• Title/Summary/Keyword: multimedia collaboration system

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Component integration Test Modeling with UML (UML 기반 콤포넌트 통합 테스팅)

  • Yun, Hoe-Jin;Seo, Ju-Yeong;Choe, Jeong-Eun;Choe, Byeong-Ju
    • Journal of KIISE:Software and Applications
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    • v.26 no.9
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    • pp.1105-1113
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    • 1999
  • 객체 지향 소프트웨어의 확장과 더불어 소프트웨어의 재사용성의 중요도가 부각되면서 소프트웨어를 콤포넌트 단위로 구현하는 추세이다. 따라서 콤포넌트 기반의 소프트웨어 개발에서의 통합 테스트가 중요한 이슈로 떠오르고 있다. 그러나 콤포넌트들의 통합 테스트에 대한 연구는 미흡한 상태이다. 본 논문에서는 UML을 기반으로 체계적인 통합 테스트 모형을 제안하고. 나아가 본 논문에서는 "멀티미디어 정보처리 시스템"의 사례를 본 논문의 콤포넌트 통합 테스트 모형에 적용한 결과를 분석하여 기술한다. 콤포넌트 통합 테스트 모형은 UML(Unified Modeling Language)의 순서도(sequence diagram)와 협력도(collaboration diagram)를 이용하여 전체 시스템에서 UML의 사건흐름을 구성하는 콤포넌트들 사이의 인터페이스 영역에 존재하는 오류들을 추출한다. 그리고 UML을 기반으로 통합 테스트를 수행함으로써, 테스트 준비 작업을 줄이고, 기존의 UML 지원 도구들과 연계하여 테스트 자동화 도구의 구현을 앞당길 수 있다. 또한 시스템의 순차적 흐름 뿐 아니라, 동시에 수행되는 흐름에 대한 정보까지 모두 수용하여 테스트함으로써, 콤포넌트 기반의 분산 환경의 특성에 적합하다. Abstract As the object-oriented approach to software development becomes more mature, software development from pre-existing, independently developed components becomes an important aim of software engineering. Therefore, integration testing becomes an important aspect of component-based software development. However, there has been little work done in the area of the component-based integration testing. In this paper, we propose the "component integration test model" which is based on UML. Furthermore, we describe a case study on "Multimedia Information Processing System" conducted to analyse the result from which our model is applied. Our model extracts the faults, which exist in interfaces of components, using sequence diagram and collaboration diagram of UML(Unified Modeling Language). As our model is based on UML, the preparation effort for testing is reduced and its test-tools can be implemented more easily through linking existing UML tool. And our model accepts the information of concurrent flow represented by collaboration diagram as well as sequential flow, so it is more suitable to component-based distributed environment.based distributed environment.

The Virtual Collaborative System among Experts (전문가용 가상 협동 시스템 설계)

  • Hong, Chul-Eui;Kim, Mee-Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.12
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    • pp.2241-2248
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    • 2007
  • This paper proposes the web-based virtual collaboration among experts. The proposed system supports the presentation tool using Synchronous Multimedia Integration Language(SMIL) which is the easy and efficient way of adding multimedia to presentations. The presentation gives essential information to the participants before actual discuss. The participants use texts in discussing over the presented medical image. The spatial elements such as point or line, and some type of marker with their relative participants' comments can be set or removed dynamically to represent areas of interest in digital images. XML files are used for recording experts' opinions as well as the spatial elements that are associated with digital images during the discussion and stored for future reference. The participants can also set and reset a polygon in the image to select the interested area and refer to the stored relating information.

