• Title/Summary/Keyword: mobile network design

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A Design and Implementation of the Coded Type Digital Mobile Communication for DS3 Telecommunication Format (DS3 급 전송을 위한 코드형 디지털 이동통신 프레임기의 설계 및 구현)

  • 이강환;황호정
    • Proceedings of the IEEK Conference
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    • 2003.11c
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    • pp.247-250
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    • 2003
  • Mobile wire technology is a publicly available general purpose for Radio Frequency(RF) communication for short-range and point-to-multi point voice and data transfer. In this paper, we proposed a new technology of the synchronized frame structure which is based on the CDMA technique, and it's implemented into the VLSI design by FPGA. The developmental technique consists of an assigned coded type mobile communication equipments and available local mobile or wireless communication scheme quasi BT(Blue Tooth)'s functions as multiplexer or do-multiplexer for each other applications. We implement this architecture with special proposed frame structure in the local area network. Also, we expect the above proposed structure extend into the DS3 network architecture and applicable to the TE(Terminal Equipment) in the local communication area and the other one etc.

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The Design of an Efficient Proxy-Based Framework for Mobile Cloud Computing

  • Zhang, Zhijun;Lim, HyoTaek;Lee, Hoon Jae
    • Journal of information and communication convergence engineering
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    • v.13 no.1
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    • pp.15-20
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    • 2015
  • The limited battery power in the mobile environment, lack of sufficient wireless bandwidth, limited resources of mobile terminals, and frequent breakdowns of the wireless network have become major hurdles in the development of mobile cloud computing (MCC). In order to solve the abovementioned problems, This paper propose a proxy-based MCC framework by adding a proxy server between mobile devices and cloud services to optimize the access to cloud services by mobile devices on the network transmission, application support, and service mode levels. Finally, we verify the effectiveness of the developed framework through an experimental analysis. This framework can ensure that mobile users have efficient access to cloud services.

Design of a Secure and Fast Handoff Method for Mobile If with AAA Infrastructure (AAA 기반 Mobile IP 환경에서 안전하고 빠른 핸드오프 기법 설계)

  • 김현곤
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.1
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    • pp.79-89
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    • 2004
  • Mobile IP Low Latency Handoffs allow greater support for real-time services on a Mobile W network by minimizing the period of time when a mobile node is unable to send or receive IP packets due to the delay in the Mobile IP Registration process. However, on Mobile IP network with AAA servers that are capable of performing Authentication, Authorization, and Accounting(AAA) services, every Registration has to be traversed to the home network to achieve new session keys, that are distributed by home AAA server, for a new Mobile IP session. This communication delay is the time taken to re-authenticate the mobile node and to traverse between foreign and home network even if the mobile node has been previously authorized to old foreign agent. In order to reduce these extra time overheads, we present a method that performs Low Latency Handoffs without requiring funker involvement by home AAA server. The method re-uses the previously assigned session keys. To provide confidentiality and integrity of session keys in the phase of key exchange between agents, it uses a key sharing method by gateway foreign agent that Performs a ousted thirty party. The Proposed method allows the mobile node to perform Low Latency Handoffs with fast as well as secure operation

Design and Implementation of Wireless Network based On-line Realtime Game Contents (무선 네트워크 기반의 온라인 실시간 게임 콘텐츠 설계 및 구현)

  • Kim, Yu-Doo;Moon, Il-Young;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.11 no.2
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    • pp.217-222
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    • 2007
  • Recently PC games are trending toward online. But, mobile games are not using network actively. Because there are two problems that low speed of mobile network and low specification of mobile device in wireless internet environment. But, solving problems by these started HSDPA services and increased performance of devices. In this paper, we implement mobile on-line real time game for develop mobile network in wireless internet environment.

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A Study on the Implementation of WiBro/HSDPA Dual mode Access Point System (WiBro/HSDPA Dual mode AP 시스템 구현에 관한 연구)

  • Ha, Kwang-Jun;Kim, Sung-Ill;Oh, Young-Chul;Lee, Sang-Hong
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.64-68
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    • 2007
  • Commercial WiBro and 3G HSDPA services are launched last year in order to provide high speed wireless Internet access and multimedia service. Currently mobile communication service providers concentrate on the deployment of indoor mobile network since indoor traffic is remarkably increased. For fine indoor wireless communication, an installation of access point system via Public IP network which is called Femtocell is required. The development of indoor Femtocell system must be considered in the viewpoint of low hardware complexity, cost reduction, interlocking with WiBro/HSDPA network without change of network component and easy element management. In this paper, we review the implementation issue and technology of dual mode AP which provides WiBro and HSDPA signal to the user simultaneously. Especially, we describe on the HSDPA Femtocell standardization status and possible 3 types of HSDPA communication module development design. Furthermore we analyze the merits and demerits of each HSDPA Femtocell design type and propose a system which enables handover between indoor HSDPA Femtocell and outdoor commercial HSDPA mobile network.

