• 제목/요약/키워드: motion fitness

검색결과 90건 처리시간 0.03초

우리나라 스포츠산업의 기술수준 격차 분석 및 R&D 투자 우선순위 도출 (Analysis of the Technology Gap and Identification of R&D Priorities of Sports Industry in Korea)

  • 임명환
    • Journal of Information Technology Applications and Management
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    • 제24권2호
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    • pp.97-112
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    • 2017
  • This paper aims to research the technology level of sports industry, through analyzing the technology gap between Korea and other major countries (USA, Europe, Japan, and China), and provide a list of technologies to be prioritized for R&D investment by conducting an analysis of the strategic importance of various element technologies. The results of the analysis showed that the technology level of Korean sports industry currently stands at 70.5% of the country with the most advanced technology (the USA), and that the technology gap amounts to 4.8 years. It was also found that the USA is the country with the most advanced technology (100%) at present, followed by Europe (91.1%), Japan (88.3%), Korea (70.5%), and China (61.2%). To reduce the technology gap, we established a Strategic Zone (SZ) and derived three element technologies including 'design and production technologies for sports and game equipment' in the $1^{st}$ tier, nine element technologies including '3D motion analysis and simulation technology' in the $2^{nd}$ tier, and four element technologies including 'fitness/health promotion and management technology' in the $3^{rd}$ tier. The significance of this research is that it included five major technology categories of the sports industry in its analysis, selected an expert on sports industry technologies using the delphi method. Therefore, the results of this study may be suitable for use as basic data in establishing the R&D strategy for the future development of the sports industry.

The correlation between the physical power of golf players and the Titleist Performance Institute Level 1 test

  • Kim, Jaeeun;Yim, Jongeun;Do, Kwangsun
    • Physical Therapy Rehabilitation Science
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    • 제7권1호
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    • pp.13-17
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    • 2018
  • Objective: This was a correlation study for predicting the power to improve the distance of golf players and developing an effective power program. Design: Cross-sectional study. Methods: The subjects of this study were 24 healthy males and females in their 20s and 30s who were golf athletes living in Seoul and Gyeonggi-do. In the Titleist Performance Institute (TPI) Level 1 test, the twelve swing characteristics include components of stability, mobility, body conditioning ability, and balance. The power test consisted of a vertical jump (VJ) in order to examine the power of the lower body, the seated chest pass (SCP) was used to examine upper body power, and the sit up and throw (SUAT) was used to examine the power of the upper body and core for the TPI Level 2 test. Results: The results of this study showed that the 90/90 was correlated with VJ, SUAT, and SCP scores (p<0.05). Single leg stance was correlated with VJ, SUAT, over head deep squat, and bridge with leg extension were correlated with VJ (p<0.05). The toe touch was correlated with SUAT results (p<0.05). Conclusions: The results of this study showed that the TPI Level 1 test and power test were correlated with the performance of the golf players. Future studies have shown that fitness program development and further research are needed.

장애인스포츠 적용을 위한 기능성 게임에 관한 연구 (A Study on Serious Game Application of Disabled Sports)

  • 강승애;강선영;김현철
    • 융합보안논문지
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    • 제13권4호
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    • pp.61-68
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    • 2013
  • 우리나라 장애 인구는 과거에 비해 지속적으로 증가하고 있으며, 장애범위도 각종 질병 및 교통사고와 고령화, 산업재해, 기타 사고 등으로 확대되어왔다. 스포츠경험 및 기회가 적은 장애인들은 적극적으로 스포츠에 참여하는 것이 불가능하기 때문에 스포츠 초기단계에서는 스포츠 기술보다는 지속적인 스포츠 참여를 통한 신체활동의 중요성을 자각할 수 있도록 하는 것이 중요하다. 이러한 장애인스포츠의 지속적인 참여를 위한 성과를 얻기 위해 IT 기술이 접목된 스포츠게임 방식의 시도가 시행되고 있다. 과거 게임의 역할인 놀이에서 벗어나 새로운 역할과 영역들이 확장되었으며, 이러한 인식을 주도하는 부분이 바로 기능성게임 장르이다. 기능성 게임은 교육, 스포츠, 헬스, 의료용 등을 중심으로 빠르게 시장을 형성하면서 게임 산업을 주도하고 있기 때문에 실제로는 스포츠를 즐기기 어려운 장애인을 대상으로 스포츠의 재미와 효과를 동시에 줄 수 있는 운동게임의 시장성은 매우 크다고 할 수 있다. 따라서 본 연구에서는 IT기술을 바탕으로 콘텐츠를 활용한 기능성 게임이 장애인스포츠 현장에서 적용된 융복합 사례의 현황을 분석하고 이를 통한 장애인스포츠의 적용에 대한 방향성을 제시하고자 한다.

