• 제목/요약/키워드: modeling dimension

검색결과 292건 처리시간 0.032초

DEVELOPMENT OF BUILDING INFORMATION MODEL FOR RESOURCES OPTIMIZATION IN CONSTRUCTION PROJECT

  • Gopal M. Naik;Rokhsareh Badamahgan
    • 국제학술발표논문집
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    • The 5th International Conference on Construction Engineering and Project Management
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    • pp.634-639
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    • 2013
  • The aim of the study is to develop the 3D visualization of Building Information Model and integrated 4D model for optimization of resources in the construction project. This study discuss the process of methodology and creation of 4D model of the project and simulate it to monitor the workflow at the site. Different stages of the construction process and activities are generated by using Revit and MS Project. MS project has been used for creation of the schedules and these are linked with the Revit for 3D modeling. The time used as the fourth dimension and 4D model created by using Navisworks Time liner software. Narges shopping center is presented as a case study to realize the actual uses and benefits of Building Information Model (BIM). Narges shopping mall is located in Tehran, Iran. As a part of Hekmat master plan, Narges shopping center is an 11 stores building with a total area of 30000 Sq.m. This shopping and entertainment center is comprised of 150 retails and two multi-use public halls with a capacity of 400 persons each and underground parking with total 400 parking space. The main purpose of architecture was to create an urban public center along with its revolving, spiral like form and an ever changing continuous façade by means of different colors, materials, which is in harmony with the other building of the master plan. The approximate cost of the project is $17 million and duration of the project schedule is 30 months. The developed Building Information Model enabled us to identify the potential collisions or clashes between various structural and architectural systems. 4D model has been used for limiting the interaction between subcontractors installing the different systems so rework could be avoided and productivity maximized. It is also observed that the utility of BIM for construction stimulation and clash detection is the best suitable method. Clash detection before the implementation of work is highly recommended to avoid rework.

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Conception and Modeling of a Novel Small Cubic Antenna Design for WSN

  • Gahgouh Salem;Ragad Hedi;Gharsallah Ali
    • International Journal of Computer Science & Network Security
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    • 제24권2호
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    • pp.53-58
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    • 2024
  • This paper presents a novel miniaturized 3-D cubic antenna for use in wireless sensor network (WSN) application. The geometry of this antenna is designed as a cube including a meander dipole antenna. A truly omnidirectional pattern is produced by this antenna in both E-plane and H-plane, which allows for non-intermittent communication that is orientation independent. The operating frequency lies in the ISM band (centered in 2.45 GHz). The dimensions of this ultra-compact cubic antenna are 1.25*1.12*1cm3 which features a length dimension λ/11. The coefficient which presents the overall antenna structure is Ka=0.44. The cubic shape of the antenna is allowing for smart packaging, as sensor equipment may be easily integrated into the cube hallow interior. The major constraint of WSN is the energy consumption. The power consumption of radio communication unit is relatively high. So it is necessary to design an antenna which improves the energy efficiency. The parameters considered in this work are the resonant frequency, return loss, efficiency, bandwidth, radiation pattern, gain and the electromagnetic field of the proposed antenna. The specificity of this geometry is that its size is relatively small with an excellent gain and efficiency compared to previously structures (reported in the literature). All results of the simulations were performed by CST Microwave Studio simulation software and validated with HFSS. We used Advanced Design System (ADS) to validate the equivalent scheme of our conception. Input here the part of summary.

자연어 처리 기술을 활용한 인구 고령화 관련 토픽 분석 (Analysis of Topics Related to Population Aging Using Natural Language Processing Techniques)

  • 박현정;이태민;임희석
    • 한국IT서비스학회지
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    • 제23권1호
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    • pp.55-79
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    • 2024
  • Korea, which is expected to enter a super-aged society in 2025, is facing the most worrisome crisis worldwide. Efforts are urgently required to examine problems and countermeasures from various angles and to improve the shortcomings. In this regard, from a new viewpoint, we intend to derive useful implications by applying the recent natural language processing techniques to online articles. More specifically, we derive three research questions: First, what topics are being reported in the online media and what is the public's response to them? Second, what is the relationship between these aging-related topics and individual happiness factors? Third, what are the strategic directions and implications for benchmarking discussed to solve the problem of population aging? To find answers to these, we collect Naver portal articles related to population aging and their classification categories, comments, and number of comments, including other numerical data. From the data, we firstly derive 33 topics with a semi-supervised BERTopic by reflecting article classification information that was not used in previous studies, conducting sentiment analysis of comments on them with a current open-source large language model. We also examine the relationship between the derived topics and personal happiness factors extended to Alderfer's ERG dimension, carrying out additional 3~4-gram keyword frequency analysis, trend analysis, text network analysis based on 3~4-gram keywords, etc. Through this multifaceted approach, we present diverse fresh insights from practical and theoretical perspectives.

