• Title/Summary/Keyword: multimedia server

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Description Method of Mobile Contents based on MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크 기반의모바일 컨텐츠 표현 방식)

  • Kang, Eui-Sun;Park, Dae-Hyuck;Hong, Maria;Lim, Young-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.251-258
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    • 2006
  • When producing a wireless web contents by using wire web contents for PC environment, we should consider how to represent lots of information being suitable with PC environment to wireless devices having narrow performance. Therefore, we propose mobile page editor for manager to select and modify specific contents with the existing wire web page. Also, we try to define an intermediate language based on DID(Digital Item Declaration) of MPEG-21 multimedia framework which defines source of converting information and wireless web contents generating at mobile editor in considering real time service problem when transcoding multimedia information in a web server into wireless device having low resolution, narrow performance of media process, memory, and so on.

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An Efficient Method to Update Character Moving Directions for Massively Multi-player Online FPS Games (대규모 온라인 FPS 게임을 위한 효율적인 캐릭터 방향 갱신 기법)

  • Lim, Jong-Min;Lee, Dong-Woo;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.35-42
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    • 2014
  • In the market of First Person Shooter (FPS) games, Massively Multi-player Online FPS games (MMOFPS) like 'PlanetSide 2' have been popular recently. Dead reckoning has been widely used in order to mitigate the network traffic overload for the game server with hundreds or thousands of people. This paper proposes the efficient analytical method to calculate the tolerable threshold angle of moving direction, which is one of the most important factors for character status updating when dead reckoning is used in MMOFPS games. The experimental results with game testers shows that the proposed method minimizes the position error for character moving and provides natural direction updates of characters.

Design and Evaluation of a VOD Buffer Management Algorithm Using Fixed Prefetch and Drop Strategics (고정 선반입과 Drop 정책을 이용한 VOD 버퍼 관리 알고리즘 설계 및 평가)

  • 박규석;문병철
    • Journal of Korea Multimedia Society
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    • v.3 no.2
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    • pp.101-111
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    • 2000
  • Resource managing is very difficult because the multimedia data compressed by a VBR shows a bit rate change within high range, Therefore, the VOD server should use the prefetch method in order to improve system utilization, such as prefetching data in the overload period by a meta table that is the reference pattern of MPEG data which is analyzed off line. This prefetch method will not result in a failure to display at overload, however, this method can not keep a minimum loading time and low costs, because the prefetched section is being maximizes. In this paper, we suggest another method that the system utilization can be improved using the fixed prefetched section to keep loading time and costs under a constant range at overload. But this technique will result in a failure to display, due to fixed prefetched section. Rut, in this paper we suggest a drop module that drops only the B frame in the GOP, consistently distributes a lower drop in media quality for the user.

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Design of Mobile-based Security Agent for Contents Networking in Mixed Reality (융합현실에서 콘텐츠 네트워킹을 위한 모바일 기반 보안 중계 설계)

  • Kim, Donghyun;Lim, Jaehyun;Kim, Seoksoo
    • Journal of Convergence for Information Technology
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    • v.9 no.3
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    • pp.22-29
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    • 2019
  • Due to the development of ICT technology, convergence reality contents are utilized as technology for providing services in various industrial fields by visualizing various information such as sensor information and shared information in a service platform showing only simple three-dimensional contents. Research is underway to reduce the weight of applications by transmitting the resources of the object to be enhanced to the network as the information and the contents to be provided increase. In order to provide resources through the network, servers for processing various information such as pattern information, content information, and sensor information must be constructed in a cloud environment. However, in order to authenticate data transmitted and received in real-time in a cloud environment, there is a problem in that the processing is delayed and a delay phenomenon occurs in the rendering process and QoS is lowered. In this paper, we propose a system to distribute cloud server which provides augmented contents of convergent reality service that provides various contents such as sensor information and three - dimensional model, and shorten the processing time of reliable data through distributed relay between servers Respectively.

The QoS Filtering and Scalable Transmission Scheme of MPEG Data to Adapt Network Bandwidth Variation (통신망 대역폭 변화에 적응하는 MPEG 데이터의 QoS 필터링 기법과 스케일러블 전송 기법)

  • 유우종;김두현;유관종
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.479-494
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    • 2000
  • Although the proliferation of real-time multimedia services over the Internet might indicate its successfulness in dealing with heterogeneous environments, it is obvious, on the other hand, that the internet now has to cope with a flood of multimedia data which consumes most of network communication channels due to a great deal of video or audio streams. Therefore, for the purpose of an efficient and appropriate utilization of network resources, it requires to develop and deploy a new scalable transmission technique n consideration of respective network environment and individual clients computing power. Also, we can eliminate the waste effects of storage device and data transmission overhead in that the same video stream duplicated according to QoS. The purpose of this paper is to develop a technology that can adjust the amount of data transmitted as an MPEG video stream according to its given communication bandwidth, and technique that can reflect dynamic bandwidth while playing a video stream. For this purpose, we introduce a media scalable media decomposer working on server side, and a scalable media composer working o n a client side, and then propose a scalable transmission method and a media sender and a media receiver in consideration of dynamic QoS. Those methods proposed her can facilitate an effective use of network resources, and provide multimedia MPEG video services in real-time with respect to individual client computing environment.