볼 조인트의 코킹 및 유격해석 (Caulking and Gap Analysis for a Ball Joint)

  • 황석철;김종규;서선민;한승호;이권희
    • 대한기계학회논문집A
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    • 제35권9호
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    • pp.1077-1082
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    • 2011
  • 볼 조인트는 두 요소 사이에서 회전 및 이동이 원활하도록 돕는 역할을 하는 기계요소이다. 본 연구의 대상인 볼 조인트는 중대형 승용차량용 볼 조인트로서 너클과 컨트롤 암의 운동을 돕는다. 본 연구에서는 볼 조인트의 공정 및 시험에 관한 해석 방법을 제안하고자 한다. 볼 조인트의 제작공정은 플러깅 공정과 스피닝 공정으로 나눌 수 있다. 볼 조인트의 제작공정 및 성능시험을 암시적 수치 적분법을 적용한 상용 동역학 프로그램인 NX DAFUL 2.0 을 사용하여 해석하였다. 또한 설계요구조건을 정의하기 위하여 볼 스터드에 작용하는 응력의 평균 및 분산을 반응치로 설정하였다. 그리고 완성된 볼조인트의 유격량을 시험하는 유격시험해석을 통해 최적의 설계를 제안하였다.

플라이오메트릭과 웨이트 트레이닝이 운동 수행 능력에 미치는 영향 (Effects of plyometric exercise and weight training on athletic performances)

  • 안인태;최보람
    • 대한물리치료과학회지
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    • 제29권1호
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    • pp.47-54
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    • 2022
  • Background: Plyometric exercise is an exercise exerting forceful power in a brief period using isotonic activation. It is effective to improve reaction of muscle, agility, endurance and athletics performance. Weight training is an exericse improving muscular strength, endurance and respirating ability applying diversely in frequency and load of exercise Plyometric exercise and Weight training is to facilitate the athletics performance though improving the function of lower limb muscle, there is a difference that Plyometic jump squats is the way to improve agility and Weight training is the way to improve muscular strength. Therefore, it is necessary to know how this difference effects on athletics performance as measuring ankle, ROM, and jumping ability. Design: Randomized controlled trial. Method: This study was conducted with the voluntary participation of 40 university students, who were randomly assigned to jump squat and calf raise groups (n=20 per group). For each subject, we measured the range of motion of the ankle joint before and after exercise, as well as a standing broad jump and vertical jump test performance. We compared the performance indices before and after exercises using paired t-tests, and between groups using independent-samples t-tests. Conclusions: Both jump squat and calf raise exercises improved ankle joint dorsiflexion and plantar flexion, as well as standing broad jump and vertical jump height performance. However, there were no significant differences before versus after exercise, or between exercise types. Although jump squats and calf raises have different purposes, it is thought that, in combination, these exercises improve performance more effectively than either alone, and that such a combined exercise program improves the quality of training in both the general public and athletes in various sports.

3D 프린팅 패드를 활용한 무릎 보호대의 설계 및 평가 (Design and Evaluation of a Knee Protector using a 3D Printing Pad)

  • 이희옥;박정현;이정란
    • 한국의류산업학회지
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    • 제25권2호
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    • pp.221-229
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    • 2023
  • This study aims to develop knee protectors that provide high safety and fitness, while incorporating a motion-adaptable 3D-printed pad. These protectors were evaluated by individuals who experience knee discomfort or pain. The results are as follows. First, the 3Dprinted pad design of a hexagonal mesh structure, which is modeled for excellent appearance and knee movement. Each unit of the mesh has a outer layer of 2mm thick, a spacer layer of 1 mm in diameter, and is connected by a 1.5 mm bridge. The bridge was extended up to 1.2 cm. Second, the knee brace was designed in three types - cylinder, strap, and combination by Universal design. Impact protection measurements of the three knee protectors demonstrated roughly 80% reduction in impact. Third, based on usability evaluation, cylinder type protectors have the highest ratings in most areas, primarily because of their ease of use. The strap type protector received positive reviews in terms of appearance and care, and the combination type provided stable knee protection. This study demonstrated the potential industrial application of 3D printing technology by designing and evaluating protective products for the human body. The results of this study are expected to aid knee protector manufacturers in developing practical products and promoting the development of protective equipment for other body parts or purposes.

