• Title/Summary/Keyword: mobile edge network

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Analysis of partial offloading effects according to network load (네트워크 부하에 따른 부분 오프로딩 효과 분석)

  • Baik, Jae-Seok;Nam, Kwang-Woo;Jang, Min-Seok;Lee, Yon-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.591-593
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    • 2022
  • This paper proposes a partial offloading system for minimizing application service processing latency in an FEC (Fog/Edge Computing) environment, and it analyzes the offloading effect of the proposed system against local-only and edge-server-only processing based on network load. A partial offloading algorithm based on reconstruction linearization of multi-branch structures is included in the proposed system, as is an optimal collaboration algorithm between mobile devices and edge servers [1,2]. The experiment was conducted by applying layer scheduling to a logical CNN model with a DAG topology. When compared to local or edge-only executions, experimental results show that the proposed system always provides efficient task processing strategies and processing latency.

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Provider Provisioned based Mobile VPN using Dynamic VPN Site Configuration (동적 VPN 사이트 구성을 이용한 Provider Provisioned 기반 모바일 VPN)

  • Byun, Hae-Sun;Lee, Mee-Jeong
    • Journal of KIISE:Information Networking
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    • v.34 no.1
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    • pp.1-15
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    • 2007
  • Increase in the wireless mobile network users brings the issue of mobility management into the Virtual Private Network (VPN) services. We propose a provider edge (PE)-based provider provisioned mobile VPN mechanism, which enables efficient communication between a mobile VPN user and one or more correspondents located in different VPN sites. The proposed mechanism not only reduces the IPSec tunnel overhead at the mobile user node to the minimum, but also enables the traffic to be delivered through optimized paths among the (mobile) VPN users without incurring significant extra IPSec tunnel overhead regardless of the user's locations. The proposed architecture and protocols are based on the BGP/MPLS VPN technology that is defined in RFC24547. A service provider platform entity named PPVPN Network Server (PNS) is defined in order to extend the BGP/MPLS VPN service to the mobile users. Compared to the user- and CE-based mobile VPN mechanisms, the proposed mechanism requires less overhead with respect to the IPSec tunnel management. The simulation results also show that it outperforms the existing mobile VPN mechanisms with respect to the handoff latency and/or the end-to-end packet delay.

Partial Offloading System of Multi-branch Structures in Fog/Edge Computing Environment (FEC 환경에서 다중 분기구조의 부분 오프로딩 시스템)

  • Lee, YonSik;Ding, Wei;Nam, KwangWoo;Jang, MinSeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.10
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    • pp.1551-1558
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    • 2022
  • We propose a two-tier cooperative computing system comprised of a mobile device and an edge server for partial offloading of multi-branch structures in Fog/Edge Computing environments in this paper. The proposed system includes an algorithm for splitting up application service processing by using reconstructive linearization techniques for multi-branch structures, as well as an optimal collaboration algorithm based on partial offloading between mobile device and edge server. Furthermore, we formulate computation offloading and CNN layer scheduling as latency minimization problems and simulate the effectiveness of the proposed system. As a result of the experiment, the proposed algorithm is suitable for both DAG and chain topology, adapts well to different network conditions, and provides efficient task processing strategies and processing time when compared to local or edge-only executions. Furthermore, the proposed system can be used to conduct research on the optimization of the model for the optimal execution of application services on mobile devices and the efficient distribution of edge resource workloads.

Edge Computing Market Trends and Application Scenarios (엣지 컴퓨팅 시장 동향 및 산업별 적용 사례)

  • Shin, S.S.;Min, D.H.;Ahn, J.Y.;Kim, S.M.
    • Electronics and Telecommunications Trends
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    • v.34 no.2
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    • pp.51-59
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    • 2019
  • Edge computing, which is computing on the edge of the network, is becoming a market value as a means of overcoming the fear of communication disconnection and delay reduction, which are the technical weaknesses of cloud computing. Edge computing is continuously expanding applications in various applications such as safety industry, smart factories, autonomous vehicles, mobile communications, and AR/VR. Looking at edge computing trends from Microsoft, IBM, HPE, and Dell EMC, current edge computing must be understood as an integral binding technology and not as a simple complement to the cloud. This paper examines market trends in edge computing and analyzes the impact of edge computing on major related industries.

Obstacle Modeling for Environment Recognition of Mobile Robots Using Growing Neural Gas Network

  • Kim, Min-Young;Hyungsuck Cho;Kim, Jae-Hoon
    • International Journal of Control, Automation, and Systems
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    • v.1 no.1
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    • pp.134-141
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    • 2003
  • A major research issue associated with service robots is the creation of an environment recognition system for mobile robot navigation that is robust and efficient on various environment situations. In recent years, intelligent autonomous mobile robots have received much attention as the types of service robots for serving people and industrial robots for replacing human. To help people, robots must be able to sense and recognize three dimensional space where they live or work. In this paper, we propose a three dimensional environmental modeling method based on an edge enhancement technique using a planar fitting method and a neural network technique called "Growing Neural Gas Network." Input data pre-processing provides probabilistic density to the input data of the neural network, and the neural network generates a graphical structure that reflects the topology of the input space. Using these methods, robot's surroundings are autonomously clustered into isolated objects and modeled as polygon patches with the user-selected resolution. Through a series of simulations and experiments, the proposed method is tested to recognize the environments surrounding the robot. From the experimental results, the usefulness and robustness of the proposed method are investigated and discussed in detail.in detail.