의복의 자아 근접성 척도 검증 - 노년층을 대상으로 - (Validation of the Proximity of Clothing to Self Scale for Older Persons)

  • 이영아
    • 한국의류학회지
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    • 제31권6호
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    • pp.848-858
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    • 2007
  • 의복의 자아 근접성 개념을 기반으로 한 여러 연령층의 설문조사 결과를 바탕으로 하여 2004년에 Sontag과 Lee가 객관적 측정도구, 의복의 자아 근접성 척도(PCS Scale)를 개발하였다. Sontag과 Lee는 24-항목을 포함한 4-요인으로 구성된 PCS 척도를 청소년층을 대상으로 타당화 하였다. 본 연구는 그들 연구의 연계로 초기 6-요인으로 구성되었던 PCS 척도를 노년층에 적용하여 19-항목을 포함한 3-요인으로 구성된 PCS 척도를 타당화 한다. 65세 이상의 노인층이 본 연구의 표본집단으로 설정되었고 임의 표집방법을 이용, 미국 전역 1,700명의 노년 표본이 표본조사회사로부터 구입되었다. 2004년 11월 설문조사가 시작되어 2005년 2월에 총 250개의 이용 가능한 설문자료가 수집되었다(15.6%의 응답 비율). PCS 척도의 타당성을 검증하기 위하여 Sontag과 Lee의 연구에서 사용한 요인분석과 신뢰도분석을 동일하게 3단계 절차로 노인층을 대상으로 실시하였다. AMOS 5.0 을 사용한 3단계 신뢰도 분석 결과 19-항목을 포함한 3-요인으로 구성된 PCS척도의 타당성이 노인층을 대상으로 검증되었다. 노인층의 PCS척도는 다음의 3-요인으로 구성된다: 1) 의복이 자아 구성 과정에 미치는 영향(PCS 요인 1-2-3의 병합), 2) 의복이 평가적이고 정서적인 자존 형성과정에 미치는 영향(PCS 요인 4-5의 병합), 그리고 3) 의복이 신체상과 신체에 쏟는 정신 집중정도에 미치는 영향(PCS 요인 6). Sontag과 Lee가 초기적으로 가설한 6-요인 PCS 척도는 청소년층과 노인층을 대상으로 한 어느 연구에서도 검증되지 않았다. 더 나아가, 이들이 검증한 청소년층의 4-요인 PCS 척도도 노인층을 대상으로 한 연구에서 검증되지 않았다. 이는 노인들의 자아 구성 이젊은 층보다 더 통괄/복합적인 것에서 기인된다고 보인다. 이 글은 PCS 척도의 앞으로의 연구방향과 이용방향을 끝으로 마무리 지어 진다.

창의적인 UCC 제작에 영향을 미치는 동기 및 보상 체계에 대한 연구: 몰입에 매개 효과를 중심으로 (An Empirical Study on Motivation Factors and Reward Structure for User's Createve Contents Generation: Focusing on the Mediating Effect of Commitment)

