• Title/Summary/Keyword: multimedia server

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The Prototype Des ion for the Multimedia Server support ins QoS (QoS 지원 멀티미디어 서버 프로토타입 설계)

  • 남상준;김태윤
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10c
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    • pp.100-102
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    • 2001
  • QoS(Quality of Service)는 멀티미디어 서비스 제공시 필수적이다. 그러나 기존의 QoS는 운영체제, 전송 시스템, 네트워크에 대한 연구가 진행되었으며 이는 다양한 네트워크와 시스템에 대한 환경을 지원하기에는 부족하였다. 이에 대해 본 논문에서는 멀티미디어 서버 시스템의 효과적인 방법을 제안한다. 멀티미디어 데이터를 서버의 전송구조를 변경하고 멀티미디어 전용 큐를 도입하여 기존의 서버 시스템보다 나은 모델을 제안한다.

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A Simulation Design Decision Support System for Natural Gas Pipeline Network Operations

  • Uraikul, Varanon;Nimmanonda, Panote;Chan, Christime W.
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1646-1649
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    • 2002
  • This paper introduces a simulation design decision support system to support the development process of the pipeline network and provide decision support to the operations of the gas pipelines. The system has been implemented on Flash5, which has a multimedia capabilities environment for designing and delivering low- bandwidth animations, presentations, and web sites. It also offers scripting capabilities and server-side connectivity fur creating applications and web interfaces. Hence a user can interact with the system on the World Wide Web.

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Design and Implementation of Pay-Per-View in RTP/RTSP Streaming Server and Client (RTP/RTSP 스트리밍 서버와 클라이언트에서의 Pay-Per-View 설계 및 구현)

  • Kwon, Sun-Nam;Joo, Han-Kyu
    • Annual Conference of KIPS
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    • 2003.05c
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    • pp.2229-2232
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    • 2003
  • 인터넷이 활성화되면서 다양한 서비스가 제공되어지고 있다. 그 가운데 하나가 MOD(Multimedia on Demand) 서비스이다. MOD는 다양한 프로그램을 사용자가 원하는 시점에 볼 수 있도록 한다. MOD 서비스를 유료화 할 경우 시청한 양만큼 요금을 지불하는 pay-per-view 방법을 생각할 수 있다. 본 논문에서는 RTP(Realtime Tansport Protocol)/RTSP(Real Time Streaming Protocol)를 이용한 스트리밍 서버와 클라이언트를 구현하고 여기에 PPV(Pay-Per-View)를 적용해 본다.

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An Efficient Video Management Technique using Forward Timeline on Multimedia Local Server (전방향 시간 경계선을 활용한 멀티미디어 지역 서버에서의 효율적인 동영상 관리 기법)

  • Lee, Jun-Pyo;Woo, Soon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.147-153
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    • 2011
  • In this paper, we present a new video management technique using forward timeline to efficiently store and delete the videos on a local server. The proposed method is based on capturing the changing preference of the videos according to recentness, frequency, and playback length of the requested videos. For this purpose, we utilize the forward timeline which represents the time area within a number of predefined intervals. The local server periodically measures time popularity and request segment of all videos. Based on the measured data, time popularity and request segment, the local server calculates the mean time popularity and mean request segment of a video using forward timeline. Using mean time popularity and mean request segment of video, we estimate the ranking and allocated storage space of a video. The ranking represents the priority of deletion when the storage area of local server is running out of space and the allocated storage space means the maximum size of storage space to be allocated to a video. In addition, we propose an efficient storage space partitioning technique in order to stably store videos and present a time based free-up storage space technique using the expected variation of video data in order for avoiding the overflow on a local server in advance. The simulation results show that the proposed method performs better than other methods in terms of hit rate and number of deletion. Therefore, our video management technique for local server provides the lowest user start-up latency and the highest bandwidth saving significantly.

