• Title/Summary/Keyword: motion capture technology

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New method for generation of artificial ground motion by a nonstationary Kanai-Tajimi model and wavelet transform

  • Amiri, G. Ghodrati;Bagheri, A.;Fadavi, M.
    • Structural Engineering and Mechanics
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    • v.26 no.6
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    • pp.709-723
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    • 2007
  • Considering the vast usage of time-history dynamic analyses to calculate structural responses and lack of sufficient and suitable earthquake records, generation of artificial accelerograms is very necessary. The main target of this paper is to present a novel method based on nonstationary Kanai-Tajimi model and wavelet transform to generate more artificial earthquake records, which are compatible with target spectrum. In this regard, the generalized nonstationary Kanai-Tajimi model to include the nonstationary evaluation of amplitude and dominant frequency of ground motion and properties of wavelet transform is used to generate ground acceleration time history. Application of the method for El Centro 1940 earthquake and two Iranian earthquakes (Tabas 1978 and Manjil 1990) is presented. It is shown that the model and identification algorithms are able to accurately capture the nonstationary features of these earthquake accelerograms. The statistical characteristics of the spectral response of the generated accelerograms are compared with those for the actual records to demonstrate the effectiveness of the method. Also, for comparison of the presented method with other methods, the response spectra of the synthetic accelerograms compared with the models of Fan and Ahmadi (1990) and Rofooei et al. (2001) and it is shown that the response spectra of the synthetic accelerograms with the method of this paper are close to those of actual earthquakes.

Reproduction of Walking Asymmetry in Knee Osteoarthritis with Split-Belt Conditions (분할 벨트 조건을 이용한 무릎 관절 이상군의 보행 비대칭성 모사)

  • Lee, Myunghyun;Park, Heewon;Park, Sukyung
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.10
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    • pp.885-890
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    • 2015
  • Walking on split-belt treadmill has been applied to study walking disabilities, such as osteoarthritis (OA), to show asymmetric walking characteristics. In this study, we compared asymmetric walking in OA patients with healthy subjects under split-belt conditions and examined the reproduction of walking asymmetry in OA. Seven OA patients were instructed to walk at four frequencies, while four healthy subjects walked on a treadmill with tied-belt and split-belt conditions. To compare walking asymmetries, kinetic and kinematic measurements were made using force-plates and motion capture cameras, and subsequently center of mass (CoM) velocity, mechanical work and potential energy were calculated. Horizontal velocity change during split-belt walking of healthy subjects was similar to OA patients. Difference of mechanical work during single support phase occurred due to fall of CoM in fast belt. OA walking asymmetry could be reproduced by reducing differences of belt speeds to prevent rapid fall of CoM.

3-D Indoor Navigation and Autonomous Flight of a Micro Aerial Vehicle using a Low-cost LIDAR (저가형 LIDAR를 장착한 소형 무인항공기의 3차원 실내 항법 및 자동비행)

  • Huh, Sungsik;Cho, Sungwook;Shim, David Hyunchul
    • The Journal of Korea Robotics Society
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    • v.9 no.3
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    • pp.154-159
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    • 2014
  • The Global Positioning System (GPS) is widely used to aid the navigation of aerial vehicles. However, the GPS cannot be used indoors, so alternative navigation methods are needed to be developed for micro aerial vehicles (MAVs) flying in GPS-denied environments. In this paper, a real-time three-dimensional (3-D) indoor navigation system and closed-loop control of a quad-rotor aerial vehicle equipped with an inertial measurement unit (IMU) and a low-cost light detection and ranging (LIDAR) is presented. In order to estimate the pose of the vehicle equipped with the two-dimensional LIDAR, an octree-based grid map and Monte-Carlo Localization (MCL) are adopted. The navigation results using the MCL are then evaluated by making a comparison with a motion capture system. Finally, the results are used for closed-loop control in order to validate its positioning accuracy during procedures for stable hovering and waypoint-following.

