• Title/Summary/Keyword: multi-PC management

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Multiplatform Game Development using Wire and Wireless Communication (멀티플랫폼 유무선 연동게임 개발)

  • Kang, Youn-Jun;Park, Dong-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.4
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    • pp.828-834
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    • 2009
  • To get a better profit, standalone mobile game market shifts network-based mobile game. Currently, most of the game platform are separated into mobile to mobile, desktop to desktop, and console to console. Multi platform network game has a diverse problems including consistency control, object management technique, and bandwidth inconsistency. n this paper, we will introduce a multi-platform arcade game "Push-Push", which is played on desktop to mobile environment. The game guarantees realtime play between heterogeneous machine users and game item sharing between two platforms. e will focus n the issues of the 3rd generation multi platform games and propose some techniques or solving these problems. Our server database is implemented on MS SQL database, also the desktop programming tool is Visual Basic, and WIPI(Wireless Internet Platform or Interoperability) as a mobile platform.

Implementation and Analysis of Desktop Virtualization using Private Cloud Computing (사설 클라우드 컴퓨팅을 이용한 데스크탑 가상화 구현 및 분석)

  • Bae, Yu-Mi;Jung, Sung-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.3
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    • pp.482-488
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    • 2012
  • Desktop is offered to each individual in Educational environments of school or academy, as the users are increasing, the more Desktop is required for each person. Huge Desktop accession resulted in many problems including difficulty of management, Software and Hardware cost rising, cramped places, power consumption increasing and etc. To solve those problems, we focus into uprising technology solution, such as Multi Computer, Desktop Virtualization, and DaaS(Desktop as a Service). In this paper, existing problems that can dramatically improve the private cloud computing for desktop virtualization with the requirements of the system were analyzed.

Design and Implementation of Job Training Management System by Considering Multi-Devices (다양한 디바이스를 고려한 직업훈련관리 시스템 설계 및 구현)

  • Kim, Ho-Jin;Kim, Chang-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.934-940
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    • 2014
  • Recently, the emergence of a variety of devices to be able to access web have brought many technological changes in the field of web development. However some web sites are still operating with a focus on computers, especially exclusive and slow developing job training related web sites which utilize a User Interface that targets only PCs. In this paper, we propose the job training management system which has a menu configuration and functions to be applied to a variety of devices, and also an applicable technologies for training students to access more easily. Finally, we evaluated its efficiency by applying the implemented system in the actual field.

PC를 이용한 이기종 공작기계로 구성된 가공 cell의 감시/제어

  • 이승우;김선호
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.285-289
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    • 1995
  • 다품종 소량생산체계가 도입되면서 CNC 공작기계도 단일 운전보다는 cell단위로 운용하는 것이 일반화되고 있고, 또 현장에서 운용중인 이기종 공작기계들을 cell 단위로 관리해야하는 필요성이 대두되고 있다. 본 연구에서는 이기종 공작기계로 구성된 가공 cell을 종합적인 관리가 가능하도록 DOS 환경에서 실시간(real time), multi-tasking이 가능한 cell 제어기를 개발하였다. 개발된 cell 제어기의 현장 적용실험을 위해 2대의 이기종 공작기계로 구성된 가공 cell을 대상으로 시험 운전을 하였으며 이에 대한 연구결과를 소개하고자 한다.

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Storing and Broadcast System of Smart Multi Encoding Image (Smart 멀티 인코딩 영상 저장 및 방송 시스템)

  • Kim, Chang-Su;Kim, Jung-Woo;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1633-1638
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    • 2013
  • The mobile phone has now evolved into an effective multimedia devices to watch video content with your PC in addition to the calling features. Thus, the effectiveness of the video content streaming services smartphone will be available. And content should be able to deliver effectively. Be provided with textbook images and video of the speaker means that the effective content delivery. In this paper, we propose a integrated video management system that can be real-time VOD services on the Internet as input Multi-Source of audio-video, video content encoding system to meet the requirements of the above two.

String and Broadcast System of Smart Multi Encoding Umage (Smart 멀티 인코딩 영상 저장 및 방송 시스템)

  • Kim, Jeong-Woo;Kim, A-Yong;Ban, Tae-Hak;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.830-832
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    • 2013
  • The mobile phone has now evolved into an effective multimedia devices to watch video content with your PC in addition to the calling features. Thus, the effectiveness of the video content streaming services smartphone will be available. And content should be able to deliver effectively. Be provided with textbook images and video of the speaker means that the effective content delivery. In this paper, we propose a integrated video management system that can be real-time VOD services on the Internet as input Multi-Source of audio-video, video content encoding system to meet the requirements of the above two.

