• Title/Summary/Keyword: multi-user

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Reference Vector Diversity of Subspace Interference Alignment in Multi-cell Multi-user Uplink Systems (부분공간 간섭 정렬을 이용한 다중 셀 상향링크 시스템에서 합용량 향상을 위한 레퍼런스 벡터 다이버서티)

  • Seo, Jong-Pil;Lee, Yoon-Ju;Kwon, Dong-Seung;Lee, Myung-Hoon;Chung, Jae-Hak
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.7
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    • pp.23-28
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    • 2010
  • We propose a reference vector diversity method in multi-cell multi-user uplink system with the subspace interference alignment to obtain higher sum rate capacity. The proposed method transmits several reference vectors before the data transmission, and selects the best reference vector to maximize the cell sum rate. The proposed method provides higher sum-rate capacity compared with the previous interferenc alignment. Simulation result exhibits the proposed method improves the sum-rate capacity by 60%.

A Study on the Development of Multi-sensory Virtual Reality System based on Realistic Media (실감미디어 기반의 다감각 가상 체감시스템 개발에 관한 연구)

  • Lee, Hyun-Cheol;Park, Ki-Chang;Kim, Eun-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
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    • v.20 no.9
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    • pp.1574-1583
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    • 2017
  • This paper proposes how to develop a multi-sensory virtual reality system based on realistic media that can improve the sense of immersion and reality experienced by the user. We suggest four types of multi-sensory virtual reality system; a realistic media experience system which provides sensory experiences to user by interlocking the media file with the sensory informations and reproducing the sensory information suitable for the scene, a real image-based panorama experience system which maximizes the sense of reality, an experience ball system in which users engage themselves into the system environment to lead the story and immersion of the content through interaction with the system, and a cultural heritage experience system based on hand movement recognition. The suggested systems can be applied in a various area such as education, advertisement, culture and arts, performance, exhibition, sports, game, 4D Experience Center, and so on. We supposed that it can contribute to create a variety of sensible contents services in the realistic media industry through the convergence of media, contents, and devices.

Development of Multi Layered Elastic Pavement Analysis Program Package Considering Temperature Nonlinearty of Asphalt Layer on GUI Environment (아스팔트층 온도 비선형성을 고려한 사용자 편의환경의 다층탄성 프로그램 개발)

  • Choi, Jun-Seong;Seo, Joo-Won;Park, Keun-Bo;Kim, Soo-Il
    • International Journal of Highway Engineering
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    • v.10 no.4
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    • pp.91-101
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    • 2008
  • A multi layered elastic analysis program, IDYSPAP, was developed. The objective of this study was to develop the IDYSPAP program on Graphic User Interface environment for field engineers using Visual Basic, which was considered span of multi-wheels and maximum 4 axles using superposition of linear elastic theorem. It is suggested that this study considers algorithm with dynamic properties of asphalt layer on various temperature and non-linear properties of subbase and subgrade on stress non-linearity for asphalt pavement structure. This Program was modified to divide asphalt layer automatically according to layer division concept. The developed program was verified with initial measuring data in test road sections of KEC (Korea Expressway Co.) using laboratory test results.

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Authoring Personal Virtual Studio Using Tangible Augmented Reality (탠저블 증강현실을 활용한 개인용 가상스튜디오 저작)

  • Rhee, Gue-Won;Lee, Jae-Yeol;Nam, Ji-Seung;Hong, Sung-Hoon
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.2
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    • pp.77-88
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    • 2008
  • Nowadays personal users create a variety of multi-media contents and share them with others through various devices over the Internet since the concept of user created content (UCC) has been widely accepted as a new paradigm in today's multi-media market, which has broken the boundary of contents providers and consumers. This paradigm shift has also introduced a new business model that makes it possible for them to create their own multi-media contents for commercial purpose. This paper proposes a tangible virtual studio using augmented reality to author multi-media contents easily and intuitively for personal broadcasting and personal content generation. It provides a set of tangible interfaces and devices such as visual markers, cameras, movable and rotatable arms carrying cameras, and miniaturized set. They can offer an easy-to-use interface in an immersive environment and an easy switching mechanism between tangible environment and virtual environment. This paper also discusses how to remove inconsistency between real objects and virtual objects during the AR-enabled visualization with a context-adaptable tracking method. The context-adaptable tracking method not only adjusts the locations of invisible markers by interpolating the locations of existing reference markers, but also removes a jumping effect of movable virtual objects when their references are changed from one marker to another.

A Brokered Authentication Scheme Based on Smart-Card for Multi-Server Authentication (다중서버 인증을 위한 스마트카드 기반 중재 인증 기법 연구)

  • Kim, Myungsun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.3
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    • pp.190-198
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    • 2013
  • Since the facilities for the remote users tend to be deployed in distributed manner, authentication schemes for multi-server communication settings, which provide various web services, are required for real-world applications. A typical way to authenticate a remote user relies on password authentication mostly. However, this method is vulnerable to attacks and inconvenient as the system requires users to maintain different identities and corresponding passwords. On the other hand, the user can make use of a single password for all servers, but she may be exposed to variants of malicious attacks. In this paper, we propose an efficient and secure authentication scheme based on a brokered authentication along with smart-cards in multi-server environment. Further we show that our scheme is secure against possible attacks and analyze its performance with respect to communication and computational cost.

