting Applications (다수이용자를 지원하는 인터넷방송을 위한 신뢰적인 영상 및 음성 전송방법에 관한 연구)

  • 김용회;이현태;오용선
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.378-382
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    • 2001
  • There are some technical problems in current internet-broadcasting. The load of server rises in proportion to user connection. And the inefficient usage of network bandwidth deteriorates quality of services and doesn't transport multimedia data in real time. To overcome above problems, multicast transport technology is applied to real-time multimedia data transport. But the reliability problem is still remained. This paper provides an efficient design of internet broadcasting server. We propose an multimedia data transport algorithm using adaptive encoding by grouping users according to similar connection environment. Performance evaluations show that the mechanism decreases the load of server and improves the quality of services.

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Efficiency Server Metadata Management Mechanism for Server Fault-tolerance based on DSV (DSV 기반 서버 장애 대응을 위한 효율적인 서버 메타데이터 관리 기법)

  • Kim, Hyun-Woo;Byeon, Hwi-Rim;Song, Eun-Ha;Jeong, Young-Sik
    • Annual Conference of KIPS
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    • 2015.04a
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    • pp.112-113
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    • 2015
  • 최근, IT 기술의 발달로 다양한 스마트 디바이스 및 서비스 증가로 빅 데이터 시대가 도래되었다. 이에 빅 데이터를 저장하기 위한 많은 연구들이 진행되고 있지만 데이터 저장을 위한 측면에 중점을 두어 본질적인 서버 운용에 대한 연구가 도외시 되고 없다. 또한, 기존의 서버 운용은 장애 발생시 페일 오버나 리던던시를 통해 대용을 하고 있지만, 이러한 기법은 연속적인 장애 발생에 대한 대응이 불가하다. 본 논문에서는 빅 데이터를 저장하기 위한 DSV(Desktop Storage Virtualization) 환경에서 서버 장애를 효율적으로 대응하는 M2S2(Metadata Management for Server Sustainability)를 제안한다. M2S2는 독립적으로 분산된 데스크당의 성능, 거리, 저장된 데이터양을 기준으로 최적의 대체 서버가 수행된다. 또한, 대체 서버의 장애 발생시 하위 데스크탑 중에 최적의 대체 서버가 수행 반복됨으로써 지속적인 서버 운용이 가능하다.

The Implementation of a PC GUI for a Multimedia Tele-Medical System based on ATM / B-ISDN (ATM/B-ISDN 통신망 기반의 멀티미디어 원격의료 정보시스템을 위한 PC용 GUI 구현)

  • 정연기;김영탁
    • Journal of Korea Multimedia Society
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    • v.1 no.1
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    • pp.45-55
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    • 1998
  • In the tele-medical system, the broadband network for multimedia telecommunication and the multimedia terminal equipment for the remote access of the tele-medical information are essential. Especially, the tele-medical terminal equipment should provide the multimedia GUI environment in order to support the similar medical process by the tele-medical system. In this paper, we present a multimedia GUI (Graphic User Interface) for a Multimedia Tele-Medical System (TeleMedi_GUI) based on ATM/B-ISDN. In the tele-medical system, one workstation is used for the multimedia data server that is supporting multiple client terminals that are connected by the ATM network. The client terminals are based on Multimedia Personal Computers, and provide the remote access environment of the tele-medical database. We also developed the remote access protocols among the clients and the server to access multimedia medical information of the multimedia server. With using the TeleMedi_GUI, the doctors can examine and treat patients efficiently, using image data like X-ray/CT and voice data such as the S-ray diagnosis. The result of this paper can be applied to the following areas: 1) the implementation of the advanced medical service system interconnecting the small-scale health center and general hospitals, 2) the development of a fully computerized medical information system within the hospital.

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An MPEG-4 Compliant Interactive Multimedia Streaming Platform Using Overlay Networks

  • Kim, Hyun-Cheol;Patrikakis, Charalampos Z.;Minogiannis, Nikos;Karamolegkos, Pantelis N.;Lambiris, Alex;Kim, Kyu-Heon
    • ETRI Journal
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    • v.28 no.4
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    • pp.411-424
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    • 2006
  • This paper presents a multimedia streaming platform for efficiently transmitting MPEG-4 content over IP networks. The platform includes an MPEG-4 compliant streaming server and client, supporting object-based representation of multimedia scenes, interactivity, and advanced encoding profiles defined by the ISO standard. For scalability purposes, we employ an application-layer multicast scheme for media transmission using overlay networks. The overlay network, governed by the central entity of the network distribution manager, is dynamically deployed according to a set of pre-defined criteria. The overlay network supports both broadcast delivery and video-on-demand content. The multimedia streaming platform is standards-compliant and utilizes widespread multimedia protocols such as MPEG-4, real-time transport protocol, real-time transport control protocol, and real-time streaming protocol. The design of the overlay network was architected with the goal of transparency to both the streaming server and the client. As a result, many commercial implementations that use industry-standard protocols can be plugged into the architecture relatively painlessly and can enjoy the benefits of the platform.

