• Title/Summary/Keyword: mobile clients

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Index and Broadcast Data Organization for On-Demand Data Broadcast Systems (주문형 데이타 방송 시스템을 위한 인덱스 및 방송 데이타 구성)

  • Kang, Sun-Hy;Lee, Sang-Don
    • Journal of KIISE:Databases
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    • v.32 no.4
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    • pp.394-404
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    • 2005
  • Battery capacity of mobile clients in wireless mobile computing environments is one of the important resources that determine the availability of mobile clients. So, data broadcast techniques in mobile computing environments need not only rapid delivery of requested data but also efficient data delivery mechanisms which can reduce battery consumption of mobile clients. This paper proposes organization of an index and broadcast data for on-demand data broadcast. It organizes an index containing broadcast time of each data using some of high-priority data in a broadcast server. By sending such index information prior to the corresponding data, the proposed approach reduces tuning time of mobile clients. It also includes when the next index information will be broadcasted in each data broadcast. This can reduce tuning time of mobile clients waiting for an index to be broadcasted. Experiments show that the proposed approach effectively reduces tuning time of mobile clients.

An Efficient Cache Consistency Method for Mobile Clients in Wireless Environments (무선 환경에서의 이동 클라이언트를 위한 효율적인 캐시 일관성 유지 방안)

  • 송원민;정성원
    • Journal of KIISE:Databases
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    • v.30 no.6
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    • pp.606-628
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    • 2003
  • Recently, there have been many research efforts reported in the literature that focus on the cache consistency problems of mobile clients resulting from their frequent disconnections with a server in mobile environments. To cope with this problem, a number of methods based on the invalidation report scheme has been proposed. However, these proposed methods are sensitive to the disconnection time of mobile clients and independent of the frequency of data updates in the server. As a result, although the number of data updated in the server is small, the traditional methods can not guarantee the cache consistency of mobile clients if their disconnection time is over the time period the invalidation report is allowed to cover. In this paper, we propose an efficient cache consistency method called CCI(Cost-based Cache Invalidation) for mobile clients that take into account not only the disconnection time but also the frequencies of data updates in the server We also present an in-depth experimental analysis by comparing CCI method with BT(Broadcasting Time stamp) method based on Invalidation Report.

Mobile Interface in Condor Distributed Systems (콘도 분산 시스템의 모바일 인터페이스)

  • 이송이
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.1
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    • pp.75-88
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    • 2004
  • Condor is a distributed batch system for sharing the workload among the computers connected by a network. Condor distributed system was developed on the basis that every machine in a Condor pool is always connected by a network to run a Condor Job. Due to advances in wireless communication and mobile computing technology, conventional distributed computer systems can now include “mobile” clients as well as “fixed” clients. Moreover, mobile users want to lower their power consumption by off-loading potentially power and resource consuming jobs. In this paper, we describe the design and implementation of mobile interface for mobile clients in Condor distributed batch system. The main purpose of this work is to enable users on mobile computers to interact with Condor environment any time anywhere regardless of their connection to a Condor pool. The mobile Condor distributed system also aims to provide mobile users the same Condor services without making any significant changes to the existing Condor system.

Autonomic Multimedia Transcoding Algorithm for Seamless Streaming Media of Mobile Clients (이동 단말에서 끊임없는 스트리밍 미디어를 위한 오토노믹 멀티미디어 트랜스코딩 알고리즘)

  • Han, Woo-Ram;Heo, Nan-Sook;Park, Chong-Myung;Seo, Dong-Mahn;Jung, In-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.260-270
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    • 2007
  • Owing to the improved wireless communication technologies, it is possible to provide streaming service of multimedia with PDAs and mobile phones in addition to desktop PCs. Since mobile client devices have low computing power and low network bandwidth due to wireless network, the transcoding technology to adapt media for mobile client devices considering their characteristics is necessary. However, since mobile clients use wireless network and the wireless network have less stable bandwidth according to distance from AP and environments, it is hard to support stable QoS to mobile clients. In this paper, we propose a dynamic bit rate control method for transcoding in order to supprot stable QoS of streaming media service to mobile clients via wireless network. The proposed method is shown to serve seamless streaming media service with adaptive bit rate control according to state of wireless network in real time and to reduce transmission failure from experiment.

Development of Mobile Volume Visualization System (모바일 볼륨 가시화 시스템 개발)

  • Park, Sang-Hun;Kim, Won-Tae;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.5
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    • pp.286-299
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    • 2006
  • Due to the continuing technical progress in the capabilities of modeling, simulation, and sensor devices, huge volume data with very high resolution are common. In scientific visualization, various interactive real-time techniques on high performance parallel computers to effectively render such large scale volume data sets have been proposed. In this paper, we present a mobile volume visualization system that consists of mobile clients, gateways, and parallel rendering servers. The mobile clients allow to explore the regions of interests adaptively in higher resolution level as well as specify rendering / viewing parameters interactively which are sent to parallel rendering server. The gateways play a role in managing requests / responses between mobile clients and parallel rendering servers for stable services. The parallel rendering servers visualize the specified sub-volume with rendering contexts from clients and then transfer the high quality final images back. This proposed system lets multi-users with PDA simultaneously share commonly interesting parts of huge volume, rendering contexts, and final images through CSCW(Computer Supported Cooperative Work) mode.

