• Title/Summary/Keyword: motion estimation and compensation

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An Improved Three-Step Search Algorithm for Block Motion Estimation

  • Hong, Won-Gi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.9B
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    • pp.1604-1608
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    • 2000
  • The three-step search (TSS) algorithm for block motion estimation has been widely used in real-time video coding due to the simplicity of the algorithm significant reduction of computationl cost and good performance. In this paper an improved three-step search (ITS) algorithm is proposed to improve the performance of the TSS algorithm. Simulation results show that in terms of motion compensation errors the proposed ITSS outperforms some popular fast search algorithms while it has the lower computational complexity.

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Motion Blur reduction based on Motion Compensation

  • Park, Jae-Hyeung;Kim, Yun-Jae;Park, Min-Kyu;Amino, Tadashi;Oh, Jae-Ho;Kim, Nam-Deog;Kim, Sang-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08a
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    • pp.413-416
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    • 2007
  • Motion-estimation/motion-compensation (ME/MC) provides superior motion picture quality but its huge computation load results in high cost. Impulsive driving is a cost-effective solution but it suffers from large flicker and brightness loss. Motion compensated impulsive driving technology has been developed to achieve high motion picture quality in a cost-effective implementation by combining ME/MC and impulsive driving. The key idea is to apply ME/MC or impulsive driving selectively according to the motion vector distribution of the incoming image sequence. In this paper, the description of the algorithm and the experimental results are provided.

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An Efficient Video Coding Algorithm Applying Brightness Variation Compensation (밝기변화 보상을 적용한 효율적인 비디오 코딩 알고리즘)

  • Kim Sang-Hyun
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.4
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    • pp.287-293
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    • 2004
  • This paper proposes an efficient motion compensation algorithm for video sequences with brightness variations. In the proposed algorithm, the brightness variation parameters are estimated and local motions are compensated. To detect the frame with large brightness variations, we employ the frame classification based on the cross entropy between histograms of two successive frames, which can reduce the computational redundancy. Simulation results show that the proposed method yields a higher peak signal to noise ratio (PSNR) than that of the conventional methods, with a low computational load, when the video scene contains large brightness changes.

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Euler Angle-Based Global Motion Estimation Model for Digital Image Stabilization (디지털 영상 안정화를 위한 오일러각 기반 전역 움직임 추정 모델)

  • Kwak, Hwy-Kuen;Lyou, Joon
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.11
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    • pp.1053-1059
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    • 2010
  • This paper treats the DIS (Digital Image Stabilization) problem subject to base motions such as translation, rotation and zoom. For the local motion estimation from a raw image, the Harris corner detection algorithm is exploited to extract feature points, and comparing those of consecutive images, the zoom ratio (scale factor) is computed. For the global motion estimation, an equivalent model is derived to account for a 3-dimensional composite motion from which the center point and Euler angle can be determined. Finally, the motion compensation follows. To show the effectiveness of the present DIS scheme, experimental results for synthetic images are illustrated.

Highly Integrated Low-Power Motion Estimation Processor for Mobile Video Coding Applications (이동통신 향 동영상압축을 위한 고집적 저전력 움직임 추정기)

  • Park Hyun Sang
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.77-82
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    • 2005
  • We propose a highly Integrated motion estimation processor (MEP) for efficient video compression in an SoC platform. When compressing video by the standards like MPEG-4 and H.263, the macroblock related functions motion compensation. mode decision, motion vector prediction, and motion vector difference calculation require the frequent intervention of MCU. Thus the proposed MEP incorporates those functions with the motion estimation capability to reduce the number of interrupts to MCU, which can lead to a highly efficient SoC system. For low-power consumption, the proposed MEP can prevent the temporally static area from motion estimation or can skip the half-pel motion estimation for those macroblocks whose modes are decided as INTRA.

