• Title/Summary/Keyword: multimedia server

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Design and Implementation of Virtual Tutoring Estimation System on the Internet Environment (인터넷 환경에서 가상 학습평가 시스템 설계 및 구현)

  • 이석호;김창수;황현숙
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.204-214
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    • 1998
  • The existing tutoring estimation systems using the authoring tools or HTML forms on the Web environment don't have been improved inconvenient factors of uni-directional interactive systems. In this paper, we design and implement the interactive tutoring estimation system which is conveniently considered to user on the internet environment. The proposed system is divided into teacher and student modules, which have the functions of the new problem insertion and deletion in database, regular examination marking for the former and lecture/test selection, scoring look, etc for the letter. The environment of server system in this thesis is implemented using the IDC file and SQL database for internet access based on Windows NT, client systems are composed to Windows 95 environment based on Explorer or Netscape to access for interactive tutoring systems.

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Java Method Technique for the Integration of Web and Object-Relational Database System (웹과 객체-관계 데이터베이스 시스템 연동을 위한 Java 메소드 기법)

  • 윤현진;용환승
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.142-153
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    • 1998
  • In this paper, Java Method approach for the integration of Web and Object-Relational DBMS is proposed. For the purpose, we extend to use Java language in programming user-defined function which is one of important characteristic of Object-Relational DBMS with object concept. Therefore we can retrieve not only database objects but also their associated Java methods to run in clients. Finally, to demonstrate the feasibility of the proposed Java Method technique, we designed and implemented this Java method system based on three-tier client/server architecture using JDBC(Java Database Connectivity) and Java RMI(Remote Method Invocation).

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Recovery Management of Split-Brain Group in Highly Available Cluster file System $\textrm{SANique}^{TM}$ (고가용성 클러스터 파일 시스템 $\textrm{SANique}^{TM}$의 분할그룹 탐지 및 회복 기법)

  • 이규웅
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.505-517
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    • 2004
  • This paper overviews the design details of the cluster file system $\textrm{SANique}^{TM}$ on the SAN environment. $\textrm{SANique}^{TM}$ has the capability of transferring user data from shared SAN disk to client application without control of centralized file server. We, especially, focus on the characteristics and functions of recovery manager CRM of $\textrm{SANique}^{TM}$. The process component for failure detection and its overall procedure are described. We define the split-brain problem that cannot be easily detected in cluster file systems and also propose the recovery management method based on SAN disk in order to detect and solve the split-brain situation.

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(A Study on an Adaptive Multimedia Synchronization Scheme for Media Stream Transmission) (미디어 스트림 전송을 위한 적응형 멀티미디어 동기화 기법에 관한 연구)

  • 지정규
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1251-1260
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    • 2002
  • Real-time application programs have synchronization constraints which need to be met between media-data. Synchronization method represents feedback method including virtual client-side buffer. This buffer is used in buffer level method. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control. It is the important factor for playback rate and QoS if the buffer level is normal or not. To solve the problems, we can control the start of transmission in multimedia server by appling filtering, control and network evaluation function. Synchronization method is processing for smooth presentation without cut-off while media is playing out. When audio frame which is master media is in high threshold buffer level we decrease play out time gradually, otherwise we increase it slowly.

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Design and Implementation of Self-networking and Replaceable Structure in Mobile Vector Graphics

  • Jeong Gu-Min;Na Seung-Won;Jung Doo-Hee;Lee Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.827-835
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    • 2005
  • In this paper, self-networking and replaceable structure in vector graphics contents are presented for wireless internet service. The wireless networks over 2G or 3G are limited in the sense of the speed and the cost. Considering these characteristics of wireless network, self-networking method and replaceable structure in downloaded contents are introduced in order to save the amount of data and provide variations for contents. During the display of contents, a certain data for the contents is downloaded from the server and it is managed appropriately for the operation of the contents. The downloaded materials are reflected to the original contents using replaceable structure. Also, the downloading and modification are independent of the play. In this implementation, the data consists of control data for control and resource data for image, sound or text. Comparing to the conventional methods which download the whole data, the amount of the transmitted data is very small since only the difference is downloaded. Also, during the play of the contents, the changes are adopted immediately. The whole functions are implemented in wireless handset and the various applications are discussed.