  • 김진우;양승화;임성택;이인성
    • Asia pacific journal of information systems
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    • 제20권1호
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    • pp.141-170
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    • 2010
  • User created content (UCC) is created and shared by common users on line. From the user's perspective, the increase of UCCs has led to an expansion of alternative means of communications, while from the business perspective UCCs have formed an environment in which an abundant amount of new contents can be produced. Despite outward quantitative growth, however, many aspects of UCCs do not meet the expectations of general users in terms of quality, and this can be observed through pirated contents and user-copied contents. The purpose of this research is to investigate effective methods for fostering production of creative user-generated content. This study proposes two core elements, namely, reward and motivation, which are believed to enhance content creativity as well as the mediating factor and users' committement, which will be effective for bridging the increasing motivation and content creativity. Based on this perspective, this research takes an in-depth look at issues related to constructing the dimensions of reward and motivation in UCC services for creative content product, which are identified in three phases. First, three dimensions of rewards have been proposed: task dimension, social dimension, and organizational dimention. The task dimension rewards are related to the inherent characteristics of a task such as writing blog articles and pasting photos. Four concrete ways of providing task-related rewards in UCC environments are suggested in this study, which include skill variety, task significance, task identity, and autonomy. The social dimensioni rewards are related to the connected relationships among users. The organizational dimension consists of monetary payoff and recognition from others. Second, the two types of motivations are suggested to be affected by the diverse rewards schemes: intrinsic motivation and extrinsic motivation. Intrinsic motivation occurs when people create new UCC contents for its' own sake, whereas extrinsic motivation occurs when people create new contents for other purposes such as fame and money. Third, commitments are suggested to work as important mediating variables between motivation and content creativity. We believe commitments are especially important in online environments because they have been found to exert stronger impacts on the Internet users than other relevant factors do. Two types of commitments are suggested in this study: emotional commitment and continuity commitment. Finally, content creativity is proposed as the final dependent variable in this study. We provide a systematic method to measure the creativity of UCC content based on the prior studies in creativity measurement. The method includes expert evaluation of blog pages posted by the Internet users. In order to test the theoretical model of our study, 133 active blog users were recruited to participate in a group discussion as well as a survey. They were asked to fill out a questionnaire on their commitment, motivation and rewards of creating UCC contents. At the same time, their creativity was measured by independent experts using Torrance Tests of Creative Thinking. Finally, two independent users visited the study participants' blog pages and evaluated their content creativity using the Creative Products Semantic Scale. All the data were compiled and analyzed through structural equation modeling. We first conducted a confirmatory factor analysis to validate the measurement model of our research. It was found that measures used in our study satisfied the requirement of reliability, convergent validity as well as discriminant validity. Given the fact that our measurement model is valid and reliable, we proceeded to conduct a structural model analysis. The results indicated that all the variables in our model had higher than necessary explanatory powers in terms of R-square values. The study results identified several important reward shemes. First of all, skill variety, task importance, task identity, and automony were all found to have significant influences on the intrinsic motivation of creating UCC contents. Also, the relationship with other users was found to have strong influences upon both intrinsic and extrinsic motivation. Finally, the opportunity to get recognition for their UCC work was found to have a significant impact on the extrinsic motivation of UCC users. However, different from our expectation, monetary compensation was found not to have a significant impact on the extrinsic motivation. It was also found that commitment was an important mediating factor in UCC environment between motivation and content creativity. A more fully mediating model was found to have the highest explanation power compared to no-mediation or partially mediated models. This paper ends with implications of the study results. First, from the theoretical perspective this study proposes and empirically validates the commitment as an important mediating factor between motivation and content creativity. This result reflects the characteristics of online environment in which the UCC creation activities occur voluntarily. Second, from the practical perspective this study proposes several concrete reward factors that are germane to the UCC environment, and their effectiveness to the content creativity is estimated. In addition to the quantitive results of relative importance of the reward factrs, this study also proposes concrete ways to provide the rewards in the UCC environment based on the FGI data that are collected after our participants finish asnwering survey questions. Finally, from the methodological perspective, this study suggests and implements a way to measure the UCC content creativity independently from the content generators' creativity, which can be used later by future research on UCC creativity. In sum, this study proposes and validates important reward features and their relations to the motivation, commitment, and the content creativity in UCC environment, which is believed to be one of the most important factors for the success of UCC and Web 2.0. As such, this study can provide significant theoretical as well as practical bases for fostering creativity in UCC contents.