Addressing Mobile Agent Security through Agent Collaboration

  • Jean, Evens;Jiao, Yu;Hurson, Ali-R.
    • Journal of Information Processing Systems
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    • v.3 no.2
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    • pp.43-53
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    • 2007
  • The use of agent paradigm in today's applications is hampered by the security concerns of agents and hosts alike. The agents require the presence of a secure and trusted execution environment; while hosts aim at preventing the execution of potentially malicious code. In general, hosts support the migration of agents through the provision of an agent server and managing the activities of arriving agents on the host. Numerous studies have been conducted to address the security concerns present in the mobile agent paradigm with a strong focus on the theoretical aspect of the problem. Various proposals in Intrusion Detection Systems aim at securing hosts in traditional client-server execution environments. The use of such proposals to address the security of agent hosts is not desirable since migrating agents typically execute on hosts as a separate thread of the agent server process. Agent servers are open to the execution of virtually any migrating agent; thus the intent or tasks of such agents cannot be known a priori. It is also conceivable that migrating agents may wish to hide their intentions from agent servers. In light of these observations, this work attempts to bridge the gap from theory to practice by analyzing the security mechanisms available in Aglet. We lay the foundation for implementation of application specific protocols dotted with access control, secured communication and ability to detect tampering of agent data. As agents exists in a distributed environment, our proposal also introduces a novel security framework to address the security concerns of hosts through collaboration and pattern matching even in the presence of differing views of the system. The introduced framework has been implemented on the Aglet platform and evaluated in terms of accuracy, false positive, and false negative rates along with its performance strain on the system.

A study on the Collaboration Telemedicine Application System using the PACS (PACS를 이용한 상호참여형 원격진료 응용시스템 개발에 관한 연구)

  • 정세현;김석수
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.2
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    • pp.80-87
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    • 1999
  • We propose the various Telemedicine applications using collaborative PACS environment. Traditionally, almost all medical images have been printed on radiological films. These films are expensive to produce and easy to misplace and usually only one copy exists, thus limiting the number of persons who have simultaneous access to the images. But the merit of this system including PACS(Picture Archiving and Communications System ) is very many which are small depository, low maintenance expense, good efficience(storage, speed) and good flexibility but the development costs is higher. This research has been done creating multimedia-based Telemedicine system for home PCs in network environment. Most of Telemedicine used hardware and exclusive line of high cost as CATV broadcasting technique. But this system will contribute to change the Home-PC for better use of collaborations among doctor and patients through various modes of interactions in cyberspace.

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Microwave Remote Sensing System Development in MACRES

  • Mahmood, K.A.;Ali, A.;Yusof, S.;Ahmad, Z.;Jamil, H.;Ibrahim, N.;Aziz, H.;Abu Bakar, S.B.
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1012-1014
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    • 2003
  • Since it's establishment Malaysian Center for Remote Sensing (MACRES) has focused on the measurements from airborne and space borne remote sensors. In the year 1999 MACRES in collaboration with Multimedia University Malaysia (MMU) began developing it's own remote sensing sensors to meet Malaysian Remote Sensing needs. MACRES adopted a very systematic approached to the development of these microwave sensors. Starting from non-imaging ground base microwave remote sensing sensors MACRES is now well into developing it's first Airborne Synthetic Aperture Radar. With the capability of developing it's own sensors MACRES will profit more on the microwave remote sensing application research. This paper will demonstrate MACRES capability in developing Microwave Remote Sensing Sensors to meet Malaysian remote sensing society needs.

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Design and Evaluation of Telematics User Interface for Ubiquitous Vehicle

  • Hong, Won-Kee;Kim, Tae-Hwan;Ko, Jaepil
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.3
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    • pp.9-15
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    • 2014
  • In the ubiquitous computing environment, a ubiquitous vehicle will be a communication node in the vehicular network as well as the means of ground transportation. It will make humans and vehicles seamlessly and remotely connected. Especially, one of the prominent services in the ubiquitous vehicle is the vehicle remote operation. However, mutual-collaboration with the in-vehicle communication network, the vehicle-to-vehicle communication network and the vehicle-to-roadside communication network is required to provide vehicle remote operation services. In this paper, an Internet-based human-vehicle interfaces and a network architecture is presented to provide remote vehicle control and diagnosis services. The performance of the proposed system is evaluated through a design and implementation in terms of the round trip time taken to get a vehicle remote operation service.