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Development of XML based HACCP Diet Automatic Classification System (XML 기반 HACCP 식단 자동 분류 시스템 개발)

  • Cha, Kyung-Ae;Yeo, Sun-Dong;Hong, Won-Kee
    • Journal of Korea Multimedia Society
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    • v.19 no.1
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    • pp.86-95
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    • 2016
  • The main objective of HACCP(Hazard analysis and critical control points) system is to provide a systematic preventive approach how to control the risks in food production process. Practically, the diet classification process performed at the one of the beginning steps of the HACCP system, makes an important role of determining food safety risks and how to control them in every control point according to the different risk level of the diet. In this paper, we propose an automatic diet classification method for HACCP system using XML(eXtensible Markup Language). In order to guarantee the diet classification accuracy, we design the XML schema and attributes represents the relationship of every diet and ingredients analysing the HACCP diet classification rules. Based on the XML schema and document generation method, we develope the proposed system as client and server model that implemented XML based HACCP diet information generation module and integrated HACCP information management modules, respectively. Moreover, we show the efficiency of the proposed system with experiment results describing the school food diet information as XML documents and parsing the diet information.

Development of Traffic Centralized Control System Based on Protocol Redirection for DB Protection (DB 보호를 위한 Protocol Redirection기반 트래픽 중앙통제시스템 개발)

  • Su, Yang-Jin;Lee, Jae-Pil;Park, Cheon-O;Lee, Deok-Gyu;Chang, Hang-Bae
    • Journal of Korea Multimedia Society
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    • v.13 no.8
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    • pp.1212-1220
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    • 2010
  • The technologies of domestic user programs are not enough to convert address convert information, which was collected via port redirection server, to user traffic. Generally traffic redirection technology is a special purpose technology for I/O traffic via network device. L4 switch needs various additional costs and devices to achieve this special purpose. To solve this problem, there appears need for a central management of control and monitoring by centralizing traffic at one position regardless of network structure and it is necessary to realize redirection function of switch at network layer. Therefore this study offer development of traffic central control system through protocol redirection of client-side.

Design of a Graphic Processor for Multimedia Data Processing (멀티미디어 데이타 처리를 위한 그래픽 프로세서 설계)

  • 고익상;한우종;선우명동
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.10
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    • pp.56-65
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    • 1999
  • This paper presents an architecture and its instruction set for a graphic coprocessor(GCP) which can be used for a multimedia server. The proposed instruction set employs parallel architecture concepts, such as SIMD and Superscalar. GCP consists of a scheduler and four functional units. The scheduler solves an instruction bottleneck problem causing by sharing with four general processors(GPs). GCP can execute up to 4 instructions in parallel. It consists of about 56,000 gates and operates at 30 MHz clock frequency due to speed limitation of SOG technology. GCP meets the real-time DCT algorithm requirement of the CIF image format and can process up to 63 frames/sec for the DCT Algorithm and 21 frames/sec for the Full Block matching Algorithm of the CIF image format.

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A Creation of Emotionally Intelligent NPC Reacting toward Gamer‘s Inclination in MMORPG (MMORPG에서 게이머의 성향에 반응하는 감성 지능형 NPC생성)

  • Lee, Chang-Sook;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.23-32
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    • 2006
  • Users connect to game server for considerably many hours and perform their roles in MMORPG(Massively Multiplayer Online Role Playing Game), users' immersion degree is very higher than other games, have known affluent contents make users play various roles in game world. However, although contents of games are improved quite much, MMORPG remains still boring game. It is because that the NPC (Non Player Character)' behavior patterns that are the most important elements to make games fun are so simple. So, in this paper we proposed a method to create NPC that react in player's inclination by implanting personality and emotion to NPC.

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Conflict Resolution for Data Synchronization in Multiple Devices (다중 디바이스에서 데이터 동기화를 위한 충돌 해결)

  • Oh Seman;La Hwanggyun
    • Journal of Korea Multimedia Society
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    • v.8 no.2
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    • pp.279-286
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    • 2005
  • As the mobile environment has been generalized, data synchronization with mobile devices or mobile device and PC/server is required. To deal with the problem, the consortium was established by the companies, such as Motorola, Ericsson, and Nokia, and released SyncML(Synchronization Markup Language) as a standard of industrial area for interoperating with data synchronization and various transmission protocol. But, in synchronization process, when more than two clients requested data synchronization, data conflict can be happened. This paper studies the various conflict reasons that can happen in data synchronization processes and groups them systematically Through the analyzed information, we compose the Change Log Information(CLI) that can keep track of the chased information about synchronization. And we suggest an operation policy using CLI. Finally, we design an algorithm and adapt the policy as a method for the safety and consistency of data.

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