• Title/Summary/Keyword: multimedia server

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A Protection Method using Destination Address Packet Sampling for SYN Flooding Attack in SDN Environments (SDN 환경에서의 목적지 주소별 패킷 샘플링을 이용한 SYN Flooding 공격 방어기법)

  • Bang, Gihyun;Choi, Deokjai;Bang, Sangwon
    • Journal of Korea Multimedia Society
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    • v.18 no.1
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    • pp.35-41
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    • 2015
  • SDN(Software Defined Networking) has been considered as a new future computer network architecture and DDoS(Distributed Denial of Service) is the biggest threat in the network security. In SDN architecture, we present the technique to defend the DDoS SYN Flooding attack that is one of the DDoS attack method. First, we monitor the Backlog queue in order to reduce the unnecessary monitoring resources. If the Backlog queue of the certain server is occupied over 70%, the sFlow performs packet sampling with the server address as the destination address. To distinguish between the attacker and the normal user, we use the source address. We decide the SYN packet threshold using the remaining Backlog queue that possible to allow the number of connections. If certain sources address send the SYN packet over the threshold, we judge that this address is attacker. The controller will modify the flow table entry to block attack traffics. By using this method, we reduce the resource consumption about the unnecessary monitoring and the protection range is expanded to all switches. The result achieved from our experiment show that we can prevent the SYN Flooding attack before the Backlog queue is fully occupied.

Transmission of MPEG-4 Stream via Satellite (인공위성을 이용한 MPEG-4 스트림 전송)

  • Lee, Nam-Kyung;Chae, Soo-Hoan
    • Journal of Advanced Navigation Technology
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    • v.6 no.4
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    • pp.290-295
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    • 2002
  • In Mpeg-4 system, objects are composed of ES(Elementary Stream). Each of the objects is managed independently by object-based coding and is transmitted via DMIF(Delivery Multimedia Integration Framework). The data streams in Mpeg-4 are transmitted with using DVB-Data Carousel which can improve the reliability and efficiency by cyclic retransmission. This paper describes a system which transmits some part of data stream of Mpeg-4 object with using DVB-Data Carousel to clients via satellite. This also uses a performance enhancing proxy server for reducing round trip time between ground network and satellite.

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An Efficient Pre-Fetching Service for Multi-media Server based on Disc Partition Scheduling (멀티미디어 서버에서 효율적인 선반입 서비스를 위한 디스크 파티션 스케쥴링)

  • Choi Sung-Wook
    • Journal of the Korea Computer Industry Society
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    • v.6 no.3
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    • pp.379-390
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    • 2005
  • Intensive studies have been made in the area of VOD server Multimedia files in the VOD sever are characterized with the large volume of data, the requirements of synchronization and real-time playback of streams. The basic goal of the study is to find an efficient mechanism to allow maximum number of users under the limited resources such as Buffer size and disk bandwidth. we propose a efficient $pre\_fetching$ policy for multimedia services with dynamic monitoring and management of VOD sever resources. Simulation results show that the rate of buffer usage and service time of proposed scheme are about $28\%$ performance improved than that of traditional methods. This implies that our method can allow much more users for given resources.

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Design and Implementation of Hadoop-based Big-data processing Platform for IoT Environment (사물인터넷 환경을 위한 하둡 기반 빅데이터 처리 플랫폼 설계 및 구현)