Mobile Communication Network to Access Technologies Utilizing Unlicensed Spectrum Interworking (이동 통신 망과 Unlicensed Spectrum 을 사 용하는 Access 기술과의 연동 방법)

  • Shim, Dong-Hee;Son, Sung-Mu;Kim, Ki-Yeol
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.354-358
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    • 2007
  • This article presents several methods of mobile communication network to access technologies utilizing unlicensed spectrum interworking. Generic Access Network (GAN) technology was already specified in GERAN (GSM EDGE Radio Access Network) and Interworking WLAN (I-WLAN) was standardized for WCDMA system for WLAN user to access WCDMA packet based services through WLAN access point. Voice Call Continuity is not access network dependent technology but is a kind of domain change scheme for voice call from Circuit Switching (CS) network to IP Multimedia Subsystem (IMS) and vice versa.

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A Video Cache Replacement Scheme based on Local Video Popularity and Video Size for MEC Servers

  • Liu, Pingshan;Liu, Shaoxing;Cai, Zhangjing;Lu, Dianjie;Huang, Guimin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.9
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    • pp.3043-3067
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    • 2022
  • With the mobile traffic in the network increases exponentially, multi-access edge computing (MEC) develops rapidly. MEC servers are deployed geo-distribution, which serve many mobile terminals locally to improve users' QoE (Quality of Experience). When the cache space of a MEC server is full, how to replace the cached videos is an important problem. The problem is also called the cache replacement problem, which becomes more complex due to the dynamic video popularity and the varied video sizes. Therefore, we proposed a new cache replacement scheme based on local video popularity and video size to solve the cache replacement problem of MEC servers. First, we built a local video popularity model, which is composed of a popularity rise model and a popularity attenuation model. Furthermore, the popularity attenuation model incorporates a frequency-dependent attenuation model and a frequency-independent attenuation model. Second, we formulated a utility based on local video popularity and video size. Moreover, the weights of local video popularity and video size were quantitatively analyzed by using the information entropy. Finally, we conducted extensive simulation experiments based on the proposed scheme and some compared schemes. The simulation results showed that our proposed scheme performs better than the compared schemes in terms of hit rate, average delay, and server load under different network configurations.

6G in the sky: On-demand intelligence at the edge of 3D networks (Invited paper)

  • Strinati, Emilio Calvanese;Barbarossa, Sergio;Choi, Taesang;Pietrabissa, Antonio;Giuseppi, Alessandro;De Santis, Emanuele;Vidal, Josep;Becvar, Zdenek;Haustein, Thomas;Cassiau, Nicolas;Costanzo, Francesca;Kim, Junhyeong;Kim, Ilgyu
    • ETRI Journal
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    • v.42 no.5
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    • pp.643-657
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    • 2020
  • Sixth generation will exploit satellite, aerial, and terrestrial platforms jointly to improve radio access capability and unlock the support of on-demand edge cloud services in three-dimensional (3D) space, by incorporating mobile edge computing (MEC) functionalities on aerial platforms and low-orbit satellites. This will extend the MEC support to devices and network elements in the sky and forge a space-borne MEC, enabling intelligent, personalized, and distributed on-demand services. End users will experience the impression of being surrounded by a distributed computer, fulfilling their requests with apparently zero latency. In this paper, we consider an architecture that provides communication, computation, and caching (C3) services on demand, anytime, and everywhere in 3D space, integrating conventional ground (terrestrial) base stations and flying (non-terrestrial) nodes. Given the complexity of the overall network, the C3 resources and management of aerial devices need to be jointly orchestrated via artificial intelligence-based algorithms, exploiting virtualized network functions dynamically deployed in a distributed manner across terrestrial and non-terrestrial nodes.

Secure and Efficient Binding Updates in Host-Based Distributed Mobility Management (호스트 기반 분산형 이동성 관리 기술에서 안전하고 효과적인 바인딩 업데이트)

  • Lee, Seyeong;Choi, Hyoung-Kee;Kim, EJin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.2
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    • pp.397-408
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    • 2017
  • As mobile traffic increases rapidly, DMM (Distributed Mobility Management) has been proposed as a mobility management technology for seamless communication of mobile devices as mobile traffic increases rapidly. the DMM distributes mobility management from the core network to the edge network, enabling stable binding updates with low latency. However, the DMM still have network delay and security problems for sessions. In this paper, we point out the problems existing in the DMM and propose a new protocol in which the MN (Mobile Node) directly participates in authentication and mutual authentication is correctly performed to solve this problem. We demonstrate not only security improvements but also performance improvements with performance analysis.

Low Handover Latency for WiBro Network

  • Tae Ryoo-Kyoo;Park Se-Jun;Roh Jae-Hoon
    • 한국정보통신설비학회:학술대회논문집
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    • 2006.08a
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    • pp.43-46
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    • 2006
  • IEEE 802.16 WirelessMAN aiming to broadband wireless access (BWA) is evolving to 4G mobile communication system through the standardization of IEEE 802.16e supporting mobility on existing fixed WirelessMAN system. It is necessary for hand-over to provide seamless data service while MS (Mobile Station) moves to another BS (Base Station). Because the performance of handover affects packet loss or delay of any communications, it must consider low latency handover mechanism in packet based network. In this paper, we describes handover scheme of IEEE 802.16e with the cell edge interference problem and shows the way to solve the problem in frequency reuse one deployment. Our scheme reduces the handover latency and packet loss probability.

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