• Title/Summary/Keyword: multimedia server

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Development of 'Metaverse' XR service using virtual reality (가상현실을 활용한 축제 '메타버스' XR서비스 개발)

  • Sung, Seungmin;Kim, Ki-hyeop;Kim, Young-jin;Lee, HyunWoo;Lee, Byung-kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.633-635
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    • 2021
  • 현재 코로나 19로 인한 각종 지역특산품 축제가 축소 및 취소되어 지역발전에 저해 요인을 해결할 대책이 필요하다. 기존 특산품 축제의 문제점은 상품 품질의 우수성은 있지만, 접근성에 어려움이 있고 지속적인 정부의 방역지침으로 대면이 필수적인 특산품 경제에 타격을 입는다. 본 논문에서는 해당 문제를 해결하기 위해 비대면 메타버스형 VR 기술을 접목한 지역경제 및 관광 활성화를 제안한다. 해당 솔루션은 포톤서버를 활용한 실감형 체험 및 멀티접속을 구현하고 VR-Chatting 기술을 활용하여 대화로 시장 상품을 의견조율 가능한 시스템을 구현하였으며, 3D 아바타 모델링 기술을 활용해 지역별 특성화 캐릭터 제작 및 지역특산품 홍보로 기존 특산품 축제의 문제점을 해결하는 솔루션을 제안한다.

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Unifying User Requests for Multimedia Storage Systems (멀티미디어 저장 시스템을 위한 사용자 요청 통합)

  • Hwang, In-Jun
    • Journal of KIISE:Databases
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    • v.29 no.1
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    • pp.15-26
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    • 2002
  • Most work on multimedia storage systems has assumed that client will be serviced using a round-robin strategy. The server services the clients in rounds and each client is allocated a time slice within that round. Furthermore, most such algorithms are evaluated on the basis of a tightly coupled cost function. This is the basis of well-known algorithm such as FCFS, SCAN, SCAN-EDF, etc. In this paper, we describe a scheduling module called Request Unifier(RU) that takes as input, a set of client request, and a set of constraints on the desired performance such as client waiting time or maximum disk bandwidth, and a cost function. It produces as output a Unified Read Request(URR), telling the storage server which data items to read and when these data items to be delivered to the clients. Given a cost function, a URR is optimal if there is no other URR satisfying the constraints with a lower cost. We present three algorithms in this paper that can accomplish this kind of request merging and compare their performance through an experimental evaluation.

Evaluating and Distributing Algorithms based on Capacities of Duplicated Servers for Traffic Management (트래픽 관리를 위한 부본서버 성능평가 및 분배 알고리즘)

  • Han, Jeoong-Hye;Lee, Kyung-Hee
    • The KIPS Transactions:PartC
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    • v.10C no.1
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    • pp.33-38
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    • 2003
  • Most of the existing algorithms try to disseminate the multimedia contents of internet service provider (ISP), without taking into account characteristics and capacities of duplicated servers. However, they are less reliable without prior information on capacities of duplicated servers. In this paper we propose two algorithms, performance rating algorithm of hardware and capacity algorithm, inspired by the need of improving QoS of delivering multimedia contents without incurring long access delays when the capacities of duplicated servers are significantly different and clients locate in a fixed geographical domain Our simulation results show that they are better than HTTP response time algorithm when the multimedia contents are large and quite different from performances between duplicated servers.

A hybrid prioritized worker model for efficiency of shared resources in the real-time system (실시간 시스템에서 공유자원의 효율적 사용을 위한 혼합형 우선순위 작업자 모델)

  • Park, Hong-Jin;Chun, Kyung-Ah;Kim, Chang-Min
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3652-3661
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    • 1999
  • To support multimedia applications such as a multimedia communication systems and multimedia broadcasting, an operating system need to predict their timing-constraints. So, In this real-time systems, we must solve the priority inversion problem that may make the behavior of unpredictable systems and need a real-time server model that provides a better preemptability and minimizes a system overhead. In current real-time systems, the single thread server model, the worker model and the dynamic server model are being used for synchronization but they cannot propose an effective structure for managing shared resources. In this paper, the priority inheritance protocol is used to solve the priority inversion problem and the hybrid prioritized worker model is proposed, which can provide a more effective structure and a faster response time minimizing a system overhead. The hybrid prioritized worker model is to combine the static and the dynamic prioritized worker model, and have a better performance than other models in response time which is an important factor in a real-time system.

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Development of Realtime Multimedia Streaming Service using Mobile Smart Devices (모바일 스마트 단말을 활용한 실시간 멀티미디어 스트리밍 서비스 개발)

  • Park, Mi-Ryong;Sim, Han-Eug
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.51-56
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    • 2014
  • Thesedays, there are many smart device applications developed, especially on the using various sensors included in the smart device. Smart devices have several sensors which are camera, GPS, mike, and communication module for collecting ubiquitous environment, and many applications are developed by using such sensors. In this paper, we developed the multimedia stream architecture and examined the smart device applications based on open source with front and back-end server clouds for developing the conceptual architecture. Also, we examined the back-end distributed servers, realtime multimedia stream transferring, multi-media store, and media relay for other server and smart devices. We test the examined architecture on the real target environment to collect the SIP initial setup time, media stream delay, and end-to-end play time. The test results show that there have good network operation environment to provide realtime multimedia services, and we need to improve the end-to-end play time by minimizing the initial setup time.

