• Title/Summary/Keyword: mobile market

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Development of Mobile Monitoring System for Home Security (홈 시큐리티를 위한 모바일 모니터링 시스템 개발)

  • Wang, Jong Soo;Seo, Doo Ok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.1
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    • pp.43-49
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    • 2009
  • Network industry is complex combined with various fields of industry, such as communication, broadcast, construction, and home appliances. Moreover, it's fairly lucrative since the growth industry makes lots of added values, interacting with the others. The network industry, usually called 'Ubiquitous', connects some home appliances and makes an integrated system that you can use them with whenever and wherever. A demand for network security, however, has skyrocketed due to the relatively low safety. It's been expected that the market of home security is going to be grown up nearly 30 percent every year. Recently, analog surveilance cameras have been replaced with digital ones, and they will be providing stronger security services taking advantage of mutual interaction with related industies. In this paper, a mobile monitoring system for home security is proposed, which makes it possible to supervise all home appliances wherever you're, using the conventional wired/wireless network infra.

Mobile Agent System (이동 에이전트 시스템)

  • 김평중;윤석환
    • Journal of the Korean Professional Engineers Association
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    • v.30 no.6
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    • pp.59-67
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    • 1997
  • As Information society evolves, there is a growing need that substitutes agents for users to do the given Jobs in distributed computing environments. Agents can retrieve and browse the diverse information via Internet, as the users request, and can deal with the complicated routine jobs on behalf of users with timeliness and efficiency. Especially, mobile agent can support the paradigm for distributed application programs in Internet environments. This is suitable to jump-to-jump model without any hesitations because agent moves. Agents can be applied to various applications, but we restrict it to market information retrieval in this paper. On recognizing a query about merchandise information by an user, agent by itself retrieves the corresponding information by navigating the Internet and informs the result to the user. In this paper, we review the mobile agent configuration to do this kind of work, propose the system architecture based on this review. By using this system, users can be free from complicated routine jobs and pursue his/her wishes to promote ones welfare.

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An On-line Mobile RPG System Development based on Real time (리얼타임기반의 온라인 모바일 RPG 시스템 개발)

  • Kim, Song-Min;Lee, Mal-Rey
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.1003-1007
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    • 2009
  • In this paper, we developed a mobile RPG System based on real time. This system includes game engine based on real time, system library, item trade server based on network, and client tools. Also, to make inroads into USA market, we are using smart phone platform based on Microsoft Windows CE.

A Study on the Technology Tendency for Mobile 3D Game Engine (모바일 3D 게임엔진 기술동향 연구)

  • Ko Byeong-Hee;Kim Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.19-24
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    • 2005
  • Mobile game market is now developed to 3D game service environment from existing 2D game, low storage capacity, by alteration of platform, demand of related enterprises, and appearing game phone as well as game portal site. This paper analyses keynote of 3D game engine in comparison with examples of mobile 3D game engine, using commonly in the inside of outside of country.

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The Process to Improve of Service Quality using QFD and AHP (QFD와 AHP를 이용한 서비스 품질 개선과정)

  • Han, Kyong-Hee;Cho, Jai-Rip
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2009.10a
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    • pp.80-88
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    • 2009
  • As well as the development of the measurement of service quality, various kinds of service measurements are also being developed. Especially the mobile telecommunication service being representative to the mobile telecommunication company would be the mostly developed area. Its development can be understood along with the development of the telecommunication companies as well as cellular companies, not only the service alone. It is a differentiated phenomenon in the current research, such as the organic influence between the service quality and product. Of course there are such products placed on sale and enjoyed the common service, but at present there is another case that the product is on the market exclusively with the mobile company in here. This paper make a suggestion about process to improve how to make a new product include of customers view. So. This paper was using the QFD and AHP.