New De-interlacing Algorithm Combining Edge Dependent Interpolation and Global Motion Compensation Based on Horizontal and Vertical Patterns (수평, 수직 패턴에 기반 한 경계 방향 보간과 전역 움직임 보상을 고려한 새로운 순차주사화 알고리즘)

  • 박민규;이태윤;강문기
    • Journal of Broadcast Engineering
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    • v.9 no.1
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    • pp.43-53
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    • 2004
  • In this paper, we propose a robust deinterlacing algorithm which combines edge dependent interpolation (EDI) and global motion compensation (GMC). Generally, EDI algorithm shows a visually better performance than any other deinterlacing algorithm using one field. However, due to the restriction of information in one field, a high duality progressive image from Interlaced sources cannot be acquired by intrafield methods. On the contrary, since algorithms based on motion compensation make use of not only spatial information but also temporal information, they yield better results than those of using one field. However, performance of algorithms based on motion compensation depends on the performance of motion estimation. Hence, the proposed algorithm makes use of mixing process of EDI and GMC. In order to obtain the best result, an adaptive thresholding algorithm for detecting the failure of GMC is proposed. Experimental results indicate that the proposed algorithm outperforms the conventional approaches with respect to both objective and subjective criteria.

A Stabilization Method for Rotated and Translated Images (회전 및 병진 흔들림 영상의 안정화 기법)

  • Seok Ho-Dong;Lyou Joon
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.8
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    • pp.810-817
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    • 2006
  • This paper presents a rotational motion estimation and correction technique for digital image stabilization. An equivalent rotation model is derived so as to accommodate a combined rotational and the translational motion. Thanks to this simplification, the suggested estimation algorithm can directly find the rotational center using geometric characteristic of local motion vectors instead of using searching method. And we also present recursive version of frame to reference algorithm(FRA) for the real time implementation. The proposed DIS system does not require time consuming parameter searching process, while showing comparatively good performance compared with the previous ones. To show the effectiveness of the DIS scheme, the algorithm has been implemented on the DSP based hardware system and experimental results are also discussed.

Motion Linearity-based Frame Rate Up Conversion Method (선형 움직임 기반 프레임률 향상 기법)

  • Kim, Donghyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.734-740
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    • 2017
  • A frame rate up-conversion scheme is needed when moving pictures with a low frame rate is played on appliances with a high frame rate. Frame rate up-conversion methods interpolate the frame with two consecutive frames of the original source. This can be divided into the frame repetition method and motion estimation-based the frame interpolation one. Frame repetition has very low complexity, but it can yield jerky artifacts. The interpolation method based on a motion estimation and compensation can be divided into pixel or block interpolation methods. In the case of pixel interpolation, the interpolated frame was classified into four areas, which were interpolated using different methods. The block interpolation method has relatively low complexity, but it can yield blocking artifacts. The proposed method is the frame rate up-conversion method based on a block motion estimation and compensation using the linearity of motion. This method uses two previous frames and one next frame for motion estimation and compensation. The simulation results show that the proposed algorithm effectively enhances the objective quality, particularly in a high resolution image. In addition, the proposed method has similar or higher subjective quality than other conventional approaches.

Fast Motion Estimation using Adaptive Search Region Prediction (적응적 탐색 영역 예측을 이용한 고속 움직임 추정)

  • Ryu, Kwon-Yeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.7
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    • pp.1187-1192
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    • 2008
  • This paper proposes a fast motion estimation using an adaptive search region and a new three step search. The proposed method improved in the quality of motion compensation image as $0.43dB{\sim}2.19dB$, according as it predict motion of current block from motion vector of neigher blocks, and adaptively set up search region using predicted motion information. We show that the proposed method applied a new three step search pattern is able to fast motion estimation, according as it reduce computational complexity per blocks as $1.3%{\sim}1.9%$ than conventional method.

A Distance Estimation Method of Object′s Motion by Tracking Field Features and A Quantitative Evaluation of The Estimation Accuracy (배경의 특징 추적을 이용한 물체의 이동 거리 추정 및 정확도 평가)

  • 이종현;남시욱;이재철;김재희
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.621-624
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    • 1999
  • This paper describes a distance estimation method of object's motion in soccer image sequence by tracking field features. And we quantitatively evaluate the estimation accuracy We suppose that the input image sequence is taken with a camera on static axis and includes only zooming and panning transformation between frames. Adaptive template matching is adopted for non-rigid object tracking. For background compensation, feature templates selected from reference frame image are matched in following frames and the matched feature point pairs are used in computing Affine motion parameters. A perspective displacement field model is used for estimating the real distance between two position on Input Image. To quantitatively evaluate the accuracy of the estimation, we synthesized a 3 dimensional virtual stadium with graphic tools and experimented on the synthesized 2 dimensional image sequences. The experiment shows that the average of the error between the actual moving distance and the estimated distance is 1.84%.

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