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A MPEG Audio-Visual Conversational Communication Terminal on the B-ISDN Environment (광대역 ISDN용 MPEG 오디오-비쥬열 대화형 통신단말의 설계 및 구현)

  • Hwang, Dae-Hwan;Cho, Kyu-Seob
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.8
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    • pp.1960-1971
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    • 1998
  • The researches and developments to provide multimedia communication services such as Video on Demand(VoDJ), real time video phonc and multipoint vidco conferencing on broadband ISDN environmcnts have been proceeded with activity. Specifications for Vol) services which is worked by Digital Audio-Visual Council(DAVIC) to support detail technologies including total service system that is consist of VoD server. delive[\! networl, and Set-Top Box(STB) had been already finished and ITU-T SG16 also recommended the standards of H.300 series terminal aspects for conversational multimedia services, But the architectures of multimedia tenninals recommended and specified by these organizations do not have an efficient st11lcture to provide all of retrieval, distrihution and conversational service due to a different point of view about multimedia terminals and services. In this paper, we analyzed the recornmendatio!E and the specifications of intemational public and private organizations like lTU-T, DAVIC and ATM forum. As a result of these analysis. we propose an efficient terminal architecture, and then we have designed, lmplemented the multimedia communication terminal for offering VoI) and real- time conversation ,,, functional module test according to the individual commumication service session and confirined the validiry or terminal implemented to be used on broadband ISDK environments.

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A New MAC Protocol for Multimedia Wireless Networks Using Dynamic TDMA/TDD Frame and Eestimation of the Number F Active Mobiles (동적 TDMA/TDD 프레임과 활성 단말의 개수 예측을 이용한 무선 멀티미디어 매체접근제어 프로토콜)

  • 박준호;조영종
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.229-231
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    • 1998
  • 본 논문에서 제안하는 매체접근제어 프로토콜은 활성 단말의 개수를 통계적 특성에 의하여 예측하고 이를 상향 요구 슬롯의 액세스 확률에 적용하여 요구슬롯의 수율(Throughput)을 높이도록 하였으며, 단말에세 슬롯을 할당하는 방식으로 고정할당법과 동적 할당법을 동시에 사용하였다. 고정 할당법은 모든 단말에게 최송한 제공될 수 있는 서비스 품질(QoQ: Quality of Server)을 보장하는 방식이며 동적할당법은 음성 단말에 대하여 버퍼의 상태에 따라 지정된 서비스 품질을 제공하기 위하여 각 단말에게 동적으로 슬롯을 할당하는 방법이다. 제안된 프로토콜에 대해 시뮬레이션을 통하여 음성 및 데이터 단말의 수율과 패킷 전송 지연을 구하고 음성 단말의 패킷 손실률을 분석하여 동적 할당법의 효율에 대하여 알아본다.

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A Web-based Virtual Laboratory System For Electronic Circuit Experiments

  • Kim, Dong-Sik;Seo, Sam-Jun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1794-1797
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    • 2003
  • We developed a web-based virtual laboratory system for electronic circuit experiments on the client/ server distributed environment. Through our virtual laboratory, the learners will be capable of learning the concepts and theories related to electronic circuit experiments and how to operate the experimental equipments such as multimeters, function generators, digital oscilloscopes and DC power suppliers. The proposed virtual laboratory system is composed of four important components: Principle Classroom to explain the concepts and theories of electronic circuit operations, Virtual Experiment Classroom to provide interactive multimedia contents about the syllabus of off-line laboratory class, Assessment Classroom, and Management System. With the aid of the Management System every classroom is organically tied together collaborating to achieve maximum learning efficiency. We have obtained several affirmative effects such as high learning standard, reducing the total experimental hours and the damage rate for experimental equipments.

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An effective load balancing among proxies for VOD service in mobile environments (모바일 환경에서 VOD 서비스를 위한 프락시간의 효율적인 로드밸런싱 기법)

  • 김현경;백창현;정홍기;박승규
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1661-1664
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    • 2003
  • The transcoding is a method which converts a multimedia stream to an adaptive format, such as frame rate and resolution, that can be played in the mobile devices. Due to the heavy consumption of CPU power for transcoding, the server in charge cannot supply all streams requested from clients if it is already occupied by several streams. The load balancing among proxies is a common approach for solving such problem. In addition to collaborative works for load balancing, the mobility must be taken into account in the mobile environments. Thus, the wired-network based algorithm is not suitable for the streams service in the mobile environments. In this paper, we propose an alternative scheme for cooperative proxy architecture that considers the case in which mobile devices are moving over other zones.

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Hybrid storage system for multimedia streaming server using SSD and HDD (멀티미디어 스트리밍 서버를 위한 SSD와 HDD 혼합 스토리지 구조)

  • Kim, Sun-Woo;Mun, Ji-Sung;Ki, An-Ho;Kang, Soo-Yong
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.346-349
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    • 2011
  • SSD를 멀티미디어 스트리밍 서버 환경에서 저장매체로 사용하기 위한 연구가 최근 활발하게 일어나고 있으나, 아직 비싼 가격을 갖는 SSD의 단점으로 인해 HDD를 온전히 대체하는 방향으로는 진행되지 못하고 있다. 그 대안으로 HDD와 함께 사용하면서 상대적으로 더 빠른 읽기 성능을 활용하여 읽기 캐시로 사용하고자 하는 방향으로 진행되고 있다. 본 논문에서는 SSD를 HDD의 읽기 캐시로 사용하면서 기존의 방식과는 달리 데이터의 전부를 SSD 또는 HDD에 두는 모델을 사용하지 않고, 멀티미디어 데이터의 일부를 SSD에, 그리고 나머지를 HDD에 두는 모델을 제안한다. 이 모델은 스트리밍 환경을 고려하여 빠른 초기 반응을 필요로 하는 멀티미디어 데이터의 앞 부분을 더 빠른 속도의 SSD를 통해 서비스하고, SSD가 서비스를 수행하는 동안 HDD에서 나머지 부분을 서비스함으로써 빠른 초기 반응 시간과 함께 두 저장매체 모두의 대역폭을 최대로 사용할 수 있는 방법을 제안한다.