Influences of Aerobic and Resistance Exercise on Health-related Problems in Cancer Patients: A review of the literature

  • Ye-Na Jeon;Jeongwoo Jeon;Jihoen Hong;Jaeho Yu;Jinseop Kim;Seong-Gil Kim;Dongyeop Lee
    • 대한통합의학회지
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    • 제11권3호
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    • pp.79-89
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    • 2023
  • Purpose : Until recently, the number of cancer patients continues to increase, and these patients have many limitations in their activities of daily living. In the republic of Korea, cancer patients are showing an increasing trend every year. Cancer disease not only significantly reduces the quality of life in individuals, but also causes various side effects if not managed. The purpose of this study was to investigate the effects of aerobic exercise and resistance exercise on health-related problems in cancer patients. Methods : This study searched for studies that applied aerobic exercise and resistance exercise to cancer patients reported in search engines (google scala, dbpia, and pubmed) from 2017 to 2022. Six randomized controlled trials and two systematic reviews and meta-analyses were used for analysis in our study. "physical activity", "exercise", "aerobic exercise", "resistance exercise", and "cancer patient" were the main search terms. The data included aerobic exercise, resistance exercise, cancer patients' muscle strength, physical strength, quality of life, and physical activity. Results : According to the eight studies that met the criteria included in this review study, it was found that aerobic exercise and resistance exercise had an effect on the increase in physical fitness, muscular strength, quality of life, and range of motion in cancer survivors. Conclusion : It was confirmed that aerobic exercise and resistance exercise are safe and effective interventions that can be applied to cancer patients without side effects. A limitation of this study is that it did not examine cancer diseases in various population groups such as the elderly and children. Therefore, in future studies, studies that consider specific details such as age, gender, type of cancer, and physical differences are needed.

Hand Gesture Segmentation Method using a Wrist-Worn Wearable Device

  • Lee, Dong-Woo;Son, Yong-Ki;Kim, Bae-Sun;Kim, Minkyu;Jeong, Hyun-Tae;Cho, Il-Yeon
    • 대한인간공학회지
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    • 제34권5호
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    • pp.541-548
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    • 2015
  • Objective: We introduce a hand gesture segmentation method using a wrist-worn wearable device which can recognize simple gestures of clenching and unclenching ones' fist. Background: There are many types of smart watches and fitness bands in the markets. And most of them already adopt a gesture interaction to provide ease of use. However, there are many cases in which the malfunction is difficult to distinguish between the user's gesture commands and user's daily life motion. It is needed to develop a simple and clear gesture segmentation method to improve the gesture interaction performance. Method: At first, we defined the gestures of making a fist (start of gesture command) and opening one's fist (end of gesture command) as segmentation gestures to distinguish a gesture. The gestures of clenching and unclenching one's fist are simple and intuitive. And we also designed a single gesture consisting of a set of making a fist, a command gesture, and opening one's fist in order. To detect segmentation gestures at the bottom of the wrist, we used a wrist strap on which an array of infrared sensors (emitters and receivers) were mounted. When a user takes gestures of making a fist and opening one's a fist, this changes the shape of the bottom of the wrist, and simultaneously changes the reflected amount of the infrared light detected by the receiver sensor. Results: An experiment was conducted in order to evaluate gesture segmentation performance. 12 participants took part in the experiment: 10 males, and 2 females with an average age of 38. The recognition rates of the segmentation gestures, clenching and unclenching one's fist, are 99.58% and 100%, respectively. Conclusion: Through the experiment, we have evaluated gesture segmentation performance and its usability. The experimental results show a potential for our suggested segmentation method in the future. Application: The results of this study can be used to develop guidelines to prevent injury in auto workers at mission assembly plants.

Development of Rashguard Swimwear Size System and Pattern for Middle-aged Women in Breast Cancer Patients

