• Title/Summary/Keyword: multimedia performance

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Effects of Nursing Skills Educational Programs Using Multimedia

  • Choi, Keum-Bong
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.163-170
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    • 2022
  • Nursing students who play a role as future nursing professions are provided with education through various teaching and learning methods in order to develop necessary competencies. The purpose of this study is to confirm the effect of nursing practice education using multimedia. A quasi experimental study with a nonequivalent control group pretest-posttest design was used, and the participants of the study were students from two nursing colleges, who received an educational intervention using multimedia as the experimental group and those without education were selected as the control group. Data collection was conducted immediately before and after educational intervention, and data analysis was performed using the SPSS 21.0 program by x2-test, Fisher's exact probability, and t-test. As a result of the study, the experimental group was statistically significant in self-efficacy (t=3.402, p=0.015), resilience (t=2.047, p=0.045) and performance confidence (t=2.128, p=0.018) compared to the control group. Through these results, we could confirm that multi-media practical education is effective educational method for enhancing nursing students' self-efficacy, resilience, and performance confidence. Therefore, in order to establish a systematization of the nursing profession, it is essential and should be continued for nursing students to use structured multimedia and core fundamental nursing skills.

Distributed Multimedia Scheduling in the Cloud

  • Zheng, Mengting;Wang, Wei
    • Journal of Multimedia Information System
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    • v.2 no.1
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    • pp.143-152
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    • 2015
  • Multimedia services in the cloud have become a popular trend in the big data environment. However, how to efficiently schedule a large number of multimedia services in the cloud is still an open and challengeable problem. Current cloud-based scheduling algorithms exist the following problems: 1) the content of the multimedia is ignored, and 2) the cloud platform is a known parameter, which makes current solutions are difficult to utilize practically. To resolve the above issues completely, in this work, we propose a novel distributed multimedia scheduling to satisfy the objectives: 1) Develop a general cloud-based multimedia scheduling model which is able to apply to different multimedia applications and service platforms; 2) Design a distributed scheduling algorithm in which each user makes a decision based on its local information without knowing the others' information; 3) The computational complexity of the proposed scheduling algorithm is low and it is asymptotically optimal in any case. Numerous simulations have demonstrated that the proposed scheduling can work well in all the cloud service environments.

Design and Verification of High-Performance Parallel Processor Hardware for JPEG Encoder (JPEG 인코더를 위한 고성능 병렬 프로세서 하드웨어 설계 및 검증)

  • Kim, Yong-Min;Kim, Jong-Myon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.2
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    • pp.100-107
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    • 2011
  • As the use of mobile multimedia devices is increasing in the recent year, the needs for high-performance multimedia processors are increasing. In this regard, we propose a SIMD (Single Instruction Multiple Data) based parallel processor that supports high-performance multimedia applications with low energy consumption. The proposed parallel processor consists of 16 processing elements(PEs) and operates on a 3-stage pipelining. Experimental results for the JPEG encoding algorithm indicate that the proposed parallel processor outperforms conventional parallel processors in terms of performance and energy efficiency. In addition, the proposed parallel processor architecture was developed and verified with verilog HDL and a FPGA prototype system.

A Study on MOT Protocol for multimedia Service on Digital Audio Broadcasting Network (DAB망에서 멀티미디어 서비스를 위한 MOT 프로토콜 성능 최적화 방안에 관한 연구)

  • 고예윤;조규섭
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.2
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    • pp.7-11
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    • 2003
  • Nowadays, as digital technologies are rapidly developed and requirements for the various types of broadband multimedia services increases, the radio broadcasting is moving to digitalization. DAB(Digital Audio Broadcasting), as an alternation of existing analog radio broadcasting, is a new type of multimedia broadcasting system. DAB supports not only high-quality audio broadcasting but also various types of multimedia data services. In this paper, we investigate the performance optimization method of MOT Protocol, as the standard for additional services, to support the multimedia services in the DAB network. Because the performance of the MOT protocol is dependent on various parameters such as segment size, segment repetition and so on, we find those by simulation for performance optimization. According to simulation results, the suitable segment size is about 2Kbyte and segment repetition is 4 times for performance optimization.

