• Title/Summary/Keyword: movement interface

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A Research on EEG Synchronization of Movement Cognition for Brain Computer Interface (뇌 컴퓨터 인터페이스를 위한 뇌파와 동작 인지와의 동기화에 관한 연구)

  • Whang, Min-Cheol;Kim, Kyu-Tae;Goh, Sang-Tae;Jeong, Byung-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.167-171
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    • 2007
  • Brain computer interface is the technology of interface for next generation. Recently, user intention has been tried to be recognized for interfacing a computer. EEG plays important role in developing practical application in this area. Much research has focused on extracting EEG commander generated by human movement. ERD/ERS has generally accepted as important EEG parameters for prediction of human movement. However, There has been difference between initial movement indicated by ERD/ERS and real movement. Therefore, this study was to determine the time differences for brain interface by ERD/ERS. Five university students performed ten repetitive movements. ERD/ERS was determined according to movement execution and the significant pattern showed the difference between movement execution and movement indication of ERD/ERS.

Study on cognitive load of OM interface and eye movement experiment for nuclear power system

  • Zhang, Jingling;Su, Daizhong;Zhuang, Yan;QIU, Furong
    • Nuclear Engineering and Technology
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    • v.52 no.1
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    • pp.78-86
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    • 2020
  • The operation and monitoring (OM) interface is the digital medium between nuclear power system and operators. The cognitive load of OM interface has an important effect on the operation errors made by operator during OM task between operator and computer. The cognitive load model of OM interface is constructed for analysing the composition and influencing factors of OM interface cognitive load. And to study the coping strategies and methods for cognitive load of nuclear power system. An experiment method based on eye movement is proposed to measure the cognitive load of OM interface. Experiment case is carried out with 20 subjects and typical OM interface of a nuclear power system simulator. The OM interface is optimized based on the experiment results. And the results comparison between the original OM interface and the optimized OM interface shows that the cognitive load model and proposed method is valuable contributions in reducing the cognitive load and improving the interaction efficiency of OM tasks.

Water and Air Movement in Bounded Layered Soil (다층토양에서의 물과 공기의 움직임)

  • 선우중호
    • Water for future
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    • v.8 no.2
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    • pp.56-60
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    • 1975
  • Traditional descriptions of water movement in soils and of calculations of infiltration rates neglect the air movement and its compressibility. The movement of two fluids in the bounded layered porous medium is treated analytically and computer simulations are conducted for given boundary conditions and initial saturation profiles. The movement of a given saturation across the interface between the different soil layers is theoretically developed by considering the conservation of mass. It is shown that the existence of the interface affects the infiltration rate when the average total velocity is greater than zero. The transition from one layer to another layer cause a change in the capillary drive and consequently influences the infiltration rate.

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A Study on Movement Interface in Mobile Virtual Reality (모바일 가상현실에서의 이동 인터페이스에 관한 연구)

  • Hong, Seunghyun;Na, Giri;Cho, Yunsik;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.3
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    • pp.55-63
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    • 2021
  • This study proposes an interface for providing mobile interaction suitable for mobile virtual reality (VR) and analyzes it through comparative experiments. The proposed interface is premised on not using additional equipment except for the mobile head-mounted display(HMD) in consideration of accessibility and usability. And the interface that controls the movement interaction using the user's gaze is designed in two phases. The key is to minimize the occurrence of negative factors such as VR sickness that can be caused by straight line movement in virtual reality. To this end, two phases are designed: an interface composed of forward/backward buttons to move the gaze toward the ground, and an interface composed of left and right buttons on the front in consideration of the gaze change in real walking motion. An application that can compare and analyze movement interactions through the proposed interface is produced, and a survey experiment is conducted to analyze the user's satisfaction with the interface experience and the negative impact on the movement process. It was confirmed that the proposed movement interaction reduced negative effects such as VR sickness along with a satisfactory interface experience for users.

A Study on Consistency Between the Repetition Degree of Movement and ERD/ERS of EEG for the Computer Interface (컴퓨터와 인터페이스를 위한 뇌파의 ERD/ERS와 동작반복도간의 상관성에 관한 연구)

  • Hwang, Min-Cheol;Choe, Cheol
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.4
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    • pp.57-66
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    • 2004
  • EEG(Electroencephalogram) provides a possibility of communicating between a human and a computer, called BCI(brain computer interface). EEG evoked by a movement has been often used as a control command of a computer. This study is to predict human movements by EEG parameters showed significant consistency. Three undergraduate students were asked to move both hands and foots thirty times respectively. Each movement consisted of single and three consecutive movements. Their EEG signals were analyzed to obtained ERD(Event Related Desynchronization) and ERS(Event Related Synchronization). The results showed that ERD and ERS could be used as a significant classifier identifying either single movement or repetitive movement of human limbs. The number of repetition of movement could be used to various control commands of a computer.

