• Title/Summary/Keyword: module learning

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A Design of Collaborative Learning Module in Learning Management System Based on Blended Learning (블렌디드 러닝 기반의 학습관리시스템에서 협력학습 지원 모듈 설계 방안)

  • Ku, jin-hee;Choi, won-sik;Lee, kyu-nyo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.732-737
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    • 2008
  • As e-learning is recognized in new education form, Learning Management System that manage general activity of learning to maximize effect of education is being developed actively. Usually, Learning Management System includes course registration and learning as well as learner's learning recording and tracking, evaluation in online. But, most systems is lacking a tool that learners can collaborate with companion learners, and planning learning and set valuation basis as leading. In this paper, we can expect effective collaborative learning activities because can make debate and team project smooth by suggesting collaborative learning module that can drive voluntary participation such as group formation, learning plan, mutually estimation as leading to learner in Learning Management System of blended learning base that support online and offline environment both.

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A Study on Various Attention for Improving Performance in Single Image Super Resolution (초고해상도 복원에서 성능 향상을 위한 다양한 Attention 연구)

  • Mun, Hwanbok;Yoon, Sang Min
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.898-910
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    • 2020
  • Single image-based super-resolution has been studied for a long time in computer vision because of various applications. Various deep learning-based super-resolution algorithms are introduced recently to improve the performance by reducing side effects like blurring and staircase effects. Most deep learning-based approaches have focused on how to implement the network architecture, loss function, and training strategy to improve performance. Meanwhile, Several approaches using Attention Module, which emphasizes the extracted features, are introduced to enhance the performance of the network without any additional layer. Attention module emphasizes or scales the feature map for the purpose of the network from various perspectives. In this paper, we propose the various channel attention and spatial attention in single image-based super-resolution and analyze the results and performance according to the architecture of the attention module. Also, we explore that designing multi-attention module to emphasize features efficiently from various perspectives.

Dynamic Positioning of Robot Soccer Simulation Game Agents using Reinforcement learning

  • Kwon, Ki-Duk;Cho, Soo-Sin;Kim, In-Cheol
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.59-64
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    • 2001
  • The robot soccer simulation game is a dynamic multi-agent environment. In this paper we suggest a new reinforcement learning approach to each agent's dynamic positioning in such dynamic environment. Reinforcement learning is the machine learning in which an agent learns from indirect, delayed reward an optimal policy to chose sequences of actions that produce the greatest cumulative reward. Therefore the reinforcement learning is different from supervised learning in the sense that there is no presentation of input pairs as training examples. Furthermore, model-free reinforcement learning algorithms like Q-learning do not require defining or learning any models of the surrounding environment. Nevertheless it can learn the optimal policy if the agent can visit every state- action pair infinitely. However, the biggest problem of monolithic reinforcement learning is that its straightforward applications do not successfully scale up to more complex environments due to the intractable large space of states. In order to address this problem. we suggest Adaptive Mediation-based Modular Q-Learning (AMMQL)as an improvement of the existing Modular Q-Learning (MQL). While simple modular Q-learning combines the results from each learning module in a fixed way, AMMQL combines them in a more flexible way by assigning different weight to each module according to its contribution to rewards. Therefore in addition to resolving the problem of large state effectively, AMMQL can show higher adaptability to environmental changes than pure MQL. This paper introduces the concept of AMMQL and presents details of its application into dynamic positioning of robot soccer agents.

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Implement of Mobile Learning Contents using u-smart tourist information2.0 (u-스마트 관광정보2.0를 이용한 모바일 학습 콘텐츠 구현)

  • Sun, Su-Kyun;Lee, Seung-Woo
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.243-250
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    • 2015
  • Mobile learning content implementing is IT tourism convergence study that IT convergence IT and tourism. Learning to increase the effectiveness of mobile learning content for each learning module, It proposed u-smart tourist information 2.0 systems. Mobile learning content, implementation is u-smart tourist information 2.0 can use the system. Convergence/integration of design patterns and XML is so interesting to students. This is the maximum benefit which is taught classes for each learning module divided into learning the Design Pattern NCS. As a result, the learner. In particular, attendance has come out better the effect of learning and improved. Another advantage is tourism, information content information quality mobile learning content for and construct a tourist information content that you can do in real time. Also, mobile learning content, implementation in the next NCS expected to use a lot of help in learning. This study is the result of increased learning the analysis of the lessons learned. Implement mobile learning content gives fun and interesting to the learner to ten design process using the u-Smart Tourist Information class 2.0.

