• 제목/요약/키워드: multi user system

검색결과 1,189건 처리시간 0.032초

Multi-day Trip Planning System with Collaborative Recommendation (협업적 추천 기반의 여행 계획 시스템)

  • Aprilia, Priska;Oh, Kyeong-Jin;Hong, Myung-Duk;Ga, Myeong-Hyeon;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • 제22권1호
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    • pp.159-185
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    • 2016
  • Planning a multi-day trip is a complex, yet time-consuming task. It usually starts with selecting a list of points of interest (POIs) worth visiting and then arranging them into an itinerary, taking into consideration various constraints and preferences. When choosing POIs to visit, one might ask friends to suggest them, search for information on the Web, or seek advice from travel agents; however, those options have their limitations. First, the knowledge of friends is limited to the places they have visited. Second, the tourism information on the internet may be vast, but at the same time, might cause one to invest a lot of time reading and filtering the information. Lastly, travel agents might be biased towards providers of certain travel products when suggesting itineraries. In recent years, many researchers have tried to deal with the huge amount of tourism information available on the internet. They explored the wisdom of the crowd through overwhelming images shared by people on social media sites. Furthermore, trip planning problems are usually formulated as 'Tourist Trip Design Problems', and are solved using various search algorithms with heuristics. Various recommendation systems with various techniques have been set up to cope with the overwhelming tourism information available on the internet. Prediction models of recommendation systems are typically built using a large dataset. However, sometimes such a dataset is not always available. For other models, especially those that require input from people, human computation has emerged as a powerful and inexpensive approach. This study proposes CYTRIP (Crowdsource Your TRIP), a multi-day trip itinerary planning system that draws on the collective intelligence of contributors in recommending POIs. In order to enable the crowd to collaboratively recommend POIs to users, CYTRIP provides a shared workspace. In the shared workspace, the crowd can recommend as many POIs to as many requesters as they can, and they can also vote on the POIs recommended by other people when they find them interesting. In CYTRIP, anyone can make a contribution by recommending POIs to requesters based on requesters' specified preferences. CYTRIP takes input on the recommended POIs to build a multi-day trip itinerary taking into account the user's preferences, the various time constraints, and the locations. The input then becomes a multi-day trip planning problem that is formulated in Planning Domain Definition Language 3 (PDDL3). A sequence of actions formulated in a domain file is used to achieve the goals in the planning problem, which are the recommended POIs to be visited. The multi-day trip planning problem is a highly constrained problem. Sometimes, it is not feasible to visit all the recommended POIs with the limited resources available, such as the time the user can spend. In order to cope with an unachievable goal that can result in no solution for the other goals, CYTRIP selects a set of feasible POIs prior to the planning process. The planning problem is created for the selected POIs and fed into the planner. The solution returned by the planner is then parsed into a multi-day trip itinerary and displayed to the user on a map. The proposed system is implemented as a web-based application built using PHP on a CodeIgniter Web Framework. In order to evaluate the proposed system, an online experiment was conducted. From the online experiment, results show that with the help of the contributors, CYTRIP can plan and generate a multi-day trip itinerary that is tailored to the users' preferences and bound by their constraints, such as location or time constraints. The contributors also find that CYTRIP is a useful tool for collecting POIs from the crowd and planning a multi-day trip.

Development of DVD Player Design for the Film Generation (영상세대를 위한 DVD 플레이어 디자인 개발)

  • Ryoo, Ga-Yong
    • The Journal of the Korea Contents Association
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    • 제9권11호
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    • pp.120-129
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    • 2009
  • It is now the digital and multi-media era. The DVD market is growing constantly. So is the capacity and quality of DVD players, In our research, we focused on the younger generation, who are now the greatest consumers. The results helped signify the most distinctive and popularized DVD player designs that satisfy young people's entertainment needs. Our new design is a large step ahead of older ones. Previous designs were uniform and standard. This new design has distinctive features and is uniquely user-friendly. It is focused primarily on easy usability. The interface is simple and straight forward. The user can use the system easily before consulting a manual. It is consistent in internal and external software and hardware, allowing the user to easily adapt to the product. DVD players have become a necessity in the current multi-media/digital era. So products need to be geared towards being available to not just those who are technologically savvy, but also those who rely on basic user-intuition. Our design takes into account these conditions, based on our statistical research, allowing us to expect our product to be a competitive force in the DVD market.

