• Title/Summary/Keyword: multi screen

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A Study on multi-screen service for sports (멀티스크린 기반 스포츠 콘텐츠 제공)

  • Oh, Su-Min;Lee, Sung-Hee;Yoon, Yong-Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.596-598
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    • 2013
  • 인터넷을 통해 정보에 대한 접근이 쉬워진 요즘, 스포츠를 보더라도 경기만 시청하는 것이 아니라 경기 정보 분석 등을 함께 본다. 이때, 대부분의 기존 스포츠 중계 서비스는 하나의 스크린에서 모든 정보를 전달하기 때문에 가독성이 떨어지고 영상과 정보를 같이 보기에 어렵다. 본 프로젝트는 멀티스크린을 이용해 다양한 스포츠 정보를 각각의 스크린에 나타내줌으로써 사용자에게 기능적인 편리함과 정리된 콘텐츠를 제공하는데 목적을 두었다. 이에 멀티스크린을 위한 연결을 구축하고, 스크린을 통해 해외축구 콘텐츠를 제공하는 기능을 설명한다.

A Study on Korean Character Input using a Multi-touch Screen (멀티터치를 이용한 한글 입력 방식에 관한 연구)

  • Seo, Woo-Young;Oh, Han-Wool;Park, Hong-Jin;Kim, Hyun-Su;Cho, Hyeonjoong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.391-392
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    • 2009
  • 최근 모바일 기기에서 입력방식으로 사용되기 시작한 멀티터치 입력방식은 지금까지와는 다른 다양한 방식의 입력을 가능하게 하였다. 기존 싱글 터치 입력 방식을 사용한 모바일 한글 입력방식의 특징을 파악하고 이를 기반으로 멀티터치 입력방식에 접목시켜 한글 입력방식을 연구함으로써 좀 더 직관적이고 차별화된 인터페이스를 제안한다.

A Design on Mechanism for Recognize Simultaneous multiple-input in Multi-touch Screen Environment (멀티터치 스크린 환경에서 동시 다중입력 인식을 위한 메커니즘 설계)

  • Ju, Seung-Hwan;Seo, Hee Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1017-1020
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    • 2011
  • 터치스크린은 키보드나 마우스와 같은 입력장치를 사용하지 않고, 스크린에 손가락, 펜 등을 접촉하여 입력하는 방식이다. 터치스크린은 정확성, 입력속도, 문자입력 등에서는 개선이 필요하나, 누구나 쉽게 입력할 수 있는 장점으로 인해 기존에는 현금인출기, 키오스크(Kiosk) 등 공공분야에서 주로 많이 사용되어 왔다. 터치스크린은 손가락을 접촉하는 것만으로 컴퓨터, 모바일 기기 등을 직관적으로 쉽게 사용할 수 있다는 것이 가장 큰 장점이다. 현재는 단순 터치스크린 환경을 넘어 동시 다중 입력이 가능한 멀티터치 환경의 터치스크린이 상용화 되면서 동시 다중 입력을 통한 어플리케이션들이 주목받고 있다. 본 논문에서는 동시에 입력한 여러 개의 아이템을 인식하는 방법을 다중 입력 패스워드를 통해 시뮬레이션 해보았다. 선택된 아이템으로 리스트를 구성하고 이를 동시 입력 단위로 사용함으로써 사용자 입장에서의 다중 입력의 정확성과 시스템 입장에서의 인식률을 높이고자 하였다.

Association Rule Based Display Area Recommender System (연관 규칙 기반의 표출 영역 추천 시스템)

  • Kim, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.550-552
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    • 2022
  • A video wall controller has a special type of multi-monitor that displays multiple monitors on a single large screen by arranging them consecutively. Operator maps and stores the video and monitor in advance. In a small system the mapping task of videos and monitors is simple. But as the number of monitors increases, the number of mapping cases increases, and thus work efficiency decreases. In this paper, we propose a association rule-based recommender system which help improve the efficiency of mapping task.

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The Measurement of Flight Data of Golfball with High-Speed Multi-Exposure Image (고속 다중 노출 영상을 이용한 골프공의 비행 요소 측정)

  • Kim, Ki-Hyun;Park, Hyun-Woo;Ju, Woo-Suk;Lee, Dong-Hoon;Yun, Tae-Soo
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.699-707
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    • 2009
  • Recently, while 3D sports game increases, the research that it recognizes the operation of the real user actively progresses. Most of all, the research about the golf is active. In this paper, the camera acquiring in a high-speed multi-exposure image measures the flight data of the golf ball through the image processing. While photographing, the high-speed camera, using this system, exposes an image at regular intervals. And line scan camera checks whether the golf ball passed or not. After the location information of the calculated golf ball calculates a speed and a direction by using the physical formula, it applies the golf simulation. After, this system is possible the measurement of the physical element of the spherical object.

