• Title/Summary/Keyword: multi-modal

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Sedimentologic Characteristics of the Erosional Coast in the Tide-dominated Environment (대조차환경 침식연안의 퇴적학적 특성)

  • Kum, Byung-Chul;Oh, Jae-Kyung
    • Journal of the Korean earth science society
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    • v.23 no.7
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    • pp.565-574
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    • 2002
  • Based on previous investigations of aerial photographs and topographical surveys, this study focuses on the sedimentologic features of the Daebudo area including sedimentation processes, sedimentary facies and hydrologic conditions of the erosional coast. A total of 137 surface sediments and one core (by hand auger) sediment were obtained to interpret the depositional environment of the erosional coast in the macro-tidal coast. Surface sediments are distributed from sandy gravel (sG) to silt (Z). Textural parameters are characterized not only by coarse, poorly sorted, positive skewed and multi-modal distribution in the supra-tidal flat, but also finer, relatively well-sorted, symmetric distribution in the intertidal flat. According to the C/M diagram, sediment transport modes of study area are characterized by the mixed mode of suspension and bedload in the upper-, middle-tidal flat and by uniform suspension in the lower-tidal flat due to tidal effect. Vertical sediment distribution of the core, collected near shoreline, shows coarsening-upward, poorly sorted pattern by the input of detritus resulting from coastal erosion. Considering the sedimentological features of the study area, it appears to be composed of a coastal zone changed by not only artificial reclamation, but also by natural processes such as strong wave action due to typhoons and storms during high water level and long/short-term sea level rising. As a result, tide-dominated erosional coasts show that the shore is affected by local, temporal and hydrological conditions near high tide level and that the intertidal flat is represented by a general tide-dominated sedimentary environment.

Automatic Liver Segmentation of a Contrast Enhanced CT Image Using a Partial Histogram Threshold Algorithm (부분 히스토그램 문턱치 알고리즘을 사용한 조영증강 CT영상의 자동 간 분할)

  • Kyung-Sik Seo;Seung-Jin Park;Jong An Park
    • Journal of Biomedical Engineering Research
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    • v.25 no.3
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    • pp.189-194
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    • 2004
  • Pixel values of contrast enhanced computed tomography (CE-CT) images are randomly changed. Also, the middle liver part has a problem to segregate the liver structure because of similar gray-level values of a pancreas in the abdomen. In this paper, an automatic liver segmentation method using a partial histogram threshold (PHT) algorithm is proposed for overcoming randomness of CE-CT images and removing the pancreas. After histogram transformation, adaptive multi-modal threshold is used to find the range of gray-level values of the liver structure. Also, the PHT algorithm is performed for removing the pancreas. Then, morphological filtering is processed for removing of unnecessary objects and smoothing of the boundary. Four CE-CT slices of eight patients were selected to evaluate the proposed method. As the average of normalized average area of the automatic segmented method II (ASM II) using the PHT and manual segmented method (MSM) are 0.1671 and 0.1711, these two method shows very small differences. Also, the average area error rate between the ASM II and MSM is 6.8339 %. From the results of experiments, the proposed method has similar performance as the MSM by medical Doctor.

Prediction of Column Axial Force in X-braced Seismic Steel Frames Considering Brace Buckling (가새좌굴을 고려한 X형 내진 가새골조의 기둥축력 산정법)

  • Yoon, Won Soon;Lee, Cheol Ho;Kim, Jeong Jae
    • Journal of Korean Society of Steel Construction
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    • v.26 no.6
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    • pp.523-535
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    • 2014
  • According to the capacity design concept underlying current steel seimsic provisions, the braces in concentrically braced frames should dissipate seismic energy through cyclic tension yielding and compression buckling. On the other hand, the beams and the columns in the braced bay should remain elastic for gravity load actions and additional column axial forces resulting from the brace buckling and yielding. However, due to the difficulty in accumulating the yielding and buckling-induced column forces from different stories, empirical and often conservative approaches have been used in design practice. Recently a totally different approach was proposed by Cho, Lee, and Kim (2011) for the prediction of column axial forces in inverted V-braced frames by explicitly considering brace buckling. The idea proposed in their study is extended to X-braced seismic frames which have structural member configurations and load transfer mechanism different from those of inverted V-braced frames. Especially, a more efficient rule is proposed in combining multi-mode effects on the column axial forces by using the modal-mass based weighting factor. The four methods proposed in this study are evaluated based on extensive inelastic dynamic analysis results.