Avatar's Lip Synchronization in Talking Involved Virtual Reality (대화형 가상 현실에서 아바타의 립싱크)

  • Lee, Jae Hyun;Park, Kyoungju
    • Journal of the Korea Computer Graphics Society
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    • 제26권4호
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    • pp.9-15
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    • 2020
  • Having a virtual talking face along with a virtual body increases immersion in VR applications. As virtual reality (VR) techniques develop, various applications are increasing including multi-user social networking and education applications that involve talking avatars. Due to a lack of sensory information for full face and body motion capture in consumer-grade VR, most VR applications do not show a synced talking face and body. We propose a novel method, targeted for VR applications, for talking face synced with audio with an upper-body inverse kinematics. Our system presents a mirrored avatar of a user himself in single-user applications. We implement the mirroring in a single user environment and by visualizing a synced conversational partner in multi-user environment. We found that a realistic talking face avatar is more influential than an un-synced talking avatar or an invisible avatar.

A Study on the Distributed Scheduling based on SGINR with Interference-Aware Power Control for Uplink Multi-cell Networks (다중셀 상향링크 네트워크에서 전력제어 기술을 이용한 SGINR기반 분산 사용자 스케쥴링에 관한 연구)

  • Cho, Moon-Je;Ban, Tae-Won;Jung, Bang Chul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.37-39
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    • 2015
  • In this paper, we propose a distributed user scheduling with interference-aware power control (IAPC) to maximize signal to generating interference plus noise ratio (SGINR) in multi-cell uplink network. Assuming that the channel reciprocity time-division duplexing (TDD) system is used, the interference channel from users to other cell BSs is obtained at each user. In the proposed scheduling, each user reduces the transmit power if its generating interference to other BSs is larger than a predetermined threshold. Each BS selects the user with the largest SGINR among users. Simulation results show that the proposed technique significantly outperform the existing user scheduling algorithms.

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New Beamforming Technique for ZF-THP Based on SSLNR (SSLNR 기반의 ZF-THP를 위한 새로운 빔형성 기법)

  • Cho, Yong-Seock;Byun, Youn-Shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제38A권4호
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    • pp.350-359
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    • 2013
  • In this paper, Inter user interference elimination algorithm based on Block Diagonal Geometric Mean Decomposition(BD-GMD) for eliminating inter user interference apply to Zero-Forcing in the Successive Signal to Leakage plus Noise Ratio(SSLNR) in Coordinated Multi-Point Coordinated Beamforming system(CoMP CB). As a result, the leakage power is eliminated. The inter user interference elimination algorithm, however, cannot guarantee the enough desired signal power therefore we perform the channel ordering to overcome this disadvantage and increase the desired signal power. The simulation results show that the proposed scheme provides the improved Bit Error Rate(BER) performance compared with existing SSLNR-Zero-Forcing-Tomlinson Harashima precoding(SSLNR-ZF-THP).

A Study on Single Sign-On Authentication Model using Multi Agent (멀티 에이전트를 이용한 Single Sign-On 인증 모델에 관한 연구)

  • 서대희;이임영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제29권7C호
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    • pp.997-1006
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    • 2004
  • The rapid expansion of the Internet has provided users with a diverse range of services. Most Internet users create many different IDs and passwords to subscribe to various Internet services. Thus, the SSO system has been proposed to supplement vulnerable security that may arise from inefficient management system where administrators and users manage a number of ms. The SSO system can provide heightened efficiency and security to users and administrators. Recently commercialized SSO systems integrate a single agent with the broker authentication model. However, this hybrid authentication system cannot resolve problems such as those involving user pre-registration and anonymous users. It likewise cannot provide non-repudiation service between joining objects. Consequently, the hybrid system causes considerable security vulnerability. Since it cannot provide security service for the agent itself, the user's private information and SSO system may have significant security vulnerability. This paper proposed an authentication model that integrates a broker authentication model, out of various authentication models of the SSO system, with a multi-agent system. The proposed method adopts a secure multi-agent system that supplements the security vulnerability of an agent applied to the existing hybrid authentication system. The method proposes an SSO authentication model that satisfies various security requirements not provided by existing broker authentication models and hybrid authentication systems.

