• Title/Summary/Keyword: motion fitness

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A Study on Effectiveness and Preference of Tangible Fitness Game (체감형 운동게임의 효과와 선호도에 대한 연구)

  • Kim, Eui-Young;Park, Chang-Hoon;Kim, Dae-Geun
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.67-77
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    • 2012
  • With the development of tangible interface in recent years, the interest in interactive exercise games to improve health-related physical fitness has been increased. We believe that this kind of serious game should provide not only motion sensing of the action required to play sports but also a specific effectiveness of exercise. This paper will show how a serious exercise game affects theirs heart rate and preference. For the experiments, we used an exercise game named GalaxyBike for aerobics exercise which is developed by the Interaction Media Research Center of Hoseo University. In the experiments, players' heart rate was measured during the warming-up, exercise and cooling-down periods by a wireless heart-rate measuring instrument. After they played the exercise game, a survey was conducted to see how they like this serious exercise game. The findings of the study suggest that the serious exercise game providing both video game and exercise would make a contribution to the improvement of health-related physical fitness since it serves to increase the heart rate and motivation.

Utilization of 3D Virtual Garment Simulation Program Proposed for the Evaluation of Movement Fitness - Focusing on the Men's Jean Pants - (동작 적합성 평가를 위한 3차원 가상착의 프로그램 활용 방안 - 남성 진 팬츠를 중심으로 -)

  • Kim, Kyung-A;Uh, Mi-Kyung;Hong, Eun-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.4
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    • pp.55-66
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    • 2015
  • The objective of this study is to propose a method by which movement fitness can be evaluated using a three-dimensional virtual garment simulation program. To this end, five types of jean pants for men were evaluated on the program by setting the avatars to make particular movements to examine the level of pressure on each body part. To verify whether the clothing pressure measurement produces valid and reliable results, virtual garment simulation program was utilized. The results indicated that there were significant differences in the levels of pressure on body parts depending on the type of test garment and motion. In addition, the clothing pressure measurement results were in line with the appearance evaluation results suggested by a previous study. Based on this set of results, the nomological validity of the clothing pressure measurement program used in this study was verified. Moreover, we employed an appearance evaluation along with the clothing pressure measurement to verify the reliability of the program; there was a high correlation between clothing pressure measurements and appearance evaluation measurements, indicating that measuring clothing pressures may well compensate for the limitations of appearance evaluation. We expect the results of this study to make valuable contributions in facilitating the digitalization of the fashion industry. Furthermore, this study also is significant in that it has suggested 3D virtual fitting programs as a solution to the long-criticized problem related to the evaluation of movement fitness in existing virtual garment simulation programs.

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Mobile Fitness System based User Information Analysis (사용자 정보 분석 기반 모바일 피트니스 시스템)

  • Lee, Jongwon;HanKai, HanKai;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2149-2154
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    • 2016
  • Modern society is deepening people's interest in healthy life. Therefore, the development of research and service related to health is proceeding. In the IT field, healthcare systems using information in the medical field are being developed. Most systems utilize PC and smart TV or use smart phones to provide users with information and movement-related information in the healthcare field. However, algorithms and systems that accurately analyze user 's body information are in development stage. To solve this problem, this paper proposes a system that provides information to the user by analyzing the BMI (Body Mass Index) index and BMR (Basal Metabolic Rate) of the user. The information provided to the user suggests appropriate exercise intensity, appropriate level of exercise, and fitness equipment that are appropriate for the user's body, unlike conventional fitness systems that detect motion and show the calories consumed. In addition, the user can perform efficient exercise based on the recommended information.

A Development of Motion Detection Based Serious Game "ChoDeungGangHo" for Physical Training

  • Lee, Bum-Ro
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.55-62
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    • 2015
  • In this paper we propose a method to analyze user's motion as a game command, and implement a sports serious game applied the motion analysis method as a command interpreter. Recently, various contents platforms appear in industrial market, the computer game contents plays an important role in these emerging platforms as a killer contents. The computer game has enough values as an independent major cultural product, moreover it has the potential to be applied in various other fields such as education, healthcare, training, and so on. It could motivate users to do something continuously, and it could also support an immersive environment in a certain special game contents such as VR game. The Serious game 'ChoDeungGangHo', implemented in this paper, is the sensory healthcare serious game based on 3D run game and fitness game. It is designed for user to train the various exercise element by just playing the game, and it also supports the user management system and the linkage of social media. We proposes the sensory serious game 'ChoDeungGangHo' as a model of commercial serious game.

