• Title/Summary/Keyword: multimedia server

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Comparative Analysis of Methods to Support Dynamic Adaptive Streaming over HTTP (HTTP 기반 동적 적응형 스트리밍 연구의 비교·분석)

  • Jin, Feng;Kim, Mijung;Yoon, Ilchul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.527-530
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    • 2014
  • DASH is a well-known streaming technology, which was proposed in 2010 by MPEG and standardized in 2011. Major multimedia contents service providers, including Apple, Microsoft, and Adobe are all using this technology to support their media streaming services. Whenever a new service is requested to the server, the DASH technology helps servicing the multimedia streaming to client by recognizing the capacity of network and by adapting the quality of the multimedia contents. In DASH, the quality of multimedia contents will be automatically lowered to meet the fluctuating network status, when undesirable breaks interrupt the network. In this paper, we classified and analysed the advantages and disadvantages of DASH researches in three aspects: bit-rate measurement method, bandwidth aggregation method; rate adaptation metrics, algorithms and logics; user's experiences and QoE.

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Design for Proximity Voice Chat System in Multimedia Environments

  • Jae-Woo Chang;Jin-Woong Kim;Soo Kyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.83-90
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    • 2024
  • In this paper, we propose a solution to apply a proximity voice dialog system to voice dialog technology, one of the interaction systems in multimedia environments. A voice dialog between multiple users in a multimedia space is designed by adjusting the volume of the voice according to the distance between the user avatars and muting the user who is beyond the audible distance. The main feature of this research is a reliable UDP-based active server system that delivers low-quality voice data to users who are far away based on distance and does not transmit voice data to users who enter the inaudible area for economic development. The performance of the proposed system was measured in a previously completed project based on the Unity game engine, and it is expected that the system proposed in this research will be actively used in environments that provide interaction between multiple users such as met averse content and real-time battle action games.

An SSD-Based Storage System for an Interactive Media Server Using Video Frame Grouping

  • Jeong, Yo-Won;Park, Youngwoo;Seo, Kwang-Deok;Yoo, Jeong Ju;Park, Kyu Ho
    • ETRI Journal
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    • v.35 no.1
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    • pp.69-79
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    • 2013
  • For real-time interactive multimedia operations, such as video uploading, video play, fast-forward, and fast-rewind, solid state disk (SSD)-based storage systems for video streaming servers are becoming more important. Random access rates in storage systems increase significantly with the number of users; it is thus difficult to simultaneously serve many users with HDD-based storage systems, which have low random access performance. Because there is no mechanical operation in NAND flash-based SSDs, they outperform HDDs in terms of flexible random access operation. In addition, due to the multichannel architecture of SSDs, they perform similarly to HDDs in terms of sequential access. In this paper, we propose a new SSD-based storage system for interactive media servers. Based on the proposed method, it is possible to maximize the channel utilization of the SSD's multichannel architecture. Accordingly, we can improve the performance of SSD-based storage systems for interactive media operations.

A Distribution Scheme for Continuous Media Contens over Peer-to-Peer Networks (P2P 네트웍에서 연속형 미디어 컨텐츠의 분산형 배포 기법)

  • Kwon Jin Baek;Yeom Heon Young;Lee Jeong Bae
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.511-520
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    • 2004
  • A peer-to-peer model is very useful in solving the server link bottleneck problem of a client-server model. In this work, we discuss the problems of distributing multimedia content over peer-to-peer network. We focus on two problems in peer-to-peer media content distribution systems. The first is the transmission scheduling of the media data for a multi-source streaming session. We present a sophisticated scheduling scheme called fixed-length slotted scheduling, which results in minimum buffering delay. The second problem is on the fast distribution of media content in the peer-to-peer system that is self-growing. We propose a mechanism accelerating the speed at which the system's streaming ca-pacity increases, called FAST.

A VoIP System for Secure Support in Next Generation Networks based on SIP (차세대 네트워크환경에서의 보안성 지원을 위한 SIP 기반 VoIP 시스템)

  • Sung, Kyung;Kim, Seok-Hun;Park, Gil-Ha
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.12
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    • pp.2321-2328
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    • 2006
  • Today, SIP standard (The signalling protocol for the Internet phone service) raises to be the standard technique because the expandability is high and complexity is low. It is widely investigated and actively advocated to use Si81a1 ring protocol for SIP in VoIP service. SIP service can be applied even outside the Internet phone service; instance messaging and various multimedia technology are just an example. This paper proposed an embodiment proxy server for rambling support to use JAIN SIP API. It provides standard interface for testing the Proxy server for SIP and embodiment of user agent that transfer instant massaging and voice communication.

