• Title/Summary/Keyword: multicast service

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Design and Implementation HDTV Relay Transmission System for Overlay Multicast (오버레이 멀티캐스트를 위한 HDTV 중계전송 시스템 설계 및 구현)

  • Son, Seung-Chul;Kwag, Yong-Wan;Heo, Kwon;Lee, Hyung-Ok;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1A
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    • pp.57-65
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    • 2007
  • The overlay multicast that has been recently presented as IP alternative for the IP multicast has been getting much persuasion by the computing power of the hardware and the advancement of the network techniques to enforce Routing in application-level. In an overlay multicast, the system resource and the network bandwidth must be utilized efficiently to service real-time HDTV images. Specifically, the system must consider the delay and the jitter that can be incurred at the application-level. In this paper, we implement a server and a client to broadcast HDTV, in the session composed by the existing overlay multicast protocol. The broadcasting server performs the service using a TV tuner, An HDTV camcorder, and files, clients constituting a multicast group relay the received data to other clients. At this time, the information that the clients report periodically, including their delay and the network state, to the server is used as an important information to maintain an overlay session. The implementation is based on the DirectX and its performance is evaluated by the LAN test bed that has been set.

Multi-hop Relay System for Multicast and Broadcast Service over Mobile WiMAX (멀티캐스트와 브로드캐스트 서비스의 성능 향상을 위한 모바일 와이맥스 중계 시스템)

  • Cho, Chi-Hyun;Youn, Hee-Yong
    • Journal of KIISE:Information Networking
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    • v.35 no.3
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    • pp.227-234
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    • 2008
  • The development of wireless network technology allows high data rate seamless communication irrespective of the place and time in various emerging mobile service environment. Unlike wired networks, however, wireless networks utilize expensive limited bandwidth. MBS(Multicast Broadcast Service), which is supported by mobile WiMAX system based on IEEE802.16e, overcomes this problem using a shared downlink channel for efficiently supporting a number of users. However. the coverage and throughput of the system are significantly affected by the channel condition. In this paper we propose on MBS system employing Mobile Multi-Hop Relay(MMR) and adaptive modulation and coding(AMC) scheme. The result of NS-2 computer simulation shows that the throughput and transmission time are substantially improved by the proposed approach compared to the existing MBS system.

A Multicast Service Framework for Mobile Hosts (이동 호스트를 위한 멀티캐스트 서비스 방안)

  • Bang, Sang-Won;Jo, Gi-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.4
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    • pp.973-981
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    • 1997
  • This paper identifies the main features and problems which have to be considerde when providing multicast services for mobile hosts.We also present a schme for solving these problems.To do this,we intreduce the ieda of the group view with a host status and present a multicast algorithm based on the group view concept.This paper mainly fouces on the exactly-once semantic for multicast delivery.It will provide basis for build-ing multicast servies for mobile hosts.

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Multicast Algorithm of Multimedia data over Heterogeneous User Environment (상이한 사용자 환경을 고려한 멀티미디어 데이터의 멀티캐스트 알고리즘)

  • Lee, Seung-Ha;Na, Yun-Ju;Kim, Sung;Nam, Ji-Seung;Jun, Hyung-Kook;Jo, Chang-Sik
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.125-128
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    • 2001
  • Nowadays, Internet users are widespread internationally. Fallowing the users requirements, server has to transfer real-time multimedia data to many clients. Multicast can significantly reduce the system overhead and the network resource waste, so it supports efficient mechanism when server has to transfer same data to many clients. We can deliver multimedia data transfer in real-time using Patching Algorithm which has no delay for service request. And multicast algorithm can support different network bandwidth using Receiver driven Layered Multicast under heterogeneous environment network. The purpose of this paper is to suggest an algorithm that can create new multicast group adequately and transfer real-time multimedia data efficiently under heterogeneous environment.

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Mobile Multicast Mechanism in IP based-IMT Network Platform (IP기반-IMT 네트워크에서의 모바일 멀티캐스트 기법)

  • Yoon Young-Muk;Park Soo-Hyun
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.3-7
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    • 2005
  • The structure of $IP^2$(IP based-IMT Network Platform) as ubiquitous platform is three-layered model : Middleware including NCPF(Network Control Platform) and SSPF(Service Support Platform), IP-BB(IP-Backbone), Access network including Sensor network. A mobility management(MM) architecture in NCPF is proposed for $IP^2$. It manages routing information and location information separately. The existing method of multicast control in $IP^2$ is Remote Subscription. But Remote Subscription has problem that should be reconstructed whole Multicast tree when sender moves. To solve this problem, we propose a way to put Multicast Manager in NCPF.