인구통계특성 기반 디지털 마케팅을 위한 클릭스트림 빅데이터 마이닝 (Clickstream Big Data Mining for Demographics based Digital Marketing)

  • 박지애;조윤호
    • 지능정보연구
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    • 제22권3호
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    • pp.143-163
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    • 2016
  • 인구통계학적 정보는 디지털 마케팅의 핵심이라 할 수 있는 인터넷 사용자에 대한 타겟 마케팅 및 개인화된 광고를 위해 고려되는 가장 기초적이고 중요한 정보이다. 하지만 인터넷 사용자의 온라인 활동은 익명으로 행해지는 경우가 많기 때문에 인구통계특성 정보를 수집하는 것은 쉬운 일이 아니다. 정기적인 설문 조사를 통해 사용자들의 인구통계특성 정보를 수집할 수도 있지만 많은 비용이 들며 허위 기재 등과 같은 위험성이 존재한다. 특히, 모바일 환경에서는 대부분의 사용자들이 익명으로 활동하기 때문에 인구통계특성 정보를 수집하는 것은 더욱 더 어려워지고 있다. 반면, 인터넷 사용자의 온라인 활동을 기록한 클릭스트림 데이터는 해당 사용자의 인구통계학적 정보에 활용될 수 있다. 특히, 인터넷 사용자의 온라인 행위 특성 중 하나인 페이지뷰는 인구통계학적 정보 예측에 있어서 중요한 요인이 된다. 본 연구에서는 기존 선행 연구를 토대로 클릭스트림 데이터 분석을 통해 인터넷 사용자의 온라인 행위 특성을 추출하고 이를 해당 사용자의 인구통계학적 정보 예측에 사용한다. 또한, 1)의사결정나무를 이용한 변수 축소, 2)주성분분석을 활용한 차원축소, 3)군집분석을 활용한 변수축소의 방법을 제안하고 실험에 적용함으로써 많은 설명변수를 이용하여 예측 모델 생성 시 발생하는 차원의 저주와 과적합 문제를 해결하고 예측 모델의 정확도를 높이고자 하였다. 실험 결과, 범주의 수가 많은 다분형 종속변수에 대한 예측 모델은 모든 설명변수를 사용하여 예측 모델을 생성했을 때보다 본 연구에서 제안한 방법론들을 적용했을 때 예측 모델에 대한 정확도가 향상됨을 알 수 있었다. 본 연구는 클릭스트림 분석을 통해 추출된 인터넷 사용자의 온라인 행위는 해당 사용자의 인구통계학적 정보 예측에 활용 가능하며, 예측된 익명의 인터넷 사용자들에 대한 인구통계학적 정보를 디지털 마케팅에 활용 할 수 있다는데 의의가 있다. 또한, 제안 방법론들을 통해 어느 종속변수에 대해 어떤 방법론들이 예측 모델의 정확도를 개선하는지 확인하였다. 이는 추후 클릭스트림 분석을 활용하여 인구통계학적 정보를 예측할 때, 본 연구에서 제안한 방법론을 사용하여 보다 높은 정확도를 가지는 예측 모델을 생성 할 수 있다는데 의의가 있다.

노인주택 면적계획을 위한 요소로서 행위면적 산출 연구 (A Study on the Calculation of the Area for Behavior as an Element in Planning the Floor Space of the Elderly Housing)

  • 이윤재;이현수
    • 한국주거학회논문집
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    • 제20권1호
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    • pp.59-70
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    • 2009
  • The purpose of the study is to suggest the amount of space for each behavior according to the classification of behavior in the housing to plan the optimal floor space of the elderly housing. The method for calculating space for behavior begins with classifying behaviors, identifying them and then taking pictures of the model of elderly people who reproduce each behavior. Based on the pictures, body parts which are necessary for each behavior are assembled and the formula for behavioral space is created. The space for behavior is produced considering the body dimensions of Korean elderly in their sixty's as well as the furniture size and the psychological distance between people. 3D modeling is used to verify the result. Human behaviors can be classified into individual-related, housework-related, family-related, reception-related and other behaviors. These five behaviors are subdivided into more specific behaviors. The area for each specific behavior is calculated with the anthropometric data of the elderly, preferred furniture dimension and psychological area. As a result the required area for specific behaviors is as follows: the behavior of sleeping in a bed needs $4.3m^2$; the behavior of changing clothes on a chair, $1.7m^2$; the behavior of watching TV on the floor $1.3m^2$, the behavior of working and reading using a desk, $2.1m^2$, the behavior of exercise, $2.5m^2$; the behavior of showering on a chair, $1.3m^2$ and showering using a wheelchair, $1.9m^2$; the behavior of toileting using a wheelchair, $2.3m^2$; the behavior of washing up using a wheelchair, $1.9m^2$; the behavior of eating using a table for four persons, $4.4m^2$; the behavior of cooking and washing dishes, $0.9m^2$ per counter-top; the behavior of washing clothes using a washing machine, $0.9m^2$; the behavior of ironing on the floor $1.4m^2$; the behavior of reception(three persons) on the floor considering personal space, $4.0m^2$; the behavior of taking on and off shoes on a chair, $1.3m^2$. The result of the study is utilized as quantitative data to calculate optimal floor space for elderly housing. In addition, qualitative data such as characteristics of housing preference, spacial usage and storage capacity are necessary to produce the floor space which can provide convenient and safe living environment.

