• 제목/요약/키워드: multimedia scenario

검색결과 128건 처리시간 0.029초

Total human exposure assessment for environmental pollutants using multimedia and multiroute scenarios in Korea

  • Yang, J-Y;Lim, Y-W;Kim, Y-S;Ho, M-K;Kim, Y-S;Shin, D-C
    • 한국환경독성학회:학술대회논문집
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    • 한국환경독성학회 2003년도 추계국제학술대회
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    • pp.145-145
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    • 2003
  • In the case of POPs (persistence organic. compounds) that have been release into environment, the goal of exposure assessment is to estimate the individual's total intake through various contact media and exposure pathways. The objective of this study was to estimate human exposure to environmental pollutants using a multimedia/multiroute scenario in an urban area of Korea.

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사용자 요소 기반의 신뢰성 있는 기기 탐색을 위한 사물인터넷 통합 시스템 개발 (Development of an Integrated IoT System for Searching Dependable Device based on User Property)

  • 류신혜;김상욱
    • 한국멀티미디어학회논문지
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    • 제20권5호
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    • pp.791-799
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    • 2017
  • With the development of the internet of things, sensor and device are can be applied to various scenario. Overall improving of the dependability index of internet of things is the ultimate goal. And reliability aims to increase the success rate of internet of things service delivery. Many studies about internet of things system have been made on the system to assess a dependability for providing reliable service to user, but it has difficult to reflect the user context for evaluating the device reliability. Also, most do not consider the availability of content information. In this paper, it proposed dependable device searching system in the internet of things environment. This system evaluates device dependability based on device status and measured data. Through the proposed system, it can be provided reliable context information for user-centric service.

PCB 부품 검출을 위한 Knowledge Distillation 기반 Continual Learning (Knowledge Distillation Based Continual Learning for PCB Part Detection)

  • 강수명;정대원;이준재
    • 한국멀티미디어학회논문지
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    • 제24권7호
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    • pp.868-879
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    • 2021
  • PCB (Printed Circuit Board) inspection using a deep learning model requires a large amount of data and storage. When the amount of stored data increases, problems such as learning time and insufficient storage space occur. In this study, the existing object detection model is changed to a continual learning model to enable the recognition and classification of PCB components that are constantly increasing. By changing the structure of the object detection model to a knowledge distillation model, we propose a method that allows knowledge distillation of information on existing classified parts while simultaneously learning information on new components. In classification scenario, the transfer learning model result is 75.9%, and the continual learning model proposed in this study shows 90.7%.

VGG-13 기반의 경량화된 딥러닝 기법을 이용한 차선 이탈 경고 시스템 구현 (Implementation of Lane Departure Warning System using Lightweight Deep Learning based on VGG-13)

  • 강현우
    • 한국멀티미디어학회논문지
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    • 제24권7호
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    • pp.860-867
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    • 2021
  • Lane detection is important technology for implementing ADAS or autonomous driving. Although edge detection has been typically used for the lane detection however, false detections occur frequently. To improve this problem, a deep learning based lane detection algorithm is proposed in this paper. This algorithm is mounted on an ARM-based embedded system to implement a LDW(lane departure warning). Since the embedded environment lacks computing power, the VGG-11, a lightweight model based on VGG-13, has been proposed. In order to evaluate the performance of the LDW, the test was conducted according to the test scenario of NHTSA.

애니메이션 영웅서사의 공간지도 연구 (The Hero's Journey of Animation from the Spatial Map Model)

  • 신연우
    • 한국멀티미디어학회논문지
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    • 제22권6호
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    • pp.729-737
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    • 2019
  • This study defined the animation space as the concept of map based on the space of Joseph Campbell's heroic narrative. The space in which the animated character exists is an image symbolic language that reflects the inner and outer growth stages of the hero. I focused on the spatiality that plays the role of the power to lead the narrative and examined the meaning as the mediator that leads the heroic narrative. First, 6 spatial variables were derived by observing 'Hero's Journey 'which is used as a basis of US commercial animation scenario. Second, spatial variables are defined as 64 zones and proposed as 'Spatial Map Model of the Hero's Journey' (SMMH). Third, the character space of was applied to 'SMMH', and the change of space utilization rate and spatiality and the narrative meaning were analyzed. This study extended the narrative of animation space which was not actively studied to map concept. It is possible to provide a different viewpoint in animation production and research.

