• Title/Summary/Keyword: multiagent system

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Development of a Ubiquitous Vision System for Location-awareness of Multiple Targets by a Matching Technique for the Identity of a Target;a New Approach

  • Kim, Chi-Ho;You, Bum-Jae;Kim, Hag-Bae
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.68-73
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    • 2005
  • Various techniques have been proposed for detection and tracking of targets in order to develop a real-world computer vision system, e.g., visual surveillance systems, intelligent transport systems (ITSs), and so forth. Especially, the idea of distributed vision system is required to realize these techniques in a wide-spread area. In this paper, we develop a ubiquitous vision system for location-awareness of multiple targets. Here, each vision sensor that the system is composed of can perform exact segmentation for a target by color and motion information, and visual tracking for multiple targets in real-time. We construct the ubiquitous vision system as the multiagent system by regarding each vision sensor as the agent (the vision agent). Therefore, we solve matching problem for the identity of a target as handover by protocol-based approach. We propose the identified contract net (ICN) protocol for the approach. The ICN protocol not only is independent of the number of vision agents but also doesn't need calibration between vision agents. Therefore, the ICN protocol raises speed, scalability, and modularity of the system. We adapt the ICN protocol in our ubiquitous vision system that we construct in order to make an experiment. Our ubiquitous vision system shows us reliable results and the ICN protocol is successfully operated through several experiments.

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Reliable Information Search mechanism through the cooperation of MultiAgent in Distributed Environment (분산환경에서 멀티에이전트 상호협력을 통한 신뢰성 있는 정보검색기법)

  • Park Min-Gi;Kim Cui-Tae;Lee Jae-Wan
    • Journal of Internet Computing and Services
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    • v.5 no.5
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    • pp.69-77
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    • 2004
  • As the internet is widely distributed. the intelligent search agent is commonly used to meet the needs of user. But these Intelligent multi-agents are so independent each other that they can not give reliability of information and also have difficulty in coping with the dynamic distributed environments due to the short of cooperation abilities among multiagent. To resolve these problems. this paper proposes the mechanism for efficient cooperation and information processing by creating agency within broker agent and clustering multi agent's agency using neural network. For reliability of information. we also propose the multiagent management mechanism that can improve the information update problems which are in existing search systems and evaluate the performance of this research through simulation.

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P2P DICOM System using Multiagent Systems Communicating with XML Encoded ACL (XML 기반 ACL로 통신하는 멀티에이전트 시스템을 이용한 P2P DICOM 시스템)

  • Kwon, Gi-Beom;Kim, Il-Kon
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.5
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    • pp.598-606
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    • 2002
  • We suggest a distributed communication and management methodology using PC to PC Query multicasting strategy for efficient management of medical images produced by DICOM(Digital Imaging and Communications in Medicine) Modalities. It is absolutely necessary to reduce strict degradation of PACS system due to large sire of medical images and their very high transport rates. DICOM PC to PC Component is composed of a Service Manager to execute requested queries, a Communication Manager to take charge of file transmission, and a DICOM Manager to manage stored data and system behavior Each Manager itself is a component to search for requested file by interaction or to transmit the file to other PCs. Distributed management and transformation of medical information based on PC to PC Query multicasting methodology will enhance performance of central server and network capacity, reducing overload on both. We organize three major components for system operation. Each component is implemented as Agent. Communication between agents uses XML encoded Agent Communication Language.

WBI Support System using Multiagent (멀티 에이전트를 이용한 WBI 학습 지원 시스템)

  • 노은영;허철회;정환묵
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.05a
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    • pp.269-272
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    • 2003
  • 웹을 이용한 교수-학습모형인 WBI 학습을 촉진시키기 위해서 교육전문가에 의해 검증된 학습자료를 효율적으로 관리하는 시스템을 구축하고, 사용자가 원하는 문서를 추정하여 제시한다. 사용자가 참조한 문서들에 대하여 에이전트가 추가, 삭제 등을 자율적으로 하며, 참조 문서간의 유사도를 측정한다. 이 유사도를 이용하여 적합한 문서를 추정하고 제시함으로서 사용자의 불명확한 정보요구에도 적합한 문서를 제공할 수 있다. 따라서, 사용자의 정보수집을 지원하고 웹을 통한 학습환경을 개선하여 WBI 학습을 촉진시킬 수 있다.

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An Open Multiagent System Architecture based on Web Service Infrastructure (웹서비스 기반의 개방형 다중 에이전트 시스템 구조)

  • Hwang, Gyeong-Sun;Lee, Seung-Hui;Yang, Won-Seop;Lee, Geon-Myeong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.11a
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    • pp.3-6
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    • 2006
  • 분산 환경에서의 자원 및 서비스를 활용하여 응용 시스템을 구축하기 위한 패러다임으로서 다중 에이전트 구조가 많아 연구되어 왔다. 이 논문에서는 다양한 자원 및 서비스를 개방적으로 활용하기 위해, 웹서비스의 개방적인 환경을 활용하여 에이전트 및 웹서비스 객체를 효과적으로 이용할 수 있도록 하는 개방형 다중 에이전트 시스템 구조에 대해서 소개한다.

