• Title/Summary/Keyword: motion-tracking

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Analysis of the effect of turbulence on the motion of inertial particle using 3D simultaneous PIV,PTV (3차원 동시 PIV, PTV를 활용한 난류가 관성 입자의 거동에 미치는 영향 분석)

  • Park, Hyoungchul;Hwang, Jin Hwan
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.281-281
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    • 2022
  • 바닥에서 생성되는 난류는 순간적으로 강한 모멘텀을 바닥에 전달함과 동시에 바닥에 있는 입자를 움직이게 한다. 경계층 내 난류 운동에 대한 분석은 다양한 유사 이송 문제를 이해하기 위해 필수적이며 이에 따라 많은 선행 연구들은 실험실 실험을 통해 해당 연구를 수행하였다. 본 연구에서는 선행 연구에서 사용하지 못했던 진보된 실험 방법을 활용하여 바닥 경계층 내의 난류 운동에 대해 확인하고 해당 운동에 의해 관성 입자의 움직임이 어떻게 발생하는지에 대하여 물리적으로 설명하고자 한다. 다양한 흐름 조건에서 3가지의 입경 크기를 가지는 모래 입자를 가지고 실험을 수행하였으며, 실험 조건별 고해상도 유속장 및 관성 입자의 움직임은 3차원 입자 영상 유속계 (Particle Image Velocimetry; 이하 PIV)와 입자 추적 유속계 (Particle Tracking Velocimetry; 이하 PTV)를 동시에 적용하여 파악하였다. 취득된 3차원 유속장과 입자 궤적을 기반으로 실험 조건별 흐름 및 입자 거동 특성에 대해 분석하였으며, 관성 입자의 움직임을 발생시키는 3차원 난류 운동은 측정된 유속장에서 산정한 Q-criterion 값을 기반으로 도식화하였다. 측정값 내에는 난류 운동에 대한 정보와 더불어 잡음이 포함되어 있으므로 이를 제거하고자 적합 직교 분해 (Proper Orthogonal Decomposition; 이하 POD) 방법을 적용하였다. 그리고 POD로 추출한 유속장을 통해 바닥면 부근에 존재하는 헤어핀 와류 운동 혹은 와류 묶음과 같은 난류 고유 구조를 파악하였다. 해당 와류 운동들의 3차원 난류 특성을 확인하고자 비등방성 불변 지도(anisotropy invariant map)를 활용하였으며 경계층 내부에서 난류의 형태가 흐름 방향으로 늘어진 럭비공 형태임을 확인하였다. 마지막으로, 입자의 움직임을 발생시키는 난류 이벤트를 결정하고자 사방구 분석 (Quadrant analysis) 기법을 적용하였으며 흐름 조건별로 입자를 움직이게 하는 난류 이벤트는 달라짐을 확인하였다.

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Musculoskeletal Rehabilitation Exercise Platform for Elderly based on MR (혼합현실 기반의 노인을 위한 근골격계 재활 운동 플랫폼)

  • Sung-Jun Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.63-70
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    • 2023
  • In this paper, we propose a Mixed Reality based rehabilitation exercise solution with the goal of mitigating one of the most common chronic conditions among the elderly, musculoskeletal disorders. In modern society, as the number of elderly increases, more people engage in office work and engage in more sedentary activities. Due to repetitive work in the office, muscle strength decreases and this causes many difficulties in daily life. In this study, we developed a mixed reality based exercise platform to solve these chronic musculoskeletal diseases. VR is not appropriate for elderly because of dizziness. In addition, we developed a wearable sensor based on IMU and attached it to important parts of the upper body to motion tracking. We developed a algorithm synchronize to raw data from wearable sensor with in a vr avatar. Ederly can check in real time whether rehabilitation exercises are being performed accurately through the avatar.