An Instructional Learning Effectiveness of Network Concept by Problem-Oriented Learning for Computer Education in Elementary Schools (초등컴퓨터 교육에서 문제중심 학습을 이용한 네트워크 개념의 교수학습 효과)

  • Rim, Hwakyung
    • The Journal of Korean Association of Computer Education
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    • v.7 no.3
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    • pp.91-99
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    • 2004
  • Elementary school students have a great deal of interest in Internet games which provide integrated multimedia and so they become to know well the terminology used in network such as game server, Internet service, transfer time, etc. In addition, they are used to understand the technological phenomena occurring in internet. They, however, have difficulty understanding concepts and principles regarding the phenomena mentioned above because the educational contents in elementary school computer textbooks consist of only ICT education and its applications, i.e., tool-based technology. In this paper, we apply educational learning on network concepts which are the basis on the internet to classroom instruction by using problem oriented models. We conclude that the educational contents in elementary school computer education should be transferred to the area with principles and concepts.

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User Request Filtering Algorithm for QoS based on Class priority (등급 기반의 QoS 보장을 위한 서비스 요청 필터링 알고리즘)

  • Park, Hea-Sook;Baik, Doo-Kwon
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.487-492
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    • 2003
  • To satisfy the requirements for QoS of Users using multimedia content stream service, it is required to control mechanism for QoS based on class priority, URFA classifies the user by two classes (super class, base class) and controls the admission ratio of user's requests by user's class information. URFA increases the admission ratio class and utilization ratio of stream server resources.

Implementation of Web Based Remote Monitoring and Control System (웹에 기반한 원격 감시 및 제어장치의 구현)

  • Chang, Ho-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.1
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    • pp.140-145
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    • 2009
  • Recently, lots of research activities have been carried out to provide advanced smart control functions applying a computer networking technology to telemeter/telecontrol systems. In this paper, we suggest client/server architecture with specially designed remote and local control software for applicant those to greenhouse model. The server system collects and integrates various datas related sensor or actuator, and stores in database maintaining high quality of remote I/O control operation. Where as the client system simply operation such as control panel on the internet web browser. Implemented system well communicate interactively both monitoring and control status of greenhouse including multimedia informations. In this study we also analyze the extent of the performance enhancement in terms of overall throughput and data transfer time effected by packet size.

A Study on High Speed Transmission System of Medical Information Based on PXA255 (PXA255기반 의료정보 고속 전송 시스템에 관한 연구)

  • Han Young-Jae;Yu Ho-Jun;Kim Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.386-389
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    • 2006
  • At ubiquitous environment of the future, the platform that is mobile and suitable in such environment transmit and receive many data freely. In medical treatment field, medical device with advancement of the sensor and multimedia technique will develop as the household and hand-held device. So It will be developed as the health care device easily exchanging data to other devices and transmitting information of medical device to server. In this paper, currently the mobile platform based on the PXA255 such as a powerful microprocessor which connected the WLAN for guaranteeing a mobility and a speed transmits medical information to hospital server. It put an importance in providing the system for an efficient service.

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A Study on the Application method of Server Router for Reliable Multicast (신뢰성 있는 멀티캐스트를 위한 서버라우터의 활용 방안에 관한 연구)

  • Choi, Won-Hyuck;Lee, Kwang-Jae;Kim, Jung-Sun
    • Annual Conference of KIPS
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    • 2002.04b
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    • pp.1483-1486
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    • 2002
  • Multicast protocols are efficient methods of group communication, but they do not support the various transmission protocol services like a reliability guarantee, FTP, or Telnet that TCPs do. The purpose of this dissertation is to find a method to utilize sewer routers to form multicasts that can simultaneously transport multicast packets and TCP packets. For multicast network scalability and error recovery the existing SRM method has been used. Three packets per TCP transmission control window size are used for transport and an ACK is used for flow control. A CBR and a SRM is used for UDP traffic control. Divided on whether a UDP multicast packet and TCP unicast packet is used simultaneously or only a UDP multicast packet transport is used, the multicast receiver with the longest delay is measured on the number of packets and its data receiving rate. It can be seen that the UDP packet and the TCP's IP packet can be simultaneously used in a server router.

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