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A Study on the Development of a PC Based Mini-PACS (PC 기반 Mini-PACS 개발에 관한 연구)

  • Kim, H.;Kim, D.Y.
    • Proceedings of the KOSOMBE Conference
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    • v.1996 no.11
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    • pp.61-64
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    • 1996
  • Currently many researches are going on a Picture Archiving and Communication System (PACS) which can handle a large number of image data very efficiently. However, the price of those systems are very expensive to a small and medium hospital. In this paper, we developed a PC based Mini-PACS at a low price with a high performance. The main components of the designed system are: Image processing and display for a diagnosis, Client/Server database management system, Multi-monitor display system, Connection through the World Wide Web with Common Gateway Interface.

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Design of Efficient Hacking Prevention Systems Using a Smart Card (스마트카드 기반의 효율적인 해킹 방지 시스템 설계)

  • 황선태;박종선
    • Journal of Information Technology Applications and Management
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    • v.11 no.2
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    • pp.179-190
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    • 2004
  • This paper describes the design of hacking prevention systems using a smart card. It consists of two parts, i.e., PC authentication and Keyboard-buffer hacking prevention. PC authentication function is a procedure to handle the access control to the target PC. The card's serial number is used for PIN(Personal Identification Number) and is converted into hash-code by SHA-1 hash-function to verify the valid users. The Keyboard-buffer hacking prevention function converts the scan codes into the encoded forms using RSA algorithm on the Java Card, and puts them into the keyboard-buffer to protect from illegal hacking. The encoded information in the buffer is again decoded by the RSA algorithm and displayed on the screen. in this paper, we use RSA_PKCS#1 algorithm for encoding and decoding. The reason using RSA technique instead of DES or Triple-DES is for the expansion to multi-functions in the future on PKI. Moreover, in the ubiquitous computing environment, this smart card security system can be used to protect the private information from the illegal attack in any computing device anywhere. Therefore, our security system can protect PC user's information more efficiently and guarantee a legal PC access authority against any illegal attack in a very convenient way.

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The Dynamic Research of Mobile and PC Online Media Visit Activities Effects on The E-Commerce Site Visit (모바일, PC온라인 매체 방문 행동이 쇼핑 사이트 방문에 미치는 영향에 대한 동태적 연구)

  • Lee, Dong Il;Kim, Hyun Gyo
    • Journal of the Korean Operations Research and Management Science Society
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    • v.39 no.4
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    • pp.85-95
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    • 2014
  • In the e-commerce, the conversion into the multi-media is the important issue. According to the research by Nielsen Korea, the 83% of customers who purchase the products in the e-commerce utilize multi-channel to buy the products such as mobile and online [3]. Thus, to effectively implement online advertising, marketers should understand the customers' path [15] in the multi-channel. The study of the multi-site activities plays an important role to predict customers' purchase [28]. To explain the e-commerce site visit activities of customers, we have developed research model in terms of the online advertising. This research model is based on the study of Moe and Fader [23]. There are two types of composition in the research model. First, general site visit as an exploratory search have net effect on the shopping site visit because customers could acquire or develop information on the e-commerce site via online advertising. Secondly, the e-commerce site visit as a goal-directed search cause threshold of the e-commerce site visit because customers could achieve their goal. When the threshold is increased, the probability of a shopping site visit is decreased and vice versa. Thus, we have investigated the impact of customers' previous visit activities (general site visit and shopping site visit) on the next e-commerce site visit in terms of dynamic view. Research data was provided by Cheil World Wide. This panel data include mobile and online log data of panelists from Jan. 2013 to March 2013. As the results, the customers' e-commerce site visit on the online media would decrease the probability of e-commerce site visit because these visit activities increase the threshold of e-commerce site visit. This result is similar with the previous study [23]. Otherwise, since e-commerce site visit on the mobile media decrease the threshold, the customers' probability of e-commerce site visit would increase In summary, the site visit activities on the mobile could improve the probability of e-commerce site visits.

Development of Multi-Touch/Context-Aware Convergence Digital Signage System based on Android OS Platform (안드로이드 플랫폼 기반 멀티 터치/상황인지형 융복합 디지털 사이니지 시스템 개발)

  • Nahm, Eui-Seok
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.245-251
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    • 2015
  • If a digital signage system is operated in PC mounted in the Window OS then the implementing price is very high. For resolving this problem, we used the Smartphone mounted in ARM Cortex family of multi-core processor-based mobile platform. We developed a low-power low-cost digital signage system and a remote convergence content management program based on web server. This convergence system manages advertising content to a remote control device anywhere using remote control technology. This system is one integrated system with display and is a low-power consumed and is developed in very efficient hardware interface. And condition sensors(intensity of illumination, temperature, weather, GPS etc) is equipped in the developed system. Automatic contents builder and Context-aware SMIL module is also implemented in the convergence system. We achieved over 50% power savings comparing with conventional Window OS system and 16 points multi-touch in our system.