An Exploratory Analysis School-based Intervention Studies to Prevent Smoking by American Adolescents (미국의 청소년 흡연예방을 위한 중재 프로그램의 현황)

  • Jung, Hye-Sun;Ha, Yeong-Mi;Jhang, Won-Gi;Lee, Ji-Won;Yi, Yun-Jeong;Yun, Soon-Nyung
    • Journal of the Korean Society of School Health
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    • v.21 no.2
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    • pp.119-134
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    • 2008
  • Purpose: The purpose of this study is to understand a variety of intervention studies to prevent smoking by adolescents in U.S. and find out implications for Korea. Methods: This study reviewed articles found in the internet and analysed the data of US DHHS and CDC. Results: The School Health Policies and Programs Study (SHPPS) is a national survey periodically conducted to assess school health policies and programs of U.S. The main components of SHPPS are health education and physical education, health services, mental health and social services, school policies, and school environments. The CDC guidelines for school health programs to prevent tobacco use and addiction are composed of policy, instruction, curriculum, training, family involvement, tobacco-use cessation efforts, and evaluation. School-based interventions to prevent smoking can be classified into the categories of information-giving curricula, social competence curricula, social influence approaches, combined methods draw on social competence and social influence approaches and multi-modal programmes and Youth Empowerment study. The key programs for adolescent smoking prevention are ALERT Project, HSPP, TNT Project, MPP, NC YES. Conclusions: As smoking is often the first step of unhealthy behaviour such as alcohol drinking, illegal drugs, and violence, smoking prevention programmes for adolescents in U.S. have been comprehensive school-based health programs. In smoking prevention programs for adolescents, CDC plays a critical role by supporting survey, research, policy, and funds. The effectiveness of the programs was high when it was based on school and involved parents, community, and mass media. As the effect of each programme is not expected to last for a long time, consistent repetition of these interventions is essential. Current smoking prevention programs for adolescents are exploring the empowerment approach focused on the active involvement of participants rather than traditional approaches using order and discipline.

Causes of Cyber Sickness of VR Contents: An Experimental Study on the Viewpoint and Movement (VR 콘텐츠의 사이버 멀미 유발 요인: 시점과 움직임의 효과에 대한 실험 연구)

  • Jung, Ji-Young;Cho, Kwang-Su;Choi, Jinhae;Choi, Junho
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.200-208
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    • 2017
  • Despite a rapid market growth in VR, cyber sickness has become the most serious problem in terms of user experience. The aim of this study is to verify whether there are differences in user's perception of cyber sickness by the point-of-view and the movement in VR contents. An experimental testing of game playing with VR headset was conducted on the effects of two conditions: first-person and third-person views in the point-of-view condition, and yaw - pitch rotations in the head movement condition. The results showed that cyber sickness worsened in the first-person point-of-view and in the yaw rotation movement. Point-of-view and movement had main effects on the cyber sickness, but an interaction effect between point-of-view and movement was not found. Based on the findings, along with reducing VR sickness, we proposed practical implications for VR contents planning for building balanced VR user experience. Positive VR experience can be reinforced through visual design, multi-modal interface design, and experience marketing for the optimal level of contents immersion. A future research was suggested on the roll rotation for diverse content genre development.

A Study on The Reality of Loran-C System and Its Applications (로란-C 시스템의 현황과 효율적인 활용방안에 관한 연구)

  • Kwon, Hyuk-Dong;Seo, Ki-Yeol;Park, Gyei-Kark
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.10 no.2 s.21
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    • pp.61-67
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    • 2004
  • The development motive and maintenance of navigation system were military strategy purpose since middle of 20th century. During cold war period between the United States and the Soviet since the Second World War, advanced navigation system that two countries are responded individually have done development competitively. These systems are exhibited on general except military purpose gradually and are taking charge of point role in economy transport activity such as transportation of logistics between the country. Navigation system can divide into ground system and satellite system. Representative system of ground system is Loran-C(Long Range Navigation), and representative system of satellite system is GPS(Global Position System). Loran-C system is a system that use much in all the world country sea and ground, but GPS and DGPS that present is a satellite navigation system are used much. According to development of satellite system, examine about actual conditions of Loran-C navigation system and practical use plan in this paper because there is controversy about role of Loran-C navigation device along with Loran-C's operation and user decrease, and discusses for Loran-C's development direction.

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Social Network Analysis of TV Drama via Location Knowledge-learned Deep Hypernetworks (장소 정보를 학습한 딥하이퍼넷 기반 TV드라마 소셜 네트워크 분석)

  • Nan, Chang-Jun;Kim, Kyung-Min;Zhang, Byoung-Tak
    • KIISE Transactions on Computing Practices
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    • v.22 no.11
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    • pp.619-624
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    • 2016
  • Social-aware video displays not only the relationships between characters but also diverse information on topics such as economics, politics and culture as a story unfolds. Particularly, the speaking habits and behavioral patterns of people in different situations are very important for the analysis of social relationships. However, when dealing with this dynamic multi-modal data, it is difficult for a computer to analyze the drama data effectively. To solve this problem, previous studies employed the deep concept hierarchy (DCH) model to automatically construct and analyze social networks in a TV drama. Nevertheless, since location knowledge was not included, they can only analyze the social network as a whole in stories. In this research, we include location knowledge and analyze the social relations in different locations. We adopt data from approximately 4400 minutes of a TV drama Friends as our dataset. We process face recognition on the characters by using a convolutional- recursive neural networks model and utilize a bag of features model to classify scenes. Then, in different scenes, we establish the social network between the characters by using a deep concept hierarchy model and analyze the change in the social network while the stories unfold.