Real-time BCI for imagery movement and Classification for uncued EEG signal (상상 움직임에 대한 실시간 뇌전도 뇌 컴퓨터 상호작용, 큐 없는 상상 움직임에서의 뇌 신호 분류)

  • Kang, Sung-Wook;Jun, Sung-Chan
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.642-645
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    • 2009
  • Brain Computer Interface (BCI) is a communication pathway between devices (computers) and human brain. It treats brain signals in real-time basis and discriminates some information of what human brain is doing. In this work, we develop a EEG BCI system using a feature extraction such as common spatial pattern (CSP) and a classifier using Fisher linear discriminant analysis (FLDA). Two-class EEG motor imagery movement datasets with both cued and uncued are tested to verify its feasibility.

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Research on moving averaged ERD of EEG by the movement of body limbs (동작에 의한 뇌파의 이동평균성 ERD(Event Related Desynchronization)에 관한 연구)

  • 황민철;최철
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1252-1254
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    • 2004
  • BMI(brain machine interface) has been recently applied to give a disabled person mobility. This study is to determine the effective EEG parameters for predicting the movement moment of body limbs thought analysis of moving averaged ERD. The results showed that the proposed method for classifying EEG for predicting the movement seemed to be better than the classical method of determining ERD.

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Eye-Movement Pattern Encoding Method for Man-Machine Communication Interface (인간-기계 통신 인터페이스를 위한 안구운동 패턴 부호화 방식)

  • Rhee, Yong-Chun;Park, Sang-Hui
    • Proceedings of the KIEE Conference
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    • 1989.07a
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    • pp.153-157
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    • 1989
  • In this paper, a new method of Eye Movement Pattern Encoding (EMPE) which is based on electrooculography(EOG) was suggested for the purpose of effective communication between man and machine, instead of Point-Of-Regard-Selection (PORS) method. Also, ocular interface is designed and the typing aid, eye-pattern writer, was constructed for the test of theoretical validity and its practical aspect. Effect of eye fatigue on the performance of ocular interface was quantified through fatigue test.

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A Haptic Interface Using a Force-Feedback Joystick (힘 반향 조이스틱을 이용한 햅틱 인터페이스)

  • Ko, Ae-Kyoung;Kim, Hong-Chul;Lee, Jang-Myung;Choi, Joon-Young
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.12
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    • pp.1207-1212
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    • 2007
  • We propose a haptic interface algorithm for joystick operators working in remote control systems of unmanned vehicles. The haptic interface algorithm is implemented using a force-feedback joystick, which is equipped with low price DC motors without encoders. Generating specific amounts of forces on the joystick pole according to the distance between a remote controlled vehicle and obstacles, the haptic interface enables the operator to perceive the distance information by the sense of touch. For the case of no joystick operation or no obstacles in the working area, we propose an origin control algorithm, which positions the joystick pole at the origin. The origin control algorithm prevents the false movement of the remote vehicles and provides the operator with a realistic force resisting the joystick pole's movement. The experiment results obtained under various scenarios exemplify the validity of the proposed haptic interface algorithm and the origin control algorithm.

A Study on the Eye-Hand Coordination for Korean Text Entry Interface Development (한글 문자 입력 인터페이스 개발을 위한 눈-손 Coordination에 대한 연구)

  • Kim, Jung-Hwan;Hong, Seung-Kweon;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.149-155
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    • 2007
  • Recently, various devices requiring text input such as mobile phone IPTV, PDA and UMPC are emerging. The frequency of text entry for them is also increasing. This study was focused on the evaluation of Korean text entry interface. Various models to evaluate text entry interfaces have been proposed. Most of models were based on human cognitive process for text input. The cognitive process was divided into two components; visual scanning process and finger movement process. The time spent for visual scanning process was modeled as Hick-Hyman law, while the time for finger movement was determined as Fitts' law. There are three questions on the model-based evaluation of text entry interface. Firstly, are human cognitive processes (visual scanning and finger movement) during the entry of text sequentially occurring as the models. Secondly, is it possible to predict real text input time by previous models. Thirdly, does the human cognitive process for text input vary according to users' text entry speed. There was time gap between the real measured text input time and predicted time. The time gap was larger in the case of participants with high speed to enter text. The reason was found out investigating Eye-Hand Coordination during text input process. Differently from an assumption that visual scan on the keyboard is followed by a finger movement, the experienced group performed both visual scanning and finger movement simultaneously. Arrival Lead Time was investigated to measure the extent of time overlapping between two processes. 'Arrival Lead Time' is the interval between the eye fixation on the target button and the button click. In addition to the arrival lead time, it was revealed that the experienced group uses the less number of fixations during text entry than the novice group. This result will contribute to the improvement of evaluation model for text entry interface.