프라이빗 블록체인을 사용한 DID 활용 연구 (A Research on the Use of DID Using a Private Blockchain)

  • 박종규;권성근;권기룡;이석환
    • 한국멀티미디어학회논문지
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    • 제24권6호
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    • pp.760-767
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    • 2021
  • The identity verification is one of the most important technologies in online services. Many services in society are provided online, and the service is provided after confirming the user's identity. Users can do a lot of things online, but they also have side effects. Online digital information is easily manipulated and it is difficult to verify its authenticity, causing social confusion. Accordingly, there has been a movement for individuals to directly manage their identity information using DID. In this paper, we propose a system that can authenticate identity by directly adding own personal information and issuing an identifier using DID technology based on a private blockchain. Then, to verify the proposed system, the scenario is executed and verified.

효용이론 기반 숙고형 행동트리를 이용한 게임 인공지능 에이전트 (Game AI Agents using Deliberative Behavior Tree based on Utility Theory)

  • 권민지;서진석
    • 한국멀티미디어학회논문지
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    • 제25권2호
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    • pp.432-439
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    • 2022
  • This paper introduces deliberative behavior tree using utility theory. The proposed approach combine the strengths of behavior trees and utility theory to implement complex behavior of AI agents in an easier and more concise way. To achieve this goal, we devised and implemented three types of additional behavior tree nodes, which evaluate utility values of its own node or its subtree while traversing and selecting its child nodes based on the evaluated values. In order to validate our approach, we implemented a sample scenario using conventional behavior tree and our proposed deliberative tree respectively. And then we compared and analyzed the simulation results.

페트리 네트로 표현된 멀티미디어 시나리오의 재생기 구현 (Implementation of the Player for Petri-Net-based Multimedia Scenario)

  • 한승협;임재걸;이계영
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 1998년도 가을 학술발표논문집 Vol.25 No.2 (2)
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    • pp.309-311
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    • 1998
  • 동기화 전략을 명시하는 방법으로 시간 구간 명시, 시간축 명시, 레퍼런스 포인트를 두는 방법, 페트리넷을 이용하는 방법 등 매우 다양한 연구 결과가 소개되었다. 본 논문은 기존의 멀티미디어 시나리오의 동기화 명시를 위한 페트리넷 방법[1-3]을 확장하여, 페트리넷 동기화 명시를 실현한 멀티미디어 시나리오를 재생하여 주는 시스템을 구현하고, 자료구조, 멀티프로세싱, 동기화 기법 등을 중심으로 본 재생 시스템을 소개한다. 본 시스템의 특징은 미디어 단위의 시나리오 진행이 가능한 것이다. 멀티미디어 프로그램이 학습에 많이 이용되므로 물리의 '중력'을 간단하게 설명하는 예제와 더불어 어떻게 실행되는가를 설명한다.

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웹 멀티미디어 시나리오 상영기 설계 (A Design of a Web Multimedia Scenario Player)

  • 임재걸
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2000년도 추계학술발표논문집 (하)
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    • pp.1421-1424
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    • 2000
  • 홈페이지는 하이퍼미디어를 사용하여 작성하는 것이 보퉁이다. 본 연구의 최종 목적은 이를 확장하여 멀티미디어 시나리오를 작성하여 홈페이지에 삽입할 수 있는 기능을 제공하는 것이다. 이를 위하여, 본 논문은 시나리오 표현 방식을 제안하고, 이렇게 표현된 시나리오를 웹브라우저에서 해석하여 상영하는 프로그램의 설계를 소개한다. 인터넷이 아닌 PC에서 시나리오를 작성하는 환경을 제공하고 작성된 시나리오를 상영하여 주는 멀티미디어 저작 도구는 이미 많이 나와 있지만, 홈페이지에 멀티미디어 시나리오를 삽입하고 이를 해석하여 상영하여 주는 소프트웨어 개발 사례는 별로 없다. 본 연구는 웹페이지에 멀티미디어 시나리오를 손쉽게 삽입할 수 있는 소프트웨어 개발의 계기가 될 것으로 본다.

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인터넷 멀티미디어 시나리오를 모델하기 위한 페트리 넷 소개 (A Petri Net for Modeling Internet Multimedia Scenario)

  • 임재걸
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2000년도 가을 학술발표논문집 Vol.27 No.2 (2)
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    • pp.110-112
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    • 2000
  • 멀티미디어 동기화를 명시하기 위한 수단으로 개발된 페트리 넷의 예로 [1]에 제안된 Object Composition Petri Net(OCPN), [2]에 소개된 Time Stream Petri Net(TSPN), [3]에 소개된 변형된 Petri Net, 등을 들 수 있다. 이들은 모두 멀티미디어 시스템 동기화를 모델링하기 위하여 제안된 Petri net들이다. 기존의 Petri net을 바탕으로 본 논문은 WWW에서 상영될 멀티미디어 시나리오를 표현하기 위하여 사용될 수 있는 Petri net을 제안한다.

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