• Title/Summary/Keyword: multimedia server

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An Extended SIP-based Network Architecture and Session Management Methods for Internet QoS (QoS를 지원하는 확장 SIP 기반 네트워크 구조 및 세션 제어 방법)

  • Shin Kang-Sik;Lee Jong-Hoon;Hong Kyung-Pyo;Yoo Sang-Jo;Cho Eun-Hee
    • Journal of Korea Multimedia Society
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    • v.9 no.1
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    • pp.73-88
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    • 2006
  • With the development of Next Generation convergence Network, the current Internet needs a new network architecture and new session establishment methods, which can support various applications requiring differentiated traffic processing and high quality of service instead of the conventional best-effort service. It is expected that, in next generation network based on All-IP. SIP will play an important role in the session establishment between the end to end user terminals. In this paper, we propose a new network architecture that can provide quality of service based on SIP using the QoS enabled SIP servers and policy servers, and we also propose a new session establishment method that apply the user's demands participating the session establishment when setting up the session using the SIP. Through simulations under various environments, we show the parameter ranges in terms of server capacity and the number of users in access networks to achieve reasonable delay bounds.

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Design and Implementation of Layer Structured Components for the Material Management System Under the Ubiquitous Environments (유비쿼터스 환경의 물류관리업무를 대상으로 한 계층구조 컴포넌트의 설계 및 구현)

  • Kwon, Oh-Hyun
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1361-1370
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    • 2006
  • Recently fast innovation of Internet technology causes lot of application to change into web application and requirement for the inter-operable communication among various systems are increased rapidly. These trends are part of changes which is caused by ubiquitous world and it is just beginning of huge waves that is required to fit and change under the ubiquitous environments. This thesis is focused on the Design and Implementation of Layer Structured Components which can be interfaced effectively for the Material Management System under the Heterogeneous Client Server Environments. The key points to do that kinds of affairs are using XML web services that can communicate thru systems and also using independent layered components for the enforcement of reusability and inter-operability. For the various type of testing of implementation, we used RFID System, PDA, Desktop Systems and confirmed the normal operation without concerning the type of client system and platforms. The Components proposed in this thesis could be reused effectively in case of developing similar applications.

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A P2P Real-time Game System for Multiplayer on Overlay Network (Overlay Network망에서의 실시간 멀티플레이어 P2P게임 시스템)

  • Jung, Mi-Sook;Park, Kyoo-Seok
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.38-46
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    • 2010
  • A stable game managing system is absolutely needed to accept simultaneous interlacing of many users for on- line game system. The proposed P2P on-line game system in this paper is able to get stable and real-time game managing within limited time stamp utilizing through reorganizing peers according to synchronous time which can be avoid congestion on one region, it is possible to synchronize for game nodes within limited time stamp utilizing. Reorganizing M-tree which leads 10 distribute loads. The system manages each region unit, and it is execute no matter how big game sizes are. Thus to ensure such as the problems of expand server and stabilization or message transmission. Also, prove efficiency of the suggested system through the simulation.

A Study on an AOI Management in Virtual Environments Based on the Priority (대규모 가상공간에서 우선순위에 기반한 AOI 관리모델에 관한 연구)

  • Yu Seok-Jong
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.189-196
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    • 2006
  • This paper proposes a priority based AOI management model as a method to effectively process message traffic for collaboration in virtual environments. Where message traffic reaches the maximum capacity of the message replay server in DVE, some of the events might be delayed to be updated at the remote clients. Because existing AOI models depend only on the occurrence time of events, they have a problem that more important events in the context might be processed later than less serious ones. Close Interactions with other participants are relatively more important than simple events which happen at a distance from the participant. This study classifies the priorities of events according to the degree of interest, and proposes a method to reduce processing delay time of events highly interested by a user. The proposed model offers a way to effectively utilize limited capacity of a server using a priority queue mechanism, which is able to handle different kinds of events. To prevent from starvation of simple events and to give fairness to the proposed algorithm, event occurrence time is also considered as well as degree of interest when processing events.

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A Converged Profile and Authentication Control Scheme for Supporting Converged Media Service (융합 미디어 서비스 제공을 위한 통합 프로파일 및 인증제어 기술 연구)

  • Lee, Hyun-Woo;Kim, Kwi-Hoon;Ryu, Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.3B
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    • pp.503-516
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    • 2010
  • In this paper, we propose the converged profile and authentication scheme for supporting converged media services of broadcasting & communications convergence in fixed mobile convergence networks. The proposed scheme supports the management of access, service, mobility and IPTV profiles on subscriber and a function of open API(Application Program Interface) for providing the subscriber profile for the third party service provider with the PUSH/PULL method. The open API is based on a web service and a REST(Representational State Transfer) and provides various services for the third party service provider with ease. In addition, the proposed scheme supports a function of SSO(Single Sign-on). After user succeeded in establishing an access connection, user can sustain the same authentication state with this function although connected access network is changed or IMS(IP Multimedia Subsystem) service network is attached. We evaluate and analyze the performance of the proposed scheme through the implementation of CUPS(Converged User Profile Server) system test-bed.

A Study on Ubiquitous Tree Management System based on GIS and Smart-Phone for Efficiency of Arboreal Growth Management (수목 생장 관리 효율을 위한 GIS 및 스마트폰 기반의 유비쿼터스 수목 관리 시스템에 관한 연구)

  • Jung, Se-Hoon;Sim, Chun-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.119-130
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    • 2012
  • In this paper, we propose ubiquitous tree management system based on GIS and smart-phone using the object-oriented design modeling to maximize the efficiency of tree management. For this, proposed system is implemented in the form of client/server (C/S). The spot tree management system as the client is based on the mobile(PDA, Smart-Phone), whereas the tree management system based on PC as the server makes use of GIS. Also, Web service method instead of CDMA used in exist studies is used for tree data communication among C/S. And problems of existing studies, that is excessive maintenance costs, accessibility shortage of variety users, connectivity shortage of geographic information system will be settled through the convergence of the proposed system development methods, GIS system, smart devices. Therefore, we verify proposed system by using the systemic unit test and qualitative assessment respectively and prove to be more excellent than the existing system based on the mobile, in terms of systemic effectiveness and extendability.

Audio Transformation Filter for Multimedia I/O Server (멀티미디어 입출력 서버를 위한 오디오 변환 필터)

  • Cho, Byoung-Ho;Jang, Yu-Tak;Kim, Woo-Jin;Kim, Ki-Jong;Yoo, Ki-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.6
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    • pp.580-587
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    • 2000
  • In this paper, we present a design method of a digital filter converting humming voice melody into MIDI data and a method of adapting it to a distributed multimedia I/O server. MuX uses device-independent DLMs(Dynamic Linking Module) for the inteliace with various I/O devices, and has wave-form audio DLM and MIDI DLM for audio interfaces. In order to expand the audio device interfacing ability of MuX system, we have designed and implemented a filter transforming human voice into MIDI messages. As the methods to input MIDI data are expanded to human voice in addition to MIDI files and MIDI instrument, someone who is not good at playing instruments can also generate the MIDI data, which enables our media interfaces to be used in various applications.

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Determination of Reserved Channel Capacity for Popular Videos in Video-on-Demand Systems (주문형 비디오 시스템에서 인기 비디오를 위한 예약 채널 용량의 결정)

  • 하숙정;배인한
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.5_6
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    • pp.223-231
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    • 2003
  • Video-on-Demand (VOD) service needs high resource consumption because of high bandwidth and long playback duration which are characteristics of multimedia. Various techniques such as Patching and Channel-Reserving Patching have been proposed to reduce the demand on the network-I/O bandwidth. Patching allows new clients to join an existing multicast for realization of true VOD, and Channel-Reserving Patching reserves the part of total channel capacity of video server in order to serve the requests for popular videos on which requests of users concentrate. To improve the performance of Channel-Reserving Patching, we propose the method that determines the reserved channel capacity of video server for the popular videos in this paper. The performance of our method is evaluated in terms of average servile latency, defection ratio and fairness through simulation, and is compared with those of Patching and another Channel-Reserving Patching.

Relocation Strategy for an Efficient Management of Replicated Data on Mobile Computing (모바일 컴퓨팅상에서 중복데이터의 효율적 관리를 위한 재배치 전략)

  • Lee, Byung-Kwan;Oh, Am-Suk;Jeong, Eun-Hee
    • Journal of Korea Multimedia Society
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    • v.7 no.5
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    • pp.689-697
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    • 2004
  • Rapid advances in mobile computing and the availability of wireless communications will soon provide mobile users with the ability to access data regardless of the location of the user or of the data. SRA(Static Replica Allocation) that is traditional scheme has been used for the replication method on the server. This replicates the data on the replica server after a moving host has been transferred to the cell. This strategy is simple and can easily relocate data. However, if a mobile user does not exist in the cell, the replicated data can be deleted in order to maintain data consistency. In addition to, if the mobile host leaves from replicated cell, it is difficult to access data in terms of replication route. Therefore, this paper proposes a new method of relocation based on data consistency strategy called USRAC(User Selection Replica Allocation based on Consistency) and also analyzes access cost according to the moving rate of mobile users, according to the access rate of mobile hosts, and according to the number of cells of mobile users and mobile hosts.

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User Authentication Mechanism for using a Secure IPTV Service in Mobile Device (이동 장비에서 안전한 IPTV 서비스를 사용하기 위한 사용자 인증 메커니즘)

  • Jeong, Yoon-Su;Kim, Yong-Tae;Park, Gil-Cheol;Lee, Sang-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4B
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    • pp.377-386
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    • 2009
  • IPTV technology for providing multimedia content with high-speed is the network which combines existing network, multimedia and internet technology etc. But internet, broadcasting and web technologies which is now being used is not optimized to IPTV because the security problem between user who gets content service through mobile units and content server is not guaranteed. This paper proposes user certification mechanism between mobile device and content server to receive the service which the user for the content chooses by mobile device safely. The proposed mechanism uses the random number which user creates and certification token for preventing illegal user who uses other's service that already paid. Also the proposed protocol encrypts the delicate data like user's information or profile using shared-key between java card attached on user's mobile device and grant sewer and then prevents reply attack which happens often in wireless section and man-in-the-middle attack by MAC.