Nonlinear intelligent control systems subjected to earthquakes by fuzzy tracking theory

  • Z.Y. Chen;Y.M. Meng;Ruei-Yuan Wang;Timothy Chen
    • Smart Structures and Systems
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    • v.33 no.4
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    • pp.291-300
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    • 2024
  • Uncertainty of the model, system delay and drive dynamics can be considered as normal uncertainties, and the main source of uncertainty in the seismic control system is related to the nature of the simulated seismic error. In this case, optimizing the management strategy for one particular seismic record will not yield the best results for another. In this article, we propose a framework for online management of active structural management systems with seismic uncertainty. For this purpose, the concept of reinforcement learning is used for online optimization of active crowd management software. The controller consists of a differential controller, an unplanned gain ratio, the gain of which is enhanced using an online reinforcement learning algorithm. In addition, the proposed controller includes a dynamic status forecaster to solve the delay problem. To evaluate the performance of the proposed controllers, thousands of ground motion data sets were processed and grouped according to their spectrum using fuzzy clustering techniques with spatial hazard estimation. Finally, the controller is implemented in a laboratory scale configuration and its operation is simulated on a vibration table using cluster location and some actual seismic data. The test results show that the proposed controller effectively withstands strong seismic interference with delay. The goals of this paper are towards access to adequate, safe and affordable housing and basic services, promotion of inclusive and sustainable urbanization and participation, implementation of sustainable and disaster-resilient buildings, sustainable human settlement planning and manage. Simulation results is believed to achieved in the near future by the ongoing development of AI and control theory.

Effectiveness of the Respiratory Gating System for Stereotectic Radiosurgery of Lung Cancer (폐암 환자의 정위적 방사선 수술 시 Respiratory Gating System의 유용성에 대한 연구)

  • Song Heung-Kwon;Kwon Kyung-Tae;Park Cheol-Su;Yang Oh-Nam;Kim Min-Su;Kim Jeong-Man
    • The Journal of Korean Society for Radiation Therapy
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    • v.17 no.2
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    • pp.125-131
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    • 2005
  • Purpose : For stereotactic radiosurgery (SRS) of a tumor in the region whose movement due to respiration is significant, like Lung lower lobe, the gated therapy, which delivers radiation dose to the selected respiratory phases when tumor motion is small, was performed using the Respiratory gating system and its clinical effectiveness was evaluated. Materials and Methods : For two SRS patients with a tumor in Lung lower lobe, a marker block (infrared reflector) was attached on the abdomen. While patient' respiratory cycle was monitored with Real-time Position Management (RPM, Varian, USA), 4D CT was performed (10 phases per a cycle). Phases in which tumor motion did not change rapidly were decided as treatment phases. The treatment volume was contoured on the CT images for selected treatment phases using maximum intensity projection (MIP) method. In order to verify setup reproducibility and positional variation, 4D CT was repeated. Results : Gross tumor volume (GTV) showed maximum movement in superior-inferior direction. For patient #1, motion of GTV was reduced to 2.6 mm in treatment phases ($30{\sim}60%$), while that was 9.4 mm in full phases ($0{\sim}90%$) and for patient #2, it was reduced to 2.3 mm in treatment phases ($30{\sim}70%$), while it was 11.7 mm in full phases ($0{\sim}90%$). When comparing two sets of CT images, setup errors in all the directions were within 3 mm. Conclusion : Since tumor motion was reduced less than 5 mm, the Respiratory gating system for SRS of Lung lower lobe is useful.

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A Study on Development of Technology System for Deep-Sea Unmanned Underwater Robot of S. Korea analysed by the Application of Scenario Planning (한국형 수중로봇시스템의 기술개발연구 - 시나리오플래닝 적용으로 -)

