• Title/Summary/Keyword: multi-core platform

Search Result 73, Processing Time 0.021 seconds

Tile Level Rate Control for High Efficiency Video Coding (HEVC) on Multi-core Platform

  • Marzuki, Ismail;Ahn, Yong-Jo;Sim, Donggyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2015.11a
    • /
    • pp.147-148
    • /
    • 2015
  • This paper proposes a tile level rate control for High Efficiency Video Coding (HEVC). The proposed tile level rate control is designed by considering the multi-core platform of tile in HEVC. The proposed tile level rate control allocates the number of bits for each tile based on the predetermined weight generated from the current picture level rate control. According to the experimental results, the proposed tile level rate control for HEVC on multi-core platform loses negligibly the bitrate accuracy about 0.07% on average over the reference software HM-14.0.

  • PDF

Modular platform techniques for multi-sensor/communication of wearable devices (웨어러블 디바이스를 위한 다중 센서/통신용 모듈형 플랫폼 기술)

  • Park, Sung Hoon;Kim, Ju Eon;Yoon, Dong-Hyun;Baek, Kwang-Hyun
    • Journal of IKEEE
    • /
    • v.21 no.3
    • /
    • pp.185-194
    • /
    • 2017
  • In this paper, a modular platform for wearable devices is proposed which can be easily assembled by exchanging functions according to various field and environment conditions. The proposed modular platform consists of a 32-bit RISC CPU, a 32-bit symmetric multi-core processor, and a 16-bit DSP. It also includes a plug & play features which can quickly respond to various environments. The sensing and communication modules are connected in the form of a chain. This work is implemented in a standard 130 nm CMOS technology and the proposed modular wearable platforms are verified with temperature and humidity sensors.

The Design of Multi-media SoC Platform Based on Core-A Processor (Core-A 프로세서 기반의 멀티미디어 SoC 플랫폼 설계)

  • Xu, Xuelong;Xu, Jingzhe;Jung, Seungpyo;Park, Jusung
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.6
    • /
    • pp.99-104
    • /
    • 2013
  • Recently smart devices which combine traditional electronic devices and personal computers, such as smart phones and smart TV, have caught people's eyes from all over the world. A multi-media SoC platform which embeds not only a calculating processor but also an operating system could provide an user-customized environment of several types of communication methods to PC or Internet. In this paper, we describe a multi-functioning SoC platform with video, audio and other communicating protocols based on Core-A processor and AMBA buses. To verify the designed multi-media SoC platform, JPEG decoding and ADPCM encoding/decoding algorithms are applied on it and the final decoding results are confirmed by video monitors and audio speakers.

Transient full core analysis of PWR with multi-scale and multi-physics approach

  • Jae Ryong Lee;Han Young Yoon;Ju Yeop Park
    • Nuclear Engineering and Technology
    • /
    • v.56 no.3
    • /
    • pp.980-992
    • /
    • 2024
  • Steam line break accident (SLB) in the nuclear reactor is one of the representative Non-LOCA accidents in which thermal-hydraulics and neutron kinetics are strongly coupled each other. Thus, the multi-scale and multi-physics approach is applied in this study in order to examine a realistic safety margin. An entire reactor coolant system is modelled by system scale node, whereas sub-channel scale resolution is applied for the region of interest such as the reactor core. Fuel performance code is extended to consider full core pin-wise fuel behaviour. The MARU platform is developed for easy integration of the codes to be coupled. An initial stage of the steam line break accident is simulated on the MARU platform. As cold coolant is injected from the cold leg into the reactor pressure vessel, the power increases due to the moderator feedback. Three-dimensional coolant and fuel behaviour are qualitatively visualized for easy comprehension. Moreover, quantitative investigation is added by focusing on the enhancement of safety margin by means of comparing the minimum departure from nucleate boiling ratio (MDNBR). Three factors contributing to the increase of the MDNBR are proposed: Various geometric parameters, realistic power distribution by neutron kinetics code, Radial coolant mixing including sub-channel physics model.

e-Learning Metadata element Development in Multi-platform(PC-to-Mobile-to-DTV) Environment (멀티플랫폼 환경에서의 e러닝 메타데이터 요소 개발)

  • AN Jung-Eun
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.07a
    • /
    • pp.79-81
    • /
    • 2005
  • 최근 SCORM, Dublin Core등의 국제 표준 메타데이터와 함께, 세계 사실 표준이라 할 수 있는 IMS와 IEEE/LTSC의 LOM이 e-Learning의 특성을 반영한 메타데이터로서 현재 국$\cdot$내외적으로 많은 e-Learning 업체 및 기관에서 활용되고 있다(5). 그러나 LOM에서 정의한 메타데이터는 멀티플랫폼 환경을 고려하지 않고 있고, 제작 및 유통되고 있는 대부분의 e-Learning 콘텐트는 멀티미디어 특성에 대한 메타데이터 요소가 부족한 실정이다. 따라서 , 본 논문에서는 멀티플랫폼 환경에서 e-Learning학습을 지원하기 위해, 메타데이터 및 e-Learning 업체의 Requirement를 조사,분석하고 e-Learning 국제 표준 메타데이터와 플랫폼의 디바이스 특성을 반영하여, 기본적인 PC(Personal Computer) 환경을 포함한 모바일 기기 환경과 디지털TV 환경을 고려한 멀티플랫폼 e-Learning 메타데이터(Multi-platform e-Learning Metadata)를 제안하였다.

