• Title/Summary/Keyword: multimedia scenario

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Implementation of Natural Behavior Patterns of Monster based on Energy Model (에너지 모델 기반으로 한 몬스터의 자연스러운 행동 패턴 구현)

  • Lee, Jae Moon;Lim, Seong Kyu
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.87-96
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    • 2014
  • In developing games, realism is considered as an important factor to increase immersion. To do this, the paper developed 'Jungle Master' game applying the conventional energy model to movement of monsters in RPG. The main scenario of the game is that animals attack each other in order to survive the competition in jungle. While chasing monster : fleeing monster is 1:1 in the conventional energy model, it is extended as n:1 in order to increase fun. As the results, this paper showed that the energy model can be effectively applied to the real game and monsters can be implemented so that they can move in natural.

Real-Time Object Recognition for Children Education Applications based on Augmented Reality (증강현실 기반 아동 학습 어플리케이션을 위한 실시간 영상 인식)

  • Park, Kang-Kyu;Yi, Kang
    • Journal of Korea Multimedia Society
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    • v.20 no.1
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    • pp.17-31
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    • 2017
  • The aim of the paper is to present an object recognition method toward augmented reality system that utilizes existing education instruments that was designed without any consideration on image processing and recognition. The light reflection, sizes, shapes, and color range of the existing target education instruments are major hurdles to our object recognition. In addition, the real-time performance requirements on embedded devices and user experience constraints for children users are quite challenging issues to be solved for our image processing and object recognition approach. In order to meet these requirements we employed a method cascading light-weight weak classification methods that are complimentary each other to make a resultant complicated and highly accurate object classifier toward practically reasonable precision ratio. We implemented the proposed method and tested the performance by video with more than 11,700 frames of actual playing scenario. The experimental result showed 0.54% miss ratio and 1.35% false hit ratio.

An Architecture of IoT Information Gateway in the IMS (IMS 기반의 IoT 정보 게이트웨이 구조)

  • Wang, Qichao;Lee, Jaeoh
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.29-36
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    • 2019
  • With the rapid development of 5G technology, more and more network functions are interconnected and more popular. In order to effectively manage emerging network concepts, it allows any device object in the real world to be connected anywhere and at any time through the integration of device object recognition, interaction and raw data collection technologies. In addition, IP Multimedia Subsystem (IMS) is an architecture framework for transmitting IP-based information to the device object which can be represented as end user. Therefore, the Internet of Things and IP Multimedia Subsystem (IoT-IMS) communication platform can provide a convenient and fast way for user or device objects to deploy new application services effectively. In particular, in order to collect and manage the device information from IoT effectively in the IoT-IMS communication platform, an IoT Information Gateway (IIG) is proposed. Through the IoT Application Service (AS) scenario, the collected device information can be easily observed and managed in a unified way.

Countermeasure against MITM attack Integrity Violation in a BLE Network (BLE 네트워크에서 무결성 침해 중간자 공격에 대한 대응기법)

  • Han, Hyegyeon;Lee, Byung Mun
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.221-236
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    • 2022
  • BLE protocol prevents MITM attacks with user interaction through some input/output devices such as keyboard or display. Therefore, If it use a device which has no input/output facility, it can be vulnerable to MITM attack. If messages to be sent to a control device is forged by MITM attack, the device can be abnormally operated by malicious attack from attacker. Therefore, we describes a scenario which has the vulnerabilities of the BLE network in this paper and propose countermeasure method against MITM attacks integrity violations. Its mechanism provides data confidentiality and integrity with MD5 and security key distribution of Diffie Helman's method. In order to verify the effectiveness of the countermeasure method proposed in this paper, we have conducted the experiments. ​As experiments, the message was sent 200 times and all of them successfully detected whether there was MITM attack or not. In addition, it took at most about 4.2ms delay time with proposed countermeasure method between devices even attacking was going on. It is expected that more secure data transmission can be achieved between IoT devices on a BLE network through the method proposed.

Establishing the Framework of Industry Metaverse based on Digital Twin through Case Studies (디지털트윈 기반의 인더스트리 메타버스 : 사례분석을 통한 프레임워크의 정립)

  • Yang, Kyung Ran;Yoon, Sung Chul;Park, Soo Kyung;Lee, Bong Gyou
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1122-1135
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    • 2022
  • With the development of digital technology and the influence of the global pandemic, the metaverse, a three-dimensional virtual world, is receiving attention in society, economy and overall industry, and the manufacturing industry is also accepting it as a major strategic agenda for digital transformation. Therefore, in this study, the concept of the industry metaverse from the perspective of the manufacturing industry was defined, and the types of the industry metaverse were classified into four types by reflecting the characteristics of the manufacturing industry based on the general metaverse scenario presented in previous studies. These are Virtual behavior simulation, Augmented operation of business objects and Virtual experience simulation, Augmented decision of business subjects. In addition, through case analysis of solutions used in the manufacturing industry, it was confirmed that the central technology of the Industry Metaverse is the digital twin, and that it is being implemented by convergence with major digital technologies such as virtual reality, augmented reality, digital human, and AI. This study will be able to provide guidelines for future research on the metaverse from the perspective of the manufacturing industry and establishment of a digital transformation strategy for the industry.