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UHD Video Stitching Method for Enhanced User Experience (사용자 경험을 극대화한 UHD 영상 합성 기술)

  • Gankhuyag, Ganzorig;Hong, Eun Gi;Kim, Giyeol;Choe, Yoonsik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1387-1394
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    • 2015
  • Along with the development of network transmission technology, the IPTV market is growing in fast pace. Additionally the UHD resolution broadcasting system along with user experience (UX) that provides better service to user has attracted attention recently since there are not enough research has been done with differentiated the UX that can enhance the UX yet. Therefore we proposed a low complexity syntax level image stitching implementation technique that run with multi-view services, which makes possibility to view multiple channel or video contents on the screen at the same time. Simulation results have demonstrated the liability and effectiveness of the proposed algorithm by showing that capability of generating more than 80 frames per second by stitching four Full-HD size videos into UHD frame.

Design of an Infrared Multi-touch Screen Controller using Stereo Vision (스테레오 비전을 이용한 저전력 적외선 멀티 터치스크린 컨트롤러의 설계)

  • Jung, Sung-Wan;Kwon, Oh-Jun;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.2
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    • pp.68-76
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    • 2010
  • Touch-enabled technology is increasingly being accepted as a main communication interface between human and computers. However, conventional touchscreen technologies, such as resistive overlay, capacitive overlay, and SAW(Surface Acoustic Wave), are not cost-effective for large screens. As an alternative to the conventional methods, we introduce a newly emerging method, an optical imaging touchscreen which is much simpler and more cost-effective. Despite its attractive benefits, optical imaging touchscreen has to overcome some problems, such as heavy computational complexity, intermittent ghost points, and over-sensitivity, to be commercially used. Therefore, we designed a hardware controller for signal processing and multi-coordinate computation, and proposed Infrared-blocked DA(Dark Area) manipulation as a solution. While the entire optical touch control took 34ms with a 32-bit microprocessor, the designed hardware controller can manage 2 valid coordinates at 200fps and also reduce energy consumption of infrared diodes from 1.8Wh to 0.0072Wh.

Design and Implementation of the Multi-Mode Mobile Broadcasting EWS Encoding and Decoding Systems (멀티모드 이동 방송용 EWS(Emergency Warning System) 송·수신 시스템 설계 및 구현)

  • Kwon, Ki Won;Park, Yong Suk;Park, Se Ho;Paik, Jong Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.12
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    • pp.1281-1288
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    • 2012
  • This paper presents the design and implementation of a multi-mode mobile broadcasting Emergency Warning System (EWS) transmission and reception system which enables the propagation of disaster information using the encoding and transmission, reception and decoding methods specified in diverse mobile broadcasting standards. The implemented system supports global mobile broadcasting standards such as Terrestrial Digital Multimedia Broadcasting (T-DMB), Digital Video Broadcasting-Handheld (DVB-H), Integrated Services Digital Broadcasting-Terrestrial (ISDB-T), and the Digital Radio Mondiale (DRM) digital radio standard. The system consists of two key part: an encoding/transmission part and a reception/decoding part. The multi-mode mobile broadcasting EWS encoding and transmission system generates EWS data according to each broadcasting specification. The generated EWS data is then transmitted through a channel interface which meets the commercial broadcasting equipment specification. The receiver system receives and decodes the EWS data on a single hardware platform and can display the results on screen. Verification and conformity testing has been carried out on the implemented system by transmitting emergency data for each mode in real-time and displaying the received information in text on the receiver display.

User experience of responsive web on multi-device environment (멀티 디바이스 환경에서 반응형 웹의 사용자 경험)

  • Kang, Jae-Shin;Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.465-470
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    • 2018
  • This study investigated how layouts can be arranged to improve the user experience in response to changes in the size of responsive webs in a multi - device environment. The layout elements of the responsive web are largely divided into a header, a main concept image, a main content, a sub-content, and a footer. As the screen becomes smaller, the use of drawers and the menu of the scrolling menus rather than the vertical menus will help improve the user experience. The main concept image should be consistent and not lose readability through the use of system fonts. The main content and the sub content should be prevented from being long in the vertical scroll, and the card UI, the table list and the grid list could be alternatively presented for this purpose. Another problem with vertical scrolling is that the placement of user-selectable menus, such as more or new content corrections, is helpful in improving the user experience.

Extended Reality-based Simultaneous Multi Presence for Remote Cooperative Work

  • Lee, Jun;Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.23-30
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    • 2021
  • In this paper, we propose an extended reality-based simultaneous multi presence system in a process of remote cooperative work. The proposed system generates a ring-shaped invisible screen which surrounds a user, and it provides position and manipulation of remote workspace and personal workspace. With the proposed system, the user easily navigates the several workspace for the remote collaboration or he/she selects a specific space for immersion. The proposed system also provides manipulation of personal workspace for the user during the remote cooperative work. We conducted a user study to prove effectiveness of the proposed system. According to the results, the proposed system increased understanding spatial information and usage of time during the remote cooperative work.