An Error Mutual Awareness and Control System for a Web Based Multimedia Collaboration Work Environment (웹 기반 멀티미디어 공동 작업 환경에서 오류 상호 인지 및 제어 시스템)

  • Ko Eung-Nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.237-240
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    • 2004
  • 본 논문에서는 URL 동기화 기능을 갖는 멀티미디어 공동 작업 환경에서 오류 상호 인지 및 제어에 대하여 기술한다. 웹 기반 공동 작업 환경에 참여하는 모든 사용자들은 사용자의 명령, 또는 오류가 발생된 응용들을 제어 가능하며 상호 작용 가능하다. 상호 인지란 상호 작업 이해, 참여자 관계 설정 등 결합이라는 구현 기술을 말한다. 파일 공유, 윈도우 복사, 윈도우 오버레이, 또는 윈도우 공유 등 인지의 구현 방법이 있는데 웹 기반 멀티미디어 공동 작업 환경에서 오류 발생시 오류도 하나의 응용으로 취급하여 처리한다. 즉, 윈도우 오버레이 기능에 세션 제어, 발언권 제어 등을 추가한 윈도우 공유 방법을 제안한다.

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The Design and Implementation of Efficient System for Multiparty Multimedia Collaboration (다자간 멀티미디어 공동작업을 위한 효율적인 시스템의 설계 및 구현)

  • Sung, Baek-Kyon;Lee, Hyun-Woo;Seong, Dong-Su;Lee, Keon-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.61-64
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    • 2002
  • 본 논문에서는 다자간 멀티미디어 공동작업에서 QoS를 보장하는 영상, 음성 및 화이트보드 데이터의 효율적인 전송을 위해 IP 그룹화를 이용한 영상 및 데이터의 전송 시스템을 설계하고, 구현한다. 기존의 다자간 멀티미디어 공동작업에서 TCP 방식의 화이트보드 비트맵 데이터 전송으로 인해 발생하는 네트워크 병목현상을 해소하고 음성의 QoS를 보장하기 위해, IP 그룹화를 이용한 효율적인 영상 및 화이트보드 데이터의 전송을 제안, 구현함으로써 전송의 속도 향상 및 손실을 최소화한다.

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A Study on the Method for Efficient Development of Digital Humanities System (디지털 인문학 시스템의 효율적 개발을 위한 방법에 관한 연구)

  • Kang, Ji-Hoon;Lee, Dong-Yul;Moon, Sang-Ho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.7
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    • pp.389-397
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    • 2016
  • Digital Humanities System is a method to effectively share and spread Humanities information and knowledge to users by using information technology. It Also comes into the spotlight as a new research methodology for researches of Humanities researchers. Digital Humanities System distinguishes itself from other existing information systems. Therefore, when the system is developed, it needs to supply with manpower related to development process which is specialized for Digital Humanities System, not for the several established construction methodology. Digital Humanities System studies recently is mostly constructed using the usual methodology of information system construction. Because of its falling efficiency and usability after constructing the system, however, examples of failure of operating system occur. In this paper, accordingly, effective and creative Digital Humanities System development methodology will be studied from the point of view of information technology through collaboration with various field of expertise. In detail, based on information system methodologies in software engineering perspective, we propose a methodology to build a specialized system in the digital humanities.

Tree-Based Conversational Interface Supporting Efficient Presentation of Turn Relations (응답 관계의 효율적인 프레젠테이션을 지원하는 트리 기반 대화 인터페이스)

  • 김경덕
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.377-387
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    • 2004
  • This paper describes a tree-based conversational interface supporting efficient presentation of turn relations on online conversation. Most of conventional conversational interfaces are difficult to make use of formal conversation such as group meeting, decision-making, etc. due to very simplicity of a con versational interface and restriction of data structure of conversational messages. And a tree-based conversational interface supports formal conversation, but they are difficult to present turn relations because of jumpy display by locations of replied turns and distance between replied turns, etc. So this paper suggests a tree-based conversational interface to present efficiently turn relations using XML-based messages with merits of a text-based interface. The suggested conversational interface was implemented by using XML-, DOM, and JDK. And this paper showed that the conversational interface could be applied to conversation system using client- server architecture. Applications for the conversational interface are as follows: collaboration, distance teaming, online game, etc.

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