• 제목/요약/키워드: multi-sensory

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3온스 물 삼킴검사 이후 정상 노년층의 음질 변화: 음향학적 분석 (Voice quality of normal elderly people after a 3oz water-swallow test: An acoustic analysis)

  • 이솔희;최홍식;최성희;김향희
    • 말소리와 음성과학
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    • 제10권2호
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    • pp.69-76
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    • 2018
  • The elderly are at increased risk of developing dysphagia due to aging and illnesses. The aim of the current study was to analyze, via an acoustic study, the change in the voice quality of normal elderly people after a 3oz water-swallow test. Subjects included a group of 60 normal elderly people (age: $mean{\pm}SD=76.9{\pm}6.66$) and 60 healthy young adults (age: $mean{\pm}SD=25.1{\pm}2.36$). Every participant produced a five-second /a/ phonation pre- and post-swallowing, and the fractioned two-second sections were analyzed using the MDVP (multi dimensional voice program) analysis. The elderly group demonstrated a post-swallowing increase in the following related acoustic parameters: fundamental frequency, fundamental frequency variation, amplitude-variation, and noise in both two-second sections. However, the younger group showed an increase only in frequency related acoustic parameters (i.e., STD ) in the first two-second section. The significant changes in values in the post-swallowing parameters might indicate temporary irregularities in pitch and amplitude along with higher amounts of noise in the voice. The results could be attributed to water residues in the vocal fold and vocal tract, as well as a deterioration of the motor and sensory functions caused by anatomical and physiological changes that result from aging.

소프트-팁이 장착된 듀얼-핑거의 안정적 파지 제어에 관한 연구 (A Study on Stable Grasping Control of Dual-fingers with Soft-Tips)

  • 심재군;한형용;양순용;이병룡;안경관;김성수
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 추계학술대회 논문집
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    • pp.219-224
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    • 2002
  • This paper aims to derive a mathematical model of the dynamics of handling tasks in robot finger which stable grasping and manipulates a rigid object with some dexterity. Firstly, a set of differential equation describing dynamics of the manipulators and object together with geometric constraint of tight area-contacts is formulated by Lagrange's equation. Secondly, problems of controlling both the internal force and the rotation angle of the grasped object under the constraints of area-contacts of tight area-contacts are discussed. The effect of geometric constraints of area-contacts on motion of the overall system is analyzed and a method of computer simulation for overall system of differential-algebraic equations is presented. Thirdly, simulation results are shown and the effects of geometric constraints of area-contact is discussed. Finally, it is shown that even in the simplest case of dual single D.O.F manipulators there exists a sensory feedback from sensing data of the rotational angle of the object to command inputs to joint actuators and this feedback connection from sensing to action eventually realizes secure grasping of the object, provided that the object is of rectangular shape and motion is confined to a horizontal plane.

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Visual Tactile Attributes in Online Product Presentations for Improving Purchase Intention

  • Suh, YouHyun;Kim, Songmi;Kim, Wonjoon
    • International Journal of Contents
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    • 제14권2호
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    • pp.7-15
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    • 2018
  • Online shopping is increasing worldwide. Providing customers actual feeling of the product is essential in online shopping. Various technological aids can be used to support visual feeling. When delivering visual tangibility, it is important to study which attributes are significant in product presentations that best portray the actual tactileness. In this perspective, we suggest 'visual tactility' (VT) as a parameter for delivering tangibility in visual presentation. By measuring visual tactility in different product types, latent factors of visual tactility were identified and their influence on purchase intention was determined in this study. We defined material properties of touch such as surface texture, hardness, temperature, and weight as Visual Tactility (VT), the influential factor of tactility. We investigated the influence of VT on product purchase intention and analyzed tactileness within four online product presentations: single static picture, multi static pictures, zoom, and video. Our purpose was to investigate underlying effects of visual tactile attributes on touch and determine their influences according to online product presentation formats. Our results showed that visual tactility positively affected purchase intention and that each attribute differed in importance according to product type. Moreover, this study revealed a strong relation between online product presentation and VT attributes. These results provide a guide when selecting which presentation is optimal for delivering a product's tactility in online shopping situation.