Intelligent Vocabulary Recommendation Agent for Educational Mobile Augmented Reality Games (교육용 모바일 증강현실 게임을 위한 지능형 어휘 추천 에이전트)

  • Kim, Jin-Il
    • Journal of Convergence for Information Technology
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    • v.9 no.2
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    • pp.108-114
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    • 2019
  • In this paper, we propose an intelligent vocabulary recommendation agent that automatically provides vocabulary corresponding to game-based learners' needs and requirements in the mobile education augmented reality game environment. The proposed agent reflects the characteristics of mobile technology and augmented reality technology as much as possible. In addition, this agent includes a vocabulary reasoning module, a single game vocabulary recommendation module, a battle game vocabulary recommendation module, a learning vocabulary list Module, and a thesaurus module. As a result, game-based learners' are generally satisfied. The precision of context vocabulary reasoning and thesaurus is 4.01 and 4.11, respectively, which shows that vocabulary related to situation of game-based learner is extracted. However, In the case of satisfaction, battle game vocabulary(3.86) is relatively low compared to single game vocabulary(3.94) because it recommends vocabulary that can be used jointly among recommendation vocabulary of individual learners.

A NARX Dynamic Neural Network Platform for Small-Sat PDM (동적신경망 NARX 기반의 SAR 전력모듈 안전성 연구)

  • Lee, Hae-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.6
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    • pp.809-817
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    • 2020
  • In the design and development process of Small-Sat power distribution and transmission module, the stability of dynamic resources was evaluated by a deep learning algorithm. The requirements for the stability evaluation consisted of the power distribution function of the power distribution module and demand module to the SAR radar in Small-Sat. To verify the performance of the switching power components constituting the power module PDM, the reliability was verified using a dynamic neural network. The adoption material of deep learning for reliability verification is the power distribution function of the payload to the power supplied from the small satellite main body. Modeling targets for verifying the performance of this function are output voltage (slew rate control), voltage error, and load power characteristics. First, to this end, the Coefficient Structure area was defined by modeling, and PCB modules were fabricated to compare stability and reliability. Second, Levenberg-Marquare based Two-Way NARX neural network Sigmoid Transfer was used as a deep learning algorithm.

Development of E-learning System for Vocational Rehabilitation of Students with Mental Retardation (정신지체 학생의 직업교육을 위한 e-러닝 시스템 개발)

  • Kim, C.G.;Ryu, G.J.;Song, B.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.6 no.2
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    • pp.49-54
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    • 2012
  • In this study, an E-learning system was developed for vocational rehabilitation training of intellectual disabilities. The developed system is available to have acquirement of knowledge through step by step learning and is configured to relearn through problem-solving and demonstration video. In addition, the learned information was composed to check the configuration which is correctly learning through rehearsal function. The device for rehearsal consists of a transmitter and the receiver. The transmitter is formed Pressure sensor, IR sensor for detecting client's work and Bluetooth module for wireless network. The receiver includes a Bluetooth module for wireless network and USB input terminal for communication with computer.

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A Design of Cassifier Using Mudular Neural Networks with Unsupervised Learning (비지도 학습 방법을 적용한 모듈화 신경망 기반의 패턴 분류기 설계)

  • 최종원;오경환
    • Korean Journal of Cognitive Science
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    • v.10 no.1
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    • pp.13-24
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    • 1999
  • In this paper, we propose a classifier based on modular networks using an unsupervised learning method. The structure of each module is designed through stochastic analysis of input data and each module classifier data independently. The result of independent classification of each module and a measure of the nearest distance are integrated during the final data classification phase to allow more precise c classification. Computation time is decreased by deleting modules that have been classified to be incorrect during the final classification phase. Using this method. a neural network sharing the best performance was implemented without considering. lots of of variables which can affect the performance of the neural network.

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Pose Estimation with Binarized Multi-Scale Module

  • Choi, Yong-Gyun;Lee, Sukho
    • International journal of advanced smart convergence
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    • v.7 no.2
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    • pp.95-100
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    • 2018
  • In this paper, we propose a binarized multi-scale module to accelerate the speed of the pose estimating deep neural network. Recently, deep learning is also used for fine-tuned tasks such as pose estimation. One of the best performing pose estimation methods is based on the usage of two neural networks where one computes the heat maps of the body parts and the other computes the part affinity fields between the body parts. However, the convolution filtering with a large kernel filter takes much time in this model. To accelerate the speed in this model, we propose to change the large kernel filters with binarized multi-scale modules. The large receptive field is captured by the multi-scale structure which also prevents the dropdown of the accuracy in the binarized module. The computation cost and number of parameters becomes small which results in increased speed performance.

Stock and News Application of Intelligent Agent System

  • Kim, Dae-Su
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.3 no.2
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    • pp.239-243
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    • 2003
  • Recently, there has been active research conducted on the intelligent agent in various fields. The results have been widely applied to intelligent user-friendly interfaces. In this system, we modeled, designed, and implemented an intelligent agent system that can be applied to stock and news. Some procedures such as login sequence to the web site, process to get stock information, setting stock in concern, intelligent news system module, news analysis module, and news learning module are modeled in detail and described in block diagram level. In our experiment on stock system, it showed quite a useful alarming screen avatar result and also on news system. it successfully rearranged the order of the news according to the user's preferences.