• Title/Summary/Keyword: multimedia server

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Measuring Inner or Outer Position of Ship Passenger and Detection of Dangerous Situations based LoRa WAN Communication (LoRa WAN 통신 기반의 선박 내/외부 승선자 측위 및 위험상황 감지 시스템)

  • Park, Seok Hyun;Park, Moon Su
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.282-292
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    • 2020
  • In order to minimize casualties from marine vessel accidents that occur frequently at home and abroad, it is important to ensure the safety of the passengers aboard the vessel in the event of an accident. There is an EPIRB system as a system for disaster preparedness in the marine situation currently on the market, but there is a problem that the price is very expensive. In order to overcome the cost problem, which is a disadvantage of previous system, LoRaWAN-based communication is used. LoRaWAN communication-based vessel positioning and risk detection system based on LoRaWAN communication transmits measurement data of each module using two Beacon and GPS modules to stably perform position measurement for both indoor and outdoor situations. The rider danger situation detection system can detect the safety status of the rider using the 3-axis acceleration sensor, collect data from the rider positioning system and the rider safety status detection system, and send to server using LoRa communication. When conducting communication experiments in the long-distance maritime situation and actual communication experiments using the implemented system, it was found that the two experiments showed over 90% communication success rate on average.

Design and Implementation of a Integrated web Multimedia Contents Server and Client System (웹 멀티미디어 컨텐츠 서버/클라이언트 통합 시스템의 설계 및 구현)

  • Won, Duck-Jae;Kim, Se-Young;Noh, Kang-Rae;Shin, Yong-Tak;Shin, Dong-Kyoo;Shin, Dong-Il
    • Annual Conference of KIPS
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    • 2001.04b
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    • pp.611-614
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    • 2001
  • 최근 인터넷 사용의 폭발적인 증가로 인하여 웹 상에서 유기적으로 통합된 멀티미디어 컨텐츠에 대한 서비스 제공의 필요성이 대두되었다. 이에 1998년 W3C(World Wide Web Consortium)는 통합 멀티미디어 표현 언어인 SMIL(Synchronized Multimedia Integration Language)을 발표하였고, SMIL-Boston으로 진행했던 SMIL 1.0 확장 프로젝트를 SVG(Scalable Vector Graphics)의 애니메이션 기능의 도입 및 기능 확장으로 2000년 9월 SMIL 2.0으로 최종 Working Draft안을 발표하게 되었다. 이에 본 논문에서는 SMIL컨텐츠 저작을 위한 자동 생성 모듈 및 전용 저작 도구를 제공하고, SMIL 컨텐츠 데이터베이스 서버 및 재생기와의 통합으로 원활한 SMIL 컨텐츠 서비스 환경을 제공하는 웹 멀티미디어 컨텐츠 서비스를 위한 서버/클라이언트 통합 시스템을 설계 및 구현하였다.

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Design of User Interface on Decommissioning DB (연구로 해체 DB User Interface 설계)

  • 박희성;정관성;이근우;백삼태;이규일;박진호
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2003.11a
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    • pp.681-686
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    • 2003
  • It has been designed GUI(graphic user interface) to consult the convenience of a input data and the flexibility that can be retrieved dismantling information relation to decommissioning DB of KRR1&2. The GUI can proceed an input materials and a search and output of a saved data in server based on a facility code and also have a function of explorer which can find the lower dismantling objects in each facilities. It has added the structure of the multimedia that could be showed a series of dismantling activities with a Mpeg and pictures into the GUI. In the future work, Decommissioning DB and User Interface are intend to contribute a functions that could be evaluate and analyze for a dismantling activities with a engineering theory.

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An Integrated Home Entertainment System supporting Remote Control Service (원격 제어 서비스를 지원하는 통합 홈 엔터테인먼트 시스템)

  • Lee, Hyun-Ju;Kim, Sangok;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
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    • v.34 no.3
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    • pp.219-225
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    • 2007
  • UPnP AV Framework automatically integrates and manages various AV devices that are connected to network as an important component in home network. Therefore, user can access and control AV contents at any time. But, other existing home entertainment systems target multimedia service support that is based on multimedia home server system. In this paper, we propose an integrated home entertainment system (u-MUSE system) that supports remote control service. It can manage application in remote AV device or control AV contents directly in home network environment. The proposed system sufficiently performs role of control center for electronic devices in home via integrated system control and AV contents playback service.

A Digital Carousel System based on CoAP for N-Screen Environment (N-스크린 환경을 위한 CoAP 기반 디지털 캐로절 시스템)

  • Ko, Eung-nam
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.59-63
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    • 2016
  • In this paper, we discuss a model for increasing reliability of data through N screen server and client model environment. Our Digital Carousel enables user to share media objects through media synchronization mechanism. We suggest the Digital Carousel system based on CoAP(Constrained Application Protocol) for N-Screen so that the users participated in collaborative work may refer shared media objects as the same view to others. With this sharing system, a group cooperating users can share applications data. This paper explained a performance analysis of a system with function comparison running on multimedia collaboration work based on CoAP and N screen techniques.