다중 감각 인터랙션을 이용한 지능형 형상 분석 (Intelligent Shape Analysis Using Multi-sensory Interaction)

  • 김정식;김현중;최수미
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2006년도 가을 학술발표논문집 Vol.33 No.2 (A)
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    • pp.139-142
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    • 2006
  • 본 논문에서는 햅틱 피드백과 스테레오 비쥬얼 큐를 혼합한 다중 감각 기반의 지능형 3차원 형상 분석 방법을 소개한다. 지능형 형상 분석 방법은 3차원 모델의 구조에 대한 보다 상세한 정보를 제공한다. 특히 의료 분야에 사용될 경우 전문가의 개입을 최소화하여 질병 진단 및 치료 등에 사용될 수 있다. 본 연구에서는, MRI나 CT 영상으로부터 생성된 3차원 매개변수형 모델을 이용하여 유사 모델 집단을 대표하는 통계 형상을 구축한 후, SVM (Support Vector Machine) 학습 알고리즘을 이용하여 두 집단간 형상 차이를 분석한다. 3차원 형상에 대한 신속한 시각적 이해와 직관적 조작감은 물체 표면의 형상 변화를 분석하는데 효과적으로 사용될 수 있다. 본 논문에서는 물체 조작 및 관찰 등의 작업을 수행할 때, 햅틱 피드백과 스테레오 비쥬얼 큐를 혼합한 인터랙션 기법을 사용하여 공간감과 깊이감을 향상시켜 형상 분석 결과를 효과적으로 분석한다. 본 연구에서는 해마, 관상 동맥, 뇌와 같은 인체 장기를 실험 데이터로 사용하여 제안한 SVM 기반의 분석 방법과 인터랙션 환경의 성능을 평가한다. 본 연구에서 구현한 SVM 기반 이진 분류기는 두 집단간 형상 차이를 효과적으로 분석하며, 또한 다중 감각 인터랙션은 사용자가 분석 결과를 관찰하고 카메라 및 형상을 효율적으로 조작하는 데 도움을 준다.

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Research on the Application of VR Technology in Meteorological Simulation

  • Lu, Kai;Cho, Dong Min
    • 한국멀티미디어학회논문지
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    • 제24권10호
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    • pp.1435-1448
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    • 2021
  • Recent years, due to the direct or indirect damages caused by meteorological disasters more and more attention have been paid to natural disasters. At same time, diversified and multi-sensory interactive meteorological services is increasingly demanded. In this study, novel interactive meteorological service was compared with the traditional communication methods. Combining with case studies and systems creation, a virtual reality weather simulation framework was proposed, and a realistic virtual game environment providing real-time and historical weather information was created. The primary goal of this study is to build a weather display cabinet game system by using virtual reality technology, and promoting public's understanding of the principles of weather changes. With the interactive games in realistic scenarios, public's awareness for disasters prevention could be promoted. It is helping to change public's traditional understanding of meteorological theories, and will provide a more convenient way for the public to explore more effective weather forecasts. The simulation system is supported by VR technology. It was combined with Leap Motion interactive equipment to make popularization games for weather science. T-test data analysis showed that the application of VR technology in weather games has strong operability and interactivity.

Shaker운동을 병행한 바이오피드백 훈련이 삼킴장애가 있는 뇌졸중환자의 설골상근 근활성도에 미치는 영향 (Effects of Biofeedback Training with Shaker Exercise on the Suprahyoid muscle Activity of Stroke with Swallowing Disorder)

  • 신윤아;권혁철;김환
    • 대한물리의학회지
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    • 제14권1호
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    • pp.111-119
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    • 2019
  • PURPOSE: The aim of this study was to determine how biofeedback training with Shaker exercise effects the activation of the cervical myocardial muscle in stroke with swallowing disorder. METHODS: From June 2018 to September 2018, 30 patients who were hospitalized at C hospital and K hospital in Daegu, and K hospital in Gumi were surveyed to meet the criteria for selection. The participants were classified into three groups, and Shaker exercise was applied three times a day, five times a week, for four weeks; visuoauditory biofeedback group (VABG), visual biofeedback group (VBG), and self-exercises group (SG). In addition, the suprahyoid muscle activity was performed three times (before intervention, after intervention, and after two weeks). RESULTS: The pre and post-test comparisons, revealed a significant difference between the three groups (p<.01); VABG had the highest suprahyoid muscle activity. The post-test and follow-up test produced similar results in, the three groups (p>.05). The mean comparison showed the smallest difference in VABG, indicating that muscle persistence was the best. CONCLUSION: Shaker exercise has an effect on suprahyoid muscle activation. Biofeedback training, which provides an input of multi-sensory information in swallowing disorder treatment is recommended because it has the greatest effect when combined with visuoauditory biofeedback.