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An Analysis of Consumer Preferences among Wireless LAN and Mobile Internet Services

  • Ahn, Ji-Woon;Lee, Jong-Su;Lee, Jeong-Dong;Kim, Tai-Yoo
    • ETRI Journal
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    • v.28 no.2
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    • pp.205-215
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    • 2006
  • Wireless data communication (WDC) services are increasingly penetrating the market. The two main alternative WDC technologies are wireless LAN and mobile Internet. Services based on these technologies display differences in quality attributes such as terminal device, data transmission speed, pricing scheme and so on. How consumers choose between these two alternatives will be determined by their preferences regarding such quality attributes. In turn, their preferences will affect the evolution of WDC services and related technologies. This study employs a conjoint analysis of consumer valuations of quality attributes of wireless LAN and mobile Internet services. Respondents rate hypothetical service alternatives featuring various combinations of quality attributes. By estimating consumer willingness to pay for the attributes of WDC services, the authors predict the evolution of WDC services and related technologies along various quality dimensions, make a comparison with the results of a previous study, and draw policy implications for national-and company-level R&D strategies.

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A Quantitative Analysis of the Effects of a Handset Subsidy on Consumer Welfare

  • Han, Sung-Soo;Choi, Sung-Ho;Kim, Byeong-Kwan;Chung, Hyun
    • ETRI Journal
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    • v.28 no.5
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    • pp.621-630
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    • 2006
  • Observation of the effects of a handset subsidy on the mobile telecommunication industry has revealed two different aspects. The activation of various mobile services and the handset market, has led to the rapid acceleration of the related technological development, which is a desirable result, while rising prices and the overspending of related resources are undesirable. A great deal of research has been conducted to assess both desirable and undesirable factors using qualitative methods. However, quantitative studies into the effects of a handset subsidy are rare. In this study, we consider the positive and negative effects on consumer welfare of a change in demand and prices brought about by a handset subsidy. Then, we quantitatively compare the positive and negative effects and analyze their direct effects on consumer welfare.

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Trend of Mobile Platform Technology (모바일 플랫폼의 기술 현황 및 표준화 동향)

  • Kim, Tae-Kook;Chang, Kyung-Bae;Park, Gwi-Tae
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.135-136
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    • 2006
  • There are a numerous number of mobile platforms so that content developers have difficulties of developing many versions of the same content by platforms. At present, each country becomes realizing the need of standardization, however, the progress of standardization is very slow because of the service providers and market flows. This paper investigates about the present state and standardization trend of mobile platform technologies so that it would help to lead the standardization process in the future.

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Towards Future Mobile Network: Harnessing the Transformative Nature of NFV and SDN

  • Lee, D.K.;Park, Jong-Han;Park, Jin-Hyo
    • Information and Communications Magazine
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    • v.31 no.6
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    • pp.3-11
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    • 2014
  • Mobile operators today face yet another critical challenge as technology lifecycle becomes increasingly short and also as heterogeneous and complex network becomes exceedingly expensive and difficult to manage. With extremely competitive market and demanding users, the overall revenue structure is expected to get worse. A network architecture based on software-defined networking (SDN) and virtualization techniques gives operators greater opportunity to build cost-effective and efficient alternative to the legacy. In this work we review our Carrier Cloud as a future mobile network infrastructure that exploits both SDN and NFV in order to increase the operator agility, reduce the cost, and even disrupt the vendor landscape. This new architecture will not be fully adopted by the conservative operators at once. Technological hurdles have to be overcome, and a clear understanding of operational differences must be preceded.

Mobile Video Telephony Service Adoption : A Value-based Approach

  • Park, Jong-Sung;Lee, Jung-Hoon;Woo, Hyeok-Jun
    • Journal of Information Technology Applications and Management
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    • v.17 no.2
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    • pp.111-132
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    • 2010
  • Korean telecommunications industry has a large scale market and boasts on high service quality and high technologies enough to provide the mobile video telephony service(the VTS) satisfactorily. For many years, Korean telecommunications companies have been investing enormous amount of money to advertise their VTS widely and to allow their customers to change their cell phones for the 3G(the third generation) devices indispensable for the VTS. However, despite their efforts, the VTS adoption rate in Korea is very low as of January, 2010 and it seems that customers seldom feel the necessity to use. From this viewpoint, it becomes necessary to identify antecedents influencing the intention to use for the VTS empirically. For this purpose, we have proposed several hypotheses from the perspective of the Value-based Adoption Model(VAM). We conducted a survey and found the several factors which influence the value perception of VTS.

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