A Study on Genetic Algorithm-based Biped Robot System (유전 알고리즘 기반의 이족보행로봇 시스템에 관한 연구)

  • 공정식;한경수;김진걸
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.8
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    • pp.135-143
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    • 2003
  • This paper presents the impact minimization of a biped robot by using genetic algorithm. In case we want to accomplish the designed plan under the special environments, a robot will be required to have walking capability and patterns with legs, which are in a similar manner as the gaits of insects, dogs and human beings. In order to walk more effectively, studies of mobile robot movement are needed. To generate optimal motion for a biped robot, we employ genetic algorithm. Genetic algorithm is searching for technology that can look for solution from the whole district, and it is possible to search optimal solution from a fitness function that needs not to solve differential equation. In this paper, we generate trajectories of gait and trunk motion by using genetic algorithm. Using genetic algorithm not only on gait trajectory but also on trunk motion trajectory, we can obtain the smoothly stable motion of robot that has the least impact during the walk. All of the suggested motions of biped robot are investigated by simulations and verified through the real implementation.

Development of Simulator based on Object-Oriented Programming for Chip Mounter Using Stochastic Petri Nets (확률 페트리 네트를 이용한 객체지향 기반의 표면 실장기 시뮬레이터 개발)

  • 박기범;박태형
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.57-57
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    • 2000
  • The purpose of this paper is show that an chip mounter can be modeled by stochastic petri nets, and that the simulator to verify a fitness of the program to assemble. The chip mounter can be constructed by using the petri net class (CPetriNet) based on the object-oriented programming. By using this simulator, we can get the information about the description of motion of the chip mounter, and moreover, we can evaluate the productivity.

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Adaptability Improvement of Learning from Demonstration with Particle Swarm Optimization for Motion Planning (운동계획을 위한 입자 군집 최적화를 이용한 시범에 의한 학습의 적응성 향상)

  • Kim, Jeong-Jung;Lee, Ju-Jang
    • Journal of the Korean Society of Industry Convergence
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    • v.19 no.4
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    • pp.167-175
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    • 2016
  • We present a method for improving adaptability of Learning from Demonstration (LfD) strategy by combining the LfD and Particle Swarm Optimization (PSO). A trajectory generated from an LfD is modified with PSO by minimizing a fitness function that considers constraints. Finally, the final trajectory is suitable for a task and adapted for constraints. The effectiveness of the method is shown with a target reaching task with a manipulator in three-dimensional space.

Generation of Falling Motion for Humanoid Robot Using GA (GA를 이용한 휴머노이드 로봇의 넘어짐 자세 생성)

  • An, Kwang-Chul;Cho, Young-Wan;Seo, Ki-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.6
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    • pp.843-848
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    • 2007
  • This paper introduced an automatic generation method of falling motions for humanoid robots to minimize a damage. The proposed approach used a GA based optimization technique to find a set of joint trajectories which minimize a damage of the falling over and down. A couple of fitness functions are provided to generate various falling motions. To verify the proposed method, experiments for falling motions were executed for Sony QRIO robot in Webots simulation environments.

Real-time user motion generation and correction using RGBD sensor (RGBD 센서를 이용한 실시간 사용자 동작 생성 및 보정)

  • Gu, Tae Hong;Kim, Un Mi;Kim, Jong Min;Kwon, Tae Soo
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.5
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    • pp.67-73
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    • 2017
  • We propose several techniques which can be employed in a 3D fitness program for monitoring and correcting user's posture. To implement a 3D fitness program, improved reference motion generating techniques and visualizing techniques are necessary. First, in order to understand the difference between the user and the reference movement of a professional, a retargeting method between two different body shapes are studied. Second, the problem of self-occlusion, which occurs when using a low-cost depth sensor to represent complex motions, is solved by using a sample database and time consistency. The system proposed in this paper evaluates the user's posture considering the physical characteristics of the user, and then provides feedback to the user.

Analysis of Functional Status and Determination for Improvement of ADLs: Korean Elderly (고령자 ADL 개선을 위한 기능적 운동 분석 및 선정)

  • Kim, Sa-Yup;Park, Seong-Bin;Hyeong, Joon-Ho;Chung, Kyung-Ryul
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.6
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    • pp.915-924
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    • 2010
  • Muscular strength in the elderly is important factors deciding on functional state in daily lives, and functional state shows a health condition. Resistance training to prevent loss of muscle mass and muscle fiber atrophy due to aging can increase muscle mass and strength. Recently, resistance training to improve muscular strength and endurance has been actively researched. Resistance training increases activities of daily living and ability of the elderly, which makes healthy senescent. ADL/IADL is suitable for measuring health condition of the elderly. In this study, target muscles of resistance training were chosen through a correlation analysis between ADLs and elementary motion, and we presented a procedure to select target muscles and exercise equipments. This procedure consist of a survey method that were described detailed motion of ADL/IADL. So we should be to extract resistance training machine to improve functions of regarding fundamental motion. Result of study may improve daily life activities of the elderly through objectives and scientific approaches. Furthermore, it will be helpful to studies about various fields of the elderly.