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An Energy-Efficient Routing Protocol for Mobile Sinks in Sensor Network (센서 네트워크에서 모바일 싱크를 위한 에너지 효율적인 라우팅 프로토콜)

  • Cho, Ji-Eun;Choe, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.5
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    • pp.482-486
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    • 2008
  • When we design a sensor nodes, a energy-consumption of sensor nodes centers on design concerns to prolong lifetime of sensor network. In recent year, many researches have attempted to study this issue. One of that is TTDD(Two-Tier Data Dissemination approach) proposed to support a sensor network which includes several mobile sensor nodes. But it gives rise to a problem which increasing control packet for the formation and maintenance a grid structure. Therefore, we proposed a Energy-Efficient Routing Protocol used a permanent grid structure for reducing control packets in a sensor network.

Design and Implementation of a Network-Adaptive Mechanism for HTTP Video Streaming

  • Kim, Yo-Han;Shin, Jitae;Park, Jiho
    • ETRI Journal
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    • v.35 no.1
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    • pp.27-34
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    • 2013
  • This paper proposes a network-adaptive mechanism for HTTP-based video streaming over wireless/mobile networks. To provide adaptive video streaming over wireless/mobile networks, the proposed mechanism consists of a throughput estimation scheme in the time-variant wireless network environment and a video rate selection algorithm used to increase the streaming quality. The adaptive video streaming system with proposed modules is implemented using an open source multimedia framework and is validated over emulated wireless/mobile networks. The emulator helps to model and emulate network conditions based on data collected from actual experiments. The experiment results show that the proposed mechanism provides higher video quality than the existing system provides and a rate of video streaming almost void of freezing.

The Structure of Assure Information Security In Mobile Environment Based Mobile PKI (모바일 PKI 기반의 이동 보안 구조)

  • 서세영;신승수;최승권;조용환
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.132-139
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    • 2003
  • In this paper, we design and implement the public key certification the structure of assure information security which play an important role in PKI (Public Key Infrastructure). The structure of assure information security consists of Root-CA, Home-network and Foreign-network. CA will going to gave the mandate to Home-Agent or Foreign-Agent when they request. The structure of assure information security is various characteristic : more then high speed, mobile network, and low cost more then previous structure of assure information security.

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Design of Autonomous Mobile Robot System Based on Artificial Immune Network and Internet (인공 면역망과 인터넷에 의한 자율이동로봇 시스템 설계)

  • Lee, Dong-Je;Lee, Min-Jung;Choi, Young-Kiu
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.50 no.11
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    • pp.522-531
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    • 2001
  • Recently conventional artificial intelligence(AI) approaches have been employed to build action selectors for the autonomous mobile robot(AMR). However, in these approaches, the decision making process to choose an action from multiple competence modules is still an open question. Many researches have been focused on the reactive planning systems such as the biological immune system. In this paper, we attempt to construct an action selector for an AMR based on the artificial immune network and internet. The information from vision sensors is used for antibody. We propose a learning method for artificial immune network using evolutionary algorithm to produce antibody automatically. The internet environment for an AMR action selector shows the usefulness of the proposed learning artificial immune network application.

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Design and Analysis of Search and Rescue System using MANET (MANET를 이용한 등산객 조난 구조 시스템 설계 및 분석)

  • Lee, Dong-Eun;Lee, Goo-Yeon
    • Journal of Industrial Technology
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    • v.27 no.B
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    • pp.37-42
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    • 2007
  • A mobile ad hoc network (MANET) is a kind of wireless ad hoc network. It is a self-configuring network of mobile nodes connected by wireless links. Infostation is a lower cost and low power system that provides very high bit rate with limited coverage. In this study, we propose search and rescue system that combines MANET of climbers with Infostations. A climber shares location information of climbers with other climbers while climbing, and delivers the information to Infostations. This system is an intermittent network due to the mobility of nodes. From the system, we can track the locations of missing climbers. Ultimately, proposed system achieves low cost and reduces memory requirement using Infestations. We also analyze the performance of the proposed system by simulation. From the performance analysis results, we expect that the proposed system will be very useful to early detect climbers' locations in emergency situations in Korea mountain areas.

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