  • Lee, Sang-Yun;Yoon, Hong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.27-40
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    • 2013
  • This study is about development of technology system for an advanced deep-sea unmanned underwater robot of S. Korea analysed by the application of scenario planning. It was developed a 6000m class next-generation deep-sea unmanned underwater vehicle(or robot, UUV) system, soonly ROV 'Hemire' and Depressor 'Henuvy' in 2006 at S. Korea and motion control, adaptive control algolithm, a work-space manipulator control algolithm, especially the underwater inertial-acoustic navigation system robust to initial errors and sensor failures. But there are remained matters on position tracking of the USBL, inertial-acoustic navigation system, attitude sensor, designed sonar sensors. So this study suggest the new idea for settle the matters and then this idea help the development of the underwater inertial-acoustic navigation system robust to initial errors and sensor failures, such as acoustic signal drop-out, by modifying the error covariance of the failed sonar signal when drop-out occurs. As a result, the future policy for deep-sea unmanned underwater robot of S. Korea is to further spur the development of new technology and more improvement of the technology level for deep-sea unmanned underwater robot system with indicator and imaginary wall as external device.

Construction of Virtual Public Speaking Simulator for Treatment of Social Phobia (대인공포증의 치료를 위한 가상 연설 시뮬레이터의 실험적 제작)

  • 구정훈;장동표;신민보;조항준;안희범;조백환;김인영;김선일
    • Journal of Biomedical Engineering Research
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    • v.21 no.6
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    • pp.615-621
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    • 2000
  • A social phobia is an anxiety disorder characterized by extreme fear and phobic avoidance of social and performance situations. Medications or cognitive-behavior methods have been mainly used in treating it. These methods have some shortcomings such as being inefficient and difficult to apply to treatment. Lately the virtual rcality technology has been applied to dcal with the anxiety disorders in order to compcnsate for these defects. A virtual environment provides a patient with stimuli which cvokes a phobia. and the patient's exposure to the virtual phobic situation make him be able to overcome it. In this study, we suggested the public speaking simulator based on a personal computer for the treatment of social phobia. The public speaking simulator was composed of a position sensor. head mount display and audio system. And a virtual environment for the treatment was suggested to be a seminar room where 8 avatars are sitting. The virtual environment includes a tracking system the trace a participant's head-movement using a HMD with position sensor and 3D sound is added to the virtual environment so that he might fcel it realistic. We also made avatars' motion and facial expression change in reaction to a participant's speech. The goal of developing public speaking simulator is to apply to treat fear of public speaking efficiently and economically. In a future study. we should get more information about immergence and treatment efficiency by clinical test and apply it to this simulator.

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Vision-based Motion Control for the Immersive Interaction with a Mobile Augmented Reality Object (모바일 증강현실 물체와 몰입형 상호작용을 위한 비전기반 동작제어)

  • Chun, Jun-Chul
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.119-129
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    • 2011
  • Vision-based Human computer interaction is an emerging field of science and industry to provide natural way to communicate with human and computer. Especially, recent increasing demands for mobile augmented reality require the development of efficient interactive technologies between the augmented virtual object and users. This paper presents a novel approach to construct marker-less mobile augmented reality object and control the object. Replacing a traditional market, the human hand interface is used for marker-less mobile augmented reality system. In order to implement the marker-less mobile augmented system in the limited resources of mobile device compared with the desktop environments, we proposed a method to extract an optimal hand region which plays a role of the marker and augment object in a realtime fashion by using the camera attached on mobile device. The optimal hand region detection can be composed of detecting hand region with YCbCr skin color model and extracting the optimal rectangle region with Rotating Calipers Algorithm. The extracted optimal rectangle region takes a role of traditional marker. The proposed method resolved the problem of missing the track of fingertips when the hand is rotated or occluded in the hand marker system. From the experiment, we can prove that the proposed framework can effectively construct and control the augmented virtual object in the mobile environments.