Linking Clinical Events in Elderly to In-home Monitoring Sensor Data: A Brief Review and a Pilot Study on Predicting Pulse Pressure

  • Popescu, Mihail;Florea, Elena
    • Journal of Computing Science and Engineering
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    • v.2 no.2
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    • pp.180-199
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    • 2008
  • Technology has had a tremendous impact on our daily lives. Recently, technology and its impact on aging has become an expanding field of inquiry. A major reason for this interest is that the use of technology can help older people who experience deteriorating health to live independently. In this paper we give a brief review of the in-home monitoring technologies for the elderly. In the pilot study, we analyze the possibility of employing the data generated by a continuous, unobtrusive nursing home monitoring system for predicting elevated(abnormal)pulse pressure(PP) in elderly(PP=systolic blood pressure-diastolic blood pressure). Our sensor data capture external information(behavioral) about the resident that is subsequently reflected in the predicted PP. By continuously predicting the possibility of elevated pulse pressure we may alert the nursing staff when some predefined threshold is exceeded. This approach may provide additional blood pressure monitoring for the elderly persons susceptible to blood pressure variations during the time between two nursing visits. We conducted a retrospective pilot study on two residents of the TigerPlace aging in place facility with age over 70, that had blood pressure measured between 100 and 300 times during a period of two years. The pilot study suggested that abnormal pulse pressure can be reasonably well estimated (an area under ROC curve of about 0.75) using apartment bed and motion sensors.

Study on User-Friendly Rhythm Dance Game Utilizing Beat Element of Music (음악의 비트 요소를 활용한 사용자 친화적 리듬댄스게임 연구)

  • Yi, Tae-Ha;Jeong, Seung-Hwa;Goo, Bon-Cheol
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.43-52
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    • 2015
  • This Study suggests the user-friendly game playing method of rhythm dance game focusing on the natural interaction between music and user's movement. When the existing rhythm dance games have given the limitation to users, this study chose the game playing method using beat that is consist of basic element in dance music for minimizing the limitation. Beat feeling method automatically figures out each body position value extracted with Kinect that divided into three parts of shoulder, knee, and head. Accoring to this process, users can play the game to individual dance style, not fixed rules for game.

Research on Technology Production in Chinese Virtual Character Industry

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.64-79
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    • 2022
  • The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.

Experimental study on liquid sloshing with dual vertical porous baffles in a sway excited tank

  • Sahaj, K.V.;Nasar, T.;Vijay, K.G.
    • Ocean Systems Engineering
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    • v.11 no.4
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    • pp.353-371
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    • 2021
  • Sloshing behavior of liquid within containers represents one of the most fundamental fluid-structure interactions. Liquid in partially filled tanks tends to slosh when subjected to external disturbances. Sloshing is a vicious resonant fluid motion in a moving tank. To understand the effect of baffle positioned at L/3 and 2L/3 location, a shake table experiments was conducted for different fill volumes of aspect ratio 0.163, 0.325 and 0.488. For a fixed amplitude of 7.5 mm, the excitation frequencies are varied between 0.457 Hz to 1.976 Hz. Wave probes have been located at both tank ends to capture the surface elevation. The experimental parameters such as sloshing oscillation and energy dissipation are discussed here. Comparison is done for with baffles and without baffles conditions. For both conditions, the results showed that aspect ratio of 0.163 gives better surface elevation and energy dissipation than obtained for aspect ratio 0.325 and 0.488. Good agreement is observed when numerical analysis is compared with the experiments results.

