• Title/Summary/Keyword: mobile technologies

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운영체제에 독립적인 이동성 제공을 위한 플랫폼 설계 및 구현 (The design and Implementation of Mobile Platform for dependent mobility in Operating Systems)

  • 박철;김경수;김원태
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2003년도 봄 학술발표논문집 Vol.30 No.1 (C)
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    • pp.644-646
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    • 2003
  • 본 논문은 현재 각각의 운영체제에서 운영 및 구현되고 있는 Mobile Node들의 의존성을 최소화하여 설계하고 이를 개발한다. Mobile IP의 RFC 2002를 준수하여 Mobile Node를 운영하는 방법을 설계하여 Mobile Node에 이동성을 제공한다. 여기에는 각각 운영체제만의 특정 코드상의 특징을 제외하고 설계된 기본적인 모듈들을 사용하는 방식을 통해 제안하고, 이에 해당하여 사용되는 이동 에이전트인 HUT code를 수정, 보안한다. 이 설계방식을 가볍게 하여 PC기반의 Linux부터 현재 가장 범용적으로 사용되고 있는 Windows계열의 운영체제 및 휴대성을 강조한 PDA상의 Windows CE에서까지 개발한다.

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Mobile Rich Media Technologies: Current Status and Future Directions

  • Song, Jae-Yeon;Lee, Byoung-Dai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권2호
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    • pp.359-373
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    • 2011
  • Demand for rich media services is rapidly increasing and, as a result, several technologies are competing to deliver rich media services to mobile, resource-constrained devices. In this paper, we explore the existing rich media technologies and analyze their key features. In addition, in order to accommodate the new requirements introduced by emerging service models, such as service convergence, these technologies must evolve from their current status. We examine how the community intends to achieve this.

모바일/임베디드 객체 및 장면 인식 기술 동향 (Recent Trends of Object and Scene Recognition Technologies for Mobile/Embedded Devices)

  • 이수웅;이근동;고종국;이승재;유원영
    • 전자통신동향분석
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    • 제34권6호
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    • pp.133-144
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    • 2019
  • Although deep learning-based visual image recognition technology has evolved rapidly, most of the commonly used methods focus solely on recognition accuracy. However, the demand for low latency and low power consuming image recognition with an acceptable accuracy is rising for practical applications in edge devices. For example, most Internet of Things (IoT) devices have a low computing power requiring more pragmatic use of these technologies; in addition, drones or smartphones have limited battery capacity again requiring practical applications that take this into consideration. Furthermore, some people do not prefer that central servers process their private images, as is required by high performance serverbased recognition technologies. To address these demands, the object and scene recognition technologies for mobile/embedded devices that enable optimized neural networks to operate in mobile and embedded environments are gaining attention. In this report, we briefly summarize the recent trends and issues of object and scene recognition technologies for mobile and embedded devices.

User Experience and the Multi-Stage Adoption of Mobile Apps

  • Kim, Ambrose;Kim, Kyoung-jae
    • Journal of Information Technology Applications and Management
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    • 제21권2호
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    • pp.49-79
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    • 2014
  • The adoption of technology has always been of interest to academicians and practitioners of the field of Management Information System. This is so because without proper and adequate adoption, technology-no matter how beneficial or advanced it may be-will be of little value to users. Numerous researches, such as the researches of the Technology Acceptance Model (TAM) or the Unified Theory of Acceptance and Use of Technology (UTAUT), had been conducted to understand the human nature in association with the adoption or rejection of technologies that have bombarded the users. The coming of smart technologies (i.e., smart phones and devices), however, seems to have fundamentally changed the environment for adoption. The ubiquity combined with mobility of technology, especially when it comes to mobile apps, seem to make the old PC era of two-stage-pre and post-adoption models obsolete. A new model of adoption that identifies the determinants of technology acceptance and continuance is needed for the smart age. To this end, this paper undertakes an empirical study, by analyzing 229 users of Social Networking Service (SNS) mobile apps, to identify the role of user experience on the multi-stage adoption of technology, and provides results that User Experience (UX) plays the crucial role of bridging the separate stages of pre and post adoption of technologies. The paper concludes by providing practical implications of the new model as it relates to mobile apps and technologies, and recommendations for further studies to get a better understanding of technology adoption in the smart age.

Research Trends and Its Determinants in Mobile Commerce Research (1999-2012)

  • Ko, Chang-Ryong
    • Asian Journal of Innovation and Policy
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    • 제2권2호
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    • pp.150-172
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    • 2013
  • This paper wanted to find out research trends and its determinants on mobile commerce research reviewing 439 articles from 1999, the starting year of this field to 2012. Our analytical framework has 4 categories such as general, technology, consumer and firm, and 14 sub-categories. The results are as follows: First, studies on mobile commerce can be divided into 5 stages. Second, trends of mobile commerce are closely related to the evolution of mobile technologies such as communication technologies and devices (2G, 3G, 3G+, 4G LTE, LTE-A). Third, this field was led by USA until 2005 and has been led by Taiwan after 2006. Fourth, China, Korea, UK and Canada are also leading countries, all of which have mobile device manufacturers. Research trends of non-manufacturing countries and manufacturing countries are different from each other. In addition, the trends of leading countries are different from each other reflecting each country's business needs.