Component Analysis for Constructing an Emotion Ontology (감정 온톨로지의 구축을 위한 구성요소 분석)

  • Yoon, Ae-Sun;Kwon, Hyuk-Chul
    • Korean Journal of Cognitive Science
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    • v.21 no.1
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    • pp.157-175
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    • 2010
  • Understanding dialogue participant's emotion is important as well as decoding the explicit message in human communication. It is well known that non-verbal elements are more suitable for conveying speaker's emotions than verbal elements. Written texts, however, contain a variety of linguistic units that express emotions. This study aims at analyzing components for constructing an emotion ontology, that provides us with numerous applications in Human Language Technology. A majority of the previous work in text-based emotion processing focused on the classification of emotions, the construction of a dictionary describing emotion, and the retrieval of those lexica in texts through keyword spotting and/or syntactic parsing techniques. The retrieved or computed emotions based on that process did not show good results in terms of accuracy. Thus, more sophisticate components analysis is proposed and the linguistic factors are introduced in this study. (1) 5 linguistic types of emotion expressions are differentiated in terms of target (verbal/non-verbal) and the method (expressive/descriptive/iconic). The correlations among them as well as their correlation with the non-verbal expressive type are also determined. This characteristic is expected to guarantees more adaptability to our ontology in multi-modal environments. (2) As emotion-related components, this study proposes 24 emotion types, the 5-scale intensity (-2~+2), and the 3-scale polarity (positive/negative/neutral) which can describe a variety of emotions in more detail and in standardized way. (3) We introduce verbal expression-related components, such as 'experiencer', 'description target', 'description method' and 'linguistic features', which can classify and tag appropriately verbal expressions of emotions. (4) Adopting the linguistic tag sets proposed by ISO and TEI and providing the mapping table between our classification of emotions and Plutchik's, our ontology can be easily employed for multilingual processing.

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Adaptive Mass-Spring Method for the Synchronization of Dual Deformable Model (듀얼 가변형 모델 동기화를 위한 적응성 질량-스프링 기법)

  • Cho, Jae-Hwan;Park, Jin-Ah
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.3
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    • pp.1-9
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    • 2009
  • Traditional computer simulation uses only traditional input and output devices. With the recent emergence of haptic techniques, which can give users kinetic and tactile feedback, the field of computer simulation is diversifying. In particular, as the virtual-reality-based surgical simulation has been recognized as an effective training tool in medical education, the practical virtual simulation of surgery becomes a stimulating new research area. The surgical simulation framework should represent the realistic properties of human organ for the high immersion of a user interaction with a virtual object. The framework should make proper both haptic and visual feedback for high immersed virtual environment. However, one model may not be suitable to simulate both haptic and visual feedback because the perceptive channels of two feedbacks are different from each other and the system requirements are also different. Therefore, we separated two models to simulate haptic and visual feedback independently but at the same time. We propose an adaptive mass-spring method as a multi-modal simulation technique to synchronize those two separated models and present a framework for a dual model of simulation that can realistically simulate the behavior of the soft, pliable human body, along with haptic feedback from the user's interaction.

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A Conversational Interactive Tactile Map for the Visually Impaired (시각장애인의 길 탐색을 위한 대화형 인터랙티브 촉각 지도 개발)

  • Lee, Yerin;Lee, Dongmyeong;Quero, Luis Cavazos;Bartolome, Jorge Iranzo;Cho, Jundong;Lee, Sangwon
    • Science of Emotion and Sensibility
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    • v.23 no.1
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    • pp.29-40
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    • 2020
  • Visually impaired people use tactile maps to get spatial information about their surrounding environment, find their way, and improve their independent mobility. However, classical tactile maps that make use of braille to describe the location within the map have several limitations, such as the lack of information due to constraints on space and limited feedback possibilities. This study describes the development of a new multi-modal interactive tactile map interface that addresses the challenges of tactile maps to improve the usability and independence of visually impaired people when using tactile maps. This interface adds touch gesture recognition to the surface of tactile maps and enables the users to verbally interact with a voice agent to receive feedback and information about navigation routes and points of interest. A low-cost prototype was developed to conduct usability tests that evaluated the interface through a survey and interview given to blind participants after using the prototype. The test results show that this interactive tactile map prototype provides improved usability for people over traditional tactile maps that use braille only. Participants reported that it was easier to find the starting point and points of interest they wished to navigate to with the prototype. Also, it improved self-reported independence and confidence compared with traditional tactile maps. Future work includes further development of the mobility solution based on the feedback received and an extensive quantitative study.