Design and Implementation of Tool Server and License Server for Protecting Digital Contents (디지털 콘텐츠의 저작권 관리를 위한 라이센스 서버와 툴 서버 설계 및 구현)

  • Hong Hyen-Woo;Ryu Kwang-Hee;Kim Kwang-Yong;Kim Jae-Gon;Jung Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.573-576
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    • 2006
  • Recently, the standard work of the copyright of the Digital content is not completed. And the content providers are developing self's copyright protecting technique. here is some problem such as the confusion existed in the copyright protecting and management system. The reason is that the company using different technique when developing the Digital Contents. Now, there is a standard working leaded by the MPEG. It's called MPEG-21 Multimedia framework and the REL is parted of the Intellectual Property Management and Protection included the framework. And the REL's standard working is completed. The Intellectual Property Management and Protection system contain license server, tool server, metadate server and consume server. In this paper, In order to management and protect the Digital Content copyright, We applying the REL, One of the contents of the MPEG-21 framework to design and implementation the License Server manage the settlement and the consumption information and the Tool Server manage and transport the Tools used from Digital Contents formation to the Digital Contents consumption.

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Aria Online: On-Line Game Using Dream3D (아리아온라인: Dream 3D를 이용한 온라인게임)

  • 이헌주;김현빈
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.532-541
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    • 2004
  • Computer game has become the core part of multimedia area in our knowledge and information based society Recently, computer game has been evolving into on-line 3D games which give players more realism from the existing on-line 2D games. We are competitive in developing on-line 2D games. However, we have difficulties in maintaining the competitive edge in the area of 3D game technologies owing to the limited technologies. In this paper, we design and develop Aria Online, an on-line 3D prototype game using Dream3D. The on-line game supports simultaneous connections of multi -users on each game server and full flexibility on user's view.

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(An Efficient Transmission Rate Control Algorithm for MPEG VOD Service) (MPEG 동영상 서비스를 위한 효율적인 전송률 조절 알고리즘)

  • 이면재;곽준원;송하윤;박도순
    • Journal of the Korea Computer Industry Society
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    • v.3 no.8
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    • pp.1027-1038
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    • 2002
  • Multimedia data services have been widely developed with the recent progression of the Internet technology. Multimedia services, especially, must guarantee Quality of Service with restricted environment resources. The abrupt increase of transmission quanta, so called burst, and the number of client that access multimedia server, with limited network bandwidth will demage the quality of service and the utilization of network resource. Smoothing techniques can reduce the burst of a variable bit rate stream by transmitting data at a series of fixed rates. In this paper, we present a new smoothing algorithm using MPEG's characteristics in transmitting stored video data with VBR. The smoothing algorithm we present will be verified with assorted existing techniques in diverse environments.

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A Study on the Traffic Agent System Using Unicast Method and P2P (유니캐스트 방식과 P2P를 응용한 트래픽 에이전트 시스템에 관한 연구)

  • Kim Hyun-Ki;Kim Song-Young;Cho Dae-Jea
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.707-741
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    • 2005
  • In the multimedia streaming technology, the unicast method require additional cost by an increase traffic according to increase a number of users. The multicast method can solve this problem, but it don't have connection and control information of clients. Now, the most routers support only unicast. Also it has a problem with an exchange of service in other ISP. This paper proposes traffic agent system which is applied unicast and P2P(Peer to Peer) for distance video teaming to overcome this problem. The proposed system decrease the traffic of stream server by control agent, and cut down expenses of network. This system is tested under the distance video leaning using JMF and application software.

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Agent-based Multimedia Personalcasting(AMP) (에이전트 기반 멀티미디어 퍼스널캐스팅)

  • 박성준;김문철
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2002.11a
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    • pp.243-246
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    • 2002
  • It is expected that intelligent broadcasting service (IBS) will be able to provide broadcast programs based on user preference and program-associated information (metadata) in order to assist users to easily navigate the program contents being broadcast. So users can access program contents anytime/anywhere in the way they want. In this paper we propose a framework for IBS based on an intelligent software agent platform so called FIPA (Foundation for Intelligent Physical Agents). We use an FIPA implementation. so called FIPA-OS, as a platform for exchanging user preferences and program information as FIPA messages between a server and clients. The user preference is modeled as the User Preference description scheme in MPEG-7 MDS (Multimedia Description Scheme).

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