• Title/Summary/Keyword: mobile multimedia

Search Result 1,750, Processing Time 0.024 seconds

An Improved Handoff Technique for Multimedia Services in mobile environment (모바일 환경에서 멀티미디어 서비스를 위해 개선된 핸드오프 기법)

  • Kim Jeong-Won
    • Journal of the Korea Society of Computer and Information
    • /
    • v.10 no.3 s.35
    • /
    • pp.219-227
    • /
    • 2005
  • Since multicast in the mobile environments is based on packet transmission and independent addressing, this paper propose an improved scheme about how to manage the multicasting group and to set the communication path in the mobile environment by applying two-level addressing mode, which is similar to mobile IP, for location-independent address setting. And we propose the smooth handoff scheme that minimizes the handoff delay for mobile multimedia services. Performance analysis by the modified NS-2 network simulator has showed that the proposed scheme is better than other techniques in terms of handoff delay and transmitted packets' throughput.

  • PDF

Development of Mobile Java Browser for Wireless Internet (무선인터넷용 Mobile Java Browser(MJB) 개발)

  • 진민식;정민수
    • Journal of Korea Multimedia Society
    • /
    • v.6 no.2
    • /
    • pp.276-287
    • /
    • 2003
  • Wireless Internet has to offer various types of services as much as wired network does in the scope of Internet business. The browser for simple data service using SMS in the early wireless internet cannot serve various multimedia contents. In this paper, We design and implement a Java browser that runs Java program, by adding JVM(Java Virtual Machine) into the web browser for mobile terminals. The Java browser for mobile terminals dynamically loads various Java program you want. This browser makes it possible to be multipurpose mobile terminals for E-Commerce, E-Wallet, Game Device.

  • PDF

Design and Implementation of Multimedia Mobile Learning System using MSMIL (MSMIL을 이용한 멀티미디어 모바일 학습시스템의 설계 및 구현)

  • Lim, Young-Jin;Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.11 no.3
    • /
    • pp.592-599
    • /
    • 2007
  • The advancement of wireless technology improves the electronic learning by combining with the mobile function, and promotes the expanded transition to the mobile learning. Basically, the mobile learning provides the usefulness in terms of tile and space to provide learners with the access to the educational contents. However, the small display device and limited memory space of mobile device is limiting the access to the learning contents simply to the text-based transmission. This paper designed and implemented the multimedia mobile learning system that reduces the size of parser by define into MSMIL composed only of needed tag to multimedia contents production in the mobile devices by using the SMIL that supports the multimedia object synchronization reduces the data of multimedia learning data and enhances the transmission efficiency by applying the macro method in creating the contents of learning. The results of implementation indicates that it simplifies the designing language, makes the language learning easy, and saves the CPU resources for the parsing by reducing the size of parser.

Multimedia Synchronization using PetriNet in Mobile Environment (모바일 환경에서 페트리넷을 이용한 멀티미디어 동기화)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.9 no.2
    • /
    • pp.449-454
    • /
    • 2008
  • As demand for the application in multimedia networks is increasing rapidly, it is important to provide these services in Mobile Environments (ME). Obtaining to multimedia services which satisfy synchronization constraints in ME and improving the delay time and Quality of Service(QoS) between media streams to be presented, new specification model has to be proposed. In this paper we propose Mobile Synchronization Model(MSM) as a new specification model for describing efficiently the QoS and the delay time. Also, we propose the multimedia synchronization algorithm where is a dynamic synchronization method that minimizes the effects of adaptive transmission delay time. The proposed model has higher the guarantee of QoS such as the loss rate and the playout rate than it of the previous work.

Connection Management Scheme using Mobile Agent System

  • Lim, Hee-Kyoung;Bae, Sang-Hyun;Lee, Kwang-Ok
    • Journal of Integrative Natural Science
    • /
    • v.11 no.4
    • /
    • pp.192-196
    • /
    • 2018
  • The mobile agent paradigm can be exploited in a variety of ways, ranging from low-level system administration tasks to middle ware to user-level applications. Mobile agents can be useful in building middle-ware services such as active mail systems, distributed collaboration systems, etc. An active mail message is a program that interacts with its recipient using a multimedia interface, and adapts the interaction session based on the recipient's responses. The mobile agent paradigm is well suitable to this type of application, since it can carry a sender-defined session protocol along with the multimedia message. Mobile agent communication is possible via method invocation on virtual references. Agents can make synchronous, one-way, or future-reply type invocations. Multicasting is possible, since agents can be aggregated hierarchically into groups. A simple check-pointing facility has also been implemented. Another proposed solution is to use multi agent computer systems to access, filter, evaluate, and integrate this information. We will present the overall architectural framework, our agent design commitments, and agent architecture to enable the above characteristics. Besides, the each information needed a mobile agent system such as text, graphic, image, audio and video etc, constructed a great capacity multimedia database system. However, they have problems in establishing connections over multiple subnetworks, such as no end-to-end connections, transmission delay due to ATM address resolution, no QoS protocols. We propose a new connection management scheme in the thesis to improve the connection management involved of mobile agent systems.

