• 제목/요약/키워드: mobile interaction

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A Rule-based Integration of Neural Network Modules based on Cellular Automata for Sensory-Motor Controller (센서-모터 제어기를 위한 셀룰라 오토마타 기반 신경망 모듈의 규칙기반 결합)

  • Kim, Kyung-Joong;Song, Geum-Beom;Cho, Sung-Bae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.1
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    • pp.19-26
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    • 2002
  • There are some difficulties to construct a sensory-motor controller for an autonomous mobile robot such as coordinating the mechanics and control system parts of the robot, and managing interaction with external environments. In previous research, we evolve the CAM-Brain, neural networks based on cellular automata, to control an autonomous mobile robot. In this paper, we propose the method of combining multi-modules evolved to do simple behavior in order to making more sophisticated behaviors because the controller composed of one neural network module is difficult to make complex behaviors. In experimental results, we can get the controller adapting to more complex environments by combining CAM-Brain modules evolved to do simple behavior by rule-based approach.

A Study on the Tele-medicine Robot System with Face to Face Interaction

  • Shin, Dae Seob
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.293-301
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    • 2020
  • Consultation with the patient and doctor is very important in the examination. However, if the consultation cannot be done directly, such as corona virus, it is difficult for the doctor to determine the patient's condition more accurately. Recently, an image counseling system has been developed based on the Internet, but in the case of heart disease, remote medical counseling cannot be performed because it is not possible to stethoscope the heart sounds remotely. In order to solve this problem, it is necessary to develop an interactive mobile robot capable of remote medical consultation, and a doctor and a patient should be able to set a planting sound during consultation and transmit it in real time. In this paper, we developed a robot that can remotely control a medical counseling robot to move to a hospital room where patients are hospitalized, and to consult a patient in the room remotely from a doctor's office. A remote medical imaging stethoscope system for real-time heart sound transmission is presented. The proposed system is a kind of P2P communication that transmits video information, audio information, and control signal independently through webRTC platform, so that there is no data loss. Consults and sees doctors in real time and finds it more effective than traditional methods for patient security. The system implemented in this paper will be able to perform remote medical care in the place where the spread of diseases between humans like the recent corona 19 as well as the remote medical care of heart disease patients in the future.

Design and Evaluation of U-Publication: Tag-Embedded Publication System and Business Model (U-Publication 시스템과 비즈니스 모델의 설계와 분석)

  • Park, A-Rum;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.14 no.3
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    • pp.41-57
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    • 2008
  • U-Publication, the Tag-Embedded publication, is one of U-Media. U-Media is defined as a media where human creates and consumes content through not only human cognitive and perceptual processes but also through the interactions between surrounding digital systems. U-Media provides information by generating, collecting, and attaching the content itself and the related information based on the interaction of the bio-systems incorporating digital information and devices embedded in humans, and surrounding objects including external digital devices. Using U-Publication, readers consume its content not only in offline but also online through a mobile RFID reader which touches and connects the URLs embedded in the RFID tags attached to it. Readers can consume the additional content though the hyperlinks attached to U-Publication and perform commercial activity as well as consumer the printed content. This paper defines the RFID-Tagged publication, proposes its related business models, and evaluates the alternative business models through a simulation study.

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A study of Ubiquitous Education Support System (유비쿼터스 교육 지원 시스템)

  • Shin, Ki-Sub;Choi, Yong-Won;Choi, Yeon-Sung
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.4
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    • pp.3-12
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    • 2009
  • In recent years, the development of ubiquitous computing environment, according to the time, place, regardless of the environment changes dynamically based on providing a service. In particular, ubiquitous computing environment, education support services in the fields of education according to the principal of each member is required to provide personalized information. Therefore, this paper describes the education support system which provide adaptive information to member of education. The structure of the proposed system consists of mobile agents multi-agent system platform, JADE (Java Agent DEvelopment framework) is based. Also, we describes the design of agents for application services and the interaction model. In this paper, the performance of proposed system to verify availability, classroom teachers, students and parents and administrators as a service application based on the user's role to provide appropriate information system was implemented. Finally, we shows the result of user interface GUIs according to adaptive education services.

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The Development of Mobile-based User Inferface Framework for Virtual Environments (가상환경에서의 인터랙션을 위한 모바일 시스템용 인터페이스 프레임워크 개발)

  • Kim, Seok-Hwan;Cho, Yong-Joo
    • The KIPS Transactions:PartB
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    • v.14B no.5
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    • pp.343-350
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    • 2007
  • Virtual environment is an interactive multimedia space that allows users to experience realistic sensory feedbacks and interactions as they do in real world. There have been some work on the development of two-dimensional user interface for supporting interactions in a virtual environment. However, most of them were designed for specific virtual environments and hence could not be easily deployed to other virtual worlds. To address this problem, some frameworks were developed for building two-dimensional user interfaces for virtual environment, but they had limitations in usability or flexibility. In this paper, we present the HIVE framework, which is designed to help ease the development of two-dimensional user interface for the virtual environment while satisfying the requirements of both usability and flexibility. The HIVE framework utilizes XML and scripting capability, dynamic module loading, XML and script language for usability. It provides module reading, configuration, and event processing mechanism for flexibility. This paper first explains the HIVE framework and describes the applications developed for some virtual environments followed by discussing the future research directions.

