• Title/Summary/Keyword: mobile edge network

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Multicast Support in DiffServ Using Mobile Agents

  • El Hachimi, Mohamed;Abouaissa, Abdelhafid;Lorenz, Pascal
    • ETRI Journal
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    • v.27 no.1
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    • pp.13-21
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    • 2005
  • Many multicast applications, such as video-on-demand and video conferencing, desire quality of service (QoS) support from an underlying network. The differentiated services (DiffServ) approach will bring benefits for theses applications. However, difficulties arise while integrating native IP multicasting with DiffServ, such as multicast group states in the core routers and a heterogeneous QoS requirement within the same multicast group. In addition, a missing per-flow reservation in DiffServ and a dynamic join/leave in the group introduce heavier and uncontrollable traffic in a network. In this paper, we propose a distributed and stateless admission control in the edge routers. We also use a mobile agents-based approach for dynamic resource availability checking. In this approach, mobile agents act in a parallel and distributed fashion and cooperate with each other in order to construct the multicast tree satisfying the QoS requirements.

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An Empirical Study on the Advantages of LTE First Movers in Mobile Telecommunications Service (이동통신 LTE 시장에서의 선발사업자 우위효과에 대한 실증연구)

  • Jun, Soo-Yeon;Jeong, In-Jun
    • Journal of Korean Institute of Industrial Engineers
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    • v.40 no.5
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    • pp.501-519
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    • 2014
  • An explosive expansion of the use of smart devices such as smart phones and tablet PCs in mobile telecommunications service is bringing about a steep increase of mobile traffic volumes. Mobile network operators or telcos are introducing the $4^{th}$ generation LTE network, which handles traffics more efficiently, to respond such enormously increasing traffics. Meanwhile, it is wondered how LTE contributes to raising a competitive edge of telcos. This paper aims at empirically testing whether the first mover of LTE acquired its competitive advantages. In this paper, we analyzed a number of telcos of 10 major countries. As a result, it turned out that there is no first mover's advantages, that is, the first mover did not have any competitive advantages in market share, profitability, and so on.

Performance Analysis of Docker Container Migration Using Secure Copy in Mobile Edge Computing (모바일 엣지 컴퓨팅 환경에서 안전 복사를 활용한 도커 컨테이너 마이그레이션 성능 분석)

  • Byeon, Wonjun;Lim, Han-wool;Yun, Joobeom
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.5
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    • pp.901-909
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    • 2021
  • Since mobile devices have limited computational resources, it tends to use the cloud to compute or store data. As real-time becomes more important due to 5G, many studies have been conducted on edge clouds that computes at locations closer to users than central clouds. The farther the user's physical distance from the edge cloud connected to base station is, the slower the network transmits. So applications should be migrated and re-run to nearby edge cloud for smooth service use. We run applications in docker containers, which is independent of the host operating system and has a relatively light images size compared to the virtual machine. Existing migration studies have been experimented by using network simulators. It uses fixed values, so it is different from the results in the real-world environment. In addition, the method of migrating images through shared storage was used, which poses a risk of packet content exposure. In this paper, Containers are migrated with Secure CoPy(SCP) method, a data encryption transmission, by establishing an edge computing environment in a real-world environment. It compares migration time with Network File System, one of the shared storage methods, and analyzes network packets to verify safety.

Efficient Convolutional Neural Network with low Complexity (저연산량의 효율적인 콘볼루션 신경망)

  • Lee, Chanho;Lee, Joongkyung;Ho, Cong Ahn
    • Journal of IKEEE
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    • v.24 no.3
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    • pp.685-690
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    • 2020
  • We propose an efficient convolutional neural network with much lower computational complexity and higher accuracy based on MobileNet V2 for mobile or edge devices. The proposed network consists of bottleneck layers with larger expansion factors and adjusted number of channels, and excludes a few layers, and therefore, the computational complexity is reduced by half. The performance the proposed network is verified by measuring the accuracy and execution times by CPU and GPU using ImageNet100 dataset. In addition, the execution time on GPU depends on the CNN architecture.

Mobility-Aware Service Migration (MASM) Algorithms for Multi-Access Edge Computing (멀티 액세스 엣지 컴퓨팅을 위한 Mobility-Aware Service Migration (MASM) 알고리즘)

  • Hamzah, Haziq;Le, Duc-Tai;Kim, Moonseong;Choo, Hyunseung
    • Journal of Internet Computing and Services
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    • v.21 no.4
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    • pp.1-8
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    • 2020
  • In order to reach Ultra-Reliable Low-Latency communication, one of 5G aims, Multi-access Edge Computing paradigm was born. The idea of this paradigm is to bring cloud computing technologies closer to the network edge. User services are hosted in multiple Edge Clouds, deployed at the edge of the network distributedly, to reduce the service latency. For mobile users, migrating their services to the most proper Edge Clouds for maintaining a Quality of Service is a non-convex problem. The service migration problem becomes more complex in high mobility scenarios. The goal of the study is to observe how user mobility affects the selection of Edge Cloud during a fixed mobility path. Mobility-Aware Service Migration (MASM) is proposed to optimize service migration based on two main parameters: routing cost and service migration cost, during a high mobility scenario. The performance of the proposed algorithm is compared with an existing greedy algorithm.