Network Performance Evaluation of Mobile IP Protocol (Mobile IP 프로토콜에 의한 네트워크 성능평가)

  • 김용탁;이종민;김태석
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2002.11b
    • /
    • pp.622-627
    • /
    • 2002
  • 인터넷의 빠른 보급으로 인터넷 사용은 차츰 사람들의 일상 생활에 뿌리를 내리기 시작했다. 인터넷에 대한 서비스도 장소와 시간에 관계없이 연결해서 사용할 수 있도록 사용자들의 요구가 점점 늘어가고 있는 추세이다. 이 문제를 해결하기 위해 IETF에서는 Mobile IP 프로토콜을 제안하여, 이동으로 인한 IP주소의 변경 없이도 인터넷에 연결하여 사용할 수 있도록 한다. 본 논문에서는 이러한 Mobile IP 프로토콜을 적용하였을 때 네트워크에 미치는 영향을 분석한다. 성능 척도로는 네트워크 지연시간과 단위시간당 처리율을 사용한다.

  • PDF

A Mechanism based on Mobile IP for Multicasting Service (Mobile IP 기반 멀티캐스트 서비스 지원을 위한 메커니즘)

  • 박희운;이임영
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2001.06a
    • /
    • pp.248-251
    • /
    • 2001
  • 정보 사회로의 빠른 성장으로 인해 기존의 단대단 서비스를 넘어서 다양한 요구 사항들이 제시되고 있다. 특히 다자간 멀티미디어 서비스를 제공하기 위한 멀티캐스트 방식은 좋은 예가 될 것이다. 이를 위해 현재 고정 IP에 기반한 다양한 멀티캐스트 방식들이 제안되고 있는 실정이다. 그러나 유선에서 무선으로 그 통신 범위가 확대되면서, Mobile IP에 기반한 멀티캐스트 서비스를 고려하지 않을 수 없다. 또한, 원격 호스트에서 서비스를 제공해야 하므로, 지불 관련 인증 서비스 및 사용자 익명성이 동시에 제공되어야 한다. 본 논문에서는 Mobile IP상에서 멀티캐스트를 수행할 경우, 그룹원의 인증 및 익명성을 제공할 수 있는 새로운 메커니즘을 제시한다.

  • PDF

Step detection using accelerometer sensor on mobile phone

  • Thang, Hoang Minh;Viet, Vo Quang;Choi, Deok-Jai
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2012.05a
    • /
    • pp.83-85
    • /
    • 2012
  • Gait analysis through wearable sensors is becoming a key research topic in mobile. In gait analysis, step detection is one of the most important processes that will lay down the foundation for future implementation. In this paper, we will propose a simpler algorithm to determine and analyze the steps using accelerometer sensor built-in mobile phone that physically placed into the trouser pocket. This is the location where most of mobile devices are. With 5 volunteers walking in 160 seconds, the accuracy of this method is approximately 98.5%.

  • PDF

EPOB Based Transcode Scheduling Method of a Multimedia Presentation for Mobile Terminals in a Mobile Internet (이동 단말기에서 멀티미디어 프리젠테이션을 재생하기 위한 EPOB 기반의 트랜스코드 스케줄링 기법)

  • 홍마리아;윤준성;임영환
    • Journal of Korea Multimedia Society
    • /
    • v.7 no.4
    • /
    • pp.496-504
    • /
    • 2004
  • This paper preposes a various policies and experiment results to select streams in a presentation to be transcoded for mobileterminals after distinguishing the characteristics of streams in the presentation. This applies to the presentation composed of various data streams on a PC server. The rationale of the research is that the stream selection polices for transcoding enhances the speed of presentation in mobile terminals considerably faster than in the case when every stream has to be transcoded. Thus, the thesis suggests a stream selection polices for transcoding based on EPOB (End Point of Over Bandwidth) and aims to lower the requiring bandwidth of the presentation to the network bandwidth as well as to minimize early delay time for the presentation to be played in mobile terminals.

  • PDF

The Fourth Industrial Revolution and Multimedia Converging Technology: Pervasive AR Platform Construction using a Mobile Robot based Projection Technology (4 산업혁명과 멀티미디어 융합 기술 : 모바일 로봇 기반 이동형 프로젝션 기술을 이용한 Pervasive AR 플랫폼 구축)

  • Chae, Seungho;Yang, Yoonsik;Han, Tack-Don
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.2
    • /
    • pp.298-312
    • /
    • 2017
  • The fourth industrial revolution is expected to show technological innovation that develops among different fields beyond boundaries through the convergence and integration of fields. With the development and convergence of digital technology, users can receive information anywhere in the world. In this paper, we propose an adaptive interaction concept in a various environment by using a mobile robot based on projection augmented reality (AR). Most previous studies have aimed fixed projector or projection for a pre-designed environment. Thus, they provide only limited information. To overcome the abovementioned problem, we provide the adaptive information by implementing a projection AR system that can be mounted on the mobile robot. For that, the mobile robot based on the projection system was defined as Pervasive AR. Pervasive AR is configured with a pervasive display, a pervasive interface, and seamless interaction. The Pervasive AR technology enables the user to access information immediately by expanding the display area into real space, which implies an environment of intuitive and convenient interaction by expanding the user interface. This system can be applied to various areas, such as a home environment and a public space.