A study on the performance improvement of an adaptive, real-time traffic assignment scheduler using the TP coefficient (TP 계수를 이용한 적응적 실시간 트래픽 할당 스케듈러의 성능 향상에 관한 연구)

  • Park, Nho-Kyung;Jin, Hyun-Joon;Yun, Eui-Jung
    • Journal of Internet Computing and Services
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    • v.11 no.4
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    • pp.1-10
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    • 2010
  • As recent fusion industry and ubiquitous technology have grown fast, network contents, which require high load, are provided in various infrastructures and facilities such as u-city and smart phones. Therefore, it is anticipated that the playback quality of multimedia compared to network loads degrades dramatically due to the drastic increment of real-time reference of conventional high load contents (eg. multimedia data). In this paper, we improved the method of the traffic assignment based on MPP which elevated the playback quality of multimedia by assigning discriminately the possible traffic of MMS with TP coefficients. When the TP coefficient which combines content preference with media preference was applied to a real-time traffic assignment scheduler, the simulation results showed that the multimedia playback stream was assigned within the possible traffic of a server. The real-time scheduling algorithm was improved by using the TP coefficient that combines the time-dependent image contents and the weighted value of media preference. It was observed from the experiment that the loss of the possible traffic decreases to 3.91% and 3.88% for three and four clients respectively.

A Mobile-aware Adaptive Rate Control Scheme for Improving the User Perceived QoS of Multimedia Streaming Services in Wireless Broadband Networks

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1152-1168
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    • 2010
  • Recently, due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services such as the mobile IPTV. In such a wireless broadband network, transmitting a continuous stream of multimedia data is difficult to achieve due to mobile stations (MSs) movement. Providing Quality of Service (QoS) for multimedia video streaming applications requires the server and/or client to be network-aware and adaptive. Therefore, in order to deploy a mobile IPTV service in wireless broadband networks, offering users efficient wireless resource utilization and seamlessly offering user perceived QoS are important issues. In this paper, we propose a new adaptive streaming scheme, called MARC (Mobile-aware Adaptive Rate Control), which adjusts the quality of bit-stream and transmission rate of video streaming based on the wireless channel status and network status. The proposed scheme can control the rate of multimedia streaming to be suitable for the wireless channel status by using awareness information of the wireless channel quality and the mobile station location. The proposed scheme can provide a seamless multimedia playback service in wireless broadband networks in addition to improving the QoS of multimedia streaming services. The proposed MARC scheme alleviates the discontinuity of multimedia playback and allocates a suitable client buffer to the wireless broadband network. The simulation results demonstrate the effectiveness of our proposed scheme.

Bandwidth Requirement of Region-based Hybrid Architectures for Massively Multiplayer Online Games (대규모 멀티플레이어 온라인 게임을 위한 영역 기반 하이브리드 구조의 대역폭 요건)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.123-130
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    • 2018
  • Many massively multiplayer online games(MMOG) use client-server architectures that have enormous server-side bandwidth requirements. In this paper, we propose a region-based hybrid game architecture that combines the advantages of client-server and peer-to-peer architectures, so that only critical events changing game state are processed by the server. In this hybrid architecture, the central server divides the game into regions and assigns a player as a regional server to distribute important updates for that region. Thus, the central server sends state updates to the players through the regional servers. All players in the same region directly exchange updates without affecting game state. This division of labor greatly reduces server bandwidth significantly and enables it to serve larger number of concurrent players. Our experiments show that the region-based hybrid architecture with three-level hierarchy scales better than the client-server architecture, saving considerable bandwidth at the central server while requiring enough bandwidth of players acting as regional servers.

The De-multiplexing Technique on Server Side for MPEG-4 Streaming (MPEG-4 스트리밍을 위한 서버 디멀티플렉싱 기법)

  • 박지현;김상욱
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.60-65
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    • 2001
  • 본 논문은 MPEG-4 스트리밍을 위한 서버 디멀티플렉싱 기법을 제안한다. 일반적인 스트리밍 서비스에서 클라이언트가 수행하는 디멀티플렉싱을 서버에서 수행한다. 이 기법은 클라이언트의 부하를 감소시킨다. 또한, 다수의 클라이언트에게 스트리밍 서비스를 제공할 경우 데이터 중복 전송에 대한 네트워크 자원 낭비를 막고, 서버 시스템의 부하를 줄일 수 있다. 그러므로, 서버 디멀티플렉싱 기법을 사용할 경우, 기존의 PC 환경에서 뿐 만 아니라 무선환경과 같이 자원이 부족한 환경에서 동작하는 멀티미디어 재생기 개발에 응용될 수 있다.

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Analysis of Internet Server Usage Using SVG (SVG를 이용한 인터넷 서버 사용 현황의 시각적 분석)

  • 곽미라;조동섭
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.393-395
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    • 2002
  • 서버의 운영에 있어 시스템 자체의 성능 및 서비스의 성능을 측정하고 관찰하는 일이 매우 중요하다. 기존의 모니터링 툴들이 존재하지만, 해당 서버에 설치되어 운용되는 툴들은 그 동작 자체로 서버에 부하를 줄 수 있다. 또한 기존의 툴들은 원격지에서 시각적인 모니터링을 가능하게 하는 방법으로 이미지 파일을 생성하여 웹을 통해 제공하는 방법을 주로 사용한다. 본 연구에서는 별도의 분석 시스템을 두어 성능 측정과 관찰 작업에 드는 부하를 분석 대상이 되는 서버로부터 제거하였으며, SVG를 사용한 그래프 생성 방법을 제안하여 사용자에게 그래프의 자유로운 확대/축소와 그래프에 대해 행하는 직관적인 상호작용을 가능하게 하였다.

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