Formation of a Person's Value Attitude to the Worldview Using Information Technologies

  • Yakymenko, Svitlana;Drobin, Andrii;Fatych, Mariia;Dira, Nadiia;Terenko, Olena;Zakharevych, Mykola;Chychuk, Antonina
    • International Journal of Computer Science & Network Security
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    • 제22권10호
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    • pp.183-190
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    • 2022
  • The article analyzes the features of the formation of a person's value attitude to the worldview by means of information technologies. The present considers it necessary to form a person's value attitude to the perception of the world by means of information technologies. The explosive development of information and telecommunications technologies has become a determining factor in the development of modern society, which is called the information or Global Information Society. It is not yet fully formed, and we are all participants in the development of the Global Information Society. The article considers the basics of a harmonious worldview of a person, which is the basis for the formation of outlook ideas, views, knowledge, beliefs about the surrounding world, which determine the place and role and motivate actions in relation to the surrounding reality through the prism of value orientations. Worldview is considered as an integrity of relatively stable schemes, behaviors, feelings, thinking, vision of the surrounding world, inherent in an individual child, ethno-cultural and socio-cultural groups. The concept of "worldview" as a component of the multi-level structure of the individual's outlook is defined. The features that characterize a person's perception of the world are revealed. The main educational value of information technologies in the formation of a person's value attitude to the perception of the world is highlighted, which consists in the fact that they allow you to create an immeasurable brighter multi-sensory interactive learning environment with almost unlimited potential opportunities that fall at the disposal of both the teacher and the student. The trend of forming a person's value attitude to the perception of the world is clearly developing in the direction of mixed learning as a process that creates a comfortable information educational environment, communication systems that provide all the necessary educational information. The approach to student development by means of the educational environment and the formation, while in the person of a value attitude to the perception of the world by means of Information Technologies, has many pedagogical advantages, which is considered in the article.

상호작용적 작품에서 놀이속성: 모리스 베나윤(Maurice Benayoun)의 작품을 중심으로 (Attributes of "Play" in Interactive Art: Interpreting Maurice Benayoun's Artworks)

  • 박연숙
    • 미술이론과 현장
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    • 제15호
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    • pp.83-109
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    • 2013
  • The study mainly discusses appreciation of interactive art works seen from the perspective of play attributes that make spectators glimpse the truth of things. The general studies of interactivity, as one of remarkable features in contemporary art, are regarding the relation between the effects of digital media and interactivity as well as video games. From the preceding discussion, I analyze the effects of the appreciating interactive art works which are focused on new sensory systems, the methods to intuit the essence of the art works. Based on the concept, as I investigate the play attributes found in the interactive art works, this study gives attention to the possibility that if the spectators can reach the inherent aspects of interactive art works, while interacting them. Thus to discuss the properties of the play, this article studies play concept of Johan Huizinga(1872-1945), psychologist and anthropologist and play theory of Hans Georg Gadamer(1900-2002) who considers play as a metaphor for art. As Huizinga thinks acting is the important attribute of play, Gadamer argues whenever the term 'play' is used, we should think about 'to-and tro movement' and the movement is absence of goal as well as endlessly renews through repetition. Then what we should pay attention to, seeing the essence of art and play as similar? That is, Gadamer claims, we can understand the truth of things through the play. To apply the play concept to the interactive art works, I research the works of Maurice Benayoun(1957 - ), French interactive artist. By employing interactivity, he attempts to extend and affect the experience of his art works to one of social phenomenon. Striving this, spectators can widen and deepen the breadth of their intuition and recognize the essence of art works. It is the interactive art works that can be the apex of the transformation of structure from the play to the art. The endless repetitive process of play, which is free creation-annihilation process, is similar with the interactive experience of spectators that is variable, de-centered, and multi-sensory. The pure action of the play lets us recognize, sense and accept the world and through the system of interactive art experience, we can expand the horizons of perception. Interactive art works with these play attributes are capable of playing the role that the spectators glimpse the truth of things and experience the world around them.

