• Title/Summary/Keyword: multimedia server

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A Scheme for Push/Pull Buffer Management in the Multimedia Communication Environments (멀티미디어 통신 환경에서 Push/Pull 버퍼 관리 기법)

  • Jeong, Chan-Gyun;Lee, Seung-Ryong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.721-732
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    • 2000
  • Multimedia communication systems require not only high-performance computer hardwares and high-speed networks, but also a buffer management mechanism to process many data efficiently. Two buffer handling methods, Push and Pull, are commonly used. In the Push method, a server controls the flow of dat to a client, while in the Pull method, a client controls the flow of data from a server. Those buffering schemes can be applied to the data transfer between the packet receiving buffer, which receives media data from a network server, and media playout devices, which play the recived media data. However, the buffer management mechanism in client-sides mainly support either one of the Push or the Pull method. Consequently, they have some limitations to support various media playout devices. Futhermore, even though some of them support both methods, it is difficult to use since they can't provide a unified structure. To resolved these problems, in this paper, we propose an efficient and flexible Push/Pull buffer management mechanism at client-side. The proposed buffer management scheme supports both Push and Pull method to provide various media playout devices and to support buffering function to absorb network jitter. The proposed scheme can support the various media playback devices using a single buffer space which in consequence, saves memory space compared to the case that a client keeps tow types of buffers. Moreover, it facilitates the single buffer as a mechanism for the absorbing network jitter effectively and efficiently. The proposed scheme has been implemented in an existing multimedia communication system, so called ISSA (Integrated Streaming Service Architecture), and it shows a good performance result compared to the conventional buffering methods in multimedia communication environments.

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Design and Implementation of parallel Media server in current system environment (기존 시스템 환경에서의 병렬 미디어 서버의 설계 및 구현)

  • 김경훈;류재상;김서균;남지승
    • Proceedings of the IEEK Conference
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    • 2000.06c
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    • pp.97-100
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    • 2000
  • As network resources have become faster and demands for multimedia service through network have increased, the demand for Media server system has increased. These kinds of media server solve their bottle neck problem of internal storage device by using parallel system which takes advantage of fast network resource. Many vendors have suggested each of their media server system to solve these problem radically, but most of them require major modification of infra component and additional drawback has added. For example, storage mechanism for specific media requires new file system which is totally different from traditional one, and algorithm for enhancing performance may not suit for traditional operating system environment. In this paper, we designed a parallel media server based on web interface of traditional system and implemented a program for media server. Implemented server system performs parallel processing through web interface without any modification of traditional system, and controls which is related to merging load by distributed data is charged only to client and control server and consequently load of storage server can be minimized. And also, data transfer protocol for streaming media includes Retransfer algorithm and client Admission control policy relevant to performance of whole system.

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An Implementation of Multimedia contents for Remote Education on the Real Server (리얼 서버 기반의 원격교육을 위한 멀티미디어 컨텐트구현)

  • 김수정;정점석;이정배
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.198-201
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    • 2000
  • 최근들어 멀티미디어 기술 및 컴퓨터 네트워크 기술이 획기적으로 발전되고 확산됨에 따라 이와같은 기술을 교육현장에도 활용함으로써 교육의 효과를 높이는 동시에 시공의 한계를 극복하려는 시도가 원격 교육을 통해 이루어지고 있다. 이러한 추세에 본 연구는 효과적인 실시간 원격교육이 이루어지기 위한 대책으로 다양한 멀티미디어 사이버 콘텐트 구현방안을 제시하였다. 멀티미디어 콘텐트의 인프라는 리얼서버 시스템을 기반으로 하여 상호대화적인 실시간 원격교육이 이루어지도록 한다.

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Peer-to-Peer Transfer Scheme for Multimedia Partial Stream using Client Initiated with Prefetching (멀티미디어 데이터를 위한 피어-투-피어 전송모델)

  • 신광식;윤완오;정진하;최상방
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7B
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    • pp.598-612
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    • 2004
  • Client requests have increased with the improvement of network resources at client side, whereas network resources at server side could not keep pace with the increased client request. Therefore, it is primary factor of the Qos that efficiently utilize network resources at server side. In this paper, we proposed a new model that peer-to-peer transfer scheme for partial multimedia stream based on CIWP which it decrease server network bandwidth by utilizing client disk resources saves additional server network resources. Especially, adapting Threshold_Based Multicast scheme guarantees to do that data transfer within clients never exceed service time of previous peer by restriction of which data size transferring from previous peer less than data size transferring from server. Peer-to-peer transfer within clients is limited in same group classified as ISPs. Our analytical result shows that proposed scheme reduces appling network resources at server side as utilizing additional client disk resource. furthermore, we perform various simulation study demonstrating the performance gain through comparing delay time and proportion of waiting requesters. As a result, when we compared to Threshold_Based Multicast scheme, the proposed scheme reduces server network bandwidth by 35%.

An Object-Oriented, Client-Server Architecture for a Generalized Multimedia a Processing Model in a Distributed Multimedia System (분산 멀티미디어 시스템을 위한 범용 멀티미디어 처리 모델의 객체지향, 클라이언트 -서버 구조)

  • Kim, Doo-Hyun;Lim, Young-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.9-32
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    • 1996
  • In this paper, we describe a multimedia data processing model that supports wide variety of applications based on multimedia production model. This model supports network-transparent access to stored multimedia data, real-time mult media input devices, and multimedia processing. The model addresses real-time dato a switching and delivery, as well as acquisition, processing, and output. Most translation, compression, and synchronization services are integrated. This model consists of three layers: (1) stream, (2) multimedia presentation, (3) hyperpresentaion. This paper describes the data abstractions associated with each layer. These data abstractions provide a framework for defining the services provided by each layer, and describe the object-oriented mechanisms that provide those services. A sample scenario is presentated to illustrate the use of this model. A server-client architecture and implementation issues, and future directions are also discussed. sed.