  • Heo, Seok-Yeol;Lee, Ho-Young;Lee, Wan-Jik
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.194-202
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    • 2019
  • In the information society represented by the Fourth Industrial Revolution, various types of data and information that are difficult to see are produced, processed, and processed and circulated to enhance the value of existing goods. The IoT(Internet of Things) paradigm will change the appearance of individual life, industry, disaster, safety and public service fields. In order to implement the IoT paradigm, several elements of technology are required. It is necessary that these various elements are efficiently connected to constitute one system as a whole. It is also necessary to collect, provide, transmit, store and analyze IoT data for implementation of IoT platform. We designed and implemented a big data processing IoT platform for IoT service implementation. Proposed platform system is consist of IoT sensing/control device, IoT message protocol, unstructured data server and big data analysis components. For platform testing, fixed IoT devices were implemented as solar power generation modules and mobile IoT devices as modules for table tennis stroke data measurement. The transmission part uses the HTTP and the CoAP, which are based on the Internet. The data server is composed of Hadoop and the big data is analyzed using R. Through the emprical test using fixed and mobile IoT devices we confirmed that proposed IoT platform system normally process and operate big data.

A Development of Real-time Energy Usage Data Collection and Analysis System based on the IoT (IoT 기반의 실시간 에너지 사용 데이터 수집 및 분석 시스템 개발)

  • Hwang, Hyunsuk;Seo, Youngwon
    • Journal of Korea Multimedia Society
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    • v.22 no.3
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    • pp.366-373
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    • 2019
  • The development of monitoring and analysis systems to increase productivity while saving energy is needed as a method to reduce huge amount of energy consumed in the process of producing large forged products. In this paper, we propose a system to monitor and analyze energy usage in real-time collected from gas-meter, wattmeter, and thermometer based on IoT installed in forging factories. The system consists of a data collection server for collecting and processing data from IoT- based platform and existing SCADA equipment and ERP/MES system in forging factories, and an application server for providing services to users. To develop the system, the overall system structure is logically diagrammed, and the databases configuration and implementation modules to efficiently store and manage data are presented. In the future, the system will be utilized to reduce energy consumption by analyzing energy usage pattern and optimizing process works with real-time energy usage and production process data for each facility.

An Access Code Key for Verification Service Model on the Blockchain in a Door Security (출입문 보안을 위한 블록체인 기반의 출입코드키 검증 서비스 모델)

  • Hong, Ki Hyeon;Lee, Byung Mun
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1416-1432
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    • 2022
  • The access control system is a system that allows users to selectively enter the building by granting an access key to the user for security. Access keys with weak security are easily exposed to attackers and cannot properly perform the role that authenticates users. Access code keys should be protected from forgery or spoofing. For this reason, access key verification service models is important in security. However, most models manage all access keys on one central server. This method not only interrupts all services due to server errors, but also risks forgery and spoofing in the process of transmitting access keys. Therefore, blockchain algorithms are used to reduce this risk. This paper proposes a blockchain-based access key verification service model that used distributed stored blockchain gateways on storing access keys and authenticates the user's identity based on them. To evaluate the performance of this model, an experiment was conducted to confirm the performance of the access key forgery recovery rate and the blockchain network performance. As a result, the proposed method is 100% forgery recovery rate, and the registration and verification process is evaluated at 387.58 TPS and 136.66 TPS.

Development of a Scalable Clustering A/V Server for the Internet Personal-Live Broadcasting (인터넷 개인 생방송을 위한 Scalable Clustering A/V Server 개발)

  • Lee, Sang-Moon;Kang, Sin-Jun;Min, Byung-Seok;Kim, Hag-Bae;Park, Jin-Bae
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.107-114
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    • 2002
  • In these days, rapid advances of the computer system and the high speed network have made the multimedia services popularized among various applications and services in the internet. Internet live broadcasting, a part of multimedia services, makes it possible to provide not only existing broadcasting services including audio and video but also interactive communications which also expand application scopes by freeing from both temporal and spatial limitation. In the Paper, an interned Personal-live broadcasting server system is developed by allowing individual users to actively create or join live-broadcasting services with such basic multimedia devices as a PC camera and a sound card. As the number of broadcasters and participants increases, concurrent multiple channels are established and groups are to be expanded. The system should also guarantee High Availability (HA) for continuous services even in the presence of partial failure of the cluster. Furthermore, a transmission mode switching is supported to consider network environments in the user system.