Spectral Efficiency Evaluation of Coordinated Multi-point Systems Based on System Level Simulations (멀티 포인트 시스템에서 시스템 레벨 시뮬레이션에 기반을 둔 스펙트럼 효율성 검증)

  • Jung, Bang-Chul;Shin, Won-Yong;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제15권10호
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    • pp.2113-2120
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    • 2011
  • In this paper, so as to improve spectral efficiency for cell-boundary users, we introduce a coordinated multi-point (CoMP) system, which is one of inter-cell cooperative transmission strategies studied in 3GPP long-term evolution-advanced (LTE-A) systems, and develop a system-level simulator to evaluate performance. To identify performance improvement of the system with inter-cell cooperative transmission, we select a 3GPP LTE system as a reference, which shows the highest performance among the existing mobile communication systems, and conduct a performance comparison. System-level simulation is performed based on widely-used OPNET tool. We implement modules including central unit (CU), CoMP eNodeB (CeNB), user equipment (UE), and multiple-input multiple-output (MIMO) channel model, while designing the inter-cell cooperative transmission system. Under WINNER wireless channel model and international telecommunication union (ITU) network model environments, we then evaluate the performance of edge users who belong to the lower 5% in terms of spectral efficiency. It is finally shown that throughput of the proposed CoMP system gets improved up to 2.5 times compared to that of the 3GPP LTE reference system.

Performance Comparison of UWB DS-CDMA/OFDM/MC-CDMA System in S-V Channel Environment (S-V채널 환경에서 UWB DS-CDMA/OFDM/MC-CDMA 시스템 성능 비교)

  • Lee Hyung-Ki;Kwak Kyung-Sup
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • 제42권11호
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    • pp.53-60
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    • 2005
  • In this paper, we analyze the performance of UWB MC-CDMA system and compareit with DS-CDMA and OFDM systems, which have been drafting in standardization even now. Too many Rake Fingers are needed in the DS-CDMA system to separate multi-path signals, which results in highsystem complexity. OFDM radio power fails to qualify for FCC certification unless frequency hopping. From this reason, MC-CDMA system considered is proposed in this paper. It has lower complexity compared with DS-CDMA and shows good performance against frequency selective fading. In addition, for a wide-band communication, less radio power per spectrum is allowed in the MC-CDMA system than in an OFDM system. Simulation result show that the DS-CDMA system has better performance with single user, but MC-CDMA system shows best performance in case of multi user environment.

A study of Ubiquitous Education Support System (유비쿼터스 교육 지원 시스템)

  • Shin, Ki-Sub;Choi, Yong-Won;Choi, Yeon-Sung
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • 제2권4호
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    • pp.3-12
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    • 2009
  • In recent years, the development of ubiquitous computing environment, according to the time, place, regardless of the environment changes dynamically based on providing a service. In particular, ubiquitous computing environment, education support services in the fields of education according to the principal of each member is required to provide personalized information. Therefore, this paper describes the education support system which provide adaptive information to member of education. The structure of the proposed system consists of mobile agents multi-agent system platform, JADE (Java Agent DEvelopment framework) is based. Also, we describes the design of agents for application services and the interaction model. In this paper, the performance of proposed system to verify availability, classroom teachers, students and parents and administrators as a service application based on the user's role to provide appropriate information system was implemented. Finally, we shows the result of user interface GUIs according to adaptive education services.

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Design and Implementation of a Linux-based Message Processor to Minimize the Response-time Delay of Non-real-time Messages in Multi-core Environments (멀티코어 환경에서 비실시간 메시지의 응답시간 지연을 최소화하는 리눅스 기반 메시지 처리기의 설계 및 구현)

  • Wang, Sangho;Park, Younghun;Park, Sungyong;Kim, Seungchun;Kim, Cheolhoe;Kim, Sangjun;Jin, Cheol
    • Journal of KIISE
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    • 제44권2호
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    • pp.115-123
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    • 2017
  • A message processor is server software that receives non-realtime messages as well as realtime messages from clients that need to be processed within a deadline. With the recent advances of micro-processor technologies and Linux, the message processor is often implemented in Linux-based multi-core servers and it is important to use cores efficiently to maximize the performance of system in multi-core environments. Numerous research efforts on a real-time scheduler for the efficient utilization of the multi-core environments have been conducted. Typically, though, they have been conducted theoretically or via simulation, making a subsequent real-system application difficult. Moreover, many Linux-based real-time schedulers can only be used in a specific Linux version, or the Linux source code needs to be modified. This paper presents the design of a Linux-based message processor for multi-core environments that maps the threads to the cores at user level. The message processor is implemented through a modification of the traditional RM algorithm that consolidates the real-time messages into certain cores using a first-fit-based bin-packing algorithm; this minimizes the response-time delay of the non-real-time messages, while guaranteeing the violation rate of the real-time messages. To compare the performances, the message processor was implemented using the two multi-core-scheduling algorithms GSN-EDF and P-FP, which are provided by the LITMUS framework. The benchmarking results show that the response-time delay of non-real-time messages in the proposed system was improved up to a maximum of 17% to 18%.