An Analysis of Consumer Preferences among Wireless LAN and Mobile Internet Services

  • Ahn, Ji-Woon;Lee, Jong-Su;Lee, Jeong-Dong;Kim, Tai-Yoo
    • ETRI Journal
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    • 제28권2호
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    • pp.205-215
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    • 2006
  • Wireless data communication (WDC) services are increasingly penetrating the market. The two main alternative WDC technologies are wireless LAN and mobile Internet. Services based on these technologies display differences in quality attributes such as terminal device, data transmission speed, pricing scheme and so on. How consumers choose between these two alternatives will be determined by their preferences regarding such quality attributes. In turn, their preferences will affect the evolution of WDC services and related technologies. This study employs a conjoint analysis of consumer valuations of quality attributes of wireless LAN and mobile Internet services. Respondents rate hypothetical service alternatives featuring various combinations of quality attributes. By estimating consumer willingness to pay for the attributes of WDC services, the authors predict the evolution of WDC services and related technologies along various quality dimensions, make a comparison with the results of a previous study, and draw policy implications for national-and company-level R&D strategies.

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추격에서 선도로: 탈추격체제의 기술혁신 특성 - 한국 이동전화산업 사례 연구 - (The Change of Innovation Practice in Post Catching-up Regime: the Case of Korean Mobile Phone Industry)

  • 송위진
    • 기술혁신학회지
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    • 제7권2호
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    • pp.351-372
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    • 2004
  • This paper examines the change of innovation practices in the Korean industry which is entering into the 'post catching-up regime'. In catching-up regime, the technological loaming practices of Korean firms could be characterized as the assimilation and improvement of foreign technologies through crisis construction and time pressure. Crisis construction and time pressure were the important factors enhancing the intensity of technological teaming and shaping the way of doing imitative innovation. But the innovation patterns of firm are changing. The new ways of doing innovation are emerging in Korean mobile phone industry which is becoming a world leader: the emphasis on the importance of technological planning, the enhancement of collaborative networks among related firms, the toleration on the failure and the effort to acquire core technologies. Though Korean firms have not developed enough capabilities to create basic core technologies, they can develop their competitiveness through creative combination of technologies and are approaching the world frontier.

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이동 다중 홉 무선망 모델에 기반한 해양통신망을 위한 경로배정 보안 연구 (A Study on Secure Routing for a Maritime Network Based on Mobile Multi-hop Wireless Networks)

  • 문성미;손주영
    • Journal of Advanced Marine Engineering and Technology
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    • 제33권1호
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    • pp.120-130
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    • 2009
  • In recent years, many mobile wireless communication devices and applications have been deployed on the planet. The mobile multi-hop wireless network models appeared to provide means to access to networks where few infrastructure exists. However, the mobile multi-hop wireless networks have weaker points in attacks and intrusions than the wired and one-hop wireless networks. In this paper, the secure routing issues in most mobile multi-hop wireless network models are surveyed in depth. The state-of-the-art technologies and research activities are explained. Finally, the issues and technologies for the secure routing specific to a maritime network model are sufficiently discussed as conclusions.

Task Scheduling on Cloudlet in Mobile Cloud Computing with Load Balancing

  • Poonam;Suman Sangwan
    • International Journal of Computer Science & Network Security
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    • 제23권10호
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    • pp.73-80
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    • 2023
  • The recent growth in the use of mobile devices has contributed to increased computing and storage requirements. Cloud computing has been used over the past decade to cater to computational and storage needs over the internet. However, the use of various mobile applications like Augmented Reality (AR), M2M Communications, V2X Communications, and the Internet of Things (IoT) led to the emergence of mobile cloud computing (MCC). All data from mobile devices is offloaded and computed on the cloud, removing all limitations incorporated with mobile devices. However, delays induced by the location of data centers led to the birth of edge computing technologies. In this paper, we discuss one of the edge computing technologies, i.e., cloudlet. Cloudlet brings the cloud close to the end-user leading to reduced delay and response time. An algorithm is proposed for scheduling tasks on cloudlet by considering VM's load. Simulation results indicate that the proposed algorithm provides 12% and 29% improvement over EMACS and QRR while balancing the load.

Overcoming the Digital Divide in Rural Areas: Focusing on the Mobile Divide

  • Lee, Jongtae;Park, Myeong-Cheol
    • Agribusiness and Information Management
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    • 제3권2호
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    • pp.33-42
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    • 2011
  • Although the diffusion of mobile services appears to be occurring much more rapidly than the spread of wired services, there are risks of a new type of digital divide: the mobile divide. The mobile divide, which refers to a specific digital divide that involves the unbalanced diffusion of mobile technologies, must be concretely studied. Thus, this study focuses on the mobile divide with respect to disadvantaged populations. Although various studies suggest that the diffusion of mobile devices may reduce the digital divide, somestudies argue against the positive effect of mobile devices in addressing traditional digital devices. Low and O'Connell (2006) insisted that equity of access to mobile technologies should be considered in the contextof the traditional digital divide; they argued that there may be socio-economic barriers to accessing mobile devices and the mobile Internet that are similar to the socio-economic barriers to accessing stationary computers and the stationary use of the Internet. Focusing on the smartphone divide, this study suggests that emphasizing utilization is an appropriate manner in which to bridge the mobile divide rather than focusing on other factors, such as accessibility and capability, thatprevious studies have used to measure the traditional digital divide.

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