An Overhead Comparison of MMT and MPEG-2 TS in Broadcast Services (방송 서비스에서 MMT와 MPEG-2 TS의 오버헤드 비교)

  • Park, MinKyu;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.21 no.3
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    • pp.436-449
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    • 2016
  • This paper compares the transport overhead of MMT (MPEG Media Transport) with that of MPEG-2 TS (Transport Stream). MPEG-2 TS is globally used in multiplexing compressed audio and video data in digital broadcast industry, including areas of DTV (Digital Television), IPTV (Internet Protocol Television), and DMB (Digital Multimedia Broadcasting). It was the early 1990s when MPEG-2 TS standard was established. After more than two decades of years since its first establishment, many parts of MPEG-2 TS turned out to be inappropriate to today's broadcast and communication environment. Given the situations, in 2014 MPEG (ISO/IEC JTC 1 SC 29/WG 11) standardized MMT as the next-generation multimedia transport standard hopefully that can replace MPEG-2 TS. In this paper, with assumptions of broadcast service scenarios we applied both MMT and MPEG-2 TS to each scenario and we calculated their transport overheads. We used a software program that counts the transport overhead, which was developed in our laboratory for this paper. And we conducted a comparative analysis based on the calculated result of transport overhead.

A QoS Adaption Model on the Policy-Based Network Management in the IMS (IMS에서 정책 기반 네트워크 관리 QoS 적용 모델)

  • Han, Seok-Jun;Lee, Jae-Oh;Kang, Seung-Chan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.7
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    • pp.3175-3181
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    • 2012
  • The need of multimedia based application service is increasing as the number of smart mobile devices such as smart phone, tablet PC, and netbook is increasing rapidly and the development of application service like IPTV. There are various proposed policies to control the limited network resources. The IMS is used to control wired and wireless aggregation network to support multimedia services that are suitable to the user's need and the policy based models using the PDF of the IMS have emerged. In this paper, we propose the QoS adaption model using various protocols with the PDF of the IMS and the user scenario.

Environmental IoT-Enabled Multimodal Mashup Service for Smart Forest Fires Monitoring

  • Elmisery, Ahmed M.;Sertovic, Mirela
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.163-170
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    • 2017
  • Internet of things (IoT) is a new paradigm for collecting, processing and analyzing various contents in order to detect anomalies and to monitor particular patterns in a specific environment. The collected data can be used to discover new patterns and to offer new insights. IoT-enabled data mashup is a new technology to combine various types of information from multiple sources into a single web service. Mashup services create a new horizon for different applications. Environmental monitoring is a serious tool for the state and private organizations, which are located in regions with environmental hazards and seek to gain insights to detect hazards and locate them clearly. These organizations may utilize IoT - enabled data mashup service to merge different types of datasets from different IoT sensor networks in order to leverage their data analytics performance and the accuracy of the predictions. This paper presents an IoT - enabled data mashup service, where the multimedia data is collected from the various IoT platforms, then fed into an environmental cognition service which executes different image processing techniques such as noise removal, segmentation, and feature extraction, in order to detect interesting patterns in hazardous areas. The noise present in the captured images is eliminated with the help of a noise removal and background subtraction processes. Markov based approach was utilized to segment the possible regions of interest. The viable features within each region were extracted using a multiresolution wavelet transform, then fed into a discriminative classifier to extract various patterns. Experimental results have shown an accurate detection performance and adequate processing time for the proposed approach. We also provide a data mashup scenario for an IoT-enabled environmental hazard detection service and experimentation results.

Robust Stereo Matching under Radiometric Change based on Weighted Local Descriptor (광량 변화에 강건한 가중치 국부 기술자 기반의 스테레오 정합)

  • Koo, Jamin;Kim, Yong-Ho;Lee, Sangkeun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.4
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    • pp.164-174
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    • 2015
  • In a real scenario, radiometric change has frequently occurred in the stereo image acquisition process using multiple cameras with geometric characteristics or moving a single camera because it has different camera parameters and illumination change. Conventional stereo matching algorithms have a difficulty in finding correct corresponding points because it is assumed that corresponding pixels have similar color values. In this paper, we present a new method based on the local descriptor reflecting intensity, gradient and texture information. Furthermore, an adaptive weight for local descriptor based on the entropy is applied to estimate correct corresponding points under radiometric variation. The proposed method is tested on Middlebury datasets with radiometric changes, and compared with state-of-the-art algorithms. Experimental result shows that the proposed scheme outperforms other comparison algorithms around 5% less matching error on average.

Development of Management and Evaluation System for Realistic Virtual Reality Field Training Exercise Contents : A Case Study (실감형 가상현실 실전훈련 콘텐츠를 위한 관리 평가 시스템 개발 사례연구)

  • Kim, J.;Park, D.;Lee, P.;Cho, J.;Yoon, S.H.;Park, S.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.111-121
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    • 2020
  • Realistic training contents utilizing intensive immersion of virtual reality are being used in various fields such as industry, education, and medical care. High-risk, high-cost education training, in particular, is difficult to conduct in reality, but it can be applied with the latest virtual reality technology that enhances educational effectiveness by efficiently and safely experiencing it in an environment similar to reality. This study introduces a management system that systematically manages realistic virtual training contents and visualizes training results in schematic pictures based on defined evaluation elements. The management system can store the information generated from the content in the database and manage the training records of each trainee in a practical way. In addition, a content-based scenario can be created in multiple scenarios by setting training goals, number of participants, and methods for applying evaluation elements. This paper describes the management system's production method and the results based on the virtual reality training content as an application example.