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An Efficient Data Nigration/Replication Scheme in a Large Scale Multimedia Server (대규모 멀티미디어 서버에서 효율적인 데이터 이동/중복 기법)

  • Kim, Eun-Sam
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.37-44
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    • 2009
  • Recently, as the quality of multimedia data gets higher, multimedia servers require larger storage capacity and higher I/O bandwidth. In these large scale multimedia servers, the load-unbalance problem among disks due to the difference in access frequencies to multimedia objects according to their popularities significantly affects the system performance. To address this problem, many data replication schemes have been proposed. In this paper, we propose a novel data migration/replication scheme to provide better storage efficiency and performance than the dynamic data replication scheme which is typical data replication scheme employed in multimedia servers. This scheme can reduce the additional storage space required for replication, which is a major defect of replication schemes, by decreasing the number of copies per object. The scheme can also increase the number of concurrent users by increasing the caching effect due to the reduced lengths of the intervals among requests for each object.

Implementation and Performance Evaluation of the VOD Multimedia File System (VOD 전용 파일 시스템 개발 및 성능 분석)

  • Kim Byoung-Seob;Kim Hong-Yeon;Kim Young-Cheol;Won Jong-Ho;Lee Mi-Young
    • Annual Conference of KIPS
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    • 2004.11a
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    • pp.191-194
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    • 2004
  • 차세대 인터넷 서버는 인터넷을 통하여 여러 사용자에게 HDTV 급 고품질 멀티미디어 서비스를 제공하고자 개발된 시스템이며, 이를 위하여 디스크 연결 및 네트워크 기능을 정합 시킨 특화된 NS 카드를 개발하였다. Contents Container 파일 시스템은 NS 카드 전용으로 개발된 멀티미디어 파일 시스템이며, 본 논문에서는 Contents Container 파일 시스템에 대한 개발 내용을 기술하고, 개발 시스템의 장단점을 파악하고자 EXT3 파일 시스템과 비교 분석하였다.

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Framework for Multimedia Service using Multicast in CVCN Network

  • Woo, Yoseop;Kim, Iksoo
    • Journal of Advanced Information Technology and Convergence
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    • v.9 no.2
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    • pp.55-63
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    • 2019
  • Vehicle communication networks have some deficient network resources to support a vast multimedia service including safety driving information, video, news and some broadcast relayed from the playgrounds such as professional baseball games for autonomous vehicles. This paper deals with the framework for providing seamless multimedia service including safety driving information using multicast in cooperated-connected vehicle communication network (CVCN). It adopts smart-switch (SS) and smart intelligent multicast agent(SIMA) to support the seamless multimedia service. The SS manages and switches multimedia streams through SIMA in CVCN network. The SIMA to operate as an access point, is composed of multicast supporting part and control part of mobile devices/autonomous vehicles in CVCN network. Therefore this proposed technique using SS and SIMA within CVCN network is a new framework for multimedia service that can disperse the load of server.

A Web-Based Multimedia Dictionary System Supporting Media Synchronization (미디어 동기화를 지원하는 웹기반 멀티미디어 전자사전 시스템)

  • Choi, Yong-Jun;Hwang, Do-Sam
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1145-1161
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    • 2004
  • The purpose of this research is to establish a method for the construction of a multimedia electronic dictionary system by integrating the media data available from linguistic resources on the Internet. As the result of this study, existing text-oriented electronic dictionary systems can be developed into multimedia lexical systems with greater efficiency and effectiveness. A method is proposed to integrate the media data of linguistic resources on the Internet by a web browser. In the proposed method, a web browser carries out all the work related to integration of media data, and it does not need a dedicated server system. The system constructed by our web browser environment integrates text, image, and voice sources, and also can produce moving pictures. Each media is associated with the meaning of data so that the data integration and movement may be specified in the associations. SMIL documents are generated by analyzing the meaning of each data unit and they are executed in a web browser. The proposed system can be operated without a dedicated server system. And also, the system saves storage space by sharing the each media data distributed on the Internet, and makes it easier to update data.

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The Design and Implementation of the Multimedia End-to-End Server I/O System based on Linux (멀티미디어 End-to-End 서버용 리눅스 기반 I/O 시스템 설계 및 구현)

  • Nam, Sang-Jun;Lee, Byeong-Rae;Park, Nam-Seop;Lee, Yun-Jeong;Kim, Tae-Yun
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.311-318
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    • 2001
  • In recent years, users\` demands for multimedia service are increasing because of a diffusion of internet. Server systems, however, offer inefficient multimedia data service to users. Multimedia applications often transfer the same data between shared devices at very high rates, and therefore require an efficient I/O subsystem. Data copying and context switching have long been identified as sources of I/O inefficiency. Therefore we propose the new Multimedia Stream System Call (MSSC) mechanism, which is inserted into a Linux kernel: The MSSC mechanism operates in kernel domain with RTP (Real-time Transport Protocol). We present measurements indicating that use of our techniques resulted in a 12.5%∼14% gain in throughput as compared with a conventional Linux system.

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