  • PDF

Efficient Process Network Implementation of Ray-Tracing Application on Heterogeneous Multi-Core Systems

  • Jung, Hyeonseok;Yang, Hoeseok
    • IEIE Transactions on Smart Processing and Computing
    • /
    • v.5 no.4
    • /
    • pp.289-293
    • /
    • 2016
  • As more mobile devices are equipped with multi-core CPUs and are required to execute many compute-intensive multimedia applications, it is important to optimize the systems, considering the underlying parallel hardware architecture. In this paper, we implement and optimize ray-tracing application tailored to a given mobile computing platform with multiple heterogeneous processing elements. In this paper, a lightweight ray-tracing application is specified and implemented in Kahn process network (KPN) model-of-computation, which is known to be suitable for the description of real-time applications. We take an open-source C/C++ implementation of ray-tracing and adapt it to KPN description in the Distributed Application Layer framework. Then, several possible configurations are evaluated in the target mobile computing platform (Exynos 5422), where eight heterogeneous ARM cores are integrated. We derive the optimal degree of parallelism and a suitable distribution of the replicated tasks tailored to the target architecture.

A Study on the Business Model of a Fan Community Platform 'Weverse'

  • Song, Minzheong
    • International journal of advanced smart convergence
    • /
    • v.10 no.4
    • /
    • pp.172-182
    • /
    • 2021
  • We look at the business model development of a fan community platform 'Weverse' from two-sided platform (TSP) to multi-sided platform (MSP) and investigate its platform business model. From the Rocket Model's theoretical perspective, the results reveal that Weverse firstly focuses on inviting artists as many as possible starting from BTS, then attracts new artists' fans naturally. For success of this TSP, it forms MSP, 'Weverse Shop' to meet two sides' relevant needs timely and filtered. In third stage of connection, various partnerships are attempted in terms of open platform strategies. For instance, by combining 'VLive' and Weverse, Naver's fan platform business is transferred to Weverse. For core transaction through direct and indirect monetization, several cobranding activities are tried. Lastly, regarding optimization, newly born Weverse being launched in the first half of 2022 is supposed to create further synergies with Naver's R&D capabilities in data, AI, and other technologies like metaverse platform 'ZEPETO' which already sells clothing items of Weverse artists.

A Technique for Fast Process Creation Based on Creation Location

  • Kim, Byung-Jin;Ahn, Young-Ho;Chung, Ki-Seok
    • Journal of Computing Science and Engineering
    • /
    • v.5 no.4
    • /
    • pp.283-287
    • /
    • 2011
  • Due to the proliferation of software parallelization on multi-core CPUs, the number of concurrently executing processes is rapidly increasing. Unlike processes running in a server environment, those executing in a multi-core desktop or a multi-core mobile platform have various correlations. Therefore, it is crucial to consider correlations among concurrently running processes. In this paper, we exploit the property that for a given created location in the binary image of the parent process, the average running time of child processes residing in the run-queue differs. We claim that this property can be exploited to improve the overall system performance by running processes that have a relatively short running time before those with a longer running time. Experimental results verified that the running time was actually improved by 11%.

Development of multi arcade game platform applying smart devices (스마트 디바이스 기반의 멀티 플랫폼 아케이드 게임 개발)

  • Yun, Chang Ok;Kim, Jun Hong;Ju, Woo Suk;Yun, Tae Soo
    • Journal of Korea Game Society
    • /
    • v.15 no.5
    • /
    • pp.119-130
    • /
    • 2015
  • In the recent gaming industry, the paradigm has been changed with upcoming core-platform as time goes by. Arcade, console, PC online and smart device platforms are representative ones. In recently, the platform is changed to multi-platform which connecting to smart device and other platforms. Besides, the multi-platform without PC is up-coming. This paper suggests that a kind of multi-platform which connecting from smart devices to arcade devices be aware of lack of continuous. It provides a new arcade gaming condition connecting to smart devices, then supplies online network conditions to the arcade gaming machine. The original arcade game was lack of continuous and the game platform was so simple, but now, it could be focused from players by connecting to smart devices to increase the gaming machines' continuity. Furthermore, Bluetooth communication module and wireless Wi-Fi communication module are used to adapt various communication environments. The Unity3D engine would make contents' expandability.

A Study on the Development of Multi-User Virtual Reality Moving Platform Based on Hybrid Sensing (하이브리드 센싱 기반 다중참여형 가상현실 이동 플랫폼 개발에 관한 연구)

  • Jang, Yong Hun;Chang, Min Hyuk;Jung, Ha Hyoung
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.3
    • /
    • pp.355-372
    • /
    • 2021
  • Recently, high-performance HMDs (Head-Mounted Display) are becoming wireless due to the growth of virtual reality technology. Accordingly, environmental constraints on the hardware usage are reduced, enabling multiple users to experience virtual reality within a single space simultaneously. Existing multi-user virtual reality platforms use the user's location tracking and motion sensing technology based on vision sensors and active markers. However, there is a decrease in immersion due to the problem of overlapping markers or frequent matching errors due to the reflected light. Goal of this study is to develop a multi-user virtual reality moving platform in a single space that can resolve sensing errors and user immersion decrease. In order to achieve this goal hybrid sensing technology was developed, which is the convergence of vision sensor technology for position tracking, IMU (Inertial Measurement Unit) sensor motion capture technology and gesture recognition technology based on smart gloves. In addition, integrated safety operation system was developed which does not decrease the immersion but ensures the safety of the users and supports multimodal feedback. A 6 m×6 m×2.4 m test bed was configured to verify the effectiveness of the multi-user virtual reality moving platform for four users.