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A Study on WMNs Based Routing Metrics for High Throughput Multicast

  • Gao, Hui;Kwag, Young-wan;Lee, Hyung-ok;Park, Jun-seok;Nam, Ji-seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.785-788
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    • 2012
  • There has been growing interest in multicast technologies for wireless mesh networks with increasing demand for enjoying seamless multimedia broadcast service such as mobile IPTV anytime anywhere for any content on any device. This paper addressed the factors that should be considered when designing multicast algorithm in WMNs. Several routing metrics which are adapted for WMNs based multicast are described in detail to show that the main design goal for multicast metric is to achieve high throughput. Those metrics that take into account the characteristics of WMNs such as wireless broadcast advantage or channel diversity can arrange load balancing more effectively.

Comparison of the Average Latency Time of Overlay Multicast for Internet Broadcasting Service (인터넷방송 서비스를 위한 오버레이 멀티캐스트 기법의 평균 대기시간 비교)

  • Cho, Hye-Ran;Song, Bok-Sob;Kim, Jeong-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.58-65
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    • 2008
  • The overlay multicast that has been recently presented as an alternative for the IP multicast has been getting much attention by the advancement of network techniques to enforce routing in application-levels. In this paper, we verified the efficiency of Internet broadcasting through comparing latency time of TBCP with mOBCP that have distributed Tree-first based spanning-tree structures in overlay multicast techniques. We also propose effective tree structures that minimize latency time and provide competent service by choosing optimum parent nodes early in the base of these two methods over the same time slot in multi-user connection. The results of our comparison showed that average latency time in mOBCP techniques declined by 36% from those of TBCP technique.

Dynamic Threshold-Based Multicast Scheme for N-Screen Services in Indoor and Ship Area Networks (선박 및 실내 N-스크린 서비스를 위한 동적 Threshold 기반 멀티캐스트 기술)

  • Hur, Kyeong;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1369-1376
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    • 2015
  • A wireless bridge is essential to transmit control and managing information to sensors or instruments from a central integrated ship area network station. In this paper, a WiMedia Distributed-MAC(D-MAC) protocol is adopted for development of a seamless N-Screen wireless service in Indoor and Ship Area Networks. Furthermore, to provide the OSMU(One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a Dynamic Threshold-based Multicast(DTM) technology is proposed and analyzed. For this technology, a new Hard/Soft Vertical Region(HVR-SVR) based time slot allocation and a multicast resource reservation scheme are combined. From simulation results, proposed DTM scheme expands the number of time slots available for unicast and multicast realtime N-Screen reservations with various service time interval requests. Furthermore, it enhances performances in vewpoints of realtime N-Screen data reservation conflict and throughput.

An efficient Multicast Delivery Mechanism Based on Locality in Mobile IPv6 Networks (이동 IPv6 환경에서 지역성에 기반한 효율적인 멀티캐스트 전송 메커니즘)

  • Sung Sulyun;Kim Kiyoung;Shin Yongtae
    • The KIPS Transactions:PartC
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    • v.12C no.3 s.99
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    • pp.409-418
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    • 2005
  • This paper presents an efficient multicast method based on a locality in mobile IPv6 networks. We exploit the repetitive movement pattern of mobile node to reduce the total number of experience of graft and join procedure. We defined the locality scope by a movement pattern. While the network is included in the locality scope, the network should maintain a multicast tree even when the mobile node moves to the other network. In this way, the mobile host can receive a multicast service without a delay when it moves to the network in the locality scope later. We compare our scheme with existing schemes under the total signaling cost and the service delay time by using a discrete analytical model for cost analysis. Analytical results demonstrated that the total signaling cost and service delay time was significantly reduced through our proposed scheme.

Energy-efficient Multicast Algorithm for Survivable WDM Networks

  • Pu, Xiaojuan;Kim, Young-Chon
    • Current Optics and Photonics
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    • v.1 no.4
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    • pp.315-324
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    • 2017
  • In recent years, multicast services such as high-definition television (HDTV), video conferencing, interactive distance learning, and distributed games have increased exponentially, and wavelength-division multiplexing (WDM) networks are considered to be a promising technology due to their support for multicast applications. Multicast survivability in WDM networks has been the focus of extensive attention since a single-link failure in an optical network may result in a massive loss of data. But the improvement of network survivability increases energy consumption due to more resource allocation for protection. In this paper, an energy-efficient multicast algorithm (EEMA) is proposed to reduce energy consumption in WDM networks. Two cost functions are defined based on the link state to determine both working and protection paths for a multicast request in WDM networks. To increase the number of sleeping links, the link cost function of the working path aims to integrate new working path into the links with more working paths. Sleeping links indicate the links in sleep mode, which do not have any working path. To increase bandwidth utilization by sharing spare capacity, the cost function of the protection path is defined to use sleeping fibers for establishing new protection paths. Finally, the performance of the proposed algorithm is evaluated in terms of energy consumption, and also the blocking probability is evaluated under various traffic environments through OPNET. Simulation results show that our algorithm reduces energy consumption while maintaining the quality of service.