• Title/Summary/Keyword: mobile distributed environment

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A Privacy-preserving Image Retrieval Scheme in Edge Computing Environment

  • Yiran, Zhang;Huizheng, Geng;Yanyan, Xu;Li, Su;Fei, Liu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.450-470
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    • 2023
  • Traditional cloud computing faces some challenges such as huge energy consumption, network delay and single point of failure. Edge computing is a typical distributed processing platform which includes multiple edge servers closer to the users, thus is more robust and can provide real-time computing services. Although outsourcing data to edge servers can bring great convenience, it also brings serious security threats. In order to provide image retrieval while ensuring users' data privacy, a privacy preserving image retrieval scheme in edge environment is proposed. Considering the distributed characteristics of edge computing environment and the requirement for lightweight computing, we present a privacy-preserving image retrieval scheme in edge computing environment, which two or more "honest but curious" servers retrieve the image quickly and accurately without divulging the image content. Compared with other traditional schemes, the scheme consumes less computing resources and has higher computing efficiency, which is more suitable for resource-constrained edge computing environment. Experimental results show the algorithm has high security, retrieval accuracy and efficiency.

Network Management Architecture using Mobile Agent technology (Mobile Agent 기술을 이용한 네트워크 관리 구조)

  • 오양훈;송왕철
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.4
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    • pp.747-754
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    • 1999
  • Mobile Agent is a movable software program that autonomously runs on behalf of its operator in a network environment. It has been widely applied to various kinds of computer engineering. In this paper, a network management architecture using the mobile agent technology in the distributed network environment is proposed. After manager system creates the mobile agent, it searches a proxy, a distributed object that acts as the substitute for a SNMP agent. In order to get the management information that manager requires, the mobile agent goes to the proxy and does operations on it. So, only the concise results from the operation are sent to the managing system. The proposed architecture is based on CORBA that provides several transparent characteristics in the distributed environment. In additional, the proxy object that represents the SNMP agent enables the mobile agent and the SNMP agent to converse with themselves. In this architecture, the mobile agent can carry out an automated management function, easily change and modify management functions. Therefore, it can provide an efficient management way.

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A Mobile Agent-based Computing Environment for Pedestrian Tracking Simulation

  • Xie, Rong;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.354-356
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    • 2003
  • The study of pedestrian behavior covers wide topics, including way finding, choice and decision make, as well as spatial cognition and environmental perception. To address the problem, simulation is now put forward as suitable technique and method for analyzing human spatial behavior. In the paper we present a development architecture for simulating tracking pedestrian in a distributed environment. We introduce and explore the potential of using mobile agent-enabled distributed implementation model as a tool for development and implementation of the simulation. Three kinds of mobile agents are designed for implementation of managing and querying data of pedestrian. Finally, simulation result of JR 10,000 passengers’ movement is developed and implemented as a case study.

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Mobile Interface in Condor Distributed Systems (콘도 분산 시스템의 모바일 인터페이스)

  • 이송이
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.1
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    • pp.75-88
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    • 2004
  • Condor is a distributed batch system for sharing the workload among the computers connected by a network. Condor distributed system was developed on the basis that every machine in a Condor pool is always connected by a network to run a Condor Job. Due to advances in wireless communication and mobile computing technology, conventional distributed computer systems can now include “mobile” clients as well as “fixed” clients. Moreover, mobile users want to lower their power consumption by off-loading potentially power and resource consuming jobs. In this paper, we describe the design and implementation of mobile interface for mobile clients in Condor distributed batch system. The main purpose of this work is to enable users on mobile computers to interact with Condor environment any time anywhere regardless of their connection to a Condor pool. The mobile Condor distributed system also aims to provide mobile users the same Condor services without making any significant changes to the existing Condor system.

The Design of an Election Protocol based on Mobile Ad-hoc Network Environment

  • Park, Sung-Hoon;Kim, Yeong-Mok;Yoo, Su-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.8
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    • pp.41-48
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    • 2016
  • In this paper, we propose an election protocol based on mobile ad-hoc network. In distributed systems, a group of computer should continue to do cooperation in order to finish some jobs. In such a system, an election protocol is especially practical and important elements to provide processes in a group with a consistent common knowledge about the membership of the group. Whenever a membership change occurs, processes should agree on which of them should do to accomplish an unfinished job or begins a new job. The problem of electing a leader is very same with the agreeing common predicate in a distributed system such as the consensus problem. Based on the termination detection protocol that is traditional one in asynchronous distributed systems, we present the new election protocol in distributed systems that are based on MANET, i.e. mobile ad hoc network.