건설현장 작업자를 위한 3차원 시뮬레이션 바탕의 안전 교육전달 매체 개발 (Development of Safety Training Delivery Method Using 3D Simulation Technology for Construction Worker)

  • 안성진;박영준;박태환;김태희
    • 한국건축시공학회지
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    • 제15권6호
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    • pp.621-629
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    • 2015
  • 건설 산업에 있어 작업자 안전은 지속적으로 중요시 되고 있다. 안전교육의 수준제고를 안전교육 내용매체 개선을 통한 효율성 증진과 전달 매체 수준 향상에 의한 효과성 증진을 통해 이루어 질 수 있다. 본 연구에서는 선별된 공종별 안전재해유형 내용을 바탕으로 건설현장의 3차원 시뮬레이션의 안전교육 자료를 개발하였다. 안전교육 내용매체는 안전보건기술 지침과 미 산업안전보건청의 건설 산업 안전규정을 토대로 재해유형을 선별하였으며 교육 전달 매체로 3차원 시뮬레이션 기술을 이용하여 제공하였다. 제시된 교육 자료의 적절성을 평가하기위해 건설현장의 안전관리 전문가의 설문조사를 토대로 교육내용의 적절성을 확인하였으며 이를 바탕으로 한 3차원 시뮬레이션 바탕의 안전교육 방법을 현실성, 적합성, 능동성 및 흥미유발성에 대한 설문을 통하여 기존 재래식 안전교육보다 효과성이 있음을 확인하였다.

친환경 브랜드 농산물 상품의 브랜드 가치 요인이 브랜드 만족, 신뢰, 충성도에 미치는 영향에 관한 연구 (The Effects of Environmentally-friendly Agricultural Product Brand Value on Brand Satisfaction, Trust and Loyalty)

  • 김태훈;김보영
    • 유통과학연구
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    • 제14권5호
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    • pp.59-70
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    • 2016
  • Purpose - The objectives of this study are described as following. First, the study will establish the concept of Brand Values of Environmentally-friendly agricultural product through theoretical discussion. Second, it shows the effects of Environmentally-Friendly Agricultural Products brand value on Brand Satisfaction, Brand Trust and Brand Loyalty by empirical investigation. Third, in order to provide the methodology of brand development, literature regarding and questionnaire survey were used such as Environmentally-Friendly Agricultural Products Brand Value, Brand Satisfaction, Brand Trust and Brand Loyalty. Based up on the results, the research estimates consumers' relative priorities of Environmentally-Friendly Agricultural Products Brand Value factors in purchase. This research also suggests the consumer oriented new brand development and the progressive direction for the successful launching of Korean Environmentally-Friendly Agricultural Products Brand. Research design, data, and methodology - Because the relative literatures reviewed regarding not only each factor but also the relationships among them, Brand Value was categorized into 4 dimensions: Emotional, Social, Functional, and Epistemic Value. Then, Brand Loyalty was added as an outcome variable and Brand Satisfaction, Brand Trust were also added as mediators. The proposed research model and 13 hypotheses were created and 23 measurement items were developed. A face-to-face questionnaire survey with items concerning the Brand Value of Environmentally-Friendly Agricultural Products is conducted to housewives in metropolitan area in May 2016. Respondent answered about Brand Value, Brand Satisfaction, Brand Trust and Brand Loyalty in preferred Environmentally-Friendly Agricultural Products. 333 copies of the questionnaire were collected and analyzed using SPSS 21.0 and AMOS 20.0 to determine the reliability and validity of the measurements. Results - From the confirmatory factor analysis and a structural equation modeling, the outcomes of these studies were as follows; (1) Three Brand value dimensions, i.e. Emotional Value, Social Value, and Epistemic Value had a significant and positive impact on Brand Satisfaction, but Functional Value did not. (2) Social Value also had an impact on Brand Trust, (3) Brand Satisfaction significantly affected Brand Trust, and Brand Trust influenced on Brand Loyalty, and (4) Brand Satisfaction were perfectly effective in mediation between Emotional Value, Epistemic Value and Brand Trust, and it also partially mediated between Social Value and Brand Trust. Conclusions - According to the result of consumer research on Environmentally-Friendly Agricultural Product brand, 3 dimensions of brand value affected brand satisfaction, and especially Social Value was a significant positive dimension. So, marketers should concern about value proposition of Environmentally-Friendly Agricultural Product to consumers by using premium package design, store identity, and distinctive product. Consumers wanted to get self-esteem, self-regard, and high social position by purchasing it. This study has academic and practical significance, so the findings can be applied to a wide range of brand management strategies. However, there are some limitations; 1) limitation about development of new brand value dimensions, 2) limitation about gender in the area of respondents. Future research should be done with wide range of respondents.