Study on Hand Gestures Recognition Algorithm of Millimeter Wave (밀리미터파의 손동작 인식 알고리즘에 관한 연구)

  • Nam, Myung Woo;Hong, Soon Kwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.685-691
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    • 2020
  • In this study, an algorithm that recognizes numbers from 0 to 9 was developed using the data obtained after tracking hand movements using the echo signal of a millimeter-wave radar sensor at 77 GHz. The echo signals obtained from the radar sensor by detecting the motion of a hand gesture revealed a cluster of irregular dots due to the difference in scattering cross-sectional area. A valid center point was obtained from them by applying a K-Means algorithm using 3D coordinate values. In addition, the obtained center points were connected to produce a numeric image. The recognition rate was compared by inputting the obtained image and an image similar to human handwriting by applying the smoothing technique to a CNN (Convolutional Neural Network) model trained with MNIST (Modified National Institute of Standards and Technology database). The experiment was conducted in two ways. First, in the recognition experiments using images with and without smoothing, average recognition rates of 77.0% and 81.0% were obtained, respectively. In the experiment of the CNN model with augmentation of learning data, a recognition rate of 97.5% and 99.0% on average was obtained in the recognition experiment using the image with and without smoothing technique, respectively. This study can be applied to various non-contact recognition technologies using radar sensors.

Effects of Hip Internal Rotation on Knee Extensor and Hip Abductor Electromyographic Activity During Stair Up and Down (계단 오르고 내리기시 엉덩관절 내회전이 무릎관절 폄근과 엉덩관절 벌림근 근활성도에 미치는 영향)

  • Oh, Jae-Seap;Kwan, Oh-Yun;Yi, Chung-Hwi;Jean, Hye-Sean
    • Physical Therapy Korea
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    • v.15 no.2
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    • pp.54-63
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    • 2008
  • The purpose of this study was to examine the effect of the hip internal rotation on knee extensor and hip abductor electromyographic (EMG) activity during stair up and stair down mobility. Eighteen healthy subjects were recruited. All subjects performed stair up and down movements on a step of 30cm height while maintaining the hip in neutral (condition 1) and hip in internal rotation (condition 2). Surface EMG activity was recorded from five muscles (gluteus maximus, vastus lateralis (VL), vastus medialis oblique (VMO), posterior gluteus medius (Gmed), and tensor fascia latae (TFU)) and hip internal rotation angle was measured using a three dimensional motion analysis system The time period for stair up and down was normalized using the MatLab 6.5 program, and EMG activity was normalized to the value of maximal voluntary isometric contraction (%MVIC). The EMG activities according to the hip rotation (neutral or internal rotation) during the entire time period of stair up and down in each phase were compared using a paired t-test. During the entire period of stair up, the EMG activities of VL and TFL in condition 2 were significantly greater than in condition 1 (p<.05). During the entire period of stair down, the EMG activities of VL and TFL in condition 2 were significantly greater than in condition 1 (p<.05). However, the EMG activities of the other muscles were not significantly different between the conditions (p>.05). These results suggest that the stair up and down maintaining hip internal rotation was could be a contributing factor on patellar lateral tracking.

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User Detection and Main Body Parts Estimation using Inaccurate Depth Information and 2D Motion Information (정밀하지 않은 깊이정보와 2D움직임 정보를 이용한 사용자 검출과 주요 신체부위 추정)

  • Lee, Jae-Won;Hong, Sung-Hoon
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.611-624
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    • 2012
  • 'Gesture' is the most intuitive means of communication except the voice. Therefore, there are many researches for method that controls computer using gesture input to replace the keyboard or mouse. In these researches, the method of user detection and main body parts estimation is one of the very important process. in this paper, we propose user objects detection and main body parts estimation method on inaccurate depth information for pose estimation. we present user detection method using 2D and 3D depth information, so this method robust to changes in lighting and noise and 2D signal processing 1D signals, so mainly suitable for real-time and using the previous object information, so more accurate and robust. Also, we present main body parts estimation method using 2D contour information, 3D depth information, and tracking. The result of an experiment, proposed user detection method is more robust than only using 2D information method and exactly detect object on inaccurate depth information. Also, proposed main body parts estimation method overcome the disadvantage that can't detect main body parts in occlusion area only using 2D contour information and sensitive to changes in illumination or environment using color information.