Distributed Control Framework based on Mobile Agent Middleware

  • Lee, Yon-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.195-202
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    • 2020
  • The control system for the efficiency of resource utilization in sensor network environment based on object detection and environmental sensor requires active control function which based on sensor data acquisition and transmission functions and server's data analysis. Using active rule-based mobile agent middleware, this paper proposes a new distributed control framework that reduces the load of central sensor data server in sensor network environment by implementing remote data sensing and Zigbee-based communication with server and data analysis method of server. In addition, we implemented a power-saving system prototype using active rule-based distributed control methods that applied consumer's demand and environmental variables, and verified the validity of the proposed system through experiments and evaluations in the mobile agent middleware environment. The proposed system is a system framework that can efficiently autonomously control distributed objects in the sensor network environment, and it can be applied effectively to the development of demand response service based on optimal power control for the smart power system in the future.

Reservation Conflict-Free MAC Design for Mobile Wireless USB Devices with Distributed MAC

  • Joo, Yang-Ick;Kwon, Moon Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.10
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    • pp.1212-1220
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    • 2012
  • In this paper, a collision-free resource reservation scheme for WUSB (Wireless Universal Serial Bus) networks with WiMedia D-MAC (Distributed Medium Access Control). Since distributed characteristic of the WiMedia D-MAC supporting DRP (Distributed Reservation Protocol) scheme may cause lots of conflicts, overall performances of the WUSB with WiMedia D-MAC can be deteriorated. In addition, when we consider multi-hop environment, "mobile" hidden node problem due to mobility of WUSB devices can be happened, and it is a critical problem to mobile WUSB devices transceiving real-time QoS (Quality of Service) traffic. To tackle the problem, we propose a new DRP reservation mechanism to prevent DRP conflicts for multi-hop mobility support in WUSB networks with WiMedia D-MAC and show its improved performance via simulation results.

Human-Tracking Behavior of Mobile Robot Using Multi-Camera System in a Networked ISpace (공간지능화에서 다중카메라를 이용한 이동로봇의 인간추적행위)

  • Jin, Tae-Seok;Hashimoto, Hideki
    • The Journal of Korea Robotics Society
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    • v.2 no.4
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    • pp.310-316
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    • 2007
  • The paper proposes a human-following behavior of mobile robot and an intelligent space (ISpace) is used in order to achieve these goals. An ISpace is a 3-D environment in which many sensors and intelligent devices are distributed. Mobile robots exist in this space as physical agents providing humans with services. A mobile robot is controlled to track a walking human using distributed intelligent sensors as stably and precisely as possible. The moving objects is assumed to be a point-object and projected onto an image plane to form a geometrical constraint equation that provides position data of the object based on the kinematics of the intelligent space. Uncertainties in the position estimation caused by the point-object assumption are compensated using the Kalman filter. To generate the shortest time trajectory to track the walking human, the linear and angular velocities are estimated and utilized. The computer simulation and experimental results of estimating and trackinging of the walking human with the mobile robot are presented.

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The Design of Network PnP Component for Wearable Computing Environment (웨어러블 컴퓨팅 환경을 위한 네트워크 PnP 컴포넌트 설계)

  • Joo Tae-Wook;Lee Su-Won;Park Choong-Bum;Choi Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06d
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    • pp.223-225
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    • 2006
  • 차세대 컴퓨터 중 하나인 웨어러블 컴퓨터는 BAN 영역 안에서 다양한 소형 무선 디바이스들 간의 연결을 통해 사용자에게 서비스를 제공해 주는 새로운 컴퓨팅 환경을 말한다. 네트워크 PnP는 웨어러블 컴퓨팅 환경을 조성하기 위한 필수적인 기술로서 디바이스와 서비스 발견 기능을 제공하여 BAN 내에 추가된 디바이스를 자동으로 감지하고 새로운 서비스를 웨어러블 컴퓨터 사용자들에게 제공해 주는 역할을 한다. 본 논문에서는 웨어러블 컴퓨팅 환경에 적합한 웨어러블 미들웨어를 제안하며 웨어러블 미들웨어를 구성하는 여러 컴포넌트들 중 하나인 네트워크 PnP 컴포넌트를 설계하였다.

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Handoff Processing for Mobile Agent in Distributed Environment (분산 환경에서의 이동 에이전트 핸드오프 처리)

  • Park, Ki-Hyun
    • The KIPS Transactions:PartC
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    • v.8C no.6
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    • pp.815-820
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    • 2001
  • This paper presents a distributed mobile architecture aimed to support the mobility of mobile station. The proposed architecture considers three significant objects;mobile station (MS), mobile agent (MA) which logically represents mobile station in the wireline network, and trace agent (TA) to represent application server (AS) providing application service to mobile station. The mobile agent is made closely coupled with the mobile station while the trace agent is made closely coupled with the application server. During the handoff process, a flow control mechanism is considered to correct packet loss and out-of-sequence packets problem. The result of analytic additional time delay due to handoff processing is presented and simulation was performed to check the additional time delay as well as the correctness of handoff algorithm.

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