창업기업의 경영성과에 있어서 컨설팅품질과 컨설턴트역량의 영향에 대한 연구: 흡수능력과 자원역량의 매개효과를 중심으로 (The Effects of Management Consulting Quality and Consultant Capability on Entrepreneurial Firms' Performance)

  • 윤기창
    • 유통과학연구
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    • 제14권5호
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    • pp.81-89
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    • 2016
  • Purpose - Prior researches have empirically focused on the effect of management consulting quality and consultant capability on entrepreneurial firms' performance. This study, however, focused on investigating the moderating role of absorptive capacity and resource capability between management consulting and entrepreneurial firms' performance. So, this study investigated the relationship among consulting quality, consultant capability, absorptive capacity, resource capability, and entrepreneurial firms' performance from the resource based view (RBV). Especially, this study focused on the mediating role of absorptive and resource capability in relational structure of entrepreneurial firms' dimensions. Research design, data, and methodology - In this study, research hypotheses and model are established by the prior researches from the fields of strategic management and entrepreneurial behavior. Concretely, H1~H4 are the relationship between consulting (consulting quality, consultant capability) and innovation (absorptive capacity, resource capability); H5 is the relationship between absorptive capacity and resource capability; and H6~H7 are the relationship between innovation (absorptive capacity, resource capability) and management performance. The data was collected 207 copies from entrepreneurial firms in South Korea. These firms were established in January 2014 and maintained by November 2015 in high-tech industry. The questionnaire was consisted of five dimensions; consulting quality, consultant capability, absorptive capacity, resource capability, and management performance. Each dimension measured multi items on a 5-point Likert scale. The hypotheses and research model are analyzed using structural equation modeling (SEM) with AMOS 22. Results - The results of this study are as follows. 1) Consulting quality significantly influenced on the absorptive capacity of entrepreneurial firms. 2) But, consultant capability did not influence on the absorptive capacity of entrepreneurial firms. 3) Consulting quality and consultant capability significantly influenced on the resource capability of entrepreneurial firms. 4) Absorptive capacity significantly influenced on the resource capability of entrepreneurial firms; 5) Absorptive capacity did not significantly influence on the management performance of entrepreneurial firms. 6) Resource capability, however, significantly influenced on the management performance of entrepreneurial firms. By these results, absorptive capacity of entrepreneurial firms had a mediating role partly among consulting quality, consultant capability, and management capability. The resource capability of entrepreneurial firms had a mediating role among consulting quality, consultant capability, and management capability, perfectly. Conclusions - According to this study, the high level of consulting quality and consultant capability may enforce the resource capability of entrepreneurial firms. It means, practically, that external knowledge is a driver for innovation, and then the innovation effects on the management performance of entrepreneurial firms. So, at the initial stage, the management consulting programs are very important to entrepreneurial firms and should be conceived as an essential element. This study may contribute to the advancement of academic in field of new start business, small business, or venture business based on resources, especially the role of absorptive capacity and resource capability between consulting programs and management performance. However, this study has some limitations. They are the measurement of consulting quality's items, cross-sectional research, and the limitation of concept and industry.