Mobile Context Based User Behavior Pattern Inference and Restaurant Recommendation Model (모바일 컨텍스트 기반 사용자 행동패턴 추론과 음식점 추천 모델)

  • Ahn, Byung-Ik;Jung, Ku-Imm;Choi, Hae-Lim
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.535-542
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    • 2017
  • The ubiquitous computing made it happen to easily take cognizance of context, which includes user's location, status, behavior patterns and surrounding places. And it allows providing the catered service, designed to improve the quality and the interaction between the provider and its customers. The personalized recommendation service needs to obtain logical reasoning to interpret the context information based on user's interests. We researched a model that connects to the practical value to users for their daily life; information about restaurants, based on several mobile contexts that conveys the weather, time, day and location information. We also have made various approaches including the accurate rating data review, the equation of Naïve Bayes to infer user's behavior-patterns, and the recommendable places pre-selected by preference predictive algorithm. This paper joins a vibrant conversation to demonstrate the excellence of this approach that may prevail other previous rating method systems.

(A Packet Loss Recovery Algorithm for Tree-based Mobile Multicast) (트리기반 이동 멀티캐스트를 위한 패킷손실회복 알고리즘)

  • 김기영;김선호;신용태
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.343-354
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    • 2003
  • This paper describes algorithm that minimizes recovery time of packet loss resulting from handoff in multicast environments and guarantees reliability through interaction of FN(Foreign Network) with PMTP(Predictable Multicast Tree Protocol). To solve the problems that inefficient routing and handoff delay taking plate when using hi-directional tunneling and remote subscription independently in multicast environments, proposed algorithm uses tunneling and rejoining multicast group according to the status of an arriving FA in a foreign network. Furthermore, proposed algorithm sends packet loss information and register message to previous FA or current FA at the same time. so, MH is able to recovery packet loss in handoff delay as soon as possible. As a result of performance analysis, proposed algorithm is more efficient than previous researches and is applicable to existing handoff method without requiring additional procedures.

Gateway Strategies for VoIP Traffic over Wireless Multihop Networks

  • Kim, Kyung-Tae;Niculescu, Dragos;Hong, Sang-Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.1
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    • pp.24-51
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    • 2011
  • When supporting both voice and TCP in a wireless multihop network, there are two conflicting goals: to protect the VoIP traffic, and to completely utilize the remaining capacity for TCP. We investigate the interaction between these two popular categories of traffic and find that conventional solution approaches, such as enhanced TCP variants, priority queues, bandwidth limitation, and traffic shaping do not always achieve the goals. TCP and VoIP traffic do not easily coexist because of TCP aggressiveness and data burstiness, and the (self-) interference nature of multihop traffic. We found that enhanced TCP variants fail to coexist with VoIP in the wireless multihop scenarios. Surprisingly, even priority schemes, including those built into the MAC such as RTS/CTS or 802.11e generally cannot protect voice, as they do not account for the interference outside communication range. We present VAGP (Voice Adaptive Gateway Pacer) - an adaptive bandwidth control algorithm at the access gateway that dynamically paces wired-to-wireless TCP data flows based on VoIP traffic status. VAGP continuously monitors the quality of VoIP flows at the gateway and controls the bandwidth used by TCP flows before entering the wireless multihop. To also maintain utilization and TCP performance, VAGP employs TCP specific mechanisms that suppress certain retransmissions across the wireless multihop. Compared to previous proposals for improving TCP over wireless multihop, we show that VAGP retains the end-to-end semantics of TCP, does not require modifications of endpoints, and works in a variety of conditions: different TCP variants, multiple flows, and internet delays, different patterns of interference, different multihop topologies, and different traffic patterns.

A Study on Service Quality Satisfaction of Delivery Food App. of Korean and Chinese Customer (배달음식 앱의 서비스 품질 만족에 관한 연구 - 한국과 중국 소비자를 대상으로 -)

  • Hwang, Yuns-Sung;Park, Jae-kei;Wang, Yan;Seo, Yong-Mo;Rhee, Byungchae
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.239-250
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    • 2018
  • This study focus on analyzing the factors which influence the customer satisfaction of food delivery application and its degree of the influence on the quality satisfaction both with Korean and Chinese customers. For this purpose, the model of hypothetical structure was established through the mobile internet service quality measurement was called as MOBISQUAL. As a result, the Korean customers was confirmed that the fulfillment and playfulness as the subdimension of outcome quality both have a positive effect on customer satisfaction. And the Chinese customer was confirmed that the playfulness of outcome quality, personalization of contextual interaction, design, ease of use and security of servicescape quality affected customer satisfaction positively.

About the Post-Cinematic Characteristics and Desire Shown in a Film (영화 <파란만장>에 나타난 욕망과 포스트시네마적인 특성에 대하여)

  • Son, Seong-Woo
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.121-129
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    • 2019
  • This study aims to focus on the text analysis, production methods of text, and reproduction of production methods, based on a film (2010) taken by mobile devices. As a digital film in which the objects and images have no characteristics of index, this work has the post-cinematic attributes in the aspect of consumers' recipience. This thesis paid attention to the interactions between essential change and production/consumption throughout the whole film culture in the receptive aspect. Just as the main character is a mediator-shaman in the film, this film works as a mediating position of cinematic possibility. In this film, there are different kinds of mediation such as mediation of shaman inside the text, mediation of film in the relationship between text and consumers, and consumers' instrumental desire for others'tool outside the text. Outside the text, this relevant film stimulates the imitation desire of consumer subjects as others. In other words, this is connected to the desire of consumers who aim to create a digital film through mobile devices as an author. This is connected to Simondon's thinking in which such technical objects not only generate new relationships, but also become a revolutionary seed that newly collectivizes human society.