Coordinated Multi-Point Communications with Channel Selection for In-building Small-cell Networks (건물 내 스몰셀 네트워크에서 채널 선택 기반 다중점 협력통신)

  • Ban, Ilhak;Kim, Se-Jin
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.9-15
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    • 2022
  • This paper proposes a coordinated multi-point communication (CoMP) method with channel selection to improve performance of a macro user equipment (MUE) in a dense small-cell network environment in a building located within coverage of a macro base station (MBS). In the proposed CoMP method, in order to improve the performance of the MUE located in the building, A small-cell base station (SBS) selects a channel with lower interference to the neighboring MUE and transmits appropriate signals to the MUE requiring CoMP. Simulation results show that the proposed CoMP method improves the performance of the MUE by up to 164% and 51%, respectivley, compared to a random channel allocation based traditional SBS network and CoMP method.

Correction of Time and Coordinate Systems for Interoperability of Multi-GNSS

  • Kim, Lawoo;Lee, Yu Dam;Lee, Hyung Keun
    • Journal of Positioning, Navigation, and Timing
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    • v.10 no.4
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    • pp.279-289
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    • 2021
  • GNSS receivers capable of tracking multiple Global Navigation Systems (GNSSs) simultaneously are widely used. In order to estimate accurate user position and velocity, it is necessary to consider the key elements that contribute to the interoperability of the different GNSSs. Typical examples are the time system and the coordinate system. Each GNSS is operated based on its own reference time system depending on when the system was developed and whether the leap seconds are applied. In addition, each GNSS is designed based on its own coordinate system based on earth model constant values. This paper addresses the interoperability issues from the viewpoint of Single Point Positioning (SPP) users utilizing multiple GNSS signals from GPS, GLONASS, BeiDou, and Galileo. Since the broadcast ephemerides of each GNSS are based on their own time and coordinate systems, the time and the coordinate systems should be unified for any user algorithm. For this purpose, this paper proposes a method of converting each GNSS coordinate system into the reference coordinate system through Helmert transformation. The error of the broadcast ephemerides was calculated with the precise ephemerides provided by the International GNSS Service (IGS). The effectiveness of the proposed multi-GNSS correction and transformation method is verified using the Multi-GNSS Experiment (MGEX) station data.

Development of Multi Card Touch based Interactive Arcade Game System (멀티 카드 터치기반 인터랙티브 아케이드 게임 시스템 구현)

  • Lee, Dong-Hoon;Jo, Jae-Ik;Yun, Tae-Soo
    • Journal of Korea Entertainment Industry Association
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    • v.5 no.2
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    • pp.87-95
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    • 2011
  • Recently, the issue has been tangible game environment due to the various interactive interface developments. In this paper, we propose the multi card touch based interactive arcade system by using marker recognition interface and multi-touch interaction interface. For our system, the card's location and orientation information is recognized through DI-based recognition algorithm. In addition, the user's hand gesture tracking informations are provided by the various interaction metaphors. The system provides the user with a higher engagement offers a new experience. Therefore, our system will be used in the tangible arcade game machine.

Energy-Efficient Scheduling with Delay Constraints in Time-Varying Uplink Channels

  • Kwon, Ho-Joong;Lee, Byeong-Gi
    • Journal of Communications and Networks
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    • v.10 no.1
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    • pp.28-37
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    • 2008
  • In this paper, we investigate the problem of minimizing the average transmission power of users while guaranteeing the average delay constraints in time-varying uplink channels. We design a scheduler that selects a user for transmission and determines the transmission rate of the selected user based on the channel and backlog information of users. Since it requires prohibitively high computation complexity to determine an optimal scheduler for multi-user systems, we propose a low-complexity scheduling scheme that can achieve near-optimal performance. In this scheme, we reduce the complexity by decomposing the multiuser problem into multiple individual user problems. We arrange the probability of selecting each user such that it can be determined only by the information of the corresponding user and then optimize the transmission rate of each user independently. We solve the user problem by using a dynamic programming approach and analyze the upper and lower bounds of average transmission power and average delay, respectively. In addition, we investigate the effects of the user selection algorithm on the performance for different channel models. We show that a channel-adaptive user selection algorithm can improve the energy efficiency under uncorrelated channels but the gain is obtainable only for loose delay requirements in the case of correlated channels. Based on this, we propose a user selection algorithm that adapts itself to both the channel condition and the backlog level, which turns out to be energy-efficient over wide range of delay requirement regardless of the channel model.

Smart-clothes System for Realtime Privacy Monitoring on Smart-phones (스마트폰에서 실시간 개인 모니터링을 위한 스마트의류 시스템)

  • Park, Hyun-Moon;Jeon, Byung-Chan;Park, Won-Ki;Park, Soo-Hyun;Lee, Sung-Chul
    • Journal of Korea Multimedia Society
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    • v.16 no.8
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    • pp.962-971
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    • 2013
  • In this paper, we propose a method to infer the user's behavior and situation through collected data from multi-sensor equipped with a smart clothing and it was implemented as a smart-phone App. This smart-clothes is able to monitor wearer users' health condition and activity levels through the gyro, temp and acceleration sensor. Sensed vital signs are transmitted to a bluetooth-enabled smart-phone in the smart-clothes. Thus, users are able to have real time information about their user condition, including activities level on the smart-application. User context reasoning and behavior determine is very difficult using multi-sensor depending on the measured value of the sensor varies from environmental noise. So, the reasoning and the digital filter algorithms to determine user behavior reducing noise and are required. In this paper, we used Multi-black Filter and SVM processing behavior for 3-axis value as a representative value of one.