• 제목/요약/키워드: mouse operation

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An Eye Location based Head Posture Recognition Method and Its Application in Mouse Operation

  • Chen, Zhe;Yang, Bingbing;Yin, Fuliang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권3호
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    • pp.1087-1104
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    • 2015
  • An eye location based head posture recognition method is proposed in this paper. First, face is detected using skin color method, and eyebrow and eye areas are located based on gray gradient in face. Next, pupil circles are determined using edge detection circle method. Finally, head postures are recognized based on eye location information. The proposed method has high recognition precision and is robust for facial expressions and different head postures, and can be used in mouse operation. The experimental results reveal the validity of proposed method.

Effects of Oriental medicine on Osteoporosis in Ovariectomized Rats

  • Kim, Young-Ock;An , Deuk-Kyun;Lee, Hyun-Sun;Lee, Young-Ah;Kim, Yang-On;Song, Chang-Woo;Kim, Yang-Eon;Song, Chang-Woo
    • 대한약학회:학술대회논문집
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    • 대한약학회 2003년도 Proceedings of the Convention of the Pharmaceutical Society of Korea Vol.2-2
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    • pp.233.2-233.2
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    • 2003
  • This experiment study was carried out to prove the efficacy of Cheongpajeon(CPJ) extract in ovariectomized rats. 40 rats were divided into 4 groups, administrated saline after sham operation group(sham-op), administered saline after ovariectomy group(control), administered CPJ 1g/kg after ovariectomy group and administered Livial 0.042mg/kg after ovariectomy group(positive control). We examined the water extract of CPJ that is capable of affecting osteoblast proliferation using MG-63 and HOS-TE85. (omitted)

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직접조작방식 입력장치의 성능비교 (Evaluating the performance of direct manipulation input devices)

  • 박재희;이남식
    • 대한인간공학회지
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    • 제11권1호
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    • pp.103-109
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    • 1992
  • Direct manipulations are composed of pointing operations and dragging operations. In order to find the optimum design parameters (such as C/D ratio, moving direction) for the direct manipulation of a GUI(Graphical User Interface), an ergonomic experiment was devised (2*4*3*8 design) to measure the performance of a mouse (Microsoft) and a trackball (Logitech). The results showed that the mouse was more suitable for the direct manipulation (expecially for the dragging operation) than the trackball, and the suitable C/D ratio was 10 (for the mouse) and 16 (for the trackball). Also the movement direction was a determinant factor in trackball performance.

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Design and Implementation of a Multimodal Input Device Using a Web Camera

  • Na, Jong-Whoa;Choi, Won-Suk;Lee, Dong-Woo
    • ETRI Journal
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    • 제30권4호
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    • pp.621-623
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    • 2008
  • We propose a novel input pointing device called the multimodal mouse (MM) which uses two modalities: face recognition and speech recognition. From an analysis of Microsoft Office workloads, we find that 80% of Microsoft Office Specialist test tasks are compound tasks using both the keyboard and the mouse together. When we use the optical mouse (OM), operation is quick, but it requires a hand exchange delay between the keyboard and the mouse. This takes up a significant amount of the total execution time. The MM operates more slowly than the OM, but it does not consume any hand exchange time. As a result, the MM shows better performance than the OM in many cases.

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터치스크린 기반 웹브라우저 조작을 위한 손가락 제스처 개발 (Development of Finger Gestures for Touchscreen-based Web Browser Operation)

  • 남종용;최재호;정의승
    • 대한인간공학회지
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    • 제27권4호
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    • pp.109-117
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    • 2008
  • Compared to the existing PC which uses a mouse and a keyboard, the touchscreen-based portable PC allows the user to use fingers, requiring new operation methods. However, current touchscreen-based web browser operations in many cases involve merely having fingers move simply like a mouse and click, or not corresponding well to the user's sensitivity and the structure of one's index finger, making itself difficult to be used during walking. Therefore, the goal of this study is to develop finger gestures which facilitate the interaction between the interface and the user, and make the operation easier. First, based on the frequency of usage in the web browser and preference, top eight functions were extracted. Then, the users' structural knowledge was visualized through sketch maps, and the finger gestures which were applicable in touchscreens were derived through the Meaning in Mediated Action method. For the front/back page, and up/down scroll functions, directional gestures were derived, and for the window closure, refresh, home and print functions, letter-type and icon-type gestures were drawn. A validation experiment was performed to compare the performance between existing operation methods and the proposed one in terms of execution time, error rate, and preference, and as a result, directional gestures and letter-type gestures showed better performance than the existing methods. These results suggest that not only during the operation of touchscreen-based web browser in portable PC but also during the operation of telematics-related functions in automobile, PDA and so on, the new gestures can be used to make operation easier and faster.

MEMS 기반 손가락 착용형 컴퓨터 입력장치 (A MEMS-Based Finger Wearable Computer Input Devices)

  • 김창수;정세현
    • 한국정보통신학회논문지
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    • 제20권6호
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    • pp.1103-1108
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    • 2016
  • 각종 센서 기술의 발달로 일반 사용자들이 스마트폰, 콘솔게임기와 같은 동작인식 장치를 접해 볼 수 있는 환경이 증가하면서 동작인식 기반 입력장치에 대한 사용자 요구가 증가하는 추세이다. 기존 동작인식 마우스는 소형으로 제작이 되어 버튼을 조작하는데 어려움이 있으며, 동작인식 기술을 커서의 포인팅에만 사용되어 동작인식 기술을 적용에는 한계가 있다. 이에 본 논문에서는 MEMS 기반 동작인식 센서를 이용, 인체의 2지점(엄지와 검지)의 동작을 인식하여 동작데이터와 제어신호를 생성하고, 생성된 제어신호를 무선 송신하는 컴퓨터 입력장치에 관해 연구하였다.