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문헌을 통해 본 조선후기 꽃놀이 명소의 경관 특성 (A Study on Landscape Characteristics of Flower-viewing Sites through Historical Literatures in the Late Joseon Dynasty)

  • 이제이;성종상
    • 한국전통조경학회지
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    • 제34권2호
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    • pp.35-44
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    • 2016
  • 본 연구에서는 조선후기 한양의 세시풍습과 명승을 기록한 "경도잡지(京都雜誌)"에 꽃놀이 명소로 등장하는 네 곳-필운대(弼雲臺), 북둔(北屯), 동대문 밖, 서대문의 천연정(天然亭) 등-을 대상으로 한다. 관련 문헌기록을 통해 각 명소들이 구체적으로 어떠한 경관요소들로 구성되고 방문객에게 어떻게 체험되었는지를 살펴보았다. 경관특성은 물경(物境), 정경(情境), 체험행위로 세분하여 분석하였다. 연구 결과, 대표적인 물경은 꽃이었으며, 꽃과 함께 술, 술잔, 술병 등의 음주와 관련된 물리적인 요소와 시 짓는 모임인 시회를 즐기는 장면도 등장하였다. 또한 이용 주체들이 물경에 의미를 부여한 정경의 도출을 통해 주체들이 공간에 성대해 갖는 의미를 해석하고자 하였다. 이를 통해 본 꽃놀이 명소의 의미로는 첫째, 풍류를 향유하기 위한 공간이라는 점이다. 문인들이 모여 꽃을 구경하고 술을 마시며 시회를 여는 등 각 공간들을 문화 창작의 거점으로 활용되었다. 둘째, 주체들이 각 장소에서 묘사한 정경에서 나타나듯, 방문객들은 공감각적인 완상을 통해 경관을 즐기는 것을 확인하였다. 이로써 꽃놀이 명소는 단지 꽃을 감상하는 것 이상의 감각적 체험의 장이었음을 확인하였다. 전통적인 꽃놀이 명소의 경관특성을 도출한 본 연구는 우리 선조들이 여가의 한 형태로 즐긴 꽃놀이와 그 공간이 갖는 의미를 추적하고 한국적인 꽃놀이 명소를 계획함에 있어 기초적인 자료가 될 것이라 판단한다.

Spinal Cord Subependymoma Surgery : A Multi-Institutional Experience

  • Yuh, Woon Tak;Chung, Chun Kee;Park, Sung-Hye;Kim, Ki-Jeong;Lee, Sun-Ho;Kim, Kyoung-Tae
    • Journal of Korean Neurosurgical Society
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    • 제61권2호
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    • pp.233-242
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    • 2018
  • Objective : A spinal cord subependymoma is an uncommon, indolent, benign spinal cord tumor. It is radiologically similar to a spinal cord ependymoma, but surgical findings and outcomes differ. Gross total resection of the tumor is not always feasible. The present study was done to determine the clinical, radiological and pathological characteristics of spinal cord subependymomas. Methods : We retrospectively reviewed the medical records of ten spinal cord subependymoma patients (M : F=4 : 6; median 38 years; range, 21-77) from four institutions. Results : The most common symptoms were sensory changes and/or pain in eight patients, followed by motor weakness in six. The median duration of symptoms was 9.5 months. Preoperative radiological diagnosis was ependymoma in seven and astrocytoma in three. The tumors were located eccentrically in six and were not enhanced in six. Gross total resection of the tumor was achieved in five patients, whereas subtotal or partial resection was inevitable in the other five patients due to a poor dissection plane. Adjuvant radiotherapy was performed in two patients. Neurological deterioration occurred in two patients; transient weakness in one after subtotal resection and permanent weakness after gross total resection in the other. Recurrence or regrowth of the tumor was not observed during the median 31.5 months follow-up period (range, 8-89). Conclusion : Spinal cord subependymoma should be considered when the tumor is located eccentrically and is not dissected easily from the spinal cord. Considering the rather indolent nature of spinal cord subependymomas, subtotal removal without the risk of neurological deficit is another option.