Load Distribution Method based on Transcoding Time Estimation on Distributed Transcoding Environments (분산 트랜스코딩 환경에서 트랜스코딩 시간 예측 기반 부하 분산 기법)

  • Kim, Jong-Woo;Seo, Dong-Mahn;Jung, In-Bum
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.4
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    • pp.195-204
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    • 2010
  • Due to improved wireless communication technologies, it is possible to provide multimedia streaming service for mobile device clients like PDAs and cellphones. Wireless networks are serviced on low bandwidth channels and mobile devices work on limited hardware specifications. In these conditions, transcoding technologies are needed to adapt the media for streaming services to given mobile environments. To transcode from the source media to the target media for corresponding grades, transcoding servers perform transcoding jobs as exhausting their resources. Since various transcoding loads occur according to the target transconding grades, an effective transcoding load balancing policy is required among transcoding servers. In addition to transcoding process, servers should maintain QoS streams for mobile clients for total serviced times. It requires real-time requirements to support QoS for various mobile clients. In this paper, a new transcoding load distribution method is proposed. The proposed method can be driven for fair load balance between distributed transcoding servers. Based on estimated transcoding time, movie information and target transcoding bit-rate, it provides fair transcoding load distribution and also performs admission control to support QoS streams for mobile clients.

Power-Efficient Broadcasting Scheme for Mobile VOD System (모바일 VOD 시스템의 전력효율을 감안한 브로드캐스팅 기법)

  • Choi, Young;Choi, Hwang-Kyu
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.612-622
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    • 2007
  • As compared with wired network environment, mobile VOD service in wireless network environment is difficult to guarantee the quality of VOD service due to the limitation of the system resources. Moreover, the wireless network has small bandwidth resources and short access range so that has limitations for providing the service to a large number of mobile clients. The limited battery capacity of a mobile device becomes an obstacle to mobile clients for enjoying VOD service for a long time. Therefore, these drawbacks should be considered in developing mobile VOD applications. This paper proposes a new technique for improving QoS of mobile VOD service by jointly use of broadcasting technique, which can provide VOD service to a large number of mobile clients simultaneously, and bursty communication technique, which can reduce the power consumption of a mobile device. With having these two techniques, streaming data are divided into segments, each of which is grouped into a particular packet and then transmitted at a time in the busty communication manner. In the performance evaluation, the power consumption on WNIC of a mobile device can be reduced by over 80%, and the initial service delay can be reduced in proportion to the number of channels compared with the existing staggered broadcasting technique.

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Broadcast Method based on Data Access Frequencies and Semantic Relationships in Mobile Computing Environments (이동컴퓨팅 환경에서 데이타의 접근빈도 및 시맨틱 관계를 고려한 방송 방법)

  • 최성환;정성원;이송이
    • Journal of KIISE:Databases
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    • v.30 no.5
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    • pp.476-493
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    • 2003
  • Data broadcast is an effective data transmission method from a data base server to numerous mobile clients due to the restrictions on mobile environment such as low wireless communication bandwidth and energy shortage of mobile devices. There are various broadcast methods based on clients' data access frequencies or semantic relationship of data. The broadcast schedule based only on the access frequencies does not consider semantic relations of data, so that when a client needs to access a series of semantically related data, the client has to listen to the wireless channel for a long time. On the other hand, the broadcast schedule based only on semantic relationship of data makes data access time longer when clients highly request specific data which are not semantically related but frequently accessed. In this paper, we present an efficient data broadcast method based on not only data access frequencies but also semantic relationship to improve mobile clients' query response time. The new hybrid broadcast method we propose creates a data broadcast schedule according to the data access frequencies and then the schedule is adjusted to reflect semantic relationship of data. We show our method is efficient by experimental performance analysis.

A Conversation Preference Profile for Web Services in Mobile Environment

  • Lee Kang-Chan;Lee Won-Suk;Jeon Jong-Hong;Lee Seung-Yun;Park Jong-Hun
    • Journal of information and communication convergence engineering
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    • v.4 no.1
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    • pp.1-4
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    • 2006
  • Recently Web Services choreography working group of W3C has published the working draft on WSCDL (Web Services Choreography Description Language) version 1.0 which defines reusable common rules to govern the ordering of exchanged messages between Web Services participants. This paper considers a computing environment where mobile clients are interacting with Web Services providers based on a WSCDL specification. In order to effectively cope with the user and device mobility of such an environment, in this paper we present an ongoing work to develop a framework through which a mobile client can specify its preference on how conversation should take place. The proposed framework provides a flexible means for mobile clients to minimize the number of message exchanges while allowing them to adhere to the required choreography.

Development of Mobile Cloud Computing Client UI/UX based on Open Source SPICE (오픈소스 SPICE 기반의 모바일 클라우드 컴퓨팅 클라이언트 UI/UX 개발)

  • Jo, Seungwan;Oh, Hoon;Shim, Kyusung;Shim, Kyuhyun;Lee, Jongmyung;An, Beongku
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.8
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    • pp.85-92
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    • 2016
  • Mobile cloud computing (MCC) is not just extensions of cloud concepts into mobile environments, but the service technologies that all mobile devices including smartphone can use the desired services by using cloud technology without the constraints of time and space. Currently, a lot of works on mobile cloud computing have been actively researching, whereas user interfaces are not so much researched. The main features and contributions of this paper are as follows. First, develop UI considering UX that is different from conventional interfaces supported by SPICE. Second, combine two button interface into one button interface when keyboard is used in mobile cloud computing clients. Third, develop a mouse interface suitable for mobile cloud computing clients. Fourth, in mobile cloud computing client, solve a problem that the selection of button/files/folder has at the corner. Finally, in mobile cloud computing clients we change mouse scroll mapping functions from volume button to scroll interface in touch-screen. The results of performance evaluation shows that users can input easily with the increased and fixed mouse interface. Since shortcut keys instead of the complex button keys of keyboard are provided, the input with 3-6 steps is reduced into 1 step, which can simply support complex keys and mouse input for users.