Wavelet Based Compression Technique for Efficient Image Transmission in the Wireless Multimedia Sensor Networks (무선 멀티미디어 센서 네트워크에서 효율적인 이미지 전송을 위한 웨이블릿 기반 압축 기법)

  • Kwon, Young-Wan;Lee, Joa-Hyoung;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.12
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    • pp.2323-2329
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    • 2008
  • Advances in wireless communication and hardware technology have made it possible to manufacture high-performance tiny sensor nodes. More recently, the availability of inexpensive cameras modules that are able to capture multimedia data from the environment has fostered the development of Wireless Multimedia Sensor Networks(WMSNs). WMSN supplements the a advanced technique that senses, transmits, and processes the multimedia contents upon the text based traditional wireless sensor network. Since the amount of data which the multimedia contents have, is significantly larger than that of text based data, multimedia contents require lots of computing power and high network bandwidth. To process the multimedia contents on the wireless sensor node which has very limited computing power and energy, a technique for WMSN should take account of computing resource and efficient transmission. In the paper, we propose a new image compression technique YWCE for efficient compression and transmission of image data in WMSN. YWCE introduces 4 type of technique for motion estimation and compensation based on the Resolution Scalability of Wavelet. Experimental result shows that YWCE has high compression performance with different set of 4 type.

Evaluation of Validity and Reliability of Inertial Measurement Unit-Based Gait Analysis Systems

  • Cho, Young-Shin;Jang, Seong-Ho;Cho, Jae-Sung;Kim, Mi-Jung;Lee, Hyeok Dong;Lee, Sung Young;Moon, Sang-Bok
    • Annals of Rehabilitation Medicine
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    • v.42 no.6
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    • pp.872-883
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    • 2018
  • Objective To replace camera-based three-dimensional motion analyzers which are widely used to analyze body movements and gait but are also costly and require a large dedicated space, this study evaluates the validity and reliability of inertial measurement unit (IMU)-based systems by analyzing their spatio-temporal and kinematic measurement parameters. Methods The investigation was conducted in three separate hospitals with three healthy participants. IMUs were attached to the abdomen as well as the thigh, shank, and foot of both legs of each participant. Each participant then completed a 10-m gait course 10 times. During each gait cycle, the hips, knees, and ankle joints were observed from the sagittal, frontal, and transverse planes. The experiments were conducted with both a camera-based system and an IMU-based system. The measured gait analysis data were evaluated for validity and reliability using root mean square error (RMSE) and intraclass correlation coefficient (ICC) analyses. Results The differences between the RMSE values of the two systems determined through kinematic parameters ranged from a minimum of 1.83 to a maximum of 3.98 with a tolerance close to 1%. The results of this study also confirmed the reliability of the IMU-based system, and all of the variables showed a statistically high ICC. Conclusion These results confirmed that IMU-based systems can reliably replace camera-based systems for clinical body motion and gait analyses.

Development of Gait Distance Measurement System Based on Inertial Measurement Units (관성측정장치를 이용한 보행거리 측정 시스템 개발)

  • Lee, K.H.;Kang, S.I.;Cho, J.S.;Lim, D.H.;Lee, J.S.;Kim, I.Y.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.2
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    • pp.161-168
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    • 2015
  • In this paper, we present an inertial sensor-based gait distance measurement system using accelerometer, gyroscope, and magnetometer. To minimize offset and gain error of inertial sensors, we performed the calibration using the self-made calibration jig with 9 degrees of freedom. For measuring accurate gait distance, we used gradient descent algorithm to remove gravity error and used analysis of gait pattern to remove drift error. Finally, we measured a gait distance by double-integration of the error-removed acceleration data. To evaluate the performance of our system, we walked 10m in a straight line indoors to observe the improvement of removing error which compared un-calibrated to calibrated data. Also, the gait distance measured by the system was compared to the measurement of the Vicon motion capture system. The evaluation resulted in the improvement of $31.4{\pm}14.38%$(mean${\pm}$S.D.), $78.64{\pm}10.84%$ and $69.71{\pm}26.25%$ for x, y and z axis, respectively when walked in a straight line, and a root mean square error of 0.10m, 0.16m, and 0.12m for x, y and z axis, respectively when compared to the Vicon motion capture system.

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