  • Han, Hyun-Sook;Sohn, Boo-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제25권6호
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    • pp.155-164
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    • 2020
  • 본 연구에서는 유방암 환자를 위한 중년여성용 래쉬가드 수영복의 치수체계와 패턴을 제안하였다. 첫째, 유방암 환자가 선호하는 수영복 디자인을 선정하기 위해서 37명의 유방암 환자를 대상으로 한 설문조사를 통해 가슴이 두드러지지 않고 노출이 적은 래쉬가드의 수영복이 디자인되었으며, 이는 캡이 삽입되기 쉽고 캡이 고정되는 주머니 형태를 갖고 있다. 둘째는, 유방암 환자용 수영복을 위한 치수체계를 개발하였다. 이를 위해 대표사이즈를 젖가슴둘레, 엉덩이둘레, 몸통세로둘레로 정하고, 30~69세의 여성 1625명에 대한 사이즈 코리아의 직접 측정 데이터를 사용하여 교차분석을 실시하였다. 이를 통해 3차원 각 셀의 출현율을 기반으로 유방암 환자 수영복을 위한 17개의 사이즈를 설정하였으며, 중심사이즈를 젖가슴둘레 90cm-엉덩이둘레 95cm-몸통 세로둘레 150cm로 정하였다. 셋째는, 유방암 환자용 수영복 중심사이즈 패턴 개발을 하였다, 이를 위해 먼저 1차 중심사이즈 패턴을 제작하고, 그 후 2차, 3차 수정을 거쳐 패턴을 완성하였다. 각 패턴제작 단계마다 실험의를 제작하여 착용피트성 및 동작적합성 평가를 실시함으로써 최적의 패턴제작을 위한 각 치수항목의 축소율을 구했으며, 이를 반영하여 유방암 환자용 래쉬가드 수영복 패턴을 개발하였다.

시각장애학교 체육프로그램의 재미거리 분석 (An Analysis of Fun Distance of Visually Impaired School Physical Education Program)

  • 심지훈;이승찬;허문영
    • 한국엔터테인먼트산업학회논문지
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    • 제13권3호
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    • pp.181-192
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    • 2019
  • 본 연구의 목적은 시각장애학교 고등학생들이 체육프로그램에서 느끼는 재미거리를 살펴보는데 있다. 전국 시각장애학교 12개 중 10개 시각장애학교의 고등학생(남학생 122명과 여학생 102명)을 대상으로 설문지를 사용하여 자료를 수집하였다. 연구도구는 개방형 설문지이며 질문 내용은 "체육프로그램에서 어떤 점이 가장 재미있는지 세 가지만 간략히 적으세요"로 연구대상자의 생각을 보다 자유롭게 밝힐 수 있는 장점이 있다. 자료 분석은 빈도분석을 실시하였으며, 다음과 같은 결론을 도출하였다. 첫째, 시각장애학교 남자고등학생들은 유능성 요소(통제-자기) 영역에서는 '체력을 기를 수 있어서', 유능성 요소(통제-타인) 영역에서는 '선생님이 칭찬해서', 움직임 관련요소(경쟁) 영역에서는 '골볼', 비수행 요소(상황, 환경) 영역에서는 '자유시간 때문에'의 반응이 가장 높게 나타났다. 둘째, 시각장애학교 여자고등학생들은 유능성 요소(통제-자기) 영역에서는 '스트레스가 풀려서', 유능성 요소(통제-타인) 영역에서는 반응을 보이지 않았고, 움직임 관련요소(경쟁) 영역에서는 '다양한 운동을 할 수 있어서', 비수행 요소(상황, 환경) 영역에서는 '자유시간 때문에'의 반응이 가장 높게 나타났다. 셋째, 시각장애학교 성별 간 고등학생들의 체육프로그램 재미거리 비교분석에서 눈여겨볼 점은 유능성 요소(통제-자기) 영역에서는 남학생은 건강과 체력증진에 관심을, 여학생은 스트레스를 풀 수 있는 수단으로 생각하며, 유능성 요소(통제-타인) 영역에서는 남녀학생 모두 낮은 반응으로 이는 남녀학생 모두 체육프로그램에서 외적인 것보다 내적인 것을 추구하고 있었다. 움직임 관련요소(경쟁) 영역에서는 남학생은 특정종목, 여학생은 다양한 운동을 할 수 있는 기회에 높은 반응을 보였으며, 비수행 요소(상황, 환경)에서는 남학생, 여학생 모두 자유시간 때문에 체육수업이 재미있다고 반응하였다. 앞으로 더 많은 학교 체육프로그램에서의 재미거리를 찾아내려는 연구를 통해 체육프로그램에서 학생들이 느끼는 재미거리를 연구함으로써 학생들의 수업 참여를 극대화하고 과제에 대한 동기 수준을 높일 수 있는 실제적인 방안을 탐색하고 교육과정의 실행적 측면, 즉 체육교육이 제공하는 교육적 가치가 교사와 학생의 사고 및 행동변화를 가져올 수 있는 내용으로 구성되어 체육교육 현장에서 실행할 수 있는 프로그램 내용과 운영방법이 제시될 수 있도록 해야 한다.