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An Agent-based Network Management System Using Active Information Resources

  • Kinoshita, Tetsuo;Kitagata, Gen;Takahashi, Hideyuki;Sasai, Kazuto;Kalegele, Khamisi
    • International journal of advanced smart convergence
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    • v.2 no.2
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    • pp.10-15
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    • 2013
  • An expert network administrator is not always stationed as disasters happen. In that case, it is desirable that a novice administrator is capable of taking part in network recovery operations as well. In this paper, an agent-based network management system in emergency situations is presented. We use the Active Information Resource based Network Management System (AIR-NMS) to relieve the human administrator from parts of her management tasks and present an interface that remotely can control this management system. The effectiveness of the system is demonstrated by experiments using a prototype system.

Agent-based Resource Allocation System with consideration of Production Smoothing (생산평활회가 고려된 에이전트 기반의 자원할당시스템)

  • 허준규;김호찬;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.154-158
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    • 1997
  • This paper proposes a new resource allocation system where overall performance can be improved using production smoothing method. In economic point of view, market price is determined by the market mechanism that is subject to the law of demand and supply. Similarly, agents determine whether to allocate tasks to machines by profit and loss or not. In existing resource allocation system, tasks are exclusively allocated to agents with better manufacturing conditions, because they are evaluated by the only currency. But in the proposed resource allocation system, agents are evaluated by not only a currency but also machine specifications. Hereby, the production smoothing is achieved and we expect to improve system performance In this study, we propose a resource allocation system with consideration of Production Smoothing.

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Hybrid Modeling and Control for Platoon Maneuvers in Automated Highway Systems (군집주행 기동을 위한 하이브리드 모델링 및 제어기 설계)

  • 전성민;최재원
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.12
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    • pp.1014-1022
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    • 2002
  • An objective of Automated Highway Systems (AHS) is to increase the safety and throughput of the existing highway infrastructure by introducing traffic automation. AHS is an example of a large scale, multiagent complex dynamical system and is ideally suited for a hierarchical hybrid controller. We discuss a design issue of efficient hybrid controllers for the platoon maneuvers on AHS. For the modeling of a hybrid system including the merge and split operations, a safety distance policy is introduced for the merge and split operations. After that, the platoon system will be modeled by a hybrid system In addition, a hybrid controller for the proposed merge and split operation models is presented. Finally, the performance of the proposed hybrid control scheme is demonstrated via scenarios for platoon maneuvers.

Evoluationary Design of a Fuzzy Logic Controller For Multi-Agent Robotic Systems

  • Jeong, ll-Kwon1;Lee, Ju-Jang
    • Transactions on Control, Automation and Systems Engineering
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    • v.1 no.2
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    • pp.147-152
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    • 1999
  • It is an interesting area in the field of artifical intelligence to find an analytic model of cooperative structure for multiagent system accomplishing a given task. Usually it is difficult to design controllers for multi-agent systems without a comprehensive knowledge about the system. One of the way to overcome this limitation is to implement an evolutionary approach to design the controllers. This paper introduces the use of a genetic algorithm to discover a fuzzy logic controller with rules that govern emergent agents solving a pursuit problem in a continuous world. Simulation results indicate that, given the complexity of the problem, an evolutionary approach to find the fuzzy logic controller seems to be promising.

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C-COMA: A Continual Reinforcement Learning Model for Dynamic Multiagent Environments (C-COMA: 동적 다중 에이전트 환경을 위한 지속적인 강화 학습 모델)

  • Jung, Kyueyeol;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.4
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    • pp.143-152
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    • 2021
  • It is very important to learn behavioral policies that allow multiple agents to work together organically for common goals in various real-world applications. In this multi-agent reinforcement learning (MARL) environment, most existing studies have adopted centralized training with decentralized execution (CTDE) methods as in effect standard frameworks. However, this multi-agent reinforcement learning method is difficult to effectively cope with in a dynamic environment in which new environmental changes that are not experienced during training time may constantly occur in real life situations. In order to effectively cope with this dynamic environment, this paper proposes a novel multi-agent reinforcement learning system, C-COMA. C-COMA is a continual learning model that assumes actual situations from the beginning and continuously learns the cooperative behavior policies of agents without dividing the training time and execution time of the agents separately. In this paper, we demonstrate the effectiveness and excellence of the proposed model C-COMA by implementing a dynamic mini-game based on Starcraft II, a representative real-time strategy game, and conducting various experiments using this environment.