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Performance Analysis for Multimedia Video Codec on On-Chip Network (온칩 네트워크 기반 멀티미디어 비디오 코덱 성능 분석)

  • Chang, J.Y.;Kim, W.J.;Byun, K.J.;Eum, N.W.
    • Smart Media Journal
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    • v.1 no.1
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    • pp.27-35
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    • 2012
  • In this paper, the performance analysis for multimedia video codec(MPEG-4, H.264) on on-chip network communication architecture is presented. The On-Chip Network (OCN) is the new communication architecture of multimedia SoC design that overcomes the limits of On-Chip Bus architecture by providing higher data traffic bandwidth, reusability and higher scalability. We compared the performance of MPEG-4, H.264 decoder based on-chip network and AMBA on-chip bus. Experimental results show that the performance of MPEG-4, H.264 based on on-chip network is improved over 33~56% compared to the design based on AMBA on-chip bus.

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Design and Optimality Analysis of Cache Performance Model for Multimedia Streaming Environments (멀티미디어 스트리밍 환경을 위한 캐쉬 성능평가 모델 설계 및 최적성 분석)

  • Hyokyung Bahn;Kyungwoon Cho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.9-13
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    • 2023
  • Multimedia streaming data is very large in size and accessed sequentially, making the LRU(Least Recently Used) algorithm widely used to improve I/O performance in traditional caching environments ineffective. Experimental analysis of this has shown the superiority of interval-based caching over LRU, but the theoretical basis has not been proven. In this paper, we design a cache performance model to analyze the optimality of caching for multimedia streaming environments and design a theoretically optimal caching algorithm based on interval caching. Then, we show that the algorithm we design is an optimal algorithm that minimizes cache misses of streaming data based on the proposed model.

Object-based Multimedia Contents Storage for Mobile Devices

  • Nam, Young-Jin;Choi, Min-Seok;Nam, In-Gil
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.31-34
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    • 2005
  • Mobile devices, such as PDAs, portable multimedia players, are more likely to encompass large storage devices with prevalance of high-quality multimedia contents. This paper proposes an object-based multimedia contents storage architecture that employs the object-based storage device model and the iSCSI protocol. It also provides a multimedia content player that operates directly with the proposed storage architecture. We implement both the proposed storage architecture and the multimedia content player upon the Linux environment. Performance evaluation by playing MP3 multimedia contents reveals that the proposed storage architecture reduces the total power consumption by 9%, compared with an existing networked storage. This enhancement is mainly contributed to the fact that a large portion of the file system is moved into the object-based multimedia contents storage from the mobile device.

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A Realization of Digital Convergence Platform based on MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크에 기반한 디지털 컨버젼스 플랫폼 구현에 관한 연구)

  • Oh, Hwa-Yong;Lee, Eun-Seo;Kim, Dong-Hwan;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.227-229
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    • 2005
  • This paper proposes a method of implementation of digital convergence platform(DCP) which enable the service of broadcasting, communication, multimedia and home automation. Also digital convergence platform based on MPEG-21 multimedia framework can be a model to provide a distributed electronic commerce environment of multimedia and to manage of it. Platform hardware is implemented using a general purpose CPU and high performance digital signal processor and has peripheral units for network and multi I/O. It is able to run applications of multimedia which has variable formats on DSP. In addition, a personal transaction of multimedia packaged with MPEG-21 multimedia framework is provided on digital convergence platform. Like this, digital convergence platform bring up a new architecture of multimedia systems using a new generation network.

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Sensitivity Analysis on the Performance of Multimedia Stream Server using Simulation (시뮬레이선을 통한 멀티미디어 스트림 서버의 성능 민감도 분석)

  • Park, Jin-Won;Park, Chong-Won
    • Journal of the Korea Society for Simulation
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    • v.15 no.2
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    • pp.23-29
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    • 2006
  • This paper studies the Internet stream server which serves multimedia stream services such as VoD and MoD. The Internet multimedia stream server is developed to provide 50 users with continuous multimedia stream contents simultaneously. This paper focuses on introducing design concepts, operation details and on evaluating system performance and doing sensitivity analysis with respect to the change of the system components. The performance evaluation is performed using simulation in order to identify the system component that mostly affects the system performance. The sensitivity analysis shows the service delay rates of the multimedia stream server depending on the user's service request pattern. Also, the analysis is made on the utilization rates of the core system components such as the PCI bus and the Ethernet card, and on the system performance change by adding more system components.

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