Development of a Home-Based Multimedia Tutoring System for Postpartum Depression Management (산모의 산후우울 간호관리를 위한 멀티미디어 재택관리 시스템 개발)

  • 배정이
    • Journal of Korean Academy of Nursing
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    • v.29 no.1
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    • pp.9-20
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    • 1999
  • Postpartum depression is one of the most serious problems in maternal health because it affects not only the mother but also her family. Postpartum depression disturbs maternal -infant interaction and attachment. However, most postpartum depression patients ignore this problem and do not seek treatment. Thus this study in conducted to development of a Home-Based Multimedia Tutoring System for postpartum depression management. With this computerized system, mothers in the postpartum periods can check the level of postpartum depression using a personal computer. This system will go through each mother's data and screen those who have abnormal values. In addition this system includes intervention programs -education for nutrition, hygiene care, sleep, postpartum exercise, methods of relaxation, deep breathing, visualization, music therapy and family therapy-to relieve postpartum depression. Using this system, a mother who has a minor level of depression can manage it by herself. Computer language used in this study were html 3.2, OS used was Microsoftware NT Server 4.0, the graphic tool was Adobe Photoshop 4.0, and the Webpage tool was Notepade. The results of this study are show at internet “URL : http : //203.241.225.42/”. Finally, the author suggests that this system could be adequately applied to assessing postpartum depression and as a intervention strategy for mothers during the postpartum period. Further this study contributes to designing an appropriate postpartum depression prevention strategy.

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Implementation of Wireless Contents Access PMP using ARM 9 Embedded System (ARM 9 임베디드 시스템에 의한 무선 컨텐츠 액세스 PMP 구현)

  • Han, Kyong-Ho;Kim, Hee-Su
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.21 no.2
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    • pp.99-105
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    • 2007
  • In this paper, diskless personal multimedia player(PMP) that can access and decode the remote large multimedia data is implemented via wireless network. To implement this, WLAN based NFS protocol is used to connect PMP to the remote server and text image and movie files are decoded and played using ARM9 cored PXA255 embedded processor and Linux OS. The fuction and performance of the PMP is evaluated and verified using variuos types of contents. Linux kernel elements are configured and built in according to the hardware and software on the target board to install on the target board. The confirming result shows the required functions and performances.

An Efficient Buffering and Disc Scheduling for VCR-Like N-VOD Services (N-VOD 서버에서 VCR 서비스를 위한 효율적인 버퍼 및 디스크 스케쥴링)

  • Choi Seong-Wook
    • Journal of the Korea Computer Industry Society
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    • v.7 no.3
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    • pp.217-226
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    • 2006
  • Intensive studies have been made in the area of N-VOD server Multimedia files in the N-VOD sever are characterized with the large volume of data, the requirements of synchronization and real-time playback of streams. The basic goal of the study is to find an efficient mechanism to allow maximum number of users under the limited resources such as Buffer size and disk bandwidth. we propose a efficient VCR-LIKE operations and buffer, disk scheduling policy for multimedia services with management of VOD sever resources. Simulation results show that the rate of buffer usage and service time of proposed scheme are about 18% performance improved than that of traditional methods. This implies that our method can allow much more users for given resources.

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Development of m-Health Application based on Medical Informatics Standards (의료정보 표준에 기반 한 m-Health 어플리케이션 개발)

  • Park, Hyun Sang;Kim, Hwa Sun;Jung, Hyun Jung;Cho, Hune
    • Journal of Korea Multimedia Society
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    • v.17 no.5
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    • pp.640-653
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    • 2014
  • Recently medical consumers pursue high leveled quality of life through active promotion, prevention, management activity of health as the importance of health during home life is emerged to meet the aging society and chronic diseases. In addition, people are directed to the m-Health for managing yourself their health by using smartphone and various personal health devices, if necessary transmits health data to the physician himself. In the previous studies, m-Health Application were developed and applied in the real clinical environment by adopting the medical information standards was rarely conducted. Therefore, in this study, the m-Health application platform was developed. Developed application was communicate with IEEE 11073 standard protocol using the Bluetooth Health Device Profile in personal health device via smart phone to process blood pressure information, and it converted to HL7 V2.6 ORU_R01 message for send to remote medical server. In addition, we tested the interoperability and safety of the developed application for 23 inpatient and 17 outpatient at D University Hospital. As a result, the blood pressure information has been transmitted without error.

Study on Real-time Gesture Recognition based on Convolutional Neural Network for Game Applications (게임 어플리케이션을 위한 컨볼루션 신경망 기반의 실시간 제스처 인식 연구)

  • Chae, Ji Hun;Lim, Jong Heon;Kim, Hae Sung;Lee, Joon Jae
    • Journal of Korea Multimedia Society
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    • v.20 no.5
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    • pp.835-843
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    • 2017
  • Humans have often been used gesture to communicate with each other. The communication between computer and person was also not different. To interact with a computer, we command with gesture, keyboard, mouse and extra devices. Especially, the gesture is very useful in many environments such as gaming and VR(Virtual Reality), which requires high specification and rendering time. In this paper, we propose a gesture recognition method based on CNN model to apply to gaming and real-time applications. Deep learning for gesture recognition is processed in a separated server and the preprocessing for data acquisition is done a client PC. The experimental results show that the proposed method is in accuracy higher than the conventional method in game environment.