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Design of Home Gateway Architecture for Efficient Multimedia distribution in Home Network (홈 네트워크에서 멀티미디어의 효율적 분배를 위한 홈 게이트웨이 구조 설계)

  • Lee Dongwook;Han Sangwoo;Lee Chulho;Kim JongWon;Cho Chunglae;Jun Yong-il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6B
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    • pp.355-368
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    • 2005
  • The need for a unified data communication for home digital devices and realtime multimedia services in home network has led to recent research on home gateway over the broadcasting and communication convergence network. In this paper, we discuss requirement for such home gateway design and define services that the home gateway provides. Then, we propose a home gateway architecture aimed to efficient multimedia distribution for heterogeneous devices in the home network. The proposed home gateway has a role of protocol gateway, media server, and media trans-coder. Finally, we show the feasibility of the proposed home gateway in several multimedia distribution scenario.

Multimedia Transmission and Synchronization Scheme for Parallel Servers in Wireless Environment (무선 환경에서 병렬 서버를 위한 멀티미디어 전송 및 동기화 기법)

  • Shin Kwang-sik;Baek Seok-Kyun;Yoon Wan-oh;Cheong Jin-ha;Choi Sang-bang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.7B
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    • pp.469-480
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    • 2005
  • This paper presents new multimedia transmission and synchronization scheme for parallel server in wireless environment. The proposed scheme is developed for the parallel sewer that stores MPEG-4 data according to VOP (video object plane) types, i.e., I-, p-, and B-VOP. The goal of our research is to develop the enhanced multimedia transmission scheme that copes with load unbalancing, congestion, and jitter. Thus, we consider three issues; the data striping, the priority queuing, and the multimedia synchronization. First, we develop a parallel server architecture in which each server separately stores video data that is striped by the MPEG-4 VOP types.

H5Station: An Effective HTML5-based Multimedia File Management System (H5Station: HTML5-기반 효과적인 멀티미디어 파일 관리 시스템)

  • Jeong, Da-Eun;Won, Ji-Hye;Kim, Su-Jung;Lee, Jong-Woo
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.141-150
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    • 2012
  • As various smartphones users are increasing rapidly, the more contents they keep in their devices, however, the larger necessity for the effective and easy management of their files they want. To satisfy this need, we propose an integrated multimedia files management system, H5Station. By using H5Station client, users can connect to the H5Station server running on their own PC, and manage their multimedia files effectively, and enjoy every file they have. The H5Station client is developed by using HTML5 standard technology. Therefore H5Station client can run on any HTML5-supported browser. Main functions of the H5Station are as follows: configuring user settings, charting the distribution of user files, upload/download/deletion of files, synchronizing files' metadata between client and server, playing user-selected files, searching files users want, and finally creating user-customized buttons. Through these functions, users can easily find, play, and manage their multimedia contents at any place and anytime.

Optimizing Caching in a Patch Streaming Multimedia-on-Demand System

  • Bulti, Dinkisa Aga;Raimond, Kumudha
    • Journal of Computing Science and Engineering
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    • v.9 no.3
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    • pp.134-141
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    • 2015
  • In on-demand multimedia streaming systems, streaming techniques are usually combined with proxy caching to obtain better performance. The patch streaming technique has no start-up latency inherent to it, but requires extra bandwidth to deliver the media data in patch streams. This paper proposes a proxy caching technique which aims at reducing the bandwidth cost of the patch streaming technique. The proposed approach determines media prefixes with high patching cost and caches the appropriate media prefix at the proxy/local server. Herein the scheme is evaluated using a synthetically generated media access workload and its performance is compared with that of the popularity and prefix-aware interval caching scheme (the prefix part) and with that of patch streaming with no caching. The bandwidth saving, hit ratio and concurrent number of clients are used to compare the performance, and the proposed scheme is found to perform better for different caching capacities of the proxy server.

Analysis for Performance of RAID Architecture for Real-Time Application as VOD Storage System (VOD 시스템에서의 실시간 응용 프로그램을 위한 디스크 배열 구조의 성능 분석)

  • 정현식
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.4
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    • pp.106-111
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    • 2000
  • Real-time applications as multimedia file transfer, it is necessary to use a disk array as a system. For Providing requested service to much more clients at the same time in a multimedia storage server considerable varied strategies in a several parts. But especially it is important to various parameters for disk array such as relation of striping block size as a system environmental characteristics of video data. In this paper we evaluated the suitable storage system architecture implementing them applying synthetically generated workloads that varied in the parameters interest in real environment of multimedia server.

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