Development of the Parental Educational Multimedia System for Health Promotion of Children in Chungnam Province (충남지역 아동의 건강증진을 위한 멀티미디어 재택 부모교육 시스템 개발)

  • Yoo, Kyung-Hee;Lee, Hye-Kyung;Woo, Hee-Kyoung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.7 no.1
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    • pp.81-93
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    • 2001
  • The purpose of this study was to develop Parental Educational Multimedia System for Health Promotion of Children in Chungnam province. This system includes education programs for information of diseases, prevention of disease, and health promotion of children. Computer language used in this study were html, OS used was Microsoftware NT Server 4.0, the graphic tool was Adobe Photoshop 5.5, and Webpage tool was Notepade. The results of this study were show at internet 'www. ggomalove.co.kr'. Finally, the author suggests that this system could be adequately applied to promoting children's health. Further this study contributes to designing an appropriate health promotion strategy for children.

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A Design and Implementation of VOD Service System with Off-line Search Function (오프라인 검색기능을 가진 주문형 비디오 서비스 시스템 설계 및 구현)

  • 이혜정;박두순
    • Journal of Korea Multimedia Society
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    • v.4 no.3
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    • pp.205-214
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    • 2001
  • As the real time multimedia data service has become available due to the rapid progress of computer and Internet technology, the users can enjoy the newly developed service, which is called Video On-Dem-and(VOD). However, most of service providers have not paid their attention much on the software for various service modes on VOD, but they are only concentrating un the hardware to provide with the high resolution video display. Therefore, the service providers are recently to pay more attention on the software to cope with the various demands of users than hardware. So this paper has designed and implemented the VOD service system for those demands. Since the VOD service system suggested by this paper enable off-line search functions through E-mail, the users can possibly get the necessary information from off-line Search without connecting to the server while the current VOD service can prominently help users to save the time and effort to sea고 and select the Video contents by using periodical current awareness service supported by PUSH technology and user oriented information booking and feedback service supported by SDI service.

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A Bidirectional Push/Pull Transmission Method Between Client and Server in Multimedia Environments (멀티미디어 환경에서 클라이언트와 서버간 양방향 Push/Pull 전송기법)

  • 천주일;이승룡
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.36-39
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    • 2000
  • 멀티미디어 통신 시스템은 멀티미디어의 특성상 대용량 데이터를 처리하기 위한 버퍼 관리기법이 요구된다. 버퍼에 있는 데이터를 전달하는 방식에는 데이터를 제공하는 서버가 데이터 흐름을 제어하는 Push 방식과 데이터를 제공받는 클라이언트가 데이터 흐름을 제어하는 Pull 방식이 있다. 그러나 RTP를 사용하는 기존의 멀티미디어 통신 시스템의 경우 서버와 클라이언트 사이에 Push 방식과 Pull 방식 중의 하나만을 제공하기 때문에 다양한 미디어의 재생을 지원하기에는 한계가 있고, 인터렉티브한 통신이 불가능하다. 더욱이, Push/Pull 두 가지 방식을 모두 지원한다하더라도 단일화된 버퍼 구조를 제공하지 않아 메모리 사용의 낭비가 있다는 단점이 있다. 이를 해결하기 위하여 , 본 논문에서는 RTP를 사용하는 멀티미디어 통신환경에서 각각 단일화된 버퍼구조 구조를 가지고 있는 서버와 클라이언트 사이에 Push 방식과 Pull 방식의 전송방식을 모두를 지원할 수 있는 통합된 Push/Pull 전송 모델을 제안한다. 이 기법은 서버와 클라이언트 사이에서 Peer-to-Peer 개념으로 인터랙티브한 Push/Pull 전송을 지원할 뿐만 아니라 일관된 인터페이스를 지원하는 단일 버퍼 구조를가짐으로써 시스템의 메모리 효율을 향상시킬 수 있다.

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