스마트 폰 기반의 마우스와 키보드 제어 어플리케이션 (The Mouse & Keyboard Control Application based on Smart Phone)

  • 임양미
    • 한국멀티미디어학회논문지
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    • 제20권2호
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    • pp.396-403
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    • 2017
  • In recent years, the use of touch screens has expanded, and devices such as remote controllers have been developed in various ways to control and access contents at long range. The wireless-based touch screen is used in classroom, seminar room, and remote video conversation in addition to the TV remote control. The purpose of the study is to design a smart phone-based intuitive interface that can perform the role of a wireless mouse and a wireless keyboard at range using Bluetooth and to develop an application that integrates functions of a mouse and a keyboard. Firstly, touch interaction model for controlling software such as PowerPoint by connecting to a general PC on a smart phone has been studied. The most simple touch operation interface is used to reproduce the function of existing devices and design more simply. The studies of the extension of interfaces with various functions are important, but development of optimized interfaces for users will become more important in the future. In this sense, this study is valuable.

가상 마우스 인터페이스 시스템에 관한 연구 (A Study on the Virtual Mouse Interface System)

  • 이기영;임명재;김규호;이민기;김정래
    • 한국인터넷방송통신학회논문지
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    • 제11권2호
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    • pp.57-62
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    • 2011
  • 최근 휴대용 디바이스들의 급격한 발전과 사용량으로 사용자들의 높은 관심에 따라 다양한 인터랙션이 요구되고 있다. 테블릿과 스마트폰에서 사용하는 터치 인터페이스의 동작은 많은 요구조건과 선행학습이 필요하다. 본 논문에서는 사용자의 다양성과 편리한 인터랙션을 위하여 휴대용 디바이스에서의 가상 마우스를 구현하는 것에 목적이 있다. 기존에 마우스의 유사한 인터랙션을 반영하여 조도의 영향을 거의 받지않는 적외선 영상을 이용하였고 검지 손가락과 중지 손가락의 손끝 정보를 분석하여 마우스 없이 선행학습과 공간의 제약이 요구되지 않는 인터페이스를 설계하고 구현하였다.

직관적인 핸드 모션에 기반한 NUI/NUX 프레임워크 (NUI/NUX framework based on intuitive hand motion)

  • 이광형;신동규;신동일
    • 인터넷정보학회논문지
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    • 제15권3호
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    • pp.11-19
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    • 2014
  • 내츄럴 유저 인터페이스는 마우스, 키보드, 펜과 마커를 이용하지 않는 신체를 이용한 자연스런 모션 인터페이스이다. 지금까지 대표적인 동작 인식 방법은 마커를 이용하는 방식이었고 그 인식 방법은 각 마커의 좌표를 상대적인 데이터로 입력 받아 데이터베이스에 각 좌표 값을 저장하는 것이었다. 그러나 정확한 동작을 인식하기 위해서는 더 많은 마커들이 필요하고 그 마커들을 붙이는 것과 데이터들을 처리하는 데에 상당한 시간이 걸린다. 또, NUI/NUX 프레임워크를 개발하면서, 가장 중요한 직관성을 배제한 개발로 사용상에 문제가 생겼고 계속해서 사용자에게 암기만을 강요하고 있다. 이 문제를 보완하기 위해, 본 논문에서는 마커를 이용하지 않았고 남녀노소 누구나 다룰 수 있도록 구현했다. 또, 목소리, 신체 동작, 얼굴 표정 등을 동시에 인식하는 멀티모달 NUI/NUX 프레임 워크를 설계했고, 직관적인 손동작을 인식하는 것과 모니터에 그것을 매핑하기 위해 새로운 마우스 이벤트 알고리즘을 제안했다. 우리는 사용자들이 쉽고 직관적으로 핸드마우스 이벤트를 다루도록 구현했다.

MOUSE TRAP 모델을 이용한 하수관거내 수질변화 예측 (Estimation of Water Quality Variation in Sewer Network using MOUSE TRAP Model)

  • 양해진;전항배;손대익
    • 상하수도학회지
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    • 제23권6호
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    • pp.743-752
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    • 2009
  • One of the major problems associated with operation of domestic sewer lines involves hydraulic problems such as insufficient conveyance capacity, exceeding maximum velocity, and deficiency of minimum velocity. It has also been pointed out that influent concentration lower than design concentration of pollutants, which is mainly caused by unidentified inflow and infiltration, degrades the operational efficiency of many sewage treatment plants (STPs). A computer-added analysis method supporting a coupled simulation of sewage quality and quantity is essentially required to evaluate the status of existing STPs and to improve their efficiency by a proper sewer rehabilitation work. In this study, dynamic water quality simulations were conducted using MOUSE TRAP to investigate the principal parameters that governs the changes of BOD, ${NH_4}^+$, and ${PO_4}^{3-}$3- concentrations within the sewer networks based on data acquired through on-site and laboratory measurements. The BOD, ${NH_4}^+$ and ${PO_4}^{3-}$3- concentrations estimated by MOUSE TRAP was lower than theoretical pollution loads because of sedimentation and decomposition in the sewer. The results revealed that sedimentation is a most important factor than other biological reactions in decreasing pollutant load in the sewers of C-city. The sensitivity analysis of parameters pertaining to water quality changes indicated that the effect of the BOD decay rate, the initial DO concentration, the half-saturation coefficient of dissolved BOD, and the initial sediment depth is marginal. However, the influence of settling rate and temperature is relatively high because sedimentation and precipitation, rather than biological degradation, are dominant processes that affect water quality in the study sewer systems.