Mobile Edge Computing based Charging Infrastructure considering Electric Vehicle Charging Efficiency (전기자동차 충전 효율성을 고려한 모바일 에지 컴퓨팅 기반 충전 인프라 구조)

  • Lee, Juyong;Lee, Jihoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.669-674
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    • 2017
  • Due to the depletion of fossil fuels and the increase in environmental pollution, electric vehicles are attracting attention as next-generation transportation and are becoming popular all over the world. As the interest in electric vehicles and the penetration rate increase, studies on the charging infrastructure with vehicle-to-grid (V2G) technology and information technology are actively under way. In particular, communication with the grid network is the most important factor for stable charging and load management of electric vehicles. However, with the existing centralized infrastructure, there are problems when control-message requests increase and the charging infrastructure cannot efficiently operate due to slow response speed. In this paper, we propose a new charging infrastructure using mobile edge computing (MEC) that mitigates congestion and provides low latency by applying distributed cloud computing technology to wireless base stations. Through a performance evaluation, we confirm that the proposed charging infrastructure (with low latency) can cope with peak conditions more efficiently than the existing charging infrastructure.

Performance Comparison of 3D File Formats on a Mobile Web Browser

  • Nam, Duckkyoun;Lee, Daehyeon;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.31-42
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    • 2019
  • As smartphone H/W performance and mobile communication service have been enhanced, large-capacity 3D modeling files are available in smartphones. Common formats of 3D modeling files include STL (STereoLithography), OBJ (Wavefront file format specification), FBX (Filmbox), and glTF (open GL Transmission Format). Each format has different characteristics depending on the configuration and functions, and formats that are supported are varied depending on the applications. Large-size files are commonly used. The 4th generation mobile communication network secures loading of 3D modeling files and transmission of large-size geometric files in order to provide augmented reality services via smartphones. This paper explains the concepts and characteristics of major 3D file formats such as OBJ, FBX, and glTF. In addition, it compares their performance in a wired web with that in the 4th generation mobile communication network. The loading time and packet transmission in each 3D format are also measured by means of different mobile web browsers (Google Chrome and MS Edge). The experiment result shows that glTF demonstrated the most efficient performance while the loading time of OBJ was relatively excessive. Findings of this study can be utilized in selecting specific 3D file formats for rendering time reduction depending on the mobile web environments.

A Handover Scheme Using Bi-casting for Nested Mobile Networks (중첩된 이동 네트워크에서 바이캐스팅을 이용한 핸드오버 기법)

  • Ryu, Han-Kyu;Kim, Do-Hyeon;An, Beongku;Kim, Nam-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.2
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    • pp.226-235
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    • 2007
  • Recently, the lETF NEMO working group on network mobility is standardizing a basic support for moving networks. We need a handover scheme for achieving the performance of transparency during the movement of mobile routers in nested mobile networks. But existing handover schemes for a mobile host are not suitable for network mobility because the packet transmission delay and traffic increase during mobile router's handover in nested mobile networks. Therefore, we propose a new seamless handover scheme using the bi-casting based on Mobile IPv6 for nested mobile networks in this paper. Compared with the handover schemes using bi-directional edge tunneling for host mobility support on simulation. And, the results show that the proposed handover scheme reduces the packet delay during a mobile router changes the point of attachment in nested mobile networks.

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The Design of Cavity Filter to enhance the Group Delay characteristics for 5G Mobile Communication Repeater (군 지연 특성을 개선한 5G 이동통신 중계기용 캐비티 필터의 설계)

  • Yoo, Soo-Hyung;Jin, Duck-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.7
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    • pp.1032-1039
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    • 2022
  • In this paper, we designed and implemented a cavity bandpass filter combined with a cross-coupling equalizer structure to enhance Group delay for 5G mobile network repeater, which can replace the SAW (Surface Acoustic Wave) type bandwidth filter used in the existing mobile communication system. Using the 3D EM simulation tool (HFSS), the resonance frequency, the coupling coefficient between resonators, and external quality coefficient between resonators were calculated. Based on this, a 12th bandpass filter was constructed to have attenuation characteristics of more than 20dB at the edge end of both sides of the band with a metal cavity structure with a frequency band of 3500MHz to 3600MHz and bandwidth of 97.85MHz. The designed bandpass filter satisfies the group delay time requirement for the 5G mobile communication standard and the in-band and out-band frequency responses.

High Quality Video Streaming System in Ultra-Low Latency over 5G-MEC (5G-MEC 기반 초저지연 고화질 영상 전송 시스템)

  • Kim, Jeongseok;Lee, Jaeho
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.2
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    • pp.29-38
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    • 2021
  • The Internet including mobile networks is developing to overcoming the limitation of physical distance and providing or acquiring information from remote locations. However, the systems that use video as primary information require higher bandwidth for recognizing the situation in remote places more accurately through high-quality video as well as lower latency for faster interaction between devices and users. The emergence of the 5th generation mobile network provides features such as high bandwidth and precise location recognition that were not experienced in previous-generation technologies. In addition, the Mobile Edge Computing that minimizes network latency in the mobile network requires a change in the traditional system architecture that was composed of the existing smart device and high availability server system. However, even with 5G and MEC, since there is a limit to overcome the mobile network state fluctuations only by enhancing the network infrastructure, this study proposes a high-definition video streaming system in ultra-low latency based on the SRT protocol that provides Forward Error Correction and Fast Retransmission. The proposed system shows how to deploy software components that are developed in consideration of the nature of 5G and MEC to achieve sub-1 second latency for 4K real-time video streaming. In the last of this paper, we analyze the most significant factor in the entire video transmission process to achieve the lowest possible latency.