• Title/Summary/Keyword: multimedia server

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A Load Based Weight Multicasting Technique Design for efficient Multimedia Contents Delivery (효율적인 멀티미디어 컨텐츠 전송을 위한 부하 가중치 멀티캐스팅 기법의 설계)

  • Lee, Seo-Jeong;Kim, Seon-Ho
    • The Journal of Society for e-Business Studies
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    • v.9 no.3
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    • pp.277-288
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    • 2004
  • The purpose of multimedia contents transmission is to resolve the large size and nonformal issues. Various multicasting technologies have been researched to support these issues. This paper suggests a technique to build multicast routing for safe and reliable transmission of multimedia contents. Network server nodes have their own weight with respect to communication loads. The weight is computed by a server's communication load with others. This suggests low delay routing with two or more edge server of content delivery network. We will show the weighted inter-server routing technique and analyze the network performance improvement caused by lower network traffic and delay.

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Influence of User's Behavior about Delay on Media Server

  • Lee, Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8B
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    • pp.1150-1158
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    • 2010
  • At present multimedia service composed of voice, data, and video service is prevalent in the Internet. As such, wide-scale penetration of Internet service imposes tremendous pressure to the network infrastructure such as the media servers and links as well as the nodes. In addition, users from a large-scale population require broad bandwidth and high level of QoS. This requires a network with reliable and scalable services to customers, which also necessitates a realistic method for the design of the a media server. In this work, we explore the influence of user's behavior about delay on the performance of media server that takes into account the system and user attributes in a realistic manner. By incorporating user's behavior about the delay-sensitivity, we present an analytic framework for the evaluation of the performance of the media server, via which we illustrate a meaningful intuition in the provision of Internet multimedia service.

Design and Evaluation of a Hierarchical Service Management Method using Bloom Filters for Large MANETs

  • Bae, Ihn-Han
    • Journal of Korea Multimedia Society
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    • v.11 no.12
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    • pp.1688-1696
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    • 2008
  • We propose a hierarchical service management method using Bloom filters for large MANETs. In this paper, a MANET is comprised of logical grid hierarchy, and each mobile node within the lowest service region multicasts the Attenuated Bloom Filter (ABF) for services itself to other nodes within the region. To advertise and discovery a service efficiently, the server node of the lowest server region sends the Summary Bloom Filter (SBF) for the ABFs to the server node of upper server region. Each upper server has the set of SBFs for lower vicinity service regions. The traffic load of the proposed method is evaluated by an analytical model, and is compared with that of two alternative advertisement solutions: complete advertisement and no advertisement. As a result, we identify that the traffic load of the proposed method is much lower than that of two alternative advertisement solutions.

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The Design and Implementation of the SRTPIO Module for a Real-time Multimedia Data Transport (실시간 멀티미디어 데이타 전송을 위한 SRTPIO 모듈 설계 및 구현)

  • Nam, Sang-Jun;Lee, Byung-Rae;Kim, Tai-Woo;Kim, Tai-Yun
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.621-630
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    • 2001
  • Recently, users' demands for multimedia service are increasing. But, server systems offer inefficient multimedia data service to users. In this paper, to transport multimedia data in the server system more efficiently, we propose the SRTPIO(Special RTP Input/Output) module that process the RTP(Real-time Transport Protocol) data in the kernel with the SIO(Special Input/Output) Mechanism. The SIO mechanism improve a transfer speed because it reduces overheads associated with data copying and context-switching between the user mode and the kernel mode occured in general server system in the kernel-level. The SRTPIO module, integrating the SIO mechanism and the RTP data processing in the kernel, support efficient multimedia data transfer architecture.

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A Short Course Development and Analysis to Recognize Importance of Software for Youth using Arduino and App Inventor

  • Shim, Jooeun;Ko, Jooyoung;Shim, Jaechang
    • Journal of Multimedia Information System
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    • v.2 no.1
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    • pp.187-192
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    • 2015
  • The aim of this study was to develop and analyze a short course educating App Inventor and Arduino that showed the importance of software for youth. The course consists of a total of 10 missions for a 4 hour course divided into 2 parts, each 2 hours respectively. We conducted a basic course of Arduino for hardware and software, Processing for server programming, and App Inventor for programming for smartphones. The final mission was to send a signal to a server with a smartphone and to control light connected to a relay which passes Arduino connected with a server and serial communication. Participants completed 95% of missions, and we found the course had an educational effect for improving creativity and realization of software importance.

A Comparison of the Construction for IoT System in Smart Clothing

  • Ko, Jooyoung;Shim, Jaechang
    • Journal of Multimedia Information System
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    • v.2 no.4
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    • pp.327-332
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    • 2015
  • Recently, as microcomputers and sensors have been miniaturized due to dropdown of their market rates, this lead to a favorable environment for implementing the Internet of Things. Smart clothing refers to a system which can be wearable or portable, and allows people to communicate or conduct sensing. Applying the Internet of things, the role of the server computer is to receive and process data obtained from the sensor. An ordinary PC can act as a server but during the implementation of IoT, a PC has limited application due to a large size and the inconvenient portability. This study proposes a model that allows a variety of functions while implementation with the server from the sensing using the Arduino and Raspberry Pi. If we apply this proposed model, everyone can easily and inexpensively experience mobile IoT system.

Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content (클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법)

  • Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1090-1100
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    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

Implementation of Personalized IP Streaming System (맞춤형 IP 스트리밍 시스템 구현)

  • Yang, Chang-Mo;Kim, Kyung-Won;Lim, Tae-Beom;Kim, Yoon-Sang;Lee, Seok-Pil
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.515-517
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    • 2006
  • Recently, there is a rapidly growing demand for efficient real-tine playback and transmission of large amounts of multimedia data. But most users' connections are not fast enough to download large chunks of multimedia data. Therefore a streaming technology is needed in which users enable the real-time playback of multimedia date without having to download the whole of the multimedia date. In this paper, we propose a personalized IP streaming system. The proposed IP streaming system enables users to got an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with simulation results.

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Hyperledger Fabric and Asymmetric Key Encryption for Health Information Management Server (하이퍼레저 패브릭과 비대칭키 암호화 기술을 결합한 건강정보 관리서버)

  • Han, Hyegyeong;Hwang, Heejoung
    • Journal of Korea Multimedia Society
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    • v.25 no.7
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    • pp.922-931
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    • 2022
  • Recently, the need for health information management platforms has been increasing for efficient medical and IT technology research. However, health information is requiring security management by law. When permissioned blockchain technology is used to manage health information, the integrity is provided because only the authenticated users participate in bock generation. However, if the blockchain server is attacked, it is difficult to provide security because user authentication, block generation, and block verification are all performed on the blockchain server. In this paper, therefore, we propose a Health Information Management Server, which uses a permissioned blockchain algorithm and asymmetric cryptography. Health information is managed as a blockchain transaction to maintain the integrity, and the actual data are encrypted with an asymmetric key. Since using a private key kept in the institute local environment, the data confidentiality is maintained, even if the server is attacked. 1,000 transactions were requested, as a result, it was found that the server's average response time was 6,140ms, and the average turnaround time of bock generation was 368ms, which were excellent compared to those of conventional